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luokailk

GK legendary upgrade worth 19200 RP?

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Not worth it in terms of pricing. It's not bad but....

The ones that are good

- Yamato

- Des Moines

- Gearing

- Grozo

- Moskva

- Harugumo (to have American smoke that lays a lot of puffs so you can hide your team and farm - ideal in division with CV and radar cruiser)

- Midway

- Khaba (gives it the range it needs)

 

 

And that's it. Others like the one on Mino, GK, Z-52, Haku or Shima aren't bad but there are better options to spend almost 20k RB points. 

 

Trash ones are 

- Kremlin 

- Montana

- Daring

- Zao

- Hindenburg

- Conqueror 

- Auda  (just play Eagle)

 

The Kleber one isn't trash can radically change the ship's gameplay. It turns into torp boat, with 6.2km concealment instead of 7.8km, I have it, for me it's more fun that way. If I want to play gunboat I take Marceau. Kleber LM with swift and silent skill makes it a real menace, a fast version of Benham with much more deadly torps (base torp speed 75knt compared to Benham 66knt) and you build the Kleber fully for torps and the reload is similar to Benham. Downsides? 8km torp range with a lot of radars is hard. And no smoke means - you're screwed if CV wants you dead. Unless you hide in some friendly smoke. I mostly play it solo and it's fun. But it's not easy and a "straight forward" like Benham or Shima. 

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3 hours ago, KillStealBoss said:

- Khaba (gives it the range it needs)

Extra range is handy, but loss of rudder shift brings you back to square one when it comes to evading shots. And speed juking is going to work only so many times before guy learns or staggers his shots.

 

Loss of healing also doesn't help.

 

"just play supershit" is usually the answer to "is X unique upgrade worth".

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Also, the upgrades are often baked into the premium version of the ships - shikishima has yamato legendary accuracy, thunderer has conq rudder shift and all that without losing an upgrade slot.

Noteworthy, as far a I know Salem doesn't have Desmo leg "leg" mod.

 

And primarily, while GK isn't a bad ship for an experienced player, it got power crept substantially. I'd only get these mods for ships I already excel in and GK for sure ain't that ship :Smile_sceptic:

On the other hand, I already have it from the missions.... not that I play GK more than trice a year.

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10 hours ago, luokailk said:

Or it’s a trash as the others? Tx

2nd most played ship here. depends on if u're into bb brawlstyle or not. if so, it surely is. i run the lm since obtaining via mission after release. 1st on full r*tard ifhe build, until that got changed. never gets old :Smile_great:... but, ofc, it kinda FULLY specializes the ship into a certain style plus adding need for certain skills on the side to make the best off it. spotterplane is a must nowadays, while i did play it for aeons with fighter and only changed recently (19km mb range).

u seek a fun challenge in might not so nice closeup thrills, worth the rp to u? go for it! otherwise really better leave it.

 

 

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Not worth it as it reducd range by nearly 4km 

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13 hours ago, KillStealBoss said:

Not worth it in terms of pricing. It's not bad but....

 

- Auda  (just play Eagle)

 

 

The  Forced Takeoff and Landing Equipment for the Atrocious, is actually fantastic. Is the second best RP module after the Harugumo one. 

-15% ship detection and +20% engine boost action time is a HUGE boost. With Concealment on 5th slot, drops the detectability of the carrier to 10.95km. That helps a lot considering how slow the airplanes are, to be very close to the enemies, without the need to be trapped behind islands. And can always escape with the secondary bonuses of the module 

−50% to the time it takes to reach full power when accelerating

−30% rudder-shift time.

 

Also Eagle is a supercarrier so you shouldn't compare the two. Malta however is the Atrocious upgrade and by far the best T10 carrier in game right now. 

 

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I've got over 100k research points including some that are still on researched ships.

I have every RP ship apart from Vampire.

 

I still cannot bring myself to spend near 20k on a legendary mod that in many cases is worse than the standard modules.

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15 hours ago, Miscommunication_dept said:

I've got over 100k research points including some that are still on researched ships.

I have every RP ship apart from Vampire.

 

I still cannot bring myself to spend near 20k on a legendary mod that in many cases is worse than the standard modules.

can't agree more: save money with 0 interest rate or buy something shitty

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On 12/27/2022 at 10:22 AM, Karkong_the_Impaler said:

Yeah, because sniping is what GK excel at. It's a better Mecklenburger, after all.

GK... sniping... These two words just can't be put together.

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Yes, if you play it like a brawler.

 

It gives a balanced mix of main and secondary reload, better than the secondary module. 

 

You lose only range which can be compensated by spotter plane if needed. But if you play it like a brawler you ll rarely need it. And if you like to shoot at 20 km then is why play GK?

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5 hours ago, SmokinSerj said:

GK... sniping... These two words just can't be put together.

Well. Not entirely true. GK can snipe at someone - just actually hitting something is entirely optional! And the amount of people trying is staggering. On the other hand, GK is hard, because simply pushing in and getting focussed right from the start is also less than ideal because they haven't yet managed the art of positioning. It's either pushing in, open water everyone shooting him or completely ineffectual behind an island or entirely out of range. The woes of the brawler BB.

Luckily now there are BBs for the truly dented, where you really just have to fall face first on the keyboard and the secondaries do what the player can't. For a while at least.

 

But basically, losing the 4km is a non issue.

 

Also, in an emergency, the lack of range can be bridged by the spotter plane consumable - say, if you really want to stay spotted when relocating or are so bored you'd rather dump a salvo into the sea than not shooting at all

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On 12/26/2022 at 6:26 AM, KillStealBoss said:

Not worth it in terms of pricing. It's not bad but....

The ones that are good

- Yamato

- Des Moines

- Gearing

- Grozo

- Moskva

- Harugumo (to have American smoke that lays a lot of puffs so you can hide your team and farm - ideal in division with CV and radar cruiser)

- Midway

- Khaba (gives it the range it needs)

 

 

And that's it. Others like the one on Mino, GK, Z-52, Haku or Shima aren't bad but there are better options to spend almost 20k RB points. 

 

Trash ones are 

- Kremlin 

- Montana

- Daring

- Zao

- Hindenburg

- Conqueror 

- Auda  (just play Eagle)

 

The Kleber one isn't trash can radically change the ship's gameplay. It turns into torp boat, with 6.2km concealment instead of 7.8km, I have it, for me it's more fun that way. If I want to play gunboat I take Marceau. Kleber LM with swift and silent skill makes it a real menace, a fast version of Benham with much more deadly torps (base torp speed 75knt compared to Benham 66knt) and you build the Kleber fully for torps and the reload is similar to Benham. Downsides? 8km torp range with a lot of radars is hard. And no smoke means - you're screwed if CV wants you dead. Unless you hide in some friendly smoke. I mostly play it solo and it's fun. But it's not easy and a "straight forward" like Benham or Shima. 

I’ve got Gearing, Mino and Hindy of which hindy is the only one I use, the concealment is nerfed to 14km but in return you get a very durable kick arse cruiser, Minos is a waste as I prefer radar Mino and as for Gearing a couple of hundred metres extra concealment for slower firing guns ; no thanks, I prefer radar Yeuyang instead. 

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