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ARE_YOU_HUMAN

Playerbase degraded so hard it loses basic operations

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For the first time in my WoWs career, I had an operation losing streak. People refusing to def objectives, act like bots. I'm so sure that some people are running bots now. And some throw their ships when they don't like the op they get. The last fun part of the game has become such a s#itshow.

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It's what you get when a company fails at basic quality control. If only they had competent staff with the vision to prevent this from happening....

 

*disclaimer* in no way do I have the intention of offending or insulting specific persons.

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Tut tut I wouldn't start calling the player base degraded, they are far from it. In fact, they are very good. It's just that the issue is this game not being about doing well in operations, or shooting and hitting targets or playing tactically sound battles. The player base is doing what WG has trained them to do, and they do it very well. They are expertly skilled at flashing their cards, buying crates upon crates and clicking them open.

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The MM monitor has been depressing for a number of years and it WILL get worse. 

 

The 2 questions are.. 1) Why is it even worse now and 2) what could have WG done to have changed that if anything? 

 

Still a bit hungover to ponder over those questions and come up with IMHO answers :cap_tea:

 

But not having a "how to play RTS cvs"  would be one on my list, or general how to things. Plus WG not caring about the way a player plays in general. 

 

I mean does Ford or BMW care about HOW you drive, only that you buy the car? Is that a fair comparison? 

 

*headhurts

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25 minutes ago, ARE_YOU_HUMAN said:

For the first time in my WoWs career, I had an operation losing streak. People refusing to def objectives, act like bots. I'm so sure that some people are running bots now. And some throw their ships when they don't like the op they get. The last fun part of the game has become such a s#itshow.

finaly all the crying and refusing to LTP brought us to this moment..where average WR is 44%

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28 minutes ago, Redcap375 said:

The MM monitor has been depressing for a number of years and it WILL get worse. 

 

The 2 questions are.. 1) Why is it even worse now and 2) what could have WG done to have changed that if anything? 

  1. Random Operations - players cannot prepare for the Operation and risk taking the wrong ship, practicing a specific Operation is also harder
  2. Not introduce Random Operations
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31 minutes ago, ColonelPete said:
  1. Random Operations - players cannot prepare for the Operation and risk taking the wrong ship, practicing a specific Operation is also harder
  2. Not introduce Random Operations

This is the greatest problem indeed...

 

You have to click and pray that you have the right ship for the right job, if not you're (and your team for a part) are screwed.

 

Don't know why WG thinks it's a good idea to force players to connect with other players they don't know to pich the operation they enjoy. It's ridiculous.

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40 minutes ago, ColonelPete said:

Not introduce Random Operations

It's the reason why I'm playing them sometimes. Idk, I like it that way. 

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Yesterday I had a 5-stars Hermes with Z-31, placed 2nd overall (and survived).

Also the negletted Haarlem can be really effective with its airdrop... in Cherry Blossom 1 drop is enough to obliterate an airstripe.

 

I'm starting to think that there aren't wrong ships for Ops, but only some that are more difficult to play... the problem is (or could be) that players won't or can't adapt their playstyle to use those ships at their best in that specific contest (Op).

Granted this is an added difficulty, but also can give extra satisfaction for a good result.

Another thing is that now usually a single player can't carry, there's the need to teamplay (and good luck with this).

 

 

 

On a different note, recently (last weeks) the credit income for Ops seems to be lower than before, not sure about it but I have this sensation... someone else noted this?

There was some communication from WG :Smile_veryhappy: about it?

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1 hour ago, WingedHussar_Adler said:

finaly all the crying and refusing to LTP brought us to this moment..where average WR is 44%

 

Again you're crying here on something not to your liking :Smile_teethhappy:

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1 hour ago, Schelfie said:

Don't know why WG thinks it's a good idea to force players to connect with other players they don't know to pich the operation they enjoy. It's ridiculous.

 

For the same reason they put arms race in the randoms rotation, and the same reason they are considering putting dirigible derby in the randoms rotation... concerns on player numbers...

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2 hours ago, ColonelPete said:
  1. Random Operations - players cannot prepare for the Operation and risk taking the wrong ship, practicing a specific Operation is also harder
  2. Not introduce Random Operations

How then people are coping with random maps in well, Randoms?:cap_tea:

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3 minutes ago, Panocek said:

How then people are coping with random maps in well, Randoms?:cap_tea:

That is a different battle type and these things were random before.

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3 hours ago, MarChil said:

It's what you get when a company fails at basic quality control. If only they had competent staff with the vision to prevent this from happening....

 

*disclaimer* in no way do I have the intention of offending or insulting specific persons.

 

The staff hardly plays the game. And the ones that do, a very few do it decently, so no worries. So I putt them in the same category of our playerbase; not close to human beings.

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2 hours ago, ColonelPete said:

Random Operations - players cannot prepare for the Operation and risk taking the wrong ship, practicing a specific Operation is also harder

I think there's some truth here. I personally quite like the random Ops, but that's for entirely selfish reasons - being 'forced' to play different ships in Ops has freshened them up a bit for me.

 

Things is, I vaguely knew already what to do in most of the Ops (although some memory-dredging was needed for the returned ones that we hadn't seen for years), so my frustrations from trying to learn a random new op, possibly in a sub-optimal ship, has been limited. I can't imagine newer players can have a particularly easy time of it.

 

Combine that with WG's apparent concern with attracting new players, rather than retaining the existing ones, and it's not hugely surprising if the quality of player in Ops is diminishing...

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34 minutes ago, ColonelPete said:

That is a different battle type and these things were random before.

Agreed. In Randoms your team faces an opposing team that is made up of the same numbers and ship tiers & types (sort of).

Operations are anything but that.

  • Vastly out numbered
  • Ship types and now tiers are way different to your ship.

The latter point can dictate what types of ships are optimal for a given operation.

At the moment, the times** I play operations I generally use my Cleveland as that seems to be a good all rounder that can cope with most ops.

I hardly take my favourite T6 op ships (Leander, Nurnburg) into battle now. Even T7 Atlanta & Weimar rarely get used there.

 

** Much less frequently now due to the random operation roster and some ops being either busted (with being uptiered from T6 to T8) or the teams being not a good as they used to be before.

That may improve though, as some of it may be an influx of players that aren't familiar with ops and hopefully they'll learn the ropes - hopefully.

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Just now, NewHorizons_1 said:

Agreed. Randoms are made of an opposing team is made up of the same numbers and ship tiers & types (sort of).

Operations are anything but that.

  • Vastly out numbered
  • Ship types and now tiers are way different to your ship.

The latter point can dictate what types of ships are optimal for a given operation.

At the moment, the times** I play operations I generally use my Cleveland as that seems to be a good all rounder that can cope with most ops.

I hardly take my favourite T6 op ships (Leander, Nurnburg) into battle now. Even T7 Atlanta & Weimar rarely get used there.

 

** Much less frequently now due to the random operation roster and some ops being either busted (with being uptiered from T6 to T8) or the teams being not a good as they used to be before.

That may improve though, as some of it may be an influx of players that aren't familiar with ops and hopefully they'll learn the ropes - hopefully.

I find that Massa is good too in random OPs

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6 minutes ago, Cammo1962 said:

I find that Massa is good too in random OPs

Sadly a ship I don't have.

I tended to use cruisers in ops, but I did have a couple of BBs on the list too.

Scharny used to be a fave of mine in Narai (speed, rate of fire, secondaries, torps & quite tough).

Repulse could do well (back in the day) in some of the T6 ops, Killer Whale & Raptor Rescue (speed, hard hitting shells & accuracy).

But like my T6 & 7 cruisers those get rarely used in ops too, nowadays.

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1 minuto fa, Verblonde ha scritto:

I think there's some truth here. I personally quite like the random Ops, but that's for entirely selfish reasons - being 'forced' to play different ships in Ops has freshened them up a bit for me.

 

Things is, I vaguely knew already what to do in most of the Ops (although some memory-dredging was needed for the returned ones that we hadn't seen for years), so my frustrations from trying to learn a random new op, possibly in a sub-optimal ship, has been limited. I can't imagine newer players can have a particularly easy time of it.

 

Combine that with WG's apparent concern with attracting new players, rather than retaining the existing ones, and it's not hugely surprising if the quality of player in Ops is diminishing...

Not sure about it... I mean, until this fall I never played old Ops, however no difficulties to adapt after having understood the objectives. Even if they are not explained very clearly (ex: Cherry Blossom) after 2-3 runs you must have some learning difficulties to not understand them.

Different thing is the raw difficulty of Ops like current Aegis... but that is caused by the implementation, not by players.

 

 

3 minuti fa, NewHorizons_1 ha scritto:

Sadly a ship I don't have.

I tended to use cruisers in ops, but I did have a couple of BBs on the list too.

Scharny used to be a fave of mine in Narai (speed, rate of fire, secondaries, torps & quite tough).

Repulse could do well (back in the day) in some of the T6 ops, Killer Whale & Raptor Rescue (speed, hard hitting shells & accuracy).

But like my T6 & 7 cruisers those get rarely used in ops too, nowadays.

Some T7 BBs (KG5, Rooke) are viable, same for DDs if not overextending.

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1 minute ago, NewHorizons_1 said:

Sadly a ship I don't have.

I tended to use cruisers in ops, but I did have a couple of BBs on the list too.

Scharny used to be a fave of mine in Narai (speed, rate of fire, secondaries, torps & quite tough).

Repulse could do well in some of the T6 ops, Killer Whale & Raptor Rescue (speed, hard hitting shells & accuracy)

Brandenburg is quite good too and since i am BB and DD main i tend to use them but Mainz is not bad either as a cruiser choise. And Repulse is not bad either if you are in a tier 6 OPs and Scharnhorst are good too.

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1 minute ago, NewHorizons_1 said:

Scharny used to be a fave of mine in Narai (speed, rate of fire, secondaries, torps & quite tough).

Repulse could do well in some of the T6 ops, Killer Whale & Raptor Rescue (speed, hard hitting shells & accuracy)

This illustrates my main (personal) issue with the random Ops: I may be wrong, but it feels largely pointless for an average farty (me!) to take anything below T8 into Ops, as to do so gimps you and your team from the off.

 

Personally, I have almost every available T8 premium ship, so I'm spoiled for choice for viable Ops picks, which currently means that Ops have plenty of 'newness' for me (a lot of my Ops-optimal T8 premiums had only been used for Coop previously); thing is, it's a shame that so many fun ships are - for a typical punter - now rendered largely obsolete.

 

Presumably, this is deliberate: T8 premiums sell for a lot more than T6-7 ones...

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2 minutes ago, Bland_42 said:

after 2-3 runs you must have some learning difficulties to not understand them.

Ah, you must be new here; please permit me to introduce you to the average WOWS player...!

:Smile-_tongue:

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