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stormguard

Ranked - Leaderboards #MakeRankedGreatAgain

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sidenote: Next ranked season star saving is back. 

 

Gold ranked is in a pretty terrible state atm. Some people are semiafk (they will cap one circle or shot one volley to avoid detection), some are memeing in shitty ships with trollbuilds. Because of supershits which acts as force multipliers if you get a carried potatoe vs a unicum in those supers game is pretty much over. This leads to very onesided victories in a lot of games it also doesn't feel rewarding when you win.

 

Ranked have been crap for a while and there is a reason a lot of top players and CC's don't play it and many people complain. They preferred the old system which was more skillbased. (I didn't play the old system so if someone wanna clarify go ahead.)

 

I feel like WG is missing the mark with ranked and not utilizing it's potentional. To me ranked should be a competetive mode for soloplay not the fiesta we have now. 

 

 

Some proposed adjustments:

 

Stars: +2 stars to the top two players in exp in winning team. 0 star to lowest exp in winning team. +1 to the rest in winning team.  -1 star to all on loosing team. (This encourges active play and will promote the best players faster.)

 

MMR: Introduce an MMR system so we can have proper skillbased matchmaking. (many matches in gold are super onesided and weather you win or loose feels very unrewarding.) 

 

Leaderboard/rewards: Introduce a leaderboard where you can see top players in ranked. Increase the rewards for reaching rank 1. (with MMR introduced games will be closer and hopefully there will be more to play for so people just dont meme around.)

 

Supers/CV's: These rules should be similar to the ones used for CB's/tournaments in my opinion. If they aren't allowed in other competetive modes they shouldn't be in ranked either.

 

   

#MakeRankedGreatAgain

 

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29 minutes ago, stormguard said:

+2 stars to the top two players in exp in winning team. 0 star to lowest exp in winning team. +1 to the rest in winning team.  -1 star to all on loosing team. (This encourges active play and will promote the best players faster.)

I knew as soon as I saw this statement that it was by a mediocre player who got into gold and conflates XP with being good.

My short reply to your suggestion: No.

My long answer to your suggestion: Nooooooooo.

 

You see, being rewarded for getting high XP and punished for low XP is really idiotic, and this is especially true for gold.

Why? 

Because your total XP is only partially an indicator of skill, and rewards the wrong things, mainly damage farming.

Example: When I play gold (less true in bronze or silver) I switch from seal clubbing mode to a more serious and tryhard playstyle (because I want to play as few games as possible before ranking out in gold every sprint, by having a high WR%).

This includes playing a lot more conservatively, and playing for objectives that are often not rewarded with XP at all.

This includes map (not only cap) control and winning the vision war against the other DD (I usually main DDs and certain radar cruisers when tryharding at T10).

Why? Because this wins games a lot more consistently than farming damage does, and for that I can end up with a 70% WR (Daring) but often bad XP on the score screen.

Because I do not shoot if I dont have to, and I dont chase kills or damage if it can risk our team's win (which there is a good chance of happening in gold).

You know who usually scores high in gold though?

Its usually some 50% potato BB or Smolensk farming damage at range, who thinks he is good at gold because he got high calibre and 150k damage.

Yet this type of player is not valuable for his team, whereas I am.

And this system will reward mediocre potatoes who farm damage at range, so again: No.

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[RO-RN]
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You do realize that you suggestions are useless and just a waste of time/mental health. Why? Because it doesnt matter what you suggest, propose no matter how benevolent, logical, exemplified, WG wont even noticed. How about you just play submarines, cv or the most broken ships and make players, who dont play those matches miserable? Because that is what wows has been since cv rework, it amplified even more with $uper$shitter and subs. 

PS: They have not changed clan wars or tournaments formula since the dawn of them, let alone ranked. They will just push forward cv this season, submarines next season,then both, then a season without them, rinse and repeat...

 

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Just now, Animalul2012 said:

You do realize that you suggestions are useless and just a waste of time/mental health. Why? Because it doesnt matter what you suggest, propose no matter how benevolent, logical, exemplified, WG wont even noticed. How about you just play submarines, cv or the most broken ships and making those who dont play those matches miserable? Because that is what wows has been since cv rework, it amplified even more with $uper$shitter and subs. 

PS: They have not changed clan wars or tournaments formula since the dawn of them, let alone ranked. They will just push forward cv this season, submarines next season,then both, then a season without them, rinse and repeat...

 

Also this.

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Does WOT (from the same company... so perfectly possible to copy) not have a better ranked system (ie not stars/exp/damage and even banned some OP ships like CBs in WOWs), could we not suggest they copy parts of that?

 

My main suggesting would be to separate out grinding rewards from player skill, ie just let everybody get the same rewards in gold/silver/gold so that farmers who dont want to play just stay in bronze to farm even it takes more battles they would be quicker than progressing to gold and ruining gold for ?

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1 minute ago, Ymustihaveaname said:

Does WOT (from the same company... so perfectly possible to copy) not have a better ranked system (ie not stars and basically thus just exp/damage and even banned some OP ships like CBs in WOWs), could we not suggest they copy parts of that?

No, that would be a sh*t system if it was based on XP and damage.

 

If people cant get high WR, they should start learning to play for the win instead of farming damage and thinking they're good at the game.

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5 minutes ago, Hirohito said:

No, that would be a sh*t system if it was based on XP and damage.

 

If people cant get high WR, they should start learning to play for the win instead of farming damage and thinking they're good at the game.

No sorry NOT stars and therefore based on exp/damage.... edited to make my wording clearer.

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13 minutes ago, Hirohito said:

No, that would be a sh*t system if it was based on XP and damage.

 

If people cant get high WR, they should start learning to play for the win instead of farming damage and thinking they're good at the game. 

I agree on a pure WR, but I might add something like a % of average team Exp minimum to get the star to stop AFK/yolo getting the star and simply being carried up, this should be set low to not stop even just spotting DDs for example or people playing for the team and getting unlucky early game with a torpedo hit? Maybe even better if they could code a multi game system that looked at how well you performed over say last 5 games and if you always got carried by being AFK or say gives you a warning and then stops giving you a star...

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I kinda think that League of legends system might work as ranked here. And to stop these ranked seasons which make no sense anyway.

 

Ranked system definitly needs rework beacouse in this system after i get my rewards there is no motivation to play anymore. To reach rank 1? why? to get some ranked token for some stupid ussless camo and a few resources more. Sorry but that is not good enough reason for me to play beyond reaching rewards.

 

Would make a 6 monts seasons with great rewards at the end but much bigger league system, maybe even a huge system where you can filter the good and bad ones much better.

 

I am sorry but this system is boring, rewards are great but the " fun" part is missing. ( not to mention I cant play it with my friends or clan mates...) You are stuck with random potatoes.

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7 minutes ago, Hirohito said:

I knew as soon as I saw this statement that it was by a mediocre player who got into gold and conflates XP with being good.

My short reply to your suggestion: No.

My long answer to your suggestion: Nooooooooo.

 

You see, being rewarded for getting high XP and punished for low XP is really idiotic, and this is especially true for gold.

Why? 

Because your total XP is only partially an indicator of skill, and rewards the wrong things, mainly damage farming.

Example: When I play gold (less true in bronze or silver) I switch from seal clubbing mode to a more serious and tryhard playstyle (because I want to play as few games as possible before ranking out in gold every sprint, by having a high WR%).

This includes playing a lot more conservatively, and playing for objectives that are often not rewarded with XP at all.

This includes map (not only cap) control and winning the vision war against the other DD (I usually main DDs and certain radar cruisers when tryharding at T10).

Why? Because this wins games a lot more consistently than farming damage does, and for that I can end up with a 70% WR (Daring) but often bad XP on the score screen.

Because I do not shoot if I dont have to, and I dont chase kills or damage if it can risk our team's win (which there is a good chance of happening in gold).

You know who usually scores high in gold though?

Its usually some 50% potato BB or Smolensk farming damage at range, who thinks he is good at gold because he got high calibre and 150k damage.

Yet this type of player is not valuable for his team, whereas I am.

And this system will reward mediocre potatoes who farm damage at range, so again: No.

 

I agree the current xp system needs to be adjusted aswell. My change was aimed to try and filter out some people getting "carried" into gold. For gold we probably should keep the +1 for the last finish exp player aswell . With a full MMR system xp won't matter and we won't have stars. I was kinda thinking how to improve it in the shortterm before we get MMR in place.

 

In the end the star mechanic isn't the most important here since good players will win anyway and earn stars it's more about who else earns it and at what rate.

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The simplest way to fix ranked is:

limit the number of matches which count.

If it requires winning 20 matches to progress to the next level then only count the last 30 matches.

So to progress to the next level requires a winrate of at least 66% at the current level.

or if you want it easier:

only count the last 40 matches which equates to a 50% winrate.

 

A simple way to stop afk/yolo spamming to reach higher levels also prevents save a star play as only wins count, but you have to get them consistently to progress, but if you start bad due to lack of practice at thst level you can still make the count.....

 

Numbers are examples only I'm not concerned enough about ranked to know the actual numbers required. :Smile-_tongue:

 

:Smile_popcorn:

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9 minutes ago, Wulf_Ace said:

I kinda think that League of legends system might work as ranked here. And to stop these ranked seasons which make no sense anyway.

 

Ranked system definitly needs rework beacouse in this system after i get my rewards there is no motivation to play anymore. To reach rank 1? why? to get some ranked token for some stupid ussless camo and a few resources more. Sorry but that is not good enough reason for me to play beyond reaching rewards.

 

Would make a 6 monts seasons with great rewards at the end but much bigger league system, maybe even a huge system where you can filter the good and bad ones much better.

 

I am sorry but this system is boring, rewards are great but the " fun" part is missing. ( not to mention I cant play it with my friends or clan mates...) You are stuck with random potatoes.

Yea I agree with this aswell. The problem with divs though is that if you make a tripple unicum div you will basicly not loose games i've seen Penta divs get 94%+ WR sessions XD. Also this will lead to pure boosting of some players. Also messes with a potentional leaderboard. You would need to make two separate ranked queues which I don't think we have the playernumbers for atm. Could technically allow it in the lower divisions I guess.

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12 minutes ago, stormguard said:

Yea I agree with this aswell. The problem with divs though is that if you make a tripple unicum div you will basicly not loose games i've seen Penta divs get 94%+ WR sessions XD. Also this will lead to pure boosting of some players. Also messes with a potentional leaderboard. You would need to make two separate ranked queues which I don't think we have the playernumbers for atm. Could technically allow it in the lower divisions I guess.

yes i know why. But they need to do something to make ranked great again, so far there is nothing great about it.

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50 minutes ago, stormguard said:

The problem with divs though is that if you make a tripple unicum div you will basicly not loose games i've seen Penta divs get 94%+ WR sessions XD

You dont need to be at the level of Penta, even slightly above average players like me, with a couple of mates can carry the Brawl with the man div easily DIvs are just so powerful.... Did my 10,000 coal 3 sessions like this, with 2 short attempts solo in-between that I gave up after realizing just how much harder and more time it would be to bother doing without a div with games when the entire team yoloed, or I had afk players. Allowing DIvs in the MM would break the game totally as the best div will decide the match.....everybody else would be almost statistically passengers....?

(this was not helped by the brawl MM not always adding a DD to both sides... why would it do that the games like that I caped, and we won on points before the game had started...)

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