[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #1 Posted December 20, 2022 Here I will propose a branch of "small" British cruisers. Formally, the small British cruisers are air defense cruisers (these include Dido, Bellona, Flint, Atlanta, and the projects on which Jinan and Austin are based). Tech tree features The game combines two branches: the Jinan branch with its torpedoes and small caliber, as well as the Briatnian minotaur with its AP shells, lack of HE shells and Specialized Repair Teams; Unlike the Minotaur, it can carry the Short-Burst Smoke Generator and Surveillance Radar at the same time. And yes, as you can see here Short-Burst Smoke Generator and not Smoke Generator There are few main battery guns on board, which are distinguished by a low caliber, but an extremely high rate of fire and pleasant ballistics, along with a good firing range Many torpedoes, with high damage, speed and range, but long reload Representatives Spoiler British cruiser Despatch, Tier V: In parallel with the modernization of the C-class cruisers, it was also planned to subject the D-class cruisers, also fairly outdated, to a similar modernization. It was supposed to arm the cruisers with twin 114-mm guns, similar to those installed on new aircraft carriers. Due to the start of the war, the project was curtailed, and not a single ship was modernized according to it. Spoiler Displacement: 5700 t Plating: 13 mm Deck: 13 mm Armor belt: 100 mm Length: 143,6 m Hit points: 20 900 Torpedo protection: 0% Main armament 4х2 113 mm/45 Mk.III Reload time: 7,5 sec Firing range: 12,5 km 180 degree turn time: 18 sec Sigma: 2,0 AP – 113 mm AP Mk XVI Projectile weight: 25 kg Max damage: 2100 AP initial velocity: 746 m/s Torpedo armament 4x3 533 mm TR Mk I Reload ime: 86 seconds Torpedo type: 533 mm Mk V Damage: 11 967 Flood chance: 196% Speed: 59 knots Range: 6,0 km Detection range: 1,2 km AA defense: 4х2 113 mm/45 Mk.III 4x8 40 mm/39 QF Mk. VIII6x1 20 mm Oerlikon Mk.I Maximum speed: 29 kts Turning circle radius: 590 m Rudder shift time: 6,1 sec Surface detectability: 10,1 km Air detectability: 4,3 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams British cruiser Singapore, Tier VI: Effingham modernization project, with the replacement of all artillery with 133 mm universal guns and increased air defense Spoiler Displacement: 11400 t Plating: 13 mm Deck: 13 mm Armor belt: 115 mm Length: 184,4 m Hit points: 27 400 Torpedo protection: 0% Main armament 4х2 133 mm/50 QF Mk.I Reload time: 7,5 sec Firing range: 12,9 km 180 degree turn time: 18 sec Sigma: 2,0 AP – 133 mm AP Mk IC Projectile weight: 36,3 kg Max damage: 2550 AP initial velocity: 792 m/s Torpedo armament 2x3 533 mm TR Mk I Reload ime: 76 seconds Torpedo type: 533 mm Mk IX Damage: 15 433 Flood chance: 257% Speed: 61 knots Range: 8,0 km Detection range: 1,3 km AA defense: 4х2 133 mm/50 QF Mk.I 5x8 40 mm/39 QF Mk. VIII12x1 20 mm Oerlikon Mk.I Maximum speed: 30 kts Turning circle radius: 640 m Rudder shift time: 7,2 sec Surface detectability: 11,2 km Air detectability: 4,8 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Short-Burst Smoke Generator British cruiser Bellona, Tier VII: The lead ship of a series of five cruisers, also known as "improved Dido". Compared with the prototype, the number of main gun installations was reduced to four, but the installations themselves were improved, and the number of anti-aircraft guns was increased (in particular, a third quadruple “pom-pom” was added). Having entered service in 1943, the Bellona led Arctic convoys most of the time, but she had a chance to patrol the English Channel, work as an electronic warfare ship, and take part in the landing in Normandy. In 1946, Bellona and her sistership Black Prince were transferred to the New Zealand Navy. The New Zealand service of the cruiser was marked only by participation in exercises and a small sailor riot in 1947. In 1956, after the transfer of the Royalist cruiser to New Zealand, Bellona returned to the UK and was broken up for metal three years later. Spoiler Displacement: 7420 t Plating: 13 mm Deck: 13 mm Armor belt: 89 mm Length: 156,1 m Hit points: 23 600 Torpedo protection: 4% Main armament 4х2 133 mm/50 QF Mk.I Reload time: 6,5 sec Firing range: 14,7 km 180 degree turn time: 18 sec Sigma: 2,0 AP – 133 mm AP Mk IC Projectile weight: 36,3 kg Max damage: 2550 AP initial velocity: 792 m/s Torpedo armament 2x3 533 mm TR Mk V Reload ime: 76 seconds Torpedo type: 533 mm Mk IX** Damage: 15 533 Flood chance: 259% Speed: 62 knots Range: 10,0 km Detection range: 1,3 km AA defense: 4х2 133 mm/50 QF Mk.I 8x1 40 mm/60 Bofors 3x4 40 mm/60 Bofors 8x2 20 mm Oerlikon Mk.II 8x1 20 mm Oerlikon Mk.I Maximum speed: 32 kts Turning circle radius: 580 m Rudder shift time: 6,5 sec Surface detectability: 10,0 km Air detectability: 6,5 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Short-Burst Smoke Generator British cruiser Darwin, Tier VIII: In August 1942, the Future Building Committee was formed at the Admiralty, the purpose of which was to develop a program for building a balanced fleet, and in particular, the formation of a technical specification for a new cruiser. It was decided that the fleet needed small cruisers with 5.25-inch (133 mm) artillery and a speed of no more than 28 knots (it was believed that the increase in speed would make the ship "unbalanced"). For this project, new 133-mm guns were developed, which had an increased rate of fire due to automatic loading and unitary projectiles (instead of separate shots for serial 133-mm guns). In March 1943, the first designs based on the TOR from the Committee were presented - the three-turret K4, M1, and P1, as well as the four-turret N1, which was recognized as the most successful. In July, the N2 project was presented - a modified version of the N1 with increased speed. This project was approved, but in October of the same year the leadership changed in the Admiralty, and in the winter of 1944 the 5.25-inch cruiser project was closed in favor of the 6-inch cruiser (the future Neptune). The project of new 133-mm installations also ended with the manufacture in 1944 of two experimental guns without installation, that is, in fact, nothing. Spoiler Displacement: 8650 t Plating: 16 mm Deck: 16 mm Armor belt: 76 mm Length: 167,4 m Hit points: 25 900 Torpedo protection: 0% Main armament 4х2 133 mm/50 QF Mk.IV Reload time: 5 sec Firing range: 14,9 km 180 degree turn time: 18 sec Sigma: 2,0 AP – 133 mm AP Mk IC Projectile weight: 36,3 kg Max damage: 2550 AP initial velocity: 800 m/s Torpedo armament 2x4 533 mm QR Mk II Reload ime: 76 seconds Torpedo type: 533 mm Mk IXM Damage: 16 767 Flood chance: 282% Speed: 62 knots Range: 10,0 km Detection range: 1,3 km AA defense: 4х2 133 mm/50 QF Mk.IV 8x2 40 mm/56 OQF Mk.XI 12x2 20 mm Oerlikon Mk.II Maximum speed: 33 kts Turning circle radius: 630 m Rudder shift time: 7,9 sec Surface detectability: 11,0 km Air detectability: 6,7 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Short-Burst Smoke Generator Slot 4 - Surveillance Radar British cruiser Mars, Tier IX: Soon after WW2, the Royal Navy sketched up a couple of cruiser designs mostly as theoretical representatives of what the RN would need in the future and whose embodied the new technologies then under development. The first among these sketches were the small, medium and large cruisers of 1948/49 often called as the "1960 Cruiser" because the technologies above would be only ready by 1960. Spoiler Displacement: 12000 t Plating: 16 mm Deck: 16 mm Armor belt: 76 mm Length: 176,8 m Hit points: 24 700 Torpedo protection: 0% Main armament 3x2 127 mm/56 QF Mk.N1 Reload time: 2,5 sec Firing range: 15,7 km 180 degree turn time: 7,2 sec Sigma: 2,05 AP – 127 mm AP 58 lb Mk N1 Projectile weight: 23 kg Max damage: 2200 AP initial velocity: 975 m/s Torpedo armament 4x4 533 mm QR Mk II Reload ime: 116 seconds Torpedo type: 533 mm Mk IXM mod. 1 Damage: 19 500 Flood chance: 332% Speed: 62 knots Range: 12,0 km Detection range: 1,3 km AA defense: 3x2 127 mm/56 QF Mk.N1 4x2 76,2 mm/70 QF Mk.N1 12x2 20 mm Oerlikon Mk.II Maximum speed: 31 kts Turning circle radius: 660 m Rudder shift time: 8,3 sec Surface detectability: 10,5 km Air detectability: 6,5 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Short-Burst Smoke Generator Slot 4 - Surveillance Radar Slot 5 - Hydroacoustic Search/Defensive AA Fire British cruiser Defence, Tier X: In 1948, the Admiralty was presented with a series of draft designs, collectively known as the 1960 Cruiser. As the name implies, these projects were British engineers' vision of the cruisers of the future. Advanced weapons, advanced radars - everything in these ships was promising. For some variants of the “cruiser of 1960”, missile weapons were even assumed (in the form of the Sea Slug air defense system developed in those years). Subsequently, these sketches formed the basis of the New Armored Cruiser project, which, as mentioned above, did not result in anything sensible. A nice feature of the ship will be the 360-degree rotation of all the main main turrets, however, due to the fact that all the turrets are placed on the same level, you will have to turn the vulnerable side strongly under possible fire. Spoiler Displacement: 14500 t Plating: 16 mm Deck: 16 mm Armor belt: 76 mm Length: 195,6 m Hit points: 31 200 Torpedo protection: 0% Main armament 4x2 127 mm/56 QF Mk.N2 Reload time: 2,5 sec Firing range: 17,2 km 180 degree turn time: 7,2 sec Sigma: 2,05 AP – 127 mm AP 58 lb Mk N2 Projectile weight: 23 kg Max damage: 2200 AP initial velocity: 975 m/s Torpedo armament 4x4 533 mm QR Mk II Reload ime: 96 seconds Torpedo type: 533 mm Mk IXM mod. 2 Damage: 21 767 Flood chance: 379% Speed: 65 knots Range: 15,0 km Detection range: 1,5 km AA defense: 4x2 127 mm/56 QF Mk.N2 8x2 76,2 mm/70 QF Mk.N1 12x2 20 mm Oerlikon Mk.II Maximum speed: 31,5 kts Turning circle radius: 730 m Rudder shift time: 9,1 sec Surface detectability: 10,7 km Air detectability: 7,1 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Short-Burst Smoke Generator Slot 4 - Surveillance Radar Slot 5 - Hydroacoustic Search/Defensive AA Fire Prem Spoiler British cruiser Daedalus, Tier X: *Picture for example The cruiser is based on the successful Dido-class light cruisers, with modified universal 133 mm guns. The ship has 2 four tube TTs, six turrets with an automatic loading system, which made it possible to speed up reloading, in new turrets with 133 mm artillery, as well as post-war air defense systems. there are no HE shells on the ship, only AP shells with an improved fuse and preferential ricochet angles. Spoiler Displacement: 9000 t Plating: 16 mm Deck: 16 mm Armor belt: 89 mm Length: 173 m Hit points: 28 100 Torpedo protection: 10% Main armament 6x2 133 mm/50 PR.10 Mk.II Reload time: 4 sec Firing range: 16,0 km 180 degree turn time: 7,2 sec Sigma: 2,05 AP – 133 mm AP Mk IC Projectile weight: 36,3 kg Max damage: 2550 AP initial velocity: 1000 m/s Torpedo armament 4x4 533 mm QR Mk II Reload ime: 96 seconds Torpedo type: 533 mm Mk IXM Damage: 16 767 Flood chance: 282% Speed: 62 knots Range: 10,0 km Detection range: 1,3 km AA defense: 6x2 133 mm/50 PR.10 Mk.II 8x2 76,2 mm/70 QF Mk.N1 8x2 20 mm Oerlikon Mk.II Maximum speed: 30 kts Turning circle radius: 730 m Rudder shift time: 8,4 sec Surface detectability: 11,2 km Air detectability: 8,7 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Specialized Repair Teams Slot 3 - Smoke Generator Slot 4 - Surveillance Radar If you don't like my posts, PLEASE don't comment them, don't bring yourself and me into conflict. This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention! Thank you for your attention! 2 1 Share this post Link to post Share on other sites
[WCWVE] pzkpfwv1d Players 1,122 posts 20,370 battles Report post #2 Posted December 20, 2022 You missed the C class which were reworked as AA Cruisers prior to World War II Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #3 Posted December 20, 2022 What is AA? 3 1 Share this post Link to post Share on other sites
[WP70] ________________Morrison Players 892 posts 22,465 battles Report post #4 Posted December 20, 2022 4 minutes ago, 22cm said: What is AA? Anti Aliasing. New thing that only high end pcs will notice? 3 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #5 Posted December 20, 2022 35 minutes ago, 22cm said: What is AA? Anti-Aircraft (AA) 5 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #6 Posted December 20, 2022 24 minutes ago, TheKaramelka said: Anti-Aircraft (AA) And what does it do? 2 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,306 battles Report post #7 Posted December 20, 2022 1 hour ago, Tanaka_15 said: And what does it do? I can tell you what it DOESNT do 3 3 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #8 Posted December 20, 2022 1 hour ago, Tanaka_15 said: And what does it do? If you dont know - read Wikipedia, if you just kidding me - i'll report you, its not fun laugh from someone 1 1 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #9 Posted December 20, 2022 8 minutes ago, TheKaramelka said: If you dont know - read Wikipedia, if you just kidding me - i'll report you, its not fun laugh from someone :D dont be such snowflake:) i do know AA in this game deos pif paff. And have option of Defensive pif paf but it only for doing pif paff :D 2 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #10 Posted December 20, 2022 3 hours ago, TheKaramelka said: If you don't like my posts, PLEASE don't comment them, don't bring yourself and me into conflict. This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention! If you don't want people to comment do not post on a public forum where they can discuss your ideas and some may have other views on them then you. Interesting idea of a new line but as a DD player I hate idea of high dpm low calibre stealthy ships with radar and smoke combo so ships will have to be carefully balanced to not be OP against DDs while at the same time not being totally helpless against bow on BBs with working WDAD keys. Also I am not sold on AA, in this game by design it is just a fireworks and really effective AA would be unacceptable for WG. 3 Share this post Link to post Share on other sites
Taliesn Players 2,238 posts 16,405 battles Report post #11 Posted December 20, 2022 28 minutes ago, Lootboxer said: If you don't want people to comment do not post on a public forum where they can discuss your ideas and some may have other views on them then you. Interesting idea of a new line but as a DD player I hate idea of high dpm low calibre stealthy ships with radar and smoke combo so ships will have to be carefully balanced to not be OP against DDs while at the same time not being totally helpless against bow on BBs with working WDAD keys. Also I am not sold on AA, in this game by design it is just a fireworks and really effective AA would be unacceptable for WG. Yeah. 100% Appreciate the effort but the top of the line has too much going for her as designed. Smoke+radar+low concealment+accurate flat arc guns because why not. OP has a tendency to slap long range torps too for good measure on every suggested line he does. Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #12 Posted December 20, 2022 1 hour ago, Tanaka_15 said: :D dont be such snowflake:) i do know AA in this game deos pif paff. And have option of Defensive pif paf but it only for doing pif paff :D Well, if you read this phrase: Here I will propose a branch of "small" British cruisers. Formally, the small British cruisers are air defense cruisers (these include Dido, Bellona, Flint, Atlanta, and the projects on which Jinan and Austin are based), I think there would be much less questions. So the 100 mm Japanese installations were anti-aircraft and not universal 30 minutes ago, Lootboxer said: If you don't want people to comment do not post on a public forum where they can discuss your ideas and some may have other views on them then you. I said this more than once, that if you don't like my post, why comment on it? Bring me to a conflict or in order to self-harm? Or show that you don’t like specifically my proposals and you decide in every possible way to just clog comments with such whining as “I don’t want this”, “I don’t like this” and so on. I can ask a question, why do you comment on my posts if you just don't like my kind of activity. For the phrase "stop, no one needs it, enough to post is already tired" is not constructive criticism, but simply a statement of dissatisfaction 30 minutes ago, Lootboxer said: Interesting idea of a new line but as a DD player I hate idea of high dpm low calibre stealthy ships with radar and smoke combo so ships will have to be carefully balanced to not be OP against DDs while at the same time not being totally helpless against bow on BBs with working WDAD keys. Also I am not sold on AA, in this game by design it is just a fireworks and really effective AA would be unacceptable for WG. This British cruiser has a DPM lower than that of the Minotaur by 177,600, and a lower speed (31.5 knots for such a light ship is very bad, given the survivability of 29400, which is enough for 2-3 battleship bullets in the citadel (and this is a British cruiser), and anti-torpedo no protection). Also, the smokes are short, so they won't let you "disassemble" the destroyers so easily. 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #13 Posted December 20, 2022 22 minutes ago, TheKaramelka said: I said this more than once, that if you don't like my post, why comment on it? Bring me to a conflict or in order to self-harm? Or show that you don’t like specifically my proposals and you decide in every possible way to just clog comments with such whining as “I don’t want this”, “I don’t like this” and so on. I can ask a question, why do you comment on my posts if you just don't like my kind of activity. For the phrase "stop, no one needs it, enough to post is already tired" is not constructive criticism, but simply a statement of dissatisfaction Well, it is a public forum if you are looking for an echo chamber you will not find it here. It's childish to say : nobody who disagree with me can post! Just saying... Back on topic. Like I said line like this would be interesting but probably too good against some classes and too bad vs big heavy armoured boyz. A nightmare to balance without DoT from HE. Just try to play a few games in Atlanta of Flint using AP only, you will see what I mean. Not sure if even improved AP would be enough to balance DPM weak enough to not be too OP vs DDs. Hard task to not make them not fun to play against. Potential to die as soon as spotted can make them not fun to play as well. And then how to balance it with bad and good players in mind at the same time? A bit like subs. I like the effort you put into the line so don't think that I commented just to belittle you. I just can't see WG balancing it proply. Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #14 Posted December 20, 2022 22 minutes ago, Lootboxer said: Well, it is a public forum if you are looking for an echo chamber you will not find it here. It's childish to say : nobody who disagree with me can post! Just saying... You know, there's a difference between specific criticism and just dissatisfaction with my case. Telling me that they say "do not make such posts" is not in the right, because this is a restriction of my rights to publish on the forum (and there have been such). After that, I say, if you don’t like my posts (meaning not because there may be the wrong ships, or the wrong chips, or just the wrong topic), but you don’t like it simply because of my activities (which they say, I suggest in general) - in this case, it’s better not to write anything at all than to say what I should do on the forum and what I shouldn’t 27 minutes ago, Lootboxer said: Back on topic. Like I said line like this would be interesting but probably too good against some classes and too bad vs big heavy armoured boyz. A nightmare to balance without DoT from HE. Just try to play a few games in Atlanta of Flint using AP only, you will see what I mean. Not sure if even improved AP would be enough to balance DPM weak enough to not be too OP vs DDs. Hard task to not make them not fun to play against. Potential to die as soon as spotted can make them not fun to play as well. And then how to balance it with bad and good players in mind at the same time? A bit like subs. You are partly right that the main caliber is weak here. However, it is not designed to deal with large targets: 127-mm artillery is similar to the druid, in terms of the percentage of victories it ranks top 3 among all destroyers on the eu server, in terms of damage - top 2, as well as in destroying ships. Of course this is a cruiser, so it’s harder for him than the Druid because of the size and presence of the citadel, so here comes the best camouflage on the level and quite dangerous torpedoes (only Jinan is more dangerous): 21,767 damage, with a speed of 65 knots, a range of 15 km and detection range 1.5 km, with the same cooldown as the minotaur - 96 seconds 1 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #15 Posted December 20, 2022 30 minutes ago, Lootboxer said: I like the effort you put into the line so don't think that I commented just to belittle you. I just can't see WG balancing it proply. Well, you could always take reality into account. RN designs for light cruisers tended to be very tight and therefore ammunition supply was limited, and barrel life on these high RoF guns was not great - on Tiger, for example, her 6in guns had a potential RoF 15-20 shells per minute, ammo storage of 400 rounds per gun, and and a barrel life of 1400 rounds. There was no way that ship was ever firing at maximum RoF all the time, there was constant pressure to preserve ammunition and extend barrel life. So temper these ships by giving them a maximum RoF at the start, followed by a slowing down of RoF over a 30 second period (let's say 50%) until either a) the ship doesn't fire it's main battery for 30 seconds, or b) the player uses one of their emergency boost consumables to restore full firing rate. That's a little bit of skill-based potential rather than mindless dakka. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #16 Posted December 20, 2022 Definitely radar would have to be the same as Plymouth and Belfast 43 9km not 10 like smokeless CL line. High risk high reward gameplay. I would like it but still I think nightmare to balance. 1 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #17 Posted December 20, 2022 17 minutes ago, Lootboxer said: Definitely radar would have to be the same as Plymouth and Belfast 43 9km not 10 like smokeless CL line. High risk high reward gameplay. I would like it but still I think nightmare to balance. And what do you think about announced europead destroyers? Smoke Generator and, starting at Tier VIII, with the Surveillance Radar consumable.Bloggers have already learned that consumable data will be in different slots 1 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #18 Posted December 20, 2022 Did not even read the topic or messages. Saw the mention of AA in World of Warships and started rolling on the floor laughing! Also, for OP, for those of us that use the dark theme, dark letters are invisible so I can't read the post even if I wanted to. 1 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #19 Posted December 20, 2022 2 minutes ago, EgyptOverseer said: Did not even read the topic or messages. Saw the mention of AA in World of Warships and started rolling on the floor laughing! Also, for OP, for those of us that use the dark theme, dark letters are invisible so I can't read the post even if I wanted to. And how did you read AA hmmm? 1 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #20 Posted December 20, 2022 3 minutes ago, TheKaramelka said: And how did you read AA hmmm? Because the title is always on white font, just like the default font for all topocs and post text, unless OP just wants to complicate things and copy paste in weird fonts. Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #21 Posted December 20, 2022 7 minutes ago, TheKaramelka said: And what do you think about announced europead destroyers? Smoke Generator and, starting at Tier VIII, with the Surveillance Radar consumable.Bloggers have already learned that consumable data will be in different slots I can't say because I would be banned. 1 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #22 Posted December 20, 2022 2 minutes ago, Lootboxer said: I can't say because I would be banned. It's almost as if there is an entire department working flat out to break any form of balance in the game, and making monetised options be the solution to the problem they create. Surely I am wrong. 1 1 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #23 Posted December 20, 2022 6 minutes ago, EgyptOverseer said: Because the title is always on white font, just like the default font for all topocs and post text, unless OP just wants to complicate things and copy paste in weird fonts. but you read the this message) 1 Share this post Link to post Share on other sites
[NOCIT] EgyptOverseer Players 650 posts 6,924 battles Report post #24 Posted December 20, 2022 8 minutes ago, TheKaramelka said: but you read the this message) Is this an echo chamber? You created a topic with custom font that dark theme users can't read, but when you post without editing the font or colour anyone can read, regardless of their theme. If it's too difficult to understand, next time try to past "text only" if you are copying the same message accross multiple platforms or using resource edited or formatted in another platform. This advice is free. 1 Share this post Link to post Share on other sites
Bad_Mojo_incoming Players 225 posts 5,151 battles Report post #25 Posted December 20, 2022 4 hours ago, Tanaka_15 said: And what does it do? Lots of pretty lights and explosions....a light show. Share this post Link to post Share on other sites