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deathsadow

T10 vs T7 Gameplay

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High tiers in wows are getting way too boring nowdays, most of the matches end up in a long range HE spam fest, or sniping with ultra large caliber BBs fully relaying on the busted overmatch of those guns. I usually play T7 or T9-10 , but the T9-10 meta just got soo awfully campy and boring compared to the t6-7 ones that i play less and less on the high tiers ( my favourite ships are still mostly up there, but the meta is just plain passive and borign). 

 

Im not exactly sure why but the T7 games are way more active , with more flanking and more mid range fights happening, and a lot more ships and tactics are viable compared to the high tiers. For example Fiji works great on T7, so does the Scharnhorst or the 203mm equiped IJN CAs , while in the T9-10 meta all of the before mentioned ships counterparts are pretty poor compared to the low cal flamethorwers and the 457mm & above caliber BBs. The balance seems awfully off nowdays on T10 for the BBs and Cruisers, for DDs im not sure as i only play RN & USN, so anyone who is more into them would be great to reflect on how they compare on mid tiers & high tier. 

 

For the cruisers im pretty sure its the Cpt rework and camo disparity what reduces them to only 2 viable tactic ( island spammer, kite & burn), the same stelath based play what works fine on the Fiji and the Myoko is very high risk and not so high reward play to pull out on the Zao or Mino , and usually a radar equiped ship does a better job at supporting DD at  cap anyways. The only ship which seem to still get away with this move in flank & repostion tactic is the Venezia, but this is only due to its fuel smoke. Also the 203mm AP and the 152mm AP gets lot lot less effective against the T10 armor schemes & ranges, so while an AP broadside from a Myoko is still pretty devastating , the Zao nowhere near has the comparable punch for its tier on its AP, the Mino also has its 152s way less effective but it has a crazy RoF to back up for it at least. To me it seems that in order for a cruiser to ba able to properly flank in the mid game some short of smoke screen seem to be a must, probably a fuel smoke, crawling smoke , or burst smoke, as the normal one would just make players camp in it.

 

On the BBs its the guns balance which seem to got rekt by the WG, and here i mostly look at the ships with 457s and the super BBs. Back in the day Yamato was the only BB whou could overmatch 30 & 32mm plating , but it had a trade of for that ability  horrible gun traverse , easy to blap cheeks & lots of overpen vs weakly armored ships, for the 457 equiped BBs im looking at Ohio and Thunderer here,  there is no negative effect for taking their 457s over the the 406s , you are more accurate, load faster , turn the turret faster, overmatch 30mm plating , for only 20-25% less maximum broadside weight and DPM , but im more than sure that the extra accuracy, overmatch and pen value will get this trade-off covered too. This would be a pretty easy fix for WG, as the situation is pretty similar to the 406s compared to the 380s on T7-8, but unlike with the 380s-406s relation , here WG decided to give the better reload not to the smaller guns but the larger ones :Smile_facepalm:.

 

From what i can see T7 seems all around better tought out and designed by WG, with more focus on the positioning, and aiming for specific parts of opposing ships than on T10, while T10 seems like a dumbed down version of the game with fail proof design choices, like overmatching all platings ( you can just aim for center of mass & hit hard anyway due to overmatch) & going nuts  on setting fires, whit a huge gimmick fiesta to at least make a bit of an artificial difference in the gameplay.

 

I would like to hear others opinion on this topic too, and also i admit that I probably have a biased opinion ( 80% of my games are on Cruisers or BBs, most of it on fast BBs and CAs).

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Cruisers are too weak in general in this game. Now before someone intends to derail that with linking some purple stats of their cruiser play, consider this very simple fact:

WG has had to artificially restrict BB numbers in serious competitive modes (CBs and tournaments like KOTS) for years now, in order to create some semblance of balance so that cruisers will get picked.

This is all one needs to know really in terms of poorly balanced this game is on a more serious level (same applies for CVs that get heavily restricted for similar obvious balance reasons).

The only reason this is allowed to continue is because the cruiser player base is way lower than the BB player base, and WG as a F2P company is not taking the risk of balancing their game in fear that it will drive a large portion of customers away.

 

And yes, I am a DD main advocating a  buff to cruisers here.

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Is just that WG adds more and more OP, utterly broken ships with next to 0 counter play, that usually can do everything by themselves and that barely get scratched when commiting a mistake. You average 406 BB has problems dealing damage to a broadside satsuma at 10km, and lets not talk about conde and annapolis, if you lack overmatched you are screwed. 

Meanwhile t10 has Thunderer, smaland, vincent, nakhimov, malta, nevsky etc. 

But, what can you do? Nothing. Just look at the whole sunlit fair, almost 1000 dollars to get all the rewards, what a nice gift, clearly they care about the game....If only the wot developers got some balls and touched premium ammo and OP premiums and stop giving veterans advantages over new players, it would be miles better than wows (not that it already is provided you are a whale).

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There are imo two reasons. One is that the mismatch between durability and lethality gets worse as you go up tiers, and the other is that ppl at mid tier make more mistakes (= push when they shouldn’t). Due to these two factors conservative, wait for the enemy to make mistakes gameplay dominates at t10.

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I felt the same after getting some T8-10 ships and concluded that I like T7 the most.

Ships at T5 often feel to sameish for me and might even lack the gimmicks of their line. The real fun starts at T6 for me and kinda (but not necessarily) stops after 7.

Top tier T8 or pure T8 games are still fine, but you end up in campy 9-10 games often anyway and those are meh.

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16 hours ago, arttuperkunas said:

There are imo two reasons. One is that the mismatch between durability and lethality gets worse as you go up tiers, and the other is that ppl at mid tier make more mistakes (= push when they shouldn’t). Due to these two factors conservative, wait for the enemy to make mistakes gameplay dominates at t10.

 

Personally i think that a T6-7 BB is way more fragile in its tier vs direct dmg than the T8 and up ones, as its a slower easier  to hit target, with a much worse armor scheme and way way less HP , just as an example take the Colorado vs the Montana , or the Nagato vs the Yamato , the T10 ones are protected against all AP up to 406mm if angled correctly with their 32mm bows , their middle dec are usually thick enough to prevent the HE pen of the common 152mm and 203mm HE rounds, on most of the T7 BBs you will not find that level of protection , really the Gneisenau and the Scharnhorst are the only one which field this level of armor ,and some partial ice breaker on the brawling oriented ones here and there. What seems to be more lethal on T10 is the fire dmg for BBs, since even the Cruiser and DD lines who didnt excel at HE spamming on T7 gets some serious fire setting ability later down the road ( KM CA and USN CA which comes to my mind 1st) & also WG added much more broken HE spammer prems on T10 than on T7, probably both the Colbert and the Smolensk way outperform even the Atlanta in that regard.

 

As for the cruisers, the cruiser vs cruiser lethality seem to decrease in my opinion, due to the range of engagemnets, and the addition of the heal. Since most of the combat happen around 16-18km nowdays you will probably land fewer shells and even less citadell hits compared to the 12-14km fighting ranges which are the usual ones on T7. For cruisers when they get shot by BB , there is a massive increase in lethality without any doubt.

 

As for the playstyle , yeah T10 is more of a waiting game, but as soon as one side gets 2-3 ship less than the other, unlike on T7 there is close to no comeback potencial, as the losing team will allways stick to this same play wich seems an awfully bad tactic when you fall behind, yeah on T7 lot of the time players take unnecessary risk , and by T10 this go to  the other extreme, when most of the players will not push at all, when it  is needed which will end up in the same resoult, a lose.

 

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10 minutes ago, deathsadow said:

 

Personally i think that a T6-7 BB is way more fragile in its tier vs direct dmg than the T8 and up ones, as its a slower easier  to hit target, with a much worse armor scheme and way way less HP , just as an example take the Colorado vs the Montana , or the Nagato vs the Yamato , the T10 ones are protected against all AP up to 406mm if angled correctly with their 32mm bows , their middle dec are usually thick enough to prevent the HE pen of the common 152mm and 203mm HE rounds, on most of the T7 BBs you will not find that level of protection , really the Gneisenau and the Scharnhorst are the only one which field this level of armor ,and some partial ice breaker on the brawling oriented ones here and there. What seems to be more lethal on T10 is the fire dmg for BBs, since even the Cruiser and DD lines who didnt excel at HE spamming on T7 gets some serious fire setting ability later down the road ( KM CA and USN CA which comes to my mind 1st) & also WG added much more broken HE spammer prems on T10 than on T7, probably both the Colbert and the Smolensk way outperform even the Atlanta in that regard.

 

As for the cruisers, the cruiser vs cruiser lethality seem to decrease in my opinion, due to the range of engagemnets, and the addition of the heal. Since most of the combat happen around 16-18km nowdays you will probably land fewer shells and even less citadell hits compared to the 12-14km fighting ranges which are the usual ones on T7. For cruisers when they get shot by BB , there is a massive increase in lethality without any doubt.

 

As for the playstyle , yeah T10 is more of a waiting game, but as soon as one side gets 2-3 ship less than the other, unlike on T7 there is close to no comeback potencial, as the losing team will allways stick to this same play wich seems an awfully bad tactic when you fall behind, yeah on T7 lot of the time players take unnecessary risk , and by T10 this go to  the other extreme, when most of the players will not push at all, when it  is needed which will end up in the same resoult, a lose.

 

Well, what I mean is if you play ships in exactly the same way (i.e. agressively), then T10 is far more lethal than mid tier across the board. Even a Napoli will melt in under a minute to focus fire from extremely accurate, high damage artillery.

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There is just one reason why the gameplay in the arena is weird and often flat out bad. This is a shopping/lottery app with an arena attached to it. Its not important. Sunlit events and the like is what you people mainly need to p(l)ay here according to the developer.

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On 12/26/2022 at 11:48 AM, arttuperkunas said:

Well, what I mean is if you play ships in exactly the same way (i.e. agressively), then T10 is far more lethal than mid tier across the board. Even a Napoli will melt in under a minute to focus fire from extremely accurate, high damage artillery.

Yeah in this way it is absolutely true, even the  chances are very slim that you can move up that  close without getting a perma tripple fire, or get overmatched  for 10k+ by a large gun BB, and i guess it has mostly to do with the later additions by WG, which really  spiced up the HE spam and made Yamatos used to be the largest 460s into almost avg caliber for the higher tiers :P

 

On 12/26/2022 at 12:19 PM, Europizza said:

There is just one reason why the gameplay in the arena is weird and often flat out bad. This is a shopping/lottery app with an arena attached to it. Its not important. Sunlit events and the like is what you people mainly need to p(l)ay here according to the developer.

Actually mid tier gameplay is still pretty good, and this is porbably mostly up tot the fact that WG havent really "introduced new mechanics" AKA messed  up the gameplay there as much as on T10. And personally i  wouldnt mind if WG, would have Black Jack for USS New Jersey , and Roulette for HMS Prince of Wales  ,  as long as they would keep the game balanced and fun.

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Lowtier has random ships people grind, TX has the same best ships over and over. I haven't seen a Kremlin for example in a year probably. Snipemax bb + he spam kiting cruiser + some torpboats and obligatory sky cancer = boring match, what else could it be?

 

I'd say T7 is just better balans, but cruisers are even more miserable here with their no heal or purpose.

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14 hours ago, Itwastuesday said:

I haven't seen a Kremlin for example in a year probably.

Just hour ago chasing one with my Georgia :) That was battle and all ships in battle like deja-vu, blast from past... literaly, like battle BEFORE cpt rework and everything. No much he spam, CV 1 per team and t8, bbs and cruiser t9-t10, dds t9-tx... No subs. No camping...

We lost, but - it was great feeling after battle, just because of 1 reason - it was great to have, at least in 1 battle, good "old" times :)

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