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citaDELer

typical gold ranked quali

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9 minutes ago, citaDELer said:

but when you 1 in list. you wonn also in defeat. this must be rewardet. ok..maybe for 7 top stages, activatioan of locked star,,..any way.. 

The problem is the game's doesn't have a way of telling how much of that score was just pointless farming after the game was decided & already lost? So it would just encourage very selfish play with damage dealing long range passive ships that dont actually win games but survive to the end win or lose kiting to 1 or 10 line and get more exp on average as damage gets you more than most other things like spotting etc?

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The sad thing about ranked is that players like the OP are the reason WG wont turn ranked into an actually competitive arena, because delusional potatoes like the OP would flame and whine about how everything is someone else's fault, potentially costing WG revenue.

I just hate F2P companies sometimes and how they squander good games in favour of balancing around potatoes like the OP.

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they cann switch off HE ammo :)) 

 

and its not  about spaming HE, top player may be dd with caps , torps hit..

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5 minutes ago, citaDELer said:

they cann switch off HE ammo :)) 

 

and its not  about spaming HE, top player may be dd with caps , torps hit..

The difference is that a dd that consistently and successfully contests caps and lands torps will usually win games rather than ending up no 1 on the losing team. Indeed, when you lose a game quite often back line, kiting dpm cruisers will have top score. You lose games when the enemy has better support at caps, and in those circumstances dds will often have quite bad scores through no fault of their own.

 

btw goliath is a textbook example of a cruiser that is at its strongest farming damage in a losing game. It’s less good at actually carrying/winning games

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Před 4 minutami arttuperkunas řekl/a:

 

btw goliath is a textbook example of a cruiser that is at its strongest farming damage in a losing game. It’s less good at actually carrying/winning games

pssst.  dont tell them, then all will be using him  and WG will nerw him

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2 minutes ago, citaDELer said:

pssst.  dont tell them, then all will be using him  and WG will nerw him

brah I wasn't saying it like it's a good thing

 

Goliath is a ship in which you lose games but get a lot of damage/good scores. This is not something most of us aim for

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6 minutes ago, arttuperkunas said:

brah I wasn't saying it like it's a good thing

 

 

I'm surprised that you still manage to stay rational around this guy.

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1 hour ago, Hirohito said:

I'm surprised that you still manage to stay rational around this guy.

Eh, this discussion doesn't upset me at all. I'm articulating some of these responses more for myself, working out some thoughts, than for the OP.

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[RONIN]
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Ranked has become a joke.

Last 2 players from the winning team should lose the star for the first 2 players of the losing team.

Until then, it remains a joke.

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56 minutes ago, 22cm said:

Ranked has become a joke.

Last 2 players from the winning team should lose the star for the first 2 players of the losing team.

Until then, it remains a joke.

Actually not the worst idea, but at the same time the experience gain needs to be reworked...

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No star saving, no participation prizes (you only get rewards from ranking out or halfway), and the possibility to get demoted to a lower league if you cant maintain high WR.

 

There's really nothing else to it, no need to tweak stars.

Just good old Darwinism to sort out the potatoes.

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2 hours ago, 22cm said:

Ranked has become a joke.

Last 2 players from the winning team should lose the star for the first 2 players of the losing team.

Until then, it remains a joke.

This is problematic for the same reason the OP's ideas are problematic, and as @Karkong_the_Impalerstated... the match score rewards are not properly balanced. A DD that does a DD's job (i.e. spotting) in a match where capping is not feasible due to radar cruisers or lower concealment DDs camping the cap can end up last on the scoreboard while enabling the win. Similarly tanking is very poorly rewarded, as is secondary damage. So this would lead to some very unjust outcomes, and encourage bad behaviour (like the OP's goliath memery).

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35 minutes ago, arttuperkunas said:

This is problematic for the same reason the OP's ideas are problematic, and as @Karkong_the_Impalerstated... the match score rewards are not properly balanced. A DD that does a DD's job (i.e. spotting) in a match where capping is not feasible due to radar cruisers or lower concealment DDs camping the cap can end up last on the scoreboard while enabling the win. Similarly tanking is very poorly rewarded, as is secondary damage. So this would lead to some very unjust outcomes, and encourage bad behaviour (like the OP's goliath memery).

I have won games in Ranked with 1 AFK or when someone suicided in the first minutes. In Ranked it should not be allowed for someone to be carried by the team if he does nothing.

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14 minutes ago, 22cm said:

I have won games in Ranked with 1 AFK or when someone suicided in the first minutes. In Ranked it should not be allowed for someone to be carried by the team if he does nothing.

While I agree with the sentiment, how would you address the concerns I laid out in my post? I.e. unless WG changes the match score algorithm (which they won't), how would you prevent such unjust outcomes and bad incentives?

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22 minutes ago, 22cm said:

I have won games in Ranked with 1 AFK or when someone suicided in the first minutes. In Ranked it should not be allowed for someone to be carried by the team if he does nothing.

Agreed, but the problem is that would require WG to code the exp reward to actually reward spotting etc and maybe a bot to monitor players to look at what they did in game by class "norm" to differentiate an afk player and a dd thats just playing safe from radars for too long or eats a torp early and then plays super safe?

 

Just picking on say torpedo boats as they are the easiest to be like an afk in a walk over win situation as they will find it hard to land any hits on running away ships and might not decide to really open up with guns anyway until too late?

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