[UK-RN] Captain_82 Players 1,345 posts 35,830 battles Report post #1 Posted December 12, 2022 So I was playing like Noobport three times today and two matches were definitely off. Some of the Bots appeared to have pathfinding difficulties - they would stop outside the perimeter or move very slowly as it seemed. See attached Screenshot. Anybody else experienced this? @YabbaCoe Could this be in any way related to the connectivity issues we had earlier? Share this post Link to post Share on other sites
[K1NGS] PaP_Mentoles [K1NGS] Players 616 posts 17,494 battles Report post #2 Posted December 18, 2022 I just played this op... Some of the bots indeed parked way outside the perimeter and had to rush them so we could win. Another sign that they don't test anything. Even when Des Moines enter the battle the "narrator" refers to her a carrier. LOLZ Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #3 Posted December 18, 2022 On 12/12/2022 at 6:24 PM, Captain_82 said: So I was playing like Noobport three times today and two matches were definitely off. Some of the Bots appeared to have pathfinding difficulties - they would stop outside the perimeter or move very slowly as it seemed. See attached Screenshot. Anybody else experienced this? @YabbaCoe Could this be in any way related to the connectivity issues we had earlier? I had this too, earlier https://forum.worldofwarships.eu/topic/166763-update-01111-bug-reports/?page=3&tab=comments#comment-4319394 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,774 battles Report post #4 Posted December 18, 2022 Experienced it already yesterday. And also similar weird bot-behaviour in Aegis a few days ago. I believe there had been again a few improvements to bot AI which have gone wrong (as last year ...) But only this time WG did not announce it ... Share this post Link to post Share on other sites
[UK-RN] Captain_82 Players 1,345 posts 35,830 battles Report post #5 Posted January 3 On 12/18/2022 at 7:26 PM, DirtyHeddy said: And also similar weird bot-behaviour in Aegis a few days ago. Like this one (we lost of course) ... Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #6 Posted January 3 So, basically we can expect all operations to be effed up? 1 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #7 Posted January 3 On 12/18/2022 at 4:52 PM, PaP_Mentoles said: I just played this op... Some of the bots indeed parked way outside the perimeter and had to rush them so we could win. Another sign that they don't test anything. Even when Des Moines enter the battle the "narrator" refers to her a carrier. LOLZ Thats no news there it does that the hole time Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #8 Posted January 3 39 minutes ago, Karasu_Browarszky said: So, basically we can expect all operations to be effed up? Most likely 1 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #9 Posted January 4 13 hours ago, Captain_82 said: Like this one (we lost of course) ... I see your green bots are sitting in the same stagnant position. Wonder why that is. :/ Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #10 Posted January 4 Hey guys, We're aware of behavioral issues with bots and are looking into the issue Fair seas captain! ~Sera Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #11 Posted January 4 13 minutes ago, Seraphice said: Hey guys, We're aware of behavioral issues with bots and are looking into the issue Fair seas captain! ~Sera Have you tried turning them off and on? 4 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #12 Posted January 4 3 ore fa, Figment ha scritto: Have you tried turning them off and on? Who, the devs? You think this could be the solution of all WG problems? 3 Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #13 Posted January 5 Vor 13 Stunden, Bland_42 sagte: Who, the devs? You think this could be the solution of all WG problems? I am no expert on this. But I do think both murder and necromancy are still frowned upon in most places. 4 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #14 Posted January 5 6 hours ago, LukkaiCH said: I am no expert on this. But I do think both murder and necromancy are still frowned upon in most places. Roll a d20 for a Persuasion check. 1 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #15 Posted January 5 7 ore fa, LukkaiCH ha scritto: I am no expert on this. But I do think both murder and necromancy are still frowned upon in most places. Don't know about it, it's not my field of expertise... If I would be the manager in this, I would probably chose the whip instead. 1 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #16 Posted January 5 18 minutes ago, Bland_42 said: Don't know about it, it's not my field of expertise... If I would be the manager in this, I would probably chose the whip instead. Not sure if you can revive someone with a whip Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #17 Posted January 5 57 minutes ago, lup3s said: Not sure if you can revive someone with a whip Oh it can be done trust me 2 Share this post Link to post Share on other sites
Figment Beta Tester 3,801 posts 10,499 battles Report post #18 Posted January 5 6 minutes ago, Cammo1962 said: Oh it can be done trust me True, Indiana Jones been revived before. His corpse is coming back for yet another 'last' movie. 3 Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,893 battles Report post #19 Posted January 5 24 minutes ago, Figment said: True, Indiana Jones been revived before. His corpse is coming back for yet another 'last' movie. Petition to change "beating a dead horse" into "whipping Indiana Jones" ? 1 4 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,864 battles Report post #20 Posted January 5 1 ora fa, lup3s ha scritto: Not sure if you can revive someone with a whip We can try. Even if don't work, it wouldn't be a great problem... I'm fairy sure that we will don't notice the difference with less devs in WG personnel. 1 Share this post Link to post Share on other sites
[TRID] TheAlba2014 Players 400 posts 6,393 battles Report post #21 Posted January 5 The bots are on vacation at the moment, had a game where the "aircraft carrier" Des Moines and the liberty ships just straight lined it OUT of the base, rather than going to their usual positions within, needless to say they didn't survive. Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #22 Posted January 6 Vor 11 Stunden, TheAlba2014 sagte: The bots are on vacation at the moment, had a game where the "aircraft carrier" Des Moines and the liberty ships just straight lined it OUT of the base, rather than going to their usual positions within, needless to say they didn't survive. And that's not the only thing that seems wonky at the moment. I've run into two different bugs personally only today. 1 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #23 Posted January 7 The problem is if a player only touches the bots. Then they loose their path. Example here: Share this post Link to post Share on other sites