[SFSO] Ymustihaveaname Players 362 posts 14,124 battles Report post #51 Posted December 26, 2022 9 minutes ago, citaDELer said: but when you 1 in list. you wonn also in defeat. this must be rewardet. ok..maybe for 7 top stages, activatioan of locked star,,..any way.. The problem is the game's doesn't have a way of telling how much of that score was just pointless farming after the game was decided & already lost? So it would just encourage very selfish play with damage dealing long range passive ships that dont actually win games but survive to the end win or lose kiting to 1 or 10 line and get more exp on average as damage gets you more than most other things like spotting etc? 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #52 Posted December 26, 2022 The sad thing about ranked is that players like the OP are the reason WG wont turn ranked into an actually competitive arena, because delusional potatoes like the OP would flame and whine about how everything is someone else's fault, potentially costing WG revenue. I just hate F2P companies sometimes and how they squander good games in favour of balancing around potatoes like the OP. Share this post Link to post Share on other sites
[AGRES] citaDELer Players 253 posts 20,043 battles Report post #53 Posted December 26, 2022 they cann switch off HE ammo :)) and its not about spaming HE, top player may be dd with caps , torps hit.. Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #54 Posted December 26, 2022 5 minutes ago, citaDELer said: they cann switch off HE ammo :)) and its not about spaming HE, top player may be dd with caps , torps hit.. The difference is that a dd that consistently and successfully contests caps and lands torps will usually win games rather than ending up no 1 on the losing team. Indeed, when you lose a game quite often back line, kiting dpm cruisers will have top score. You lose games when the enemy has better support at caps, and in those circumstances dds will often have quite bad scores through no fault of their own. btw goliath is a textbook example of a cruiser that is at its strongest farming damage in a losing game. It’s less good at actually carrying/winning games 2 Share this post Link to post Share on other sites
[AGRES] citaDELer Players 253 posts 20,043 battles Report post #55 Posted December 26, 2022 Před 4 minutami arttuperkunas řekl/a: btw goliath is a textbook example of a cruiser that is at its strongest farming damage in a losing game. It’s less good at actually carrying/winning games pssst. dont tell them, then all will be using him and WG will nerw him Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #56 Posted December 26, 2022 2 minutes ago, citaDELer said: pssst. dont tell them, then all will be using him and WG will nerw him brah I wasn't saying it like it's a good thing Goliath is a ship in which you lose games but get a lot of damage/good scores. This is not something most of us aim for 2 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #57 Posted December 26, 2022 6 minutes ago, arttuperkunas said: brah I wasn't saying it like it's a good thing I'm surprised that you still manage to stay rational around this guy. 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #58 Posted December 26, 2022 1 hour ago, Hirohito said: I'm surprised that you still manage to stay rational around this guy. Eh, this discussion doesn't upset me at all. I'm articulating some of these responses more for myself, working out some thoughts, than for the OP. 1 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #59 Posted December 27, 2022 Ranked has become a joke. Last 2 players from the winning team should lose the star for the first 2 players of the losing team. Until then, it remains a joke. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #60 Posted December 27, 2022 56 minutes ago, 22cm said: Ranked has become a joke. Last 2 players from the winning team should lose the star for the first 2 players of the losing team. Until then, it remains a joke. Actually not the worst idea, but at the same time the experience gain needs to be reworked... 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #61 Posted December 27, 2022 Ha - got an idea. After the match you have to vote for the best enemy player and that's the one who gets to keep his star. Unfortunately, people know each other... but in most cases, this could work. 1 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #62 Posted December 27, 2022 No star saving, no participation prizes (you only get rewards from ranking out or halfway), and the possibility to get demoted to a lower league if you cant maintain high WR. There's really nothing else to it, no need to tweak stars. Just good old Darwinism to sort out the potatoes. 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #63 Posted December 27, 2022 2 hours ago, 22cm said: Ranked has become a joke. Last 2 players from the winning team should lose the star for the first 2 players of the losing team. Until then, it remains a joke. This is problematic for the same reason the OP's ideas are problematic, and as @Karkong_the_Impalerstated... the match score rewards are not properly balanced. A DD that does a DD's job (i.e. spotting) in a match where capping is not feasible due to radar cruisers or lower concealment DDs camping the cap can end up last on the scoreboard while enabling the win. Similarly tanking is very poorly rewarded, as is secondary damage. So this would lead to some very unjust outcomes, and encourage bad behaviour (like the OP's goliath memery). 1 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #64 Posted December 27, 2022 35 minutes ago, arttuperkunas said: This is problematic for the same reason the OP's ideas are problematic, and as @Karkong_the_Impalerstated... the match score rewards are not properly balanced. A DD that does a DD's job (i.e. spotting) in a match where capping is not feasible due to radar cruisers or lower concealment DDs camping the cap can end up last on the scoreboard while enabling the win. Similarly tanking is very poorly rewarded, as is secondary damage. So this would lead to some very unjust outcomes, and encourage bad behaviour (like the OP's goliath memery). I have won games in Ranked with 1 AFK or when someone suicided in the first minutes. In Ranked it should not be allowed for someone to be carried by the team if he does nothing. 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #65 Posted December 27, 2022 14 minutes ago, 22cm said: I have won games in Ranked with 1 AFK or when someone suicided in the first minutes. In Ranked it should not be allowed for someone to be carried by the team if he does nothing. While I agree with the sentiment, how would you address the concerns I laid out in my post? I.e. unless WG changes the match score algorithm (which they won't), how would you prevent such unjust outcomes and bad incentives? Share this post Link to post Share on other sites
[SFSO] Ymustihaveaname Players 362 posts 14,124 battles Report post #66 Posted December 27, 2022 22 minutes ago, 22cm said: I have won games in Ranked with 1 AFK or when someone suicided in the first minutes. In Ranked it should not be allowed for someone to be carried by the team if he does nothing. Agreed, but the problem is that would require WG to code the exp reward to actually reward spotting etc and maybe a bot to monitor players to look at what they did in game by class "norm" to differentiate an afk player and a dd thats just playing safe from radars for too long or eats a torp early and then plays super safe? Just picking on say torpedo boats as they are the easiest to be like an afk in a walk over win situation as they will find it hard to land any hits on running away ships and might not decide to really open up with guns anyway until too late? Share this post Link to post Share on other sites
[WP70] ________________Morrison Players 892 posts 22,465 battles Report post #67 Posted December 27, 2022 Damn congraturaisins youre almost in gold Doesn't put you into a position to trash talk but damn gg I gues Share this post Link to post Share on other sites