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citaDELer

typical gold ranked quali

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i enjoying, and its all good for me.  sorry, and cure you head  :DDD i have no brain cancer i am in all levels  better than you.

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1 minute ago, citaDELer said:

i enjoying, and its all good for me.  sorry, and cure you head  :DDD i have no brain cancer i am in all levels  better than you.

The stats disagree.

But yeah sure, lets keep pretending you're fantastic and just held back by bad luck.

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4 minutes ago, citaDELer said:

i enjoying, and its all good for me.  sorry, and cure you head  :DDD i have no brain cancer i am in all levels  better than you.

Looking at your stats, you're an okay player in randoms (pretty much average if one factors out the Fujin sealclubbing).

 

However, you are notably worse at ranked than you are at random (to the tune of 6-7% winrate). That's actually a significant, and surprisingly large delta.

 

Have you ever wondered at the reason for that, besides rigged math/matchmaking?

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you have to understand that i have no probelm to progress in rank, get ranks.  lack of top reward in rank 1 , refuses me for aspire for it. ( 2000 dubloons needet at main fnal price)

no gold rank i do only like mad fun.

 

but mybe this needs special post, this is not about player. this is about principle fault in rules. when you use math, its absolut clear.

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2 minutes ago, citaDELer said:

this is about principle fault in rules. when you use math, its absolut clear.

Go ahead, do the probability equations right here.

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4 minutes ago, citaDELer said:

you have to understand that i have no probelm to progress in rank, get ranks.  lack of top reward in rank 1 , refuses me for aspire for it. ( 2000 dubloons needet at main fnal price)

no gold rank i do only like mad fun.

 

but mybe this needs special post, this is not about player. this is about principle fault in rules. when you use math, its absolut clear.

You clearly do struggle to progress in ranks if you have a 46% winrate in ranked.

 

Have you ever thought about analysing why you get good scores (which are weighted by damage) but fail to win games in ranked? Is there perhaps something in your playstyle that is not optimal for the small maps, small teams, and aggressive playstyle of ranked?

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Před 1 minutou arttuperkunas řekl/a:

You clearly do struggle to progress in ranks if you have a 46% winrate in ranked.

 

Have you ever thought about analysing why you get good scores (which are weighted by damage) but fail to win games in ranked? Is there perhaps something in your playstyle that is not optimal for the small maps, small teams, and aggressive playstyle of ranked?

90% ranked battles, where i contentrate, i am 1-3 place. ok..you right,.. mosty deafeat. thats not my problem, when i got bad team mates.

 

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Před 5 minutami Hirohito řekl/a:

Go ahead, do the probability equations right here.

here is i general:

you are no1 in list 10x. but you lose 10 battles. 

 

wg result: you got zero!! even like top player.

 

so, when this math fail is in rules includet, must be repaired.

weakest chain eye, makes whole chain useless.  ------------- today ranked rules are useless.

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2 minutes ago, citaDELer said:

here is i general:

you are no1 in list 10x. but you lose 10 battles. 

 

wg result: you got zero!! even like top player.

 

so, when this math fail is in rules includet, must be repaired.

weakest chain eye, makes whole chain useless.  ------------- today ranked rules are useless.

Thats not a probability equation, thats simple conjecture.

Bad conjecture, at that.

 

Potato.

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3 minutes ago, citaDELer said:

here is i general:

you are no1 in list 10x. but you lose 10 battles. 

 

wg result: you got zero!! even like top player.

 

so, when this math fail is in rules includet, must be repaired.

weakest chain eye, makes whole chain useless.  ------------- today ranked rules are useless.

Here you are assuming that highest score = best player/most contribution to victory. That is an understandable but in my opinion incorrect assumption. Match score is heavily weighted to take into account damage, and ignores or undervalues other, match winning behaviors like spotting and map control.

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25 minutes ago, Europizza said:

People discussing ranked as if it were a competetive mode or esports or something ^^

Honestly this thread is just an 1800's freak show at this point, where the main star of the show doesnt realize that being the star of such a particular show only proves a high level of retardation that happens to provide some level of amusement to the onlookers.

It's like last year's tvideo of that orangutan driving a golf cart - it's probably not ethically right to let a monkey drive a golf cart and post it on youtube, but it's still amusing to watch how confident it is.

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Před 23 minutami Hirohito řekl/a:

Thats not a probability equation, thats simple conjecture.

Bad conjecture, at that.

 

Potato.

its reality.

and in worse case. ---- its statisticaly probable = its bad chain-eye. 

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ok. in another words

 

in (gold) ranked are no1-list-players not rewardet.

 

i fight for them. its logic, its usefull, its what ranked needs.

 

(+ other benefit will be end of random stat rules :))

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2 minutes ago, citaDELer said:

ok. in another words

 

in (gold) ranked are no1-list-players not rewardet.

 

i fight for them. its logic, its usefull, its what ranked needs.

 

(+ other benefit will be end of random stat rules :))

Unfortunately you’re probably going to get what you want. As I recall they are bringing back star saving to gold ranked next season.

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4 minutes ago, arttuperkunas said:

Unfortunately you’re probably going to get what you want. As I recall they are bringing back star saving to gold ranked next season.

They might as well as long as they dont restrict getting rewards just for participating.

Also star saving is necessary when its T10+superships in the same MM spread, otherwise there is no incentive to run a T10.

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39 minutes ago, citaDELer said:

here is i general:

you are no1 in list 10x. but you lose 10 battles. 

 

wg result: you got zero!! even like top player.

 

so, when this math fail is in rules includet, must be repaired.

weakest chain eye, makes whole chain useless.  ------------- today ranked rules are useless.

As if being top of scoreboard means that you contributed to a win...

One can get there more easily by farming dmg.

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11 minutes ago, 159Hunter said:

As if being top of scoreboard means that you contributed to a win...

One can get there more easily by farming dmg.

Especially in a Goliath with he fires....?

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savig star is good. 

 

but there must be a way to lock a star.  like reward for being many times no1 in list. 

from math-stat its  only way how to setup  fair rules  and reward top list players.

 

then will be discussion about random things in ranked OVER

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12 minutes ago, citaDELer said:

but there must be a way to lock a star.  like reward for being many times no1 in list

You'd love that, because sh*t players like you would feast on farming damage and get more rewards while still being useless.

 

12 minutes ago, citaDELer said:

reward top list players

Which you are definitely not.

 

You're trash at this game and anyone getting you on their team is at a disadvantage, go home.

 

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28 minutes ago, citaDELer said:

savig star is good. 

 

but there must be a way to lock a star.  like reward for being many times no1 in list. 

from math-stat its  only way how to setup  fair rules  and reward top list players.

The problem is would they not need to rebalance how the list/exp is done? ie less just damage?

 

As somebody also in silver, posting your full stats for this season rather than one game might give you a batter picture of what ships to play if you want to progress?

 

Say something like? (my stats cut and pasted)

image.thumb.png.d82900590a82dfaac2ac790e6ad6fd8a.png

(I need to find a new ship after I've just burned out with too much Jervis to be fun and want to keep playing ranked... any suggestion from you or anybody else?)

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46 minutes ago, citaDELer said:

savig star is good. 

 

but there must be a way to lock a star.  like reward for being many times no1 in list. 

 

Well, if you can be 1st in your team in every loss than you will save a star (once this mechanic return for Gold in next season) and thus effectively "lock a star". But if you are expecting that you will get a star for it, than that is ridicules. Saving star is already "reward" for such a case. This system is based on progression by winning games, so if you don't win, you don't progress. Simple as that, maybe not the bast way but that is how it is. You performance has nothing with it unless it helps your team to win. So maybe you can look how to support your team better instead of asking for someone to provide you an easy way just because you are unable to reach a goal yourself. 

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34 minutes ago, Ymustihaveaname said:

The problem is would they not need to rebalance how the list/exp is done? ie less just damage?

 

As somebody also in silver, posting your full stats for this season rather than one game might give you a batter picture of what ships to play if you want to progress?

 

Say something like? (my stats cut and pasted)

image.thumb.png.d82900590a82dfaac2ac790e6ad6fd8a.png

(I need to find a new ship after I've just burned out with too much Jervis to be fun and want to keep playing ranked... any suggestion from you or anybody else?)

May I suggest Atlanta if you have it? Ifhe atlanta is ridiculously strong in t6-7 mm. I literally did not lose a single star with her. The few games I lost, I was no 1 on the team without exception.

 

22 games, 77% winrate, average pr 2700 (if you check my stats, this is a “teensy” bit higher than my average ranked stats)

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Před 1 hodinou fumtu řekl/a:

so if you don't win, you don't progress

but when you 1 in list. you wonn also in defeat. this must be rewardet. ok..maybe for 7 top stages, activatioan of locked star,,..any way.. 

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2 minutes ago, citaDELer said:

but when you 1 in list. you wonn also in defeat. this must be rewardet. ok..maybe for 7 top stages, activatioan of locked star,,..any way.. 

 

No, if you lose you lose. No star for that. 1st place is already rewarded by saving star. That is all. No win = no star. 

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