[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #1 Posted December 20, 2022 WG. I don't tend to whinge about OPs much. But, since the rework, Aegis has become all but impossible to win. Let alone with 5 stars. Akulov is sunk within 5 minutes. Smith dies even sooner. Often before the first bot wave is killed. The bot reinforcements from the north decimate the team before the first wave is dead. Then, the escorting bots join in from the north. Most of the team is dead by this point. Even sailing past south island to hook around north to flank the bots doesn't work anymore. Then, 2x more Nagatos plus an Amagi appear. By now, I'm often alone. If any previous Nagatos survive, they begin sinking transports. I just quit a battle (report away), because I knew I'd be wasting my time fighting on. Aegis is also one of the most common ops to appear for me. Even before the rework, I hated it. It was just so mundane. Please, for the love of all that is holy, rework this mess. Not that I think this impassioned plea will achieve anything. 3 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #2 Posted December 20, 2022 How many do you think will answer your poll ? Aegis needs a rework ? No, while it is one of the more challenging ops I think its fine as it is If players can´t handle bots in ops (where the bots more or less line up to be shot) pehaps they should try coop 1 3 Share this post Link to post Share on other sites
[PSDNR] Deksi_4 Players 205 posts 15,015 battles Report post #3 Posted December 20, 2022 6 hours ago, LiveWire___ said: WG. I don't tend to whinge about OPs much. But, since the rework, Aegis has become all but impossible to win. Let alone with 5 stars. Akulov is sunk within 5 minutes. Smith dies even sooner. Often before the first bot wave is killed. The bot reinforcements from the north decimate the team before the first wave is dead. Then, the escorting bots join in from the north. Most of the team is dead by this point. Even sailing past south island to hook around north to flank the bots doesn't work anymore. Then, 2x more Nagatos plus an Amagi appear. By now, I'm often alone. If any previous Nagatos survive, they begin sinking transports. I just quit a battle (report away), because I knew I'd be wasting my time fighting on. Aegis is also one of the most common ops to appear for me. Even before the rework, I hated it. It was just so mundane. Please, for the love of all that is holy, rework this mess. Not that I think this impassioned plea will achieve anything. @LiveWire___You are masochist indeed😅seriosly I quit playing operations a lot time ago even before operations rework because a lot of players didnt knew how to perform the most basics tasks, and didnt knew from which side bots arrive. I dont want to waste energy playing with random teams. I suppose you are playing solo operations. My advice to you is to play operations only in division if you can, if not you will have the time of your life😅 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #4 Posted December 20, 2022 A rework of Aegis is most certainly not in sight. As I mentioned in various other threads, we may decide to slightly adjust her balance if we think it is necessary, but for now it does not seem so - there are still plenty of people around who think the operation is fine as is as well. Happy holidays Captain! ~Sera 3 5 Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #5 Posted December 20, 2022 3 hours ago, Ronchabale said: How many do you think will answer your poll ? Aegis needs a rework ? No, while it is one of the more challenging ops I think its fine as it is If players can´t handle bots in ops (where the bots more or less line up to be shot) pehaps they should try coop How many will answer my poll? I dont know. Why dont you create a poll and ask? Presumably the "they" you're referring to is "me". I can handle bots, and do so most times. In this battle, however, they most certainly do not line up to be shot. They act as described by me, making this op incredibly difficult. And no, I will not try co-op. It's game mode which, IMHO, is pointless for anything but finishing off the last few niggling points of combat missions etc. Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #6 Posted December 20, 2022 1 hour ago, Seraphice said: A rework of Aegis is most certainly not in sight. As I mentioned in various other threads, we may decide to slightly adjust her balance if we think it is necessary, but for now it does not seem so - there are still plenty of people around who think the operation is fine as is as well. Happy holidays Captain! ~Sera Have you done a poll? How many is "plenty", and where are your figures? Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #7 Posted December 20, 2022 17 minutes ago, LiveWire___ said: Have you done a poll? How many is "plenty", and where are your figures? We have 10s of CMs reading Forums, Discord, Facebook, Reddit, Social Media practically every day. And just from what I see it is not a unanimous agreement that aegis needs a rework, as is also currently shown by your own poll. Happy holidays Captain! ~Sera Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #8 Posted December 20, 2022 4 minutes ago, Seraphice said: We have 10s of CMs reading Forums, Discord, Facebook, Reddit, Social Media practically every day. And just from what I see it is not a unanimous agreement that aegis needs a rework, as is also currently shown by your own poll. Happy holidays Captain! ~Sera You'd need to do a proper poll to gauge opinion on this one, not just your gut. My poll was started last night, so I wouldn't expect it to show anything meaningful yet. Other than 62.5% of the 8 people who voted in favour of a rework, that is. Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,193 posts 19,517 battles Report post #9 Posted December 20, 2022 I would like to say that it was working perfectly in its original configuration, but that's not true. Aegis has a history of occasional weird pathing issues creating failure. But the fact remains that it did usually work as intended in its original configuration as a Tier-6 only Operation. Wargaming gave the community what it wanted (more high-tier Operations) in the laziest possible way by super-imposing higher tier ships into small maps designed for shorter-range and slower-paced engagements without testing prior to releasing on Live. And the results speak for themselves. Instead of widening engagement they have increased the entry barrier to be effective away from new players with Tier 6 ships. So Wargaming could fix these issues by reverting back to their original Tier and National restrictions, but as @Seraphice has confirmed there is no such intention. So these issues will never be "fixed", only tinkered with in a futile attempt to ameliorate their original sin of breaking the original creative vision. WG didn't listen to LWM, the're not going to listen now. 4 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #10 Posted December 20, 2022 I don't think Aegis needs to be reworked, but the bots need some tweaking - especially the pathfinding. A rework that could help is a player(base) rework so most are actually competent Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,756 battles Report post #11 Posted December 20, 2022 34 minutes ago, lup3s said: I don't think Aegis needs to be reworked, but the bots need some tweaking - especially the pathfinding. A rework that could help is a player(base) rework so most are actually competent Or set up Aegis on a map where it actually works? Apart from mustering every single inch of DPM that you can AND propelling yourself towards the enemy at YOLO speeds, the setup and terrain leaves you all but bad choices (at least the obvious ones). Go West like the Shchors does? Islands blocking the 1st enemy force most of the way until you end up in a bloody melee and if your DPM doesnt hold up and at least parts of your team that inevitably lingered behind will succumb to the 2nd enemy force entering from the NW. Go North yourself to better engage the 2nd enemy force? Islands blocking the 1st enemy force even more until you will find the Shchors sunk and yourself in a crossfire from 1st and 2nd enemy force soon. Go South to avoid the 2nd enemy force for longer? Islands blocking the 1st enemy force even more until you will find the Shchors sunk and your team separated, one part getting hammered by the 2nd enemy force, the other by the original 1st enemy force. If you set up this exact scenario, position and timing on Ocean things would play out very differently, just saying. Note that I am ok with operations being more difficult per se, however this specific operation is not only more difficult, it also is not intuitive at all (see bad choices above), which probably is the main reason why a lot of them fail. Share this post Link to post Share on other sites
[THESO] KillStealBoss Players 12,123 posts 62,182 battles Report post #12 Posted December 20, 2022 It's a challenging one and I like it the way it is. The playerbase is bad and that needs a big "GIT GUD". 4 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #13 Posted December 20, 2022 1 hour ago, KillStealBoss said: The playerbase is bad and that needs a big "GIT GUD". Nah. It's not well balanced. Bring the wrong ship and you'll be very little use and have very little fun. The mode doesn't adapt to ship choices / builds as it is supposed to, and because you don't know which Op you'll get when you enter the queue there's the strong possibility of bringing a yacht to a power boat race. It was fair to criticise people for their ship choices / lack of preparation when it was Operation of the Week, but when it's a lucky dip? Not really. 3 Share this post Link to post Share on other sites
[SFSO] Ymustihaveaname Players 362 posts 14,124 battles Report post #14 Posted December 20, 2022 8 minutes ago, invicta2012 said: Nah. It's not well balanced. Bring the wrong ship and you'll be very little use and have very little fun. The mode doesn't adapt to ship choices / builds as it is supposed to, and because you don't know which Op you'll get when you enter the queue there's the strong possibility of bringing a yacht to a power boat race. It was fair to criticise people for their ship choices / lack of preparation when it was Operation of the Week, but when it's a lucky dip? Not really. Are there not ships that are good for all the operations? OR really just pick a ship the player is good at playing and play it to its strengths and hope the rest of the team does the same, it should work but it doesn't always happen? I tend to play Massa, that I find relatively strong in all operations? I prefer DDs most of the rest of the time (ie randoms/CBs) but think they are weaker in ops. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #15 Posted December 20, 2022 1 hour ago, Ubertron_X said: Or set up Aegis on a map where it actually works? Apart from mustering every single inch of DPM that you can AND propelling yourself towards the enemy at YOLO speeds, the setup and terrain leaves you all but bad choices (at least the obvious ones). Go West like the Shchors does? Islands blocking the 1st enemy force most of the way until you end up in a bloody melee and if your DPM doesnt hold up and at least parts of your team that inevitably lingered behind will succumb to the 2nd enemy force entering from the NW. Go North yourself to better engage the 2nd enemy force? Islands blocking the 1st enemy force even more until you will find the Shchors sunk and yourself in a crossfire from 1st and 2nd enemy force soon. Go South to avoid the 2nd enemy force for longer? Islands blocking the 1st enemy force even more until you will find the Shchors sunk and your team separated, one part getting hammered by the 2nd enemy force, the other by the original 1st enemy force. If you set up this exact scenario, position and timing on Ocean things would play out very differently, just saying. Note that I am ok with operations being more difficult per se, however this specific operation is not only more difficult, it also is not intuitive at all (see bad choices above), which probably is the main reason why a lot of them fail. I usually take the West / North-West route : - you can shoot the first wave - you can shoot the second wave - you can shoot the escorts I think an issue is that many players (especially BBs) go down the G/H-line, putting themselves out of the fight - not super long, but too long. Also, many players seem to want to (mindlessly) farm damage without trying to secure a good flow of the Operation in total; e.g. I see way too many CA/CLs shooting the CAs and BBs in the first wave instead of the Kitakazes. Also, many players seem oblivious to the fact that AP can be more devastating than HE, but you need to get broadsides for that - too many times I see CAs shooting HE from a flanking position, or BBs neutering their firing power because they're "crossing the T" (which happens a lot in Aegis btw, too many times more than half the team is "crossing the T" of the escort ships). Also, as @DFens_666 and @Saltface can confirm, a good cooperation of players / ships does wonders in Operations - sadly too many players do not really play to the "function" of their ship. 5 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #16 Posted December 20, 2022 A complete rework might not be neccessary, but a few minor adjustments appear to be quite recommendable A slight reduction of the bots' firechance (maybe by 99.9%) would be ok Delay spwaning of the second wave by 30 seconds, Convoy by one minute some measures to prevent spotting of the first wave too early That would even the odds a little ... 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #17 Posted December 20, 2022 4 minutes ago, Ymustihaveaname said: Are there not ships that are good for all the operations? OR really just pick a ship the player is good at playing and play it to its strengths and hope the rest of the team does the same, it should work but it doesn't always happen? I tend to play Massa, that I find relatively strong in all operations? I prefer DDs most of the rest of the time (ie randoms/CBs) but think they are weaker in ops. Le Terrible / Le Fantasque Akizuki / Harekaze Hsienyang All are strong to very strong in Ops Further, I find the best all-round ships to be Cruisers with their own Smoke Screen consumable, though most tend to be Premium : Kutuzov, Rochester (smoke + USN AP, no Radar though), Anchorage (but I think Rochester is better), Harbin (extra strong torpedo power), Edinburgh (sadly no HE, single torps are strong) Others that do well but have to be played a bit more cautiously since they have no smoke to disengage : Bayard, Charles Martel, Mainz, D7P, Baltimore, Mogami With regards to BBs, I found the Flandre to be quite strong, along with Massa, Brandenburg, Tirpitz / Bismarck, Atlantico ... basically any BB with decent/good secondaries 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #18 Posted December 20, 2022 15 minutes ago, Ymustihaveaname said: Are there not ships that are good for all the operations? OR really just pick a ship the player is good at playing and play it to its strengths and hope the rest of the team does the same, it should work but it doesn't always happen? I tend to play Massa, that I find relatively strong in all operations? I prefer DDs most of the rest of the time (ie randoms/CBs) but think they are weaker in ops. 3 minutes ago, lup3s said: Le Terrible / Le Fantasque Akizuki / Harekaze Hsienyang All are strong to very strong in Ops Further, I find the best all-round ships to be Cruisers with their own Smoke Screen consumable, though most tend to be Premium : Kutuzov, Rochester (smoke + USN AP, no Radar though), Anchorage (but I think Rochester is better), Harbin (extra strong torpedo power), Edinburgh (sadly no HE, single torps are strong) Others that do well but have to be played a bit more cautiously since they have no smoke to disfiengage : Bayard, Charles Martel, Mainz, D7P, Baltimore, Mogami With regards to BBs, I found the Flandre to be quite strong, along with Massa, Brandenburg, Tirpitz / Bismarck, Atlantico ... basically any BB with decent/good secondaries I agree with a lot of the above, but the choices get fewer the lower Tier you go. There are still plenty of viable ships at Tier VII for all Operations, but when you get into Tier VI you're at the mercy of the game and which Op it sends you into. Tier VI DDs can have very short torpedo ranges (I think 8km is probably par, unless you're a Farragut ace), Tier VI cruisers can work (hello Leander) but CAs will struggle, Tier VI CVs melt under the high tier AA and Tier VI BBs which can't make 25+ knots are just going to be painful to play. 2 Share this post Link to post Share on other sites
[SFSO] Ymustihaveaname Players 362 posts 14,124 battles Report post #19 Posted December 20, 2022 5 minutes ago, lup3s said: All are strong to very strong in Ops I just found playing anything but a secondary BB hard to ensure wins if your team gets an op that requires escorting a convoy or CV for example and your BBs dont escort and stay in front of the convoy to tank the damage from it...... Share this post Link to post Share on other sites
[SFSO] Ymustihaveaname Players 362 posts 14,124 battles Report post #20 Posted December 20, 2022 2 minutes ago, invicta2012 said: I agree with a lot of the above, but the choices get fewer the lower Tier you go. There are still plenty of viable ships at Tier VII for all Operations, but when you get into Tier VI you're at the mercy of the game and which Op it sends you into. Tier VI DDs can have very short torpedo ranges (I think 8km is probably par, unless you're a Farragut ace), Tier VI cruisers can work (hello Leander) but CAs will struggle, Tier VI CVs melt under the high tier AA and Tier VI BBs which can't make 25+ knots are just going to be painful to play. What is the MM like for T6/7, I have not played as a T6/7 much how often are you UT with t7/8 ships and is it worth/nice playing as T6s? Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #21 Posted December 20, 2022 Another Aegis loss. Sank 4x ships in my myoko. Akulov dead within 5 mins. A liberty ship even sank a myoko by ramming. Friendly skane left over sailing around in circles ineffectually sniping 2x Nagatos for last 5 mins. This is utterly broken. I win Hermes and Cherry Blossom more often than this awful mission. Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,211 battles Report post #22 Posted December 20, 2022 1 hour ago, LiveWire___ said: Another Aegis loss. Sank 4x ships in my myoko. Akulov dead within 5 mins. A liberty ship even sank a myoko by ramming. Friendly skane left over sailing around in circles ineffectually sniping 2x Nagatos for last 5 mins. This is utterly broken. I win Hermes and Cherry Blossom more often than this awful mission. If it was easy the first time, then all it does is get easier, the idea of Scenarios is to learn from your mistakes, and with only 4 ships sunk by your self, then have you learned???, pick a ship you know that will be good in all the various scenarios. A DD that has plenty of torps with a quick reload, A CA with high rate of fire or one with smoke etc etc 3 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,756 battles Report post #23 Posted December 20, 2022 53 minutes ago, Cyclops_ said: If it was easy the first time, then all it does is get easier, the idea of Scenarios is to learn from your mistakes, and with only 4 ships sunk by your self, then have you learned???, pick a ship you know that will be good in all the various scenarios. A DD that has plenty of torps with a quick reload, A CA with high rate of fire or one with smoke etc etc Am I the only one that thinks that Operation's 'locking out' certain ships is somewhat strange? I mean, if I like my Kii I want to play my Kii and not my secondary specc'ed Tirpitz. Its a bit like WG saying: Yeah, we know that secondary spec ships and gunboats often s*ck in random battles, here have some Operations. If you eliminate all non-tanky, non-secondary BBs, all low DPM / no smoke CAs and slow torp reload / low DPM DDs, the list of ships that are suited for Operations gets rather short rather quickly. 3 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #24 Posted December 20, 2022 48 minutes ago, Ubertron_X said: Am I the only one that thinks that Operation's 'locking out' certain ships is somewhat strange? I mean, if I like my Kii I want to play my Kii and not my secondary specc'ed Tirpitz. Its a bit like WG saying: Yeah, we know that secondary spec ships and gunboats often s*ck in random battles, here have some Operations. If you eliminate all non-tanky, non-secondary BBs, all low DPM / no smoke CAs and slow reload / low DPM DDs, the list of ships that is suited for Operations gets rather short rather quickly. Had some pretty good scores on Narai and Aegis with the Kii but there are plenty worse BB:s (Vlad, Alabama) Agree tho that sec spec Massa, Flandre, Brandenburg etc. are simply "better" Zeiten with Lutjenz, sec spec, hydro and 12km torps hmm.. 2 Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #25 Posted December 20, 2022 1 hour ago, Cyclops_ said: If it was easy the first time, then all it does is get easier, the idea of Scenarios is to learn from your mistakes, and with only 4 ships sunk by your self, then have you learned???, pick a ship you know that will be good in all the various scenarios. A DD that has plenty of torps with a quick reload, A CA with high rate of fire or one with smoke etc etc Mate. I've been playing this scenario for years. I know what works. Except in this iteration. It is completely unbalanced, for all the reasons I have already gone through. 1 Share this post Link to post Share on other sites