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TheKaramelka

Japanese hybrid cruiser tech tree proposal

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Since the Americans got their hybrids, why can't the Japanese? They had a lot of projects in reality and not on paper (although the branch will still be mostly design projects)

Tech tree features:

  • Like Ise and Tone - aviation will have JATO
  • Unlike the Americans, Japanese hybrids are equipped with torpedo bombers with good one-time damage;
  • They also stand out with a large range of weapons: The main caliber is represented by a large number of 150-155 mm guns, there are up to 16 branded Japanese torpedo tubes, and torpedo bombers;
  • The disadvantages include a long reload of all weapons: The main caliber is reloaded longer than usual, torpedoes are powerful but also have a long reload time;

Representatives:

Spoiler

Japanese cruiser Oyodo, Tier VII:

Omono_wows_main.thumb.jpg.1b678492df1fcb5a6957fa2bd41fa10a.jpg

*The picture of Omono is taken as an example, since it is a hypothetical modernization of Oyodo, with an increase in the number of main battery guns to 12 and the removal of an aircraft

The cruiser was built in 1941-1943 in Kure, was inactively used in World War II, was sunk by American carrier-based aircraft at its final stage, and later raised and dismantled for metal. The construction of the same type of "Niyodo" did not even begin.

Spoiler

Displacement: 11433 t

Plating: 17 mm

Deck: 25 mm

Armor belt: 76 mm

Length: 192 m

Hit points: 31 700

Torpedo protection: 4%

Main armament

2х3 155 mm/60 3rd Year Type

Reload time: 9 sec

Firing range: 15,3 km

180 degree turn time: 36 sec

Sigma: 2,0

HE – 155 mm HE Type0

     Projectile weight: 55,87 kg

     Max damage: 2600

     Fire Chance: 10%

     Armor penetration: 31 mm

     HE initial velocity: 925 m/s

AP – 155 mm AP/APC Type91

     Projectile weight: 55,87 kg

     Max damage: 3300

     AP initial velocity: 925 m/s

Torpedo armament
2х4 610 mm Quad

       Reload ime: 116 seconds

       Torpedo type: Type 93
       Damage: 17 223

       Flood chance: 287%
       Speed: 60 knots
       Range: 12,0 km
       Detection range: 1,6 km

Torpedo bombers: Aichi E12A

 Aichi_E12A.jpg.4efb48ebdb8b208223e5c9ff8a2877eb.jpg

Size of attacking flight: 4

Hit points: 1760

Speed: 122

Max speed: 148

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 0 

Max Torpedo Damage: 5800

Number of torpedoes on the aircraft: 1

Torpedo speed: 40

Torpedo range: 3 km

Arming range of torpedoes: 537 m

Flood chance: 32%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 5,6 km

      HE initial velocity: 1000 m/s

AA defense:

4x2 100 mm/65 Type 98

12x3 25 mm/60 Type 96
16x1 25 mm/60 Type 96

Maximum speed: 35,3 kts

Turning circle radius: 720 m

Rudder shift time: 8,5 sec

Surface detectability: 11,6 km

Air detectability: 6,4 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Japanese cruiser Katsura, Tier VIII:

2061997006___1935.thumb.jpg.76552f85928708c9617f369e2daf906b.jpg

One of the options for re-equipping Mogami-class cruisers, with a return to 155 mm armament and parallel placement of hangars for seaplanes at the rear (The original mogami had 203 mm after the modernization)

Spoiler

Displacement: 14900 t

Plating: 25 mm

Deck: 25 mm

Armor belt: 100 mm

Length: 200 m

Hit points: 35 900

Torpedo protection: 8%

Main armament

3х3 155 mm/60 3rd Year Type

Reload time: 9,9 sec

Firing range: 16,2 km

180 degree turn time: 36 sec

Sigma: 2,0

HE – 155 mm HE Type0

     Projectile weight: 55,87 kg

     Max damage: 2600

     Fire Chance: 10%

     Armor penetration: 31 mm

     HE initial velocity: 925 m/s

AP – 155 mm AP/APC Type91

     Projectile weight: 55,87 kg

     Max damage: 3300

     AP initial velocity: 925 m/s

Torpedo armament
4х4 610 mm Quad

       Reload ime: 100 seconds

       Torpedo type: Type 93
       Damage: 17 223

       Flood chance: 287%
       Speed: 60 knots
       Range: 12,0 km
       Detection range: 1,6 km

Torpedo bombers: Aichi E13A

 E13A-3s.thumb.jpg.30b9a1b1ce83f30fb0c04166d6182e47.jpg

Size of attacking flight: 6

Hit points: 1800

Speed: 129

Max speed: 155

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 0 

Max Torpedo Damage: 5800

Number of torpedoes on the aircraft: 1

Torpedo speed: 40

Torpedo range: 3 km

Arming range of torpedoes: 537 m

Flood chance: 32%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 6,6 km

      HE initial velocity: 1000 m/s

AA defense:

4x2 100 mm/65 Type 98

10x3 25 mm/60 Type 96
6x2 25 mm/60 Type 96

Maximum speed: 36,5 kts

Turning circle radius: 750 m

Rudder shift time: 7,7 sec

Surface detectability: 11,9 km

Air detectability: 7,3 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Japanese cruiser Kuji, Tier IX:

d4a7xws-ea61e2df-480a-4e02-8d2a-43244d1443f5.thumb.jpg.1b23f423b96e98d5b6f6392c5ab16b5a.jpg

One of the projects of Tone-class cruisers, with 155 mm artillery instead of 203 mm

Spoiler

Displacement: 15200 t

Plating: 25 mm

Deck: 30 mm

Armor belt: 120 mm

Length: 202,8 m

Hit points: 41 300

Torpedo protection: 8%

Main armament

4х3 155 mm/60 3rd Year Type

Reload time: 11,5 sec

Firing range: 16,9 km

180 degree turn time: 36 sec

Sigma: 2,05

HE – 155 mm HE Type0

     Projectile weight: 55,87 kg

     Max damage: 2600

     Fire Chance: 10%

     Armor penetration: 31 mm

     HE initial velocity: 925 m/s

AP – 155 mm AP/APC Type91

     Projectile weight: 55,87 kg

     Max damage: 3300

     AP initial velocity: 925 m/s

Torpedo armament
4х4 610 mm Quad

       Reload ime: 136 seconds

       Torpedo type: Type 93
       Damage: 23 767

       Flood chance: 406%
       Speed: 60 knots
       Range: 15,0 km
       Detection range: 1,7 km

Torpedo bombers: Aichi M6A1 Seiran

 M6A1.jpg.f445c334661260dc7adf1f62a424cd37.jpg

Size of attacking flight: 6

Hit points: 1880

Speed: 130

Max speed: 156

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 3 

Max Torpedo Damage: 7233

Number of torpedoes on the aircraft: 1

Torpedo speed: 50

Torpedo range: 5 km

Arming range of torpedoes: 677 m

Flood chance: 40%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 7 km

      HE initial velocity: 1000 m/s

AA defense:

4x2 100 mm/65 Type 98

16x2 40 mm/60 Type 5

18x3 25 mm/60 Type 96

Maximum speed: 35,5 kts

Turning circle radius: 770 m

Rudder shift time: 8,1 sec

Surface detectability: 12,1 km

Air detectability: 7,7 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Slot 4 - Repair Party

Japanese cruiser Kizu, Tier X:

Yodo_wows_main.thumb.jpg.f9fd92cf2eb2c5460f5795cf40a1b586.jpg

*4 towers and not 3 will be placed in the bow, aircraft hangars with seaplanes in the back

One of the developments of Mogami / Tone / Takao-class cruisers, with the placement of new 150-mm universal installations, as well as the placement of aircraft hangars at the back

Spoiler

Displacement: 20676 t

Plating: 25 mm

Deck: 30 mm

Armor belt: 110 mm

Length: 240,7 m

Hit points: 49 400

Torpedo protection: 19%

Main armament

4х3 150 mm/60 5th Year Type

Reload time: 10 sec

Firing range: 17,1 km

180 degree turn time: 6,0 sec

Sigma: 2,05

HE – 150 mm HE Type 0

     Projectile weight: 41 kg

     Max damage: 2500

     Fire Chance: 10%

     Armor penetration: 30 mm

     HE initial velocity: 930 m/s

AP – 150 mm AP Type 0

     Projectile weight: 41 kg

     Max damage: 2850

     AP initial velocity: 930 m/s

Torpedo armament
4х4 610 mm Quad

       Reload ime: 116 seconds

       Torpedo type: Type 93
       Damage: 23 767

       Flood chance: 406%
       Speed: 60 knots
       Range: 15,0 km
       Detection range: 1,7 km

Torpedo bombers: Aichi M6A2 Seiran

 M6A1.jpg.f445c334661260dc7adf1f62a424cd37.jpg

Size of attacking flight: 7

Hit points: 1880

Speed: 133

Max speed: 159

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 3 

Max Torpedo Damage: 7233

Number of torpedoes on the aircraft: 1

Torpedo speed: 50

Torpedo range: 5 km

Arming range of torpedoes: 677 m

Flood chance: 40%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 7,3 km

      HE initial velocity: 1000 m/s

AA defense:

4х3 150 mm/60 5th Year Type

6x30 120 mm AA Rocket

4x2 100 mm/65 Type 98

12x2 40 mm/60 Type 5

12x3 25 mm/60 Type 96

Maximum speed: 37,3 kts

Turning circle radius: 900 m

Rudder shift time: 9,4 sec

Surface detectability: 12,7 km

Air detectability: 8,3 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Slot 4 - Repair Party

 

 If you don't like my posts, PLEASE don't comment them, don't bring yourself and me into conflict.

This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention!

 Thank you for your attention!

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Just now, TheKaramelka said:

i know that you didnt even read it, but ok XD

 

I read this:

 

4 minutes ago, TheKaramelka said:

Since the Americans got their hybrids, why can't the Japanese?

 

It was more than enough...

 

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2 minutes ago, Milfious said:

Eventually.

And then cvs will be banned from cb. And everyone will use hybrids.

I expect American hybrids to be limited or banned altogether, because it's too much if one team has 2 hybrid battleships, and the other 0

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You forgot to add:

-t10 planes will have less HP than ISE planes while droping 4 torpedoes with a spread as large as an Incomparable doing 3k each....but they are 5 knots faster!!!

-They have huge citadels that extend over 90% of the ship lenght while having as much armor as needed to get citadeled by an Elbing from 15km.

-They have torpedoes that do 50 knots spotted from Laniakea super cluster but they have huge range of 50km with 20k damage...what else do you need?

-They have good AA 6.9 range, 4 flak, 200 continous damage...total.

-They have worse detection than zao or Yodo

-They use Azuma hull while being covered in 25mm or worse

-They will exist to be fed on the class that require half a neuron to play and are the original protected class and they arent CV or SS.

There is your cruiser line, now do the special class for "special needs" group...it aint the cvs or subs.

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Unfortunately due to the  73pnbi.gif.a5e09e0ed992937dd3daf99a690bee60.gif implementation of current hybrids (and CVs for that matter) who launch full squadrons, there is only one sane answer:

giphy.gif.28f3e0d22fea285e88506321e0897386.gif

 

 

PS: Please note that while the girl in the gif smiles, I don't.

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No offense, but I am of the firm conviction that hybrid ships should not be in the game except as some few exceptions.

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Why not, considering two of these actually existed.

 

I'd put Ooyodo at tier VI. Omono already struggles at tier VII, and a gutted version would be just plain bad.

 

Rather than a made-up Katsura, I'd put in the actual Mogami. Maybe name her Mogami '43, or rename the current Mogami to Mikuma.

I'd make her tier VII, and use the 203s, as she had in real life.

 

Chikuma would fit at tier VIII. Like they did with Agano and Yahagi, she would be a slightly tweaked version of the Tone.

 

On what project do you base Kuji? You only give us a drawing for context, but with the text cropped out...

No comment on the tier X, as it seems to come entirely out of thin air.

 

Considering that two of the three cruisers equipped with improved aircraft facilities had 203s, I'd go with 203s on these ships rather than the 155mm guns or the fictional 150mm.

 

For tier IX, it could be basically a buffed-up Tone, with better range, armour etc.

For tier X, why not a redesigned Zaou, with three triple 203s on the front?

 

One could imagine at tier V a Gokase but with her rear guns replaced by a flight deck.

 

I hate CVs, and I don't want to see the American BBVs added to the game because of how broken their planes look.

However, Tone's planes are so weak and take so long to "reload" (3 minutes!!!), that I find them acceptable in the game. The issue of plane spotting still exists, of course.

So if the whole line gets planes of similar strength, why not.

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19 minutes ago, Viridem said:

Why not, considering two of these actually existed.

Quite. I think it's a much better idea than the silly US carrier BBs, tbh.  Decent (but all - forward) gun armament, decent (but mostly rearward) torpedo armament and an airstrike / torpedo flight  / HE bombers for mid-range strikes. The IJN is ideal for it because of the interchangeability of their 155mm and 203m turrets, and a general similiarity in cruiser design.

 

Now... any ideas for a 3rd IJN torpedo line? (I'd like some more Akatsuki type ships with triple tubes...)

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4 hours ago, invicta2012 said:

Now... any ideas for a 3rd IJN torpedo line? (I'd like some more Akatsuki type ships with triple tubes...)

Right now the two classes not featured in the game are the Matsu-class, a very small destroyer with only three 127mm guns and one quadruple torpedo launcher, and the "Ayanami-class".

 

The Matsu could either be a low tier ship, or a high tier one (it's a late war design with improved AA and ASW) if she were to receive all the gimmicks in the world (like radar, long-range hydro etc etc).

 

Ayanami-class isn't really an official description. The Fubuki-class was designed by the Japanese as "Special type destroyer", with three sub-types: type I, the original ships of the class, type II featuring some improvements and starting with Ayanami, and type III being the four Akatsuki-class DDs.

In the West, things have been made simpler, with the ship being either Fubuki-class or Akatsuki-class.

The ships would be side-grades to either Fubuki or Akatsuki, with very little difference in their gameplay...

 

To my knowledge, there were little to no differences between DDs of the same class, contrary to what happened with some cruisers (like the Kuma-class, Nagara-class or Mogami-class).

I'm not aware of any canceled project left to add in the game either.

 

So the Japanese DDs are pretty much done for.

WG would have to add totally fictional ships, or side-grades to the ones we already have.

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11 hours ago, Viridem said:

On what project do you base Kuji? You only give us a drawing for context, but with the text cropped out...

No comment on the tier X, as it seems to come entirely out of thin air.

imageproxy.png.cc9e8ecdfc2e3667c61a33101a77a4a8.pngimageproxy.jpeg.e28697ec6e4a46996c869cf591f8eea0.jpeg

I was based on such a project, but I tried to rely on the design of Takao-class cruisers, located in the aft part of the aircraft deck

6 hours ago, Viridem said:

So the Japanese DDs are pretty much done for.

WG would have to add totally fictional ships, or side-grades to the ones we already have.

I wouldn't be so sure about it. The fact is that after the descent of Shimakaze, the project was redesigned for the development of Super-Shimakaze (we have both Hayate and Yamagiri in the game), and while it is not known for certain what kind of ships these would be, later they were re-ordered as a super-akizuki class ( Kitakaze and Harugumo)

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5 hours ago, TheKaramelka said:

imageproxy.png.cc9e8ecdfc2e3667c61a33101a77a4a8.pngimageproxy.jpeg.e28697ec6e4a46996c869cf591f8eea0.jpeg

I was based on such a project, but I tried to rely on the design of Takao-class cruisers, located in the aft part of the aircraft deck

I wouldn't be so sure about it. The fact is that after the descent of Shimakaze, the project was redesigned for the development of Super-Shimakaze (we have both Hayate and Yamagiri in the game), and while it is not known for certain what kind of ships these would be, later they were re-ordered as a super-akizuki class ( Kitakaze and Harugumo)

Thanks for the drawings, but... I still have no idea what it is.

It doesn't look like anything Japanese I ever saw, notably that superstructure is uncharacteristic.

I think I can make out "6' GUN", which didn't exist as triple mounts, and I don't think the Japanese identified their guns this way.

The whole drawing doesn't look like anything Japanese I ever saw.

 

Where did you find that?

Quite frankly I still have no idea on what project you are basing your proposal...

 

I proposed a buffed-up Tone for tier IX, and I didn't know, but apparently there was a project for two improved Tone-class cruisers to complement the first two.

I found some info there, and a design proposal there.

Although the project might not have made it much farther than a five-minute talk at some meeting...

 

As for the DDs, yes indeed there were the Super-Shimakaze and Super-Akizuki, but as you said we already have them in the game, so there is in fact nothing else to add.

That was my point.

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16 hours ago, Viridem said:

Right now the two classes not featured in the game are the Matsu-class, a very small destroyer with only three 127mm guns and one quadruple torpedo launcher, and the "Ayanami-class".

 

The Matsu could either be a low tier ship, or a high tier one (it's a late war design with improved AA and ASW) if she were to receive all the gimmicks in the world (like radar, long-range hydro etc etc).

The post war Ayanami class had 3in guns, IIRC - but there were modern Forrest Sherman types later on with the Murasame and Akizuki/Teruzuki classes.

 

In any case, you don't need new ships per se - variations in Armament would do just fine: this is where Matsu comes in, with her 127/40 main battery (the same as used as secondaries on Tone, Atago, etc). That could be used in combination with a specific torpedo loadout (DWTs or just standard IJN Torpedoes of a fast reload / lower Tier type to provide an intermediate/wartime IJN emergency type - six guns on a 4-5s reload, eight tubes on a 75 second reload, balanced by slow muzzle velocity on the guns and moderate damage on the torpedoes (compared to the Kagero etc line).

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On 12/19/2022 at 4:03 PM, TheKaramelka said:

Since the Americans got their hybrids, why can't the Japanese? They had a lot of projects in reality and not on paper (although the branch will still be mostly design projects)

Tech tree features:

  • Like Ise and Tone - aviation will have JATO
  • Unlike the Americans, Japanese hybrids are equipped with torpedo bombers with good one-time damage;
  • They also stand out with a large range of weapons: The main caliber is represented by a large number of 150-155 mm guns, there are up to 16 branded Japanese torpedo tubes, and torpedo bombers;
  • The disadvantages include a long reload of all weapons: The main caliber is reloaded longer than usual, torpedoes are powerful but also have a long reload time;

Representatives:

  Reveal hidden contents

Japanese cruiser Oyodo, Tier VII:

Omono_wows_main.thumb.jpg.1b678492df1fcb5a6957fa2bd41fa10a.jpg

*The picture of Omono is taken as an example, since it is a hypothetical modernization of Oyodo, with an increase in the number of main battery guns to 12 and the removal of an aircraft

The cruiser was built in 1941-1943 in Kure, was inactively used in World War II, was sunk by American carrier-based aircraft at its final stage, and later raised and dismantled for metal. The construction of the same type of "Niyodo" did not even begin.

  Reveal hidden contents

Displacement: 11433 t

Plating: 17 mm

Deck: 25 mm

Armor belt: 76 mm

Length: 192 m

Hit points: 31 700

Torpedo protection: 4%

Main armament

2х3 155 mm/60 3rd Year Type

Reload time: 9 sec

Firing range: 15,3 km

180 degree turn time: 36 sec

Sigma: 2,0

HE – 155 mm HE Type0

     Projectile weight: 55,87 kg

     Max damage: 2600

     Fire Chance: 10%

     Armor penetration: 31 mm

     HE initial velocity: 925 m/s

AP – 155 mm AP/APC Type91

     Projectile weight: 55,87 kg

     Max damage: 3300

     AP initial velocity: 925 m/s

Torpedo armament
2х4 610 mm Quad

       Reload ime: 116 seconds

       Torpedo type: Type 93
       Damage: 17 223

       Flood chance: 287%
       Speed: 60 knots
       Range: 12,0 km
       Detection range: 1,6 km

Torpedo bombers: Aichi E12A

 Aichi_E12A.jpg.4efb48ebdb8b208223e5c9ff8a2877eb.jpg

Size of attacking flight: 4

Hit points: 1760

Speed: 122

Max speed: 148

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 0 

Max Torpedo Damage: 5800

Number of torpedoes on the aircraft: 1

Torpedo speed: 40

Torpedo range: 3 km

Arming range of torpedoes: 537 m

Flood chance: 32%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 5,6 km

      HE initial velocity: 1000 m/s

AA defense:

4x2 100 mm/65 Type 98

12x3 25 mm/60 Type 96
16x1 25 mm/60 Type 96

Maximum speed: 35,3 kts

Turning circle radius: 720 m

Rudder shift time: 8,5 sec

Surface detectability: 11,6 km

Air detectability: 6,4 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Japanese cruiser Katsura, Tier VIII:

2061997006___1935.thumb.jpg.76552f85928708c9617f369e2daf906b.jpg

One of the options for re-equipping Mogami-class cruisers, with a return to 155 mm armament and parallel placement of hangars for seaplanes at the rear (The original mogami had 203 mm after the modernization)

  Reveal hidden contents

Displacement: 14900 t

Plating: 25 mm

Deck: 25 mm

Armor belt: 100 mm

Length: 200 m

Hit points: 35 900

Torpedo protection: 8%

Main armament

3х3 155 mm/60 3rd Year Type

Reload time: 9,9 sec

Firing range: 16,2 km

180 degree turn time: 36 sec

Sigma: 2,0

HE – 155 mm HE Type0

     Projectile weight: 55,87 kg

     Max damage: 2600

     Fire Chance: 10%

     Armor penetration: 31 mm

     HE initial velocity: 925 m/s

AP – 155 mm AP/APC Type91

     Projectile weight: 55,87 kg

     Max damage: 3300

     AP initial velocity: 925 m/s

Torpedo armament
4х4 610 mm Quad

       Reload ime: 100 seconds

       Torpedo type: Type 93
       Damage: 17 223

       Flood chance: 287%
       Speed: 60 knots
       Range: 12,0 km
       Detection range: 1,6 km

Torpedo bombers: Aichi E13A

 E13A-3s.thumb.jpg.30b9a1b1ce83f30fb0c04166d6182e47.jpg

Size of attacking flight: 6

Hit points: 1800

Speed: 129

Max speed: 155

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 0 

Max Torpedo Damage: 5800

Number of torpedoes on the aircraft: 1

Torpedo speed: 40

Torpedo range: 3 km

Arming range of torpedoes: 537 m

Flood chance: 32%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 6,6 km

      HE initial velocity: 1000 m/s

AA defense:

4x2 100 mm/65 Type 98

10x3 25 mm/60 Type 96
6x2 25 mm/60 Type 96

Maximum speed: 36,5 kts

Turning circle radius: 750 m

Rudder shift time: 7,7 sec

Surface detectability: 11,9 km

Air detectability: 7,3 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Japanese cruiser Kuji, Tier IX:

d4a7xws-ea61e2df-480a-4e02-8d2a-43244d1443f5.thumb.jpg.1b23f423b96e98d5b6f6392c5ab16b5a.jpg

One of the projects of Tone-class cruisers, with 155 mm artillery instead of 203 mm

  Reveal hidden contents

Displacement: 15200 t

Plating: 25 mm

Deck: 30 mm

Armor belt: 120 mm

Length: 202,8 m

Hit points: 41 300

Torpedo protection: 8%

Main armament

4х3 155 mm/60 3rd Year Type

Reload time: 11,5 sec

Firing range: 16,9 km

180 degree turn time: 36 sec

Sigma: 2,05

HE – 155 mm HE Type0

     Projectile weight: 55,87 kg

     Max damage: 2600

     Fire Chance: 10%

     Armor penetration: 31 mm

     HE initial velocity: 925 m/s

AP – 155 mm AP/APC Type91

     Projectile weight: 55,87 kg

     Max damage: 3300

     AP initial velocity: 925 m/s

Torpedo armament
4х4 610 mm Quad

       Reload ime: 136 seconds

       Torpedo type: Type 93
       Damage: 23 767

       Flood chance: 406%
       Speed: 60 knots
       Range: 15,0 km
       Detection range: 1,7 km

Torpedo bombers: Aichi M6A1 Seiran

 M6A1.jpg.f445c334661260dc7adf1f62a424cd37.jpg

Size of attacking flight: 6

Hit points: 1880

Speed: 130

Max speed: 156

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 3 

Max Torpedo Damage: 7233

Number of torpedoes on the aircraft: 1

Torpedo speed: 50

Torpedo range: 5 km

Arming range of torpedoes: 677 m

Flood chance: 40%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 7 km

      HE initial velocity: 1000 m/s

AA defense:

4x2 100 mm/65 Type 98

16x2 40 mm/60 Type 5

18x3 25 mm/60 Type 96

Maximum speed: 35,5 kts

Turning circle radius: 770 m

Rudder shift time: 8,1 sec

Surface detectability: 12,1 km

Air detectability: 7,7 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Slot 4 - Repair Party

Japanese cruiser Kizu, Tier X:

Yodo_wows_main.thumb.jpg.f9fd92cf2eb2c5460f5795cf40a1b586.jpg

*4 towers and not 3 will be placed in the bow, aircraft hangars with seaplanes in the back

One of the developments of Mogami / Tone / Takao-class cruisers, with the placement of new 150-mm universal installations, as well as the placement of aircraft hangars at the back

  Reveal hidden contents

Displacement: 20676 t

Plating: 25 mm

Deck: 30 mm

Armor belt: 110 mm

Length: 240,7 m

Hit points: 49 400

Torpedo protection: 19%

Main armament

4х3 150 mm/60 5th Year Type

Reload time: 10 sec

Firing range: 17,1 km

180 degree turn time: 6,0 sec

Sigma: 2,05

HE – 150 mm HE Type 0

     Projectile weight: 41 kg

     Max damage: 2500

     Fire Chance: 10%

     Armor penetration: 30 mm

     HE initial velocity: 930 m/s

AP – 150 mm AP Type 0

     Projectile weight: 41 kg

     Max damage: 2850

     AP initial velocity: 930 m/s

Torpedo armament
4х4 610 mm Quad

       Reload ime: 116 seconds

       Torpedo type: Type 93
       Damage: 23 767

       Flood chance: 406%
       Speed: 60 knots
       Range: 15,0 km
       Detection range: 1,7 km

Torpedo bombers: Aichi M6A2 Seiran

 M6A1.jpg.f445c334661260dc7adf1f62a424cd37.jpg

Size of attacking flight: 7

Hit points: 1880

Speed: 133

Max speed: 159

Engine boost time: 20

Engine boost reload time: 40

Torpedo type: Type 91 mod. 3 

Max Torpedo Damage: 7233

Number of torpedoes on the aircraft: 1

Torpedo speed: 50

Torpedo range: 5 km

Arming range of torpedoes: 677 m

Flood chance: 40%

Squadration recovery time: 160 sec

Secondary Armament:

4x2 100 mm/65 Type 98

      Reload time: 3 sec

      Max Damage: 1700

      Fire Chance: 7%

      Armor penetration: 30 mm

      Firing range: 7,3 km

      HE initial velocity: 1000 m/s

AA defense:

4х3 150 mm/60 5th Year Type

6x30 120 mm AA Rocket

4x2 100 mm/65 Type 98

12x2 40 mm/60 Type 5

12x3 25 mm/60 Type 96

Maximum speed: 37,3 kts

Turning circle radius: 900 m

Rudder shift time: 9,4 sec

Surface detectability: 12,7 km

Air detectability: 8,3 km

Available consumables:

Slot 1 - Damage Control Party

Slot 2 - Hydroacoustic Search/Defensive AA Fire

Slot 3 - Catapult fighter

Slot 4 - Repair Party

 

 If you don't like my posts, PLEASE don't comment them, don't bring yourself and me into conflict.

This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention!

 Thank you for your attention!

 

Sure, this sounds probably better than whatever WG has on their mind for 2023 :cap_haloween:

 

Probably the high dmg torps would be blatantly OP combined in this design , so this throw a lot of weak torps aproach which we have on the Ise would be prefered over that one, it will still get the job done, and would be more fair to the ships on the receiving end too.

 

Also i dont think that IJN 155mms + Hard hitting & high flooding chane torps would be something to be added in 1 pack.

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