[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #1 Posted December 19, 2022 Since the Americans got their hybrids, why can't the Japanese? They had a lot of projects in reality and not on paper (although the branch will still be mostly design projects) Tech tree features: Like Ise and Tone - aviation will have JATO Unlike the Americans, Japanese hybrids are equipped with torpedo bombers with good one-time damage; They also stand out with a large range of weapons: The main caliber is represented by a large number of 150-155 mm guns, there are up to 16 branded Japanese torpedo tubes, and torpedo bombers; The disadvantages include a long reload of all weapons: The main caliber is reloaded longer than usual, torpedoes are powerful but also have a long reload time; Representatives: Spoiler Japanese cruiser Oyodo, Tier VII: *The picture of Omono is taken as an example, since it is a hypothetical modernization of Oyodo, with an increase in the number of main battery guns to 12 and the removal of an aircraft The cruiser was built in 1941-1943 in Kure, was inactively used in World War II, was sunk by American carrier-based aircraft at its final stage, and later raised and dismantled for metal. The construction of the same type of "Niyodo" did not even begin. Spoiler Displacement: 11433 t Plating: 17 mm Deck: 25 mm Armor belt: 76 mm Length: 192 m Hit points: 31 700 Torpedo protection: 4% Main armament 2х3 155 mm/60 3rd Year Type Reload time: 9 sec Firing range: 15,3 km 180 degree turn time: 36 sec Sigma: 2,0 HE – 155 mm HE Type0 Projectile weight: 55,87 kg Max damage: 2600 Fire Chance: 10% Armor penetration: 31 mm HE initial velocity: 925 m/s AP – 155 mm AP/APC Type91 Projectile weight: 55,87 kg Max damage: 3300 AP initial velocity: 925 m/s Torpedo armament 2х4 610 mm Quad Reload ime: 116 seconds Torpedo type: Type 93 Damage: 17 223 Flood chance: 287% Speed: 60 knots Range: 12,0 km Detection range: 1,6 km Torpedo bombers: Aichi E12A Size of attacking flight: 4 Hit points: 1760 Speed: 122 Max speed: 148 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 0 Max Torpedo Damage: 5800 Number of torpedoes on the aircraft: 1 Torpedo speed: 40 Torpedo range: 3 km Arming range of torpedoes: 537 m Flood chance: 32% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 5,6 km HE initial velocity: 1000 m/s AA defense: 4x2 100 mm/65 Type 98 12x3 25 mm/60 Type 96 16x1 25 mm/60 Type 96 Maximum speed: 35,3 kts Turning circle radius: 720 m Rudder shift time: 8,5 sec Surface detectability: 11,6 km Air detectability: 6,4 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Japanese cruiser Katsura, Tier VIII: One of the options for re-equipping Mogami-class cruisers, with a return to 155 mm armament and parallel placement of hangars for seaplanes at the rear (The original mogami had 203 mm after the modernization) Spoiler Displacement: 14900 t Plating: 25 mm Deck: 25 mm Armor belt: 100 mm Length: 200 m Hit points: 35 900 Torpedo protection: 8% Main armament 3х3 155 mm/60 3rd Year Type Reload time: 9,9 sec Firing range: 16,2 km 180 degree turn time: 36 sec Sigma: 2,0 HE – 155 mm HE Type0 Projectile weight: 55,87 kg Max damage: 2600 Fire Chance: 10% Armor penetration: 31 mm HE initial velocity: 925 m/s AP – 155 mm AP/APC Type91 Projectile weight: 55,87 kg Max damage: 3300 AP initial velocity: 925 m/s Torpedo armament 4х4 610 mm Quad Reload ime: 100 seconds Torpedo type: Type 93 Damage: 17 223 Flood chance: 287% Speed: 60 knots Range: 12,0 km Detection range: 1,6 km Torpedo bombers: Aichi E13A Size of attacking flight: 6 Hit points: 1800 Speed: 129 Max speed: 155 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 0 Max Torpedo Damage: 5800 Number of torpedoes on the aircraft: 1 Torpedo speed: 40 Torpedo range: 3 km Arming range of torpedoes: 537 m Flood chance: 32% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 6,6 km HE initial velocity: 1000 m/s AA defense: 4x2 100 mm/65 Type 98 10x3 25 mm/60 Type 96 6x2 25 mm/60 Type 96 Maximum speed: 36,5 kts Turning circle radius: 750 m Rudder shift time: 7,7 sec Surface detectability: 11,9 km Air detectability: 7,3 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Japanese cruiser Kuji, Tier IX: One of the projects of Tone-class cruisers, with 155 mm artillery instead of 203 mm Spoiler Displacement: 15200 t Plating: 25 mm Deck: 30 mm Armor belt: 120 mm Length: 202,8 m Hit points: 41 300 Torpedo protection: 8% Main armament 4х3 155 mm/60 3rd Year Type Reload time: 11,5 sec Firing range: 16,9 km 180 degree turn time: 36 sec Sigma: 2,05 HE – 155 mm HE Type0 Projectile weight: 55,87 kg Max damage: 2600 Fire Chance: 10% Armor penetration: 31 mm HE initial velocity: 925 m/s AP – 155 mm AP/APC Type91 Projectile weight: 55,87 kg Max damage: 3300 AP initial velocity: 925 m/s Torpedo armament 4х4 610 mm Quad Reload ime: 136 seconds Torpedo type: Type 93 Damage: 23 767 Flood chance: 406% Speed: 60 knots Range: 15,0 km Detection range: 1,7 km Torpedo bombers: Aichi M6A1 Seiran Size of attacking flight: 6 Hit points: 1880 Speed: 130 Max speed: 156 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 3 Max Torpedo Damage: 7233 Number of torpedoes on the aircraft: 1 Torpedo speed: 50 Torpedo range: 5 km Arming range of torpedoes: 677 m Flood chance: 40% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 7 km HE initial velocity: 1000 m/s AA defense: 4x2 100 mm/65 Type 98 16x2 40 mm/60 Type 5 18x3 25 mm/60 Type 96 Maximum speed: 35,5 kts Turning circle radius: 770 m Rudder shift time: 8,1 sec Surface detectability: 12,1 km Air detectability: 7,7 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Slot 4 - Repair Party Japanese cruiser Kizu, Tier X: *4 towers and not 3 will be placed in the bow, aircraft hangars with seaplanes in the back One of the developments of Mogami / Tone / Takao-class cruisers, with the placement of new 150-mm universal installations, as well as the placement of aircraft hangars at the back Spoiler Displacement: 20676 t Plating: 25 mm Deck: 30 mm Armor belt: 110 mm Length: 240,7 m Hit points: 49 400 Torpedo protection: 19% Main armament 4х3 150 mm/60 5th Year Type Reload time: 10 sec Firing range: 17,1 km 180 degree turn time: 6,0 sec Sigma: 2,05 HE – 150 mm HE Type 0 Projectile weight: 41 kg Max damage: 2500 Fire Chance: 10% Armor penetration: 30 mm HE initial velocity: 930 m/s AP – 150 mm AP Type 0 Projectile weight: 41 kg Max damage: 2850 AP initial velocity: 930 m/s Torpedo armament 4х4 610 mm Quad Reload ime: 116 seconds Torpedo type: Type 93 Damage: 23 767 Flood chance: 406% Speed: 60 knots Range: 15,0 km Detection range: 1,7 km Torpedo bombers: Aichi M6A2 Seiran Size of attacking flight: 7 Hit points: 1880 Speed: 133 Max speed: 159 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 3 Max Torpedo Damage: 7233 Number of torpedoes on the aircraft: 1 Torpedo speed: 50 Torpedo range: 5 km Arming range of torpedoes: 677 m Flood chance: 40% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 7,3 km HE initial velocity: 1000 m/s AA defense: 4х3 150 mm/60 5th Year Type 6x30 120 mm AA Rocket 4x2 100 mm/65 Type 98 12x2 40 mm/60 Type 5 12x3 25 mm/60 Type 96 Maximum speed: 37,3 kts Turning circle radius: 900 m Rudder shift time: 9,4 sec Surface detectability: 12,7 km Air detectability: 8,3 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Slot 4 - Repair Party If you don't like my posts, PLEASE don't comment them, don't bring yourself and me into conflict. This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention! Thank you for your attention! 5 1 2 2 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #2 Posted December 19, 2022 No. 2 Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #3 Posted December 19, 2022 1 minute ago, JohnMac79 said: No. i know that you didnt even read it, but ok XD 1 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #4 Posted December 19, 2022 Just now, TheKaramelka said: i know that you didnt even read it, but ok XD I read this: 4 minutes ago, TheKaramelka said: Since the Americans got their hybrids, why can't the Japanese? It was more than enough... 2 Share this post Link to post Share on other sites
[WP70] ________________Morrison Players 892 posts 22,465 battles Report post #5 Posted December 19, 2022 Eventually. And then cvs will be banned from cb. And everyone will use hybrids. Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #6 Posted December 19, 2022 2 minutes ago, Milfious said: Eventually. And then cvs will be banned from cb. And everyone will use hybrids. I expect American hybrids to be limited or banned altogether, because it's too much if one team has 2 hybrid battleships, and the other 0 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #7 Posted December 19, 2022 You forgot to add: -t10 planes will have less HP than ISE planes while droping 4 torpedoes with a spread as large as an Incomparable doing 3k each....but they are 5 knots faster!!! -They have huge citadels that extend over 90% of the ship lenght while having as much armor as needed to get citadeled by an Elbing from 15km. -They have torpedoes that do 50 knots spotted from Laniakea super cluster but they have huge range of 50km with 20k damage...what else do you need? -They have good AA 6.9 range, 4 flak, 200 continous damage...total. -They have worse detection than zao or Yodo -They use Azuma hull while being covered in 25mm or worse -They will exist to be fed on the class that require half a neuron to play and are the original protected class and they arent CV or SS. There is your cruiser line, now do the special class for "special needs" group...it aint the cvs or subs. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #8 Posted December 19, 2022 Unfortunately due to the implementation of current hybrids (and CVs for that matter) who launch full squadrons, there is only one sane answer: PS: Please note that while the girl in the gif smiles, I don't. 1 Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #9 Posted December 19, 2022 No offense, but I am of the firm conviction that hybrid ships should not be in the game except as some few exceptions. 4 Share this post Link to post Share on other sites
[NFOE] Mr_Damager Players 422 posts Report post #10 Posted December 19, 2022 Yes. 2 1 Share this post Link to post Share on other sites
[OGHF] Cyclops_ Players 2,108 posts 36,211 battles Report post #11 Posted December 19, 2022 Nope 4 Share this post Link to post Share on other sites
[LOKTR] Viridem Players 381 posts 13,272 battles Report post #12 Posted December 19, 2022 Why not, considering two of these actually existed. I'd put Ooyodo at tier VI. Omono already struggles at tier VII, and a gutted version would be just plain bad. Rather than a made-up Katsura, I'd put in the actual Mogami. Maybe name her Mogami '43, or rename the current Mogami to Mikuma. I'd make her tier VII, and use the 203s, as she had in real life. Chikuma would fit at tier VIII. Like they did with Agano and Yahagi, she would be a slightly tweaked version of the Tone. On what project do you base Kuji? You only give us a drawing for context, but with the text cropped out... No comment on the tier X, as it seems to come entirely out of thin air. Considering that two of the three cruisers equipped with improved aircraft facilities had 203s, I'd go with 203s on these ships rather than the 155mm guns or the fictional 150mm. For tier IX, it could be basically a buffed-up Tone, with better range, armour etc. For tier X, why not a redesigned Zaou, with three triple 203s on the front? One could imagine at tier V a Gokase but with her rear guns replaced by a flight deck. I hate CVs, and I don't want to see the American BBVs added to the game because of how broken their planes look. However, Tone's planes are so weak and take so long to "reload" (3 minutes!!!), that I find them acceptable in the game. The issue of plane spotting still exists, of course. So if the whole line gets planes of similar strength, why not. 2 Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #13 Posted December 19, 2022 19 minutes ago, Viridem said: Why not, considering two of these actually existed. Quite. I think it's a much better idea than the silly US carrier BBs, tbh. Decent (but all - forward) gun armament, decent (but mostly rearward) torpedo armament and an airstrike / torpedo flight / HE bombers for mid-range strikes. The IJN is ideal for it because of the interchangeability of their 155mm and 203m turrets, and a general similiarity in cruiser design. Now... any ideas for a 3rd IJN torpedo line? (I'd like some more Akatsuki type ships with triple tubes...) Share this post Link to post Share on other sites
[LOKTR] Viridem Players 381 posts 13,272 battles Report post #14 Posted December 20, 2022 4 hours ago, invicta2012 said: Now... any ideas for a 3rd IJN torpedo line? (I'd like some more Akatsuki type ships with triple tubes...) Right now the two classes not featured in the game are the Matsu-class, a very small destroyer with only three 127mm guns and one quadruple torpedo launcher, and the "Ayanami-class". The Matsu could either be a low tier ship, or a high tier one (it's a late war design with improved AA and ASW) if she were to receive all the gimmicks in the world (like radar, long-range hydro etc etc). Ayanami-class isn't really an official description. The Fubuki-class was designed by the Japanese as "Special type destroyer", with three sub-types: type I, the original ships of the class, type II featuring some improvements and starting with Ayanami, and type III being the four Akatsuki-class DDs. In the West, things have been made simpler, with the ship being either Fubuki-class or Akatsuki-class. The ships would be side-grades to either Fubuki or Akatsuki, with very little difference in their gameplay... To my knowledge, there were little to no differences between DDs of the same class, contrary to what happened with some cruisers (like the Kuma-class, Nagara-class or Mogami-class). I'm not aware of any canceled project left to add in the game either. So the Japanese DDs are pretty much done for. WG would have to add totally fictional ships, or side-grades to the ones we already have. Share this post Link to post Share on other sites
[CSOL] TheKaramelka Players 241 posts 3,747 battles Report post #15 Posted December 20, 2022 11 hours ago, Viridem said: On what project do you base Kuji? You only give us a drawing for context, but with the text cropped out... No comment on the tier X, as it seems to come entirely out of thin air. I was based on such a project, but I tried to rely on the design of Takao-class cruisers, located in the aft part of the aircraft deck 6 hours ago, Viridem said: So the Japanese DDs are pretty much done for. WG would have to add totally fictional ships, or side-grades to the ones we already have. I wouldn't be so sure about it. The fact is that after the descent of Shimakaze, the project was redesigned for the development of Super-Shimakaze (we have both Hayate and Yamagiri in the game), and while it is not known for certain what kind of ships these would be, later they were re-ordered as a super-akizuki class ( Kitakaze and Harugumo) Share this post Link to post Share on other sites
[LOKTR] Viridem Players 381 posts 13,272 battles Report post #16 Posted December 20, 2022 5 hours ago, TheKaramelka said: I was based on such a project, but I tried to rely on the design of Takao-class cruisers, located in the aft part of the aircraft deck I wouldn't be so sure about it. The fact is that after the descent of Shimakaze, the project was redesigned for the development of Super-Shimakaze (we have both Hayate and Yamagiri in the game), and while it is not known for certain what kind of ships these would be, later they were re-ordered as a super-akizuki class ( Kitakaze and Harugumo) Thanks for the drawings, but... I still have no idea what it is. It doesn't look like anything Japanese I ever saw, notably that superstructure is uncharacteristic. I think I can make out "6' GUN", which didn't exist as triple mounts, and I don't think the Japanese identified their guns this way. The whole drawing doesn't look like anything Japanese I ever saw. Where did you find that? Quite frankly I still have no idea on what project you are basing your proposal... I proposed a buffed-up Tone for tier IX, and I didn't know, but apparently there was a project for two improved Tone-class cruisers to complement the first two. I found some info there, and a design proposal there. Although the project might not have made it much farther than a five-minute talk at some meeting... As for the DDs, yes indeed there were the Super-Shimakaze and Super-Akizuki, but as you said we already have them in the game, so there is in fact nothing else to add. That was my point. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #17 Posted December 20, 2022 16 hours ago, Viridem said: Right now the two classes not featured in the game are the Matsu-class, a very small destroyer with only three 127mm guns and one quadruple torpedo launcher, and the "Ayanami-class". The Matsu could either be a low tier ship, or a high tier one (it's a late war design with improved AA and ASW) if she were to receive all the gimmicks in the world (like radar, long-range hydro etc etc). The post war Ayanami class had 3in guns, IIRC - but there were modern Forrest Sherman types later on with the Murasame and Akizuki/Teruzuki classes. In any case, you don't need new ships per se - variations in Armament would do just fine: this is where Matsu comes in, with her 127/40 main battery (the same as used as secondaries on Tone, Atago, etc). That could be used in combination with a specific torpedo loadout (DWTs or just standard IJN Torpedoes of a fast reload / lower Tier type to provide an intermediate/wartime IJN emergency type - six guns on a 4-5s reload, eight tubes on a 75 second reload, balanced by slow muzzle velocity on the guns and moderate damage on the torpedoes (compared to the Kagero etc line). Share this post Link to post Share on other sites
[V-I-P] deathsadow Players 816 posts 11,045 battles Report post #18 Posted December 20, 2022 On 12/19/2022 at 4:03 PM, TheKaramelka said: Since the Americans got their hybrids, why can't the Japanese? They had a lot of projects in reality and not on paper (although the branch will still be mostly design projects) Tech tree features: Like Ise and Tone - aviation will have JATO Unlike the Americans, Japanese hybrids are equipped with torpedo bombers with good one-time damage; They also stand out with a large range of weapons: The main caliber is represented by a large number of 150-155 mm guns, there are up to 16 branded Japanese torpedo tubes, and torpedo bombers; The disadvantages include a long reload of all weapons: The main caliber is reloaded longer than usual, torpedoes are powerful but also have a long reload time; Representatives: Reveal hidden contents Japanese cruiser Oyodo, Tier VII: *The picture of Omono is taken as an example, since it is a hypothetical modernization of Oyodo, with an increase in the number of main battery guns to 12 and the removal of an aircraft The cruiser was built in 1941-1943 in Kure, was inactively used in World War II, was sunk by American carrier-based aircraft at its final stage, and later raised and dismantled for metal. The construction of the same type of "Niyodo" did not even begin. Reveal hidden contents Displacement: 11433 t Plating: 17 mm Deck: 25 mm Armor belt: 76 mm Length: 192 m Hit points: 31 700 Torpedo protection: 4% Main armament 2х3 155 mm/60 3rd Year Type Reload time: 9 sec Firing range: 15,3 km 180 degree turn time: 36 sec Sigma: 2,0 HE – 155 mm HE Type0 Projectile weight: 55,87 kg Max damage: 2600 Fire Chance: 10% Armor penetration: 31 mm HE initial velocity: 925 m/s AP – 155 mm AP/APC Type91 Projectile weight: 55,87 kg Max damage: 3300 AP initial velocity: 925 m/s Torpedo armament 2х4 610 mm Quad Reload ime: 116 seconds Torpedo type: Type 93 Damage: 17 223 Flood chance: 287% Speed: 60 knots Range: 12,0 km Detection range: 1,6 km Torpedo bombers: Aichi E12A Size of attacking flight: 4 Hit points: 1760 Speed: 122 Max speed: 148 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 0 Max Torpedo Damage: 5800 Number of torpedoes on the aircraft: 1 Torpedo speed: 40 Torpedo range: 3 km Arming range of torpedoes: 537 m Flood chance: 32% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 5,6 km HE initial velocity: 1000 m/s AA defense: 4x2 100 mm/65 Type 98 12x3 25 mm/60 Type 96 16x1 25 mm/60 Type 96 Maximum speed: 35,3 kts Turning circle radius: 720 m Rudder shift time: 8,5 sec Surface detectability: 11,6 km Air detectability: 6,4 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Japanese cruiser Katsura, Tier VIII: One of the options for re-equipping Mogami-class cruisers, with a return to 155 mm armament and parallel placement of hangars for seaplanes at the rear (The original mogami had 203 mm after the modernization) Reveal hidden contents Displacement: 14900 t Plating: 25 mm Deck: 25 mm Armor belt: 100 mm Length: 200 m Hit points: 35 900 Torpedo protection: 8% Main armament 3х3 155 mm/60 3rd Year Type Reload time: 9,9 sec Firing range: 16,2 km 180 degree turn time: 36 sec Sigma: 2,0 HE – 155 mm HE Type0 Projectile weight: 55,87 kg Max damage: 2600 Fire Chance: 10% Armor penetration: 31 mm HE initial velocity: 925 m/s AP – 155 mm AP/APC Type91 Projectile weight: 55,87 kg Max damage: 3300 AP initial velocity: 925 m/s Torpedo armament 4х4 610 mm Quad Reload ime: 100 seconds Torpedo type: Type 93 Damage: 17 223 Flood chance: 287% Speed: 60 knots Range: 12,0 km Detection range: 1,6 km Torpedo bombers: Aichi E13A Size of attacking flight: 6 Hit points: 1800 Speed: 129 Max speed: 155 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 0 Max Torpedo Damage: 5800 Number of torpedoes on the aircraft: 1 Torpedo speed: 40 Torpedo range: 3 km Arming range of torpedoes: 537 m Flood chance: 32% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 6,6 km HE initial velocity: 1000 m/s AA defense: 4x2 100 mm/65 Type 98 10x3 25 mm/60 Type 96 6x2 25 mm/60 Type 96 Maximum speed: 36,5 kts Turning circle radius: 750 m Rudder shift time: 7,7 sec Surface detectability: 11,9 km Air detectability: 7,3 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Japanese cruiser Kuji, Tier IX: One of the projects of Tone-class cruisers, with 155 mm artillery instead of 203 mm Reveal hidden contents Displacement: 15200 t Plating: 25 mm Deck: 30 mm Armor belt: 120 mm Length: 202,8 m Hit points: 41 300 Torpedo protection: 8% Main armament 4х3 155 mm/60 3rd Year Type Reload time: 11,5 sec Firing range: 16,9 km 180 degree turn time: 36 sec Sigma: 2,05 HE – 155 mm HE Type0 Projectile weight: 55,87 kg Max damage: 2600 Fire Chance: 10% Armor penetration: 31 mm HE initial velocity: 925 m/s AP – 155 mm AP/APC Type91 Projectile weight: 55,87 kg Max damage: 3300 AP initial velocity: 925 m/s Torpedo armament 4х4 610 mm Quad Reload ime: 136 seconds Torpedo type: Type 93 Damage: 23 767 Flood chance: 406% Speed: 60 knots Range: 15,0 km Detection range: 1,7 km Torpedo bombers: Aichi M6A1 Seiran Size of attacking flight: 6 Hit points: 1880 Speed: 130 Max speed: 156 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 3 Max Torpedo Damage: 7233 Number of torpedoes on the aircraft: 1 Torpedo speed: 50 Torpedo range: 5 km Arming range of torpedoes: 677 m Flood chance: 40% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 7 km HE initial velocity: 1000 m/s AA defense: 4x2 100 mm/65 Type 98 16x2 40 mm/60 Type 5 18x3 25 mm/60 Type 96 Maximum speed: 35,5 kts Turning circle radius: 770 m Rudder shift time: 8,1 sec Surface detectability: 12,1 km Air detectability: 7,7 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Slot 4 - Repair Party Japanese cruiser Kizu, Tier X: *4 towers and not 3 will be placed in the bow, aircraft hangars with seaplanes in the back One of the developments of Mogami / Tone / Takao-class cruisers, with the placement of new 150-mm universal installations, as well as the placement of aircraft hangars at the back Reveal hidden contents Displacement: 20676 t Plating: 25 mm Deck: 30 mm Armor belt: 110 mm Length: 240,7 m Hit points: 49 400 Torpedo protection: 19% Main armament 4х3 150 mm/60 5th Year Type Reload time: 10 sec Firing range: 17,1 km 180 degree turn time: 6,0 sec Sigma: 2,05 HE – 150 mm HE Type 0 Projectile weight: 41 kg Max damage: 2500 Fire Chance: 10% Armor penetration: 30 mm HE initial velocity: 930 m/s AP – 150 mm AP Type 0 Projectile weight: 41 kg Max damage: 2850 AP initial velocity: 930 m/s Torpedo armament 4х4 610 mm Quad Reload ime: 116 seconds Torpedo type: Type 93 Damage: 23 767 Flood chance: 406% Speed: 60 knots Range: 15,0 km Detection range: 1,7 km Torpedo bombers: Aichi M6A2 Seiran Size of attacking flight: 7 Hit points: 1880 Speed: 133 Max speed: 159 Engine boost time: 20 Engine boost reload time: 40 Torpedo type: Type 91 mod. 3 Max Torpedo Damage: 7233 Number of torpedoes on the aircraft: 1 Torpedo speed: 50 Torpedo range: 5 km Arming range of torpedoes: 677 m Flood chance: 40% Squadration recovery time: 160 sec Secondary Armament: 4x2 100 mm/65 Type 98 Reload time: 3 sec Max Damage: 1700 Fire Chance: 7% Armor penetration: 30 mm Firing range: 7,3 km HE initial velocity: 1000 m/s AA defense: 4х3 150 mm/60 5th Year Type 6x30 120 mm AA Rocket 4x2 100 mm/65 Type 98 12x2 40 mm/60 Type 5 12x3 25 mm/60 Type 96 Maximum speed: 37,3 kts Turning circle radius: 900 m Rudder shift time: 9,4 sec Surface detectability: 12,7 km Air detectability: 8,3 km Available consumables: Slot 1 - Damage Control Party Slot 2 - Hydroacoustic Search/Defensive AA Fire Slot 3 - Catapult fighter Slot 4 - Repair Party If you don't like my posts, PLEASE don't comment them, don't bring yourself and me into conflict. This is my personal proposal and not the fact that ships will ever appear in the game or my concept will be taken into attention! Thank you for your attention! Sure, this sounds probably better than whatever WG has on their mind for 2023 Probably the high dmg torps would be blatantly OP combined in this design , so this throw a lot of weak torps aproach which we have on the Ise would be prefered over that one, it will still get the job done, and would be more fair to the ships on the receiving end too. Also i dont think that IJN 155mms + Hard hitting & high flooding chane torps would be something to be added in 1 pack. Share this post Link to post Share on other sites