ARE_YOU_HUMAN ∞ Players 517 posts 12,134 battles Report post #1 Posted December 17, 2022 Hermes is a big sunk cost fallacy simulator, reminding us the horrors we have been going through for years. Cherry blossom is a skill wall (yeah you can just dodge, but up to 5 dds skill walling you everywhere? take the ijn cruisers into account too) and akizuki simulator. And some other small annoyances in other operations. 1 3 Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #2 Posted December 17, 2022 I'm not sure what you're doing bud, but I win cherry blossom more often than I don't. 3 Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #3 Posted December 17, 2022 Cherry Blossom basically needs two things. - Ships that can kill DDs fast enough for the initial ones to not launch twice and at least one regimental post to survive. - At least one BB with enough range to not have to (fully) drive into the killbox at the end (North Carolina is perfect. Massachusetts should do. Would need to check for others.) If those two are fulfilled and you're not saddled with complete imbeciles, you will win Cherry Blossom. That is not to say you can't win without the second, but having it around makes it basically a guaranteed win. Hermes is hard, but absolutely doable. As long as the team members stick to the flurgen mission objective! And that is escorting that BB. So one BB to the left of it, one to the right, shielding it from torpedoes and too much gunfire. Everyone else keeping close enough to support them and sink anything that's coming too close. And in the final push, go in front with a few ships to trigger the DD torpedoes before they target Ruan. Then if necessary ram the DDs out of the way so that it can pass. You do that, you will win. Not guaranteed as with Cherry Blossom, but your chances will be very high. 5 Share this post Link to post Share on other sites
[COOOP] Shirakami_Kon Players 2,624 posts 12,776 battles Report post #4 Posted December 17, 2022 I don't know man... Maybe it's because Massachussets is my main BB pick for scenarios if I jist don't pick a CL to begin with, but my Massachussets almosts clears Cherry Blossom by itself alone. And well, a CL just feasts in Cherry Blossom. I guess you need a team of complete monkeys to lose that one. The scenario I find that some people seem to struggle a lot how to handle for some reason though is Aegis. The first group seems to be some sort of hellish spawns for... A surprising amount of the playerbase, because I notice people likes to go behind the island to the south next to spawn instead of fighting them and then they just get pushed and picked up one by one because they did nothing about it. I don't know what the deal is but I'm seeing it a lot, is it just me? 4 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #5 Posted December 17, 2022 I don't recognise this. Cherry Blossom isn't hard at all. Hermes is doable if you have a few players who know what they're doing. Aegis on the other hand is much harder than before, very difficult to get 5 stars. But overall, I don't agree with this take at all. Operations are in a better place than they have been in a long time. 3 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #6 Posted December 17, 2022 34 minutes ago, Shirakami_Kon said: The scenario I find that some people seem to struggle a lot how to handle for some reason though is Aegis. The first group seems to be some sort of hellish spawns for... A surprising amount of the playerbase, because I notice people likes to go behind the island to the south next to spawn instead of fighting them and then they just get pushed and picked up one by one because they did nothing about it. I don't know what the deal is but I'm seeing it a lot, is it just me? It's not just you. Aegis clearly was not properly rebalanced when operations changed, several elements of it are IMO visibly broken (like the DD in the beginning smoking too soon, the second group breaking through and killing the liberty ships, general balance of ships). It's not just hard, but depending on your luck, potentially quite unfair. 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #7 Posted December 17, 2022 26 minutes ago, arttuperkunas said: It's not just you. Aegis clearly was not properly rebalanced when operations changed, several elements of it are IMO visibly broken (like the DD in the beginning smoking too soon, the second group breaking through and killing the liberty ships, general balance of ships). It's not just hard, but depending on your luck, potentially quite unfair. @Seraphicesaid it's fine, practically too easy.... 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #8 Posted December 17, 2022 25 minutes ago, RenamedUser_92906789 said: @Seraphicesaid it's fine, practically too easy.... Well that's just plain wrong. Aegis used to be too easy. On the other hand, Newport was very hard. After the rework, Aegis is somewhat difficult (and very difficult to get 5 stars), whereas Newport isn't that hard anymore. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #9 Posted December 17, 2022 I played a few last night (including a GZ Secondary build in Cherry Blossom, Flandre in Hermes, Cheshire in Narai) and all was well. No Aegis though, which was a relief, as that's a toughy and not well balanced at the moment esp. If anyone is bringing a slow Tier Vi BB. Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #10 Posted December 17, 2022 1 hour ago, RenamedUser_92906789 said: @Seraphicesaid it's fine, practically too easy.... Operations are easy, when players participating play with screen turned on... 3 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #11 Posted December 17, 2022 Most Ops are fine imo, it's the playerbase that needs reworking Though there are still some bugs here and there; yesterday had a new one on Defense of Newport Station but it didn't stop us from getting a victory. 1 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #12 Posted December 17, 2022 The balance of Cherry Blossom is just fine. A tough challenge, but certainly possible to complete the mission objective in the time allotted. Hermes is better than it used to be (when the BBs bots dropped everything to target a cruiser as soon as it was detected) but I find the result less certain. I still isn't a operation I look forward to. Aegis is the problem one at the moment. I'm not sure if it's a change to the bot AI, the upscaling of tiers (when there's T8's in your team) or the player base. But when you're in a cruiser it can be quite hard to survive even past the second wave. 3 Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #13 Posted December 17, 2022 Vor 5 Stunden, Shirakami_Kon sagte: The scenario I find that some people seem to struggle a lot how to handle for some reason though is Aegis. The first group seems to be some sort of hellish spawns for... A surprising amount of the playerbase, because I notice people likes to go behind the island to the south next to spawn instead of fighting them and then they just get pushed and picked up one by one because they did nothing about it. I don't know what the deal is but I'm seeing it a lot, is it just me? I actually like to run around that island of the middle range, just South of spawn at full speed. Since it allows me to catch the first group in a crossfire. Taking a cruiser or a BB with speed, it also is done quickly and does not actually take you out of the fight. And afterwards I'm in a position to cross the rim of the Eastern islands, providing me with a position to crossfire again on the second group and escorts. And from where I can quickly move between the freed escorts and the last attackers if necessary. Also the islands provide me the chance to go into cover for a few moments should I get focused too hard (which in turn means my teammates aren't focused, so that's okay). But then I guess the key words here are "at full speed" and "go around". And that I use it as beginning of quick and usually forward positioning. No hiding of any kind involved. 2 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #14 Posted December 17, 2022 Cherry blossom, hmm, I disagree Aegis and even Killer Whale are trickier but as usual it all depends on the team Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #15 Posted December 17, 2022 Well, I fancied a quick go at Ops and Aegis was what came up. Found this little Japanese DD (Shinonome B) in a Black Friday crate a little while ago and fancied relieving the golden age of Fubuki. A good result but a tough game - finally getting sunk drawing fire from seven different ships (including some hyper-accurate Mogami HE spam). Attempts at helping some team members with smoke screens etc were roundly ignored but had a good Mogami and Bismarck to see things home (compliments given). Share this post Link to post Share on other sites
[G-R-R] bai7200 Players 79 posts Report post #16 Posted December 17, 2022 The main issues with operations is the players that simply refuse to play as a team, or is playing worse then the Bot`s they are supposed to kill. Share this post Link to post Share on other sites
[LAFIE] lafeel Beta Tester 7,707 posts 7,856 battles Report post #17 Posted December 17, 2022 "Now"? News flash: they always have been. Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #18 Posted December 19, 2022 On 12/17/2022 at 9:20 AM, RenamedUser_92906789 said: @Seraphicesaid it's fine, practically too easy.... Please do not twist the words I said. What I said was that some players are reporting that the operation is (still) too easy, and others are reporting that the operation is too hard. I also already mentioned a large factor in this: new players. Before the changes to operations, most of the people playing operations played a lot of operations, but now that operations has become more popular, there are more people playing operations who have less experience in the game in general, and less experience with the operations themselves. And as we mentioned in a recent devblog, we are considering adding different difficulty levels for operations as future action point. Happy holidays Captain! ~Sera 1 Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #19 Posted December 19, 2022 29 minutes ago, Seraphice said: And as we mentioned in a recent devblog, we are considering adding different difficulty levels for operations as future action point. Happy holidays Captain! ~Sera As long as it doesn´t effect queue times too much Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,756 battles Report post #20 Posted December 19, 2022 On 12/17/2022 at 10:52 AM, Panocek said: Operations are easy, when players participating play with screen turned on... Though I would say that most players play with their screens turned on, one cruical requirement of operations is not dying early and randomly. And anybody who plays any game mode (including random battles) knows that not dying early is apparently not something that player captains get taught at their local naval academies. Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #21 Posted December 19, 2022 Only problem with Cherry is people IGNORING THE AIRFIELDS, on the other hand Aegis is the hardest one now to do with a random team, nearly impossible to 5star. I think the bot HP and damage buffs need to go away and see how it goes then. I hate these artificial buffs because they are counterintuitive and disqualify any ship knowledge a player could previously have. I want to expect a citadel from a Colorado to hurt me for 12k and not 15... @Seraphice could you pass this suggestion higher up? 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #22 Posted December 19, 2022 1 hour ago, Ronchabale said: As long as it doesn´t effect queue times too much We'll have to see in due time. For now it is only a consideration. 3 minutes ago, BlackYeti said: Only problem with Cherry is people IGNORING THE AIRFIELDS, on the other hand Aegis is the hardest one now to do with a random team, nearly impossible to 5star. I think the bot HP and damage buffs need to go away and see how it goes then. I hate these artificial buffs because they are counterintuitive and disqualify any ship knowledge a player could previously have. I want to expect a citadel from a Colorado to hurt me for 12k and not 15... @Seraphice could you pass this suggestion higher up? This is at the moment the balancing for higher tiers works. It is possible this will change if we introduce various difficulty levels and more tiers, but for 'tis what it is. Happy holidays Captain! ~Sera Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #23 Posted December 19, 2022 1 hour ago, Seraphice said: And as we mentioned in a recent devblog, we are considering adding different difficulty levels for operations as future action point. Does that include changing the matchmaker to try to form up same tier teams? Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #24 Posted December 19, 2022 8 minutes ago, NewHorizons_1 said: Does that include changing the matchmaker to try to form up same tier teams? I'm afraid I have no details to share on this at the moment - there are no plans set in stone about this yet. Happy holidays Captain! ~Sera Share this post Link to post Share on other sites
[BABBY] BlackYeti Players 995 posts 14,827 battles Report post #25 Posted December 19, 2022 27 minutes ago, Seraphice said: We'll have to see in due time. For now it is only a consideration. This is at the moment the balancing for higher tiers works. It is possible this will change if we introduce various difficulty levels and more tiers, but for 'tis what it is. Happy holidays Captain! ~Sera Still IMO it's better to tweak ship tiers, upgrade Myoko to Mogami etc. instead of buffing tech tree ships to levels unachievable and unexpected by players. 1 Share this post Link to post Share on other sites