Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
Animalul2012

Nerf Kronshtadt!!!

40 comments in this topic

Recommended Posts

[RO-RN]
Players
1,345 posts
21,361 battles

After almost 5 years this ship was released it is still brokenly OP, sitting at almost 56% win rate on EU server. 

Why does this thing have 71k HP on a cruiser? Nerf it down to 50k or 55k.

The armor is too good for a cruiser, it is BB level, it has 230mm belt and a 90mm citadel just as good as a BB....

The guns are also up tuned, they get better penetration than Bismarck while also firing much faster, give it the same pen and reload as Alaska or, no, as Carnot since it has fast shells to it makes sense.

Why does it need radar? Remove it and give it defensive fire and spotter plane in a separate sloth. 

Overall this is what it feels like playing it https://www.youtube.com/watch?v=PfeWAuPgBtU

 

  • Funny 9
  • Boring 1
  • Bad 1

Share this post


Link to post
Share on other sites
Players
892 posts
22,465 battles
Just now, Animalul2012 said:

After almost 5 years this ship was released it is still brokenly OP, sitting at almost 56% win rate on EU server. 

Why does this thing have 71k HP on a cruiser? Nerf it down to 50k or 55k.

The armor is too good for a cruiser, it is BB level, it has 230mm belt and a 90mm citadel just as good as a BB....

The guns are also up tuned, they get better penetration than Bismarck while also firing much faster, give it the same pen and reload as Alaska or, no, as Carnot since it has fast shells to it makes sense.

Why does it need radar? Remove it and give it defensive fire and spotter plane in a separate sloth. 

Overall this is what it feels like playing it https://www.youtube.com/watch?v=PfeWAuPgBtU

 

have you seen Stalingrad?

75k

Have you seen Puerto Rico

70k

Have you seen the potentional HP of a Sevastapol?

around 240k :cap_haloween:

 

Why do you hate this ship that has been removed and general consens says its bad.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
444 posts
20,243 battles

I think that this is some kind of an joke :)...If something needs to be nerfed than it is BBs...contrary popular belief...also cruisers are currently on pretty bad spot.

  • Cool 4

Share this post


Link to post
Share on other sites
Players
362 posts
14,124 battles
39 minutes ago, Bainsmit_steel said:

If something needs to be nerfed than it is BBs...contrary popular belief...also cruisers are currently on pretty bad spot.

I would say it's more CV and Subs than BBs that need the nerf hard more than BBs? The issue IMO is that with CV and Sub spotting randomly and striking both BBs and CAs equally, Cruiser can't use any better concealment they have (and thats actually very limited over some of the new OP BBs...) and then get hit by attacks they can't tank as well as BB but really have no more ability to avoid (apart from a few of the very light smoke Cls?)?  

Share this post


Link to post
Share on other sites
Players
444 posts
20,243 battles

BBs have often better concealment, better dodging chance against subs, better ASW, better survivability, their mistake is less punished, and many have even faster reload rate then cruisers not to mention overmatch...so in current state they are the most op class and easiest to play...

CVs, and subs are different kind of animal they also need addressing but not on the kind like cruisers need...

Simple I think that cruisers lost its role in this game.

  • Cool 1

Share this post


Link to post
Share on other sites
[CR33D]
[CR33D]
Players
3,842 posts
38,979 battles
1 hour ago, Bainsmit_steel said:

I think that this is some kind of an joke :)...

 

Yup, it is a joke. OP for years is calling for Kronshtadt buffs as he is thinking that Krony is the junk. And seems like, for some reason, that is really upsetting him.

  • Cool 1

Share this post


Link to post
Share on other sites
[K3RLS]
Players
509 posts
13,275 battles
1 hour ago, Milfious said:

Why do you hate this ship that has been removed and general consens says its bad.

Removed? Strange that it still pops up.

 

35 minutes ago, Bainsmit_steel said:

Simple I think that cruisers lost its role in this game.

Most ships have either lost their role or are designed without one in the first place. This makes it much easier for WG to YOLO ships and classes in and takes the RNG factor to a new high, so they can keep pumping ships without a care. It rather clever of them, they must have had a clear moment and wrote it down. 

Share this post


Link to post
Share on other sites
[K3RLS]
Players
509 posts
13,275 battles
Just now, Milfious said:

Just like JB, Georgia, Alaska list goes on. got Removed "from direct purchase"

just to make sure you are naming WG's bull by it's name. lolbroek

Share this post


Link to post
Share on other sites
[K3RLS]
Players
509 posts
13,275 battles
1 minute ago, Milfious said:

And as far I as I know wg only invests in whales. not bulls.

They invest heavily in bulls. They need the waste they produce...

  • Funny 2

Share this post


Link to post
Share on other sites
[V-I-P]
Players
816 posts
11,045 battles
5 hours ago, Animalul2012 said:

After almost 5 years this ship was released it is still brokenly OP, sitting at almost 56% win rate on EU server. 

Why does this thing have 71k HP on a cruiser? Nerf it down to 50k or 55k.

The armor is too good for a cruiser, it is BB level, it has 230mm belt and a 90mm citadel just as good as a BB....

The guns are also up tuned, they get better penetration than Bismarck while also firing much faster, give it the same pen and reload as Alaska or, no, as Carnot since it has fast shells to it makes sense.

Why does it need radar? Remove it and give it defensive fire and spotter plane in a separate sloth. 

Overall this is what it feels like playing it https://www.youtube.com/watch?v=PfeWAuPgBtU

 

It got nerfed already twice , and it is one of the weaker Super cruiser already. The stats are only looking so good cause very few player actually has the  ship, and even less play it, probably the only ones still using the Kronstadt today are the guys who perform way above avg  with likely any of the super cruisers.

 

1st they added it longer burn time.  2nd WG destroyed the Captain perks for cruisers :cap_like: you are way better off with a fast BB than the Kronstadt, or basically any of the Soviet T10 cruisers will perform better.

  • Cool 2

Share this post


Link to post
Share on other sites
[CR33D]
[CR33D]
Players
3,842 posts
38,979 battles
1 minute ago, deathsadow said:

.... or basically any of the Soviet T10 cruisers will perform better.

 

T10 cruiser performs better than T9 cruiser, whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat! How is that possible!

Share this post


Link to post
Share on other sites
[SURFA]
Players
434 posts
18,350 battles

I see a Kronstadt and I think barbecue time.

 

if they present a broadside then it is citadel time with the AP.

 

and I am a 40% potato.

 

certainly don’t think, oh no they have a Kronstadt on there team.

Share this post


Link to post
Share on other sites
Players
1,717 posts
6,192 battles
7 hours ago, Ymustihaveaname said:

I would say it's more CV and Subs than BBs that need the nerf hard more than BBs? The issue IMO is that with CV and Sub spotting randomly and striking both BBs and CAs equally, Cruiser can't use any better concealment they have (and thats actually very limited over some of the new OP BBs...) and then get hit by attacks they can't tank as well as BB but really have no more ability to avoid (apart from a few of the very light smoke Cls?)?  

BBs should have been nerfed a long time ago, and the only reason they aren't is because BBs are the most played class, thus you get relatively few complaints about them (since everyone and their mother plays one) and WG is too afraid to nerf them for fear that too many players will quit.

It's pretty f*cking obvious that BBs are too strong, when you look at the artificial measures WG has to put in place in order to create some semblance of balance in this game.
The main ones being an artificial cap on the number of BBs allowed (2) into CBs and tournaments.
This simply wouldn't be necessary if the three surface ship classes were roughly equally balanced,.

Which they aren't, and thus they have to articially restrict BB numbers to promote more cruiser play.

  • Cool 5

Share this post


Link to post
Share on other sites
[V-I-P]
Players
816 posts
11,045 battles
On 12/12/2022 at 7:55 PM, fumtu said:

 

T10 cruiser performs better than T9 cruiser, whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat! How is that possible!

:P not allways true , Alaska would most likely be better than most of the T10 Cruisers. But yeah its the Kronstadt what is OP. Whats next Krasny Krym OP?

Share this post


Link to post
Share on other sites
[V-I-P]
Players
816 posts
11,045 battles
22 hours ago, Hirohito said:

BBs should have been nerfed a long time ago, and the only reason they aren't is because BBs are the most played class, thus you get relatively few complaints about them (since everyone and their mother plays one) and WG is too afraid to nerf them for fear that too many players will quit.

It's pretty f*cking obvious that BBs are too strong, when you look at the artificial measures WG has to put in place in order to create some semblance of balance in this game.
The main ones being an artificial cap on the number of BBs allowed (2) into CBs and tournaments.
This simply wouldn't be necessary if the three surface ship classes were roughly equally balanced,.

Which they aren't, and thus they have to articially restrict BB numbers to promote more cruiser play.

Its not the BBs who  are OP, its the cruisers which are underpowered with only a few exceptions ( Condé has a cap to it too in CB). Cruisers have been indirectly nerfed to the ground in the last few years...

 

Many BB got 457mm or larger guns, so the usual 30mm cruiser plating  is irrelevant nowdays when i comes to bounces.

There are BBs already with equal or better speed and camo to most cruisers cruisers eg: Schlieffen, Thunderer, Incomparable just to name a few

There are DDs with which are just as good at setting ships on fire as most cruisers, and have no citadel, and much better camo.

 

Unless you plan to lob shells over an island probably you are better-off playing a BB or a DD over most cruisers. There are still a few good ones left around ( Alaska, Venezia , Nevsky) but most of them are just subpar nowdays.

  • Cool 1

Share this post


Link to post
Share on other sites
[CR33D]
[CR33D]
Players
3,842 posts
38,979 battles
15 minutes ago, deathsadow said:

:P not allways true , Alaska would most likely be better than most of the T10 Cruisers.

 

Guess why people think that Alaska is too strong and was actually removed from the store. 

 

Share this post


Link to post
Share on other sites
Players
335 posts
6,690 battles
On 12/12/2022 at 4:01 PM, MarChil said:

Most ships have either lost their role or are designed without one in the first place. This makes it much easier for WG to YOLO ships and classes in and takes the RNG factor to a new high, so they can keep pumping ships without a care. It rather clever of them, they must have had a clear moment and wrote it down. 

 

its not clever by any means - its them throwing their hands into the air and saying "f**k it". clever would be the ability to juggle all the classes in a balanced manor despite their massive differences in gameplay. They are surfing on the momentum of a good, polished game that used to exist, the fact that there is no real competitor as well as proven psychological manipulations to keep the vulnerable hooked.

once upon a time they actually considered balancing much more, even with esports aspirations. That went down the toilet when certain ... management changes hit the company. Ever since then, its been focusing steadily more towards mobile game monetization mechanics, leading to the general atrophy of the game itself. This is expressed in year-old bugs being ignored, ship balance going to sh*t, general content bloat, elitist and vitriolic interaction with the playerbase (which is the biggest giveaway for the kinds of moneygrubbers now in charge)... - did I already list mobile game monetization mechanics?

 

On 12/12/2022 at 10:09 PM, Hirohito said:

BBs should have been nerfed a long time ago, ...

 

12 hours ago, deathsadow said:

Its not the BBs who  are OP, its the cruisers which are underpowered ...

 

no amount of nerfing or buffing will fix this mess - WOWS used to work because roles were clear, gimmicks were .... well, not gimmicks but meaningful, useful and (mostly) fair elements of the game because the game was developed and balanced with those elements in mind. Now, too many BBs play like CAs, too many CAs play like BBs, too many CLs (light cruisers) play like oversized DDs ... cant say much bout DDs cuz I dont play em (But I will call out the utter ratshite of DDs sometimes having better AA than battleships or even dedicated CAs, though ... which is like having a fuggin humvee being better at anti-tank warfare than a gawddayum MBT). All of them suffer under powercreep, meaning that only 20%  or 10% of them are competitive, the rest may be playable, but there are objectively better ships elsewhere in existence. All of them also suffer under unbalanced gimmick-creep - useful abilities and elements in the game being relegated to cheap gimmicks because the gameplay balance theory does not properly account for their presence and hence, no balancing is employed, nor can it be.

 

the only thing saving this game is a WOWS 2.0, its already too far gone to turn around. Unless, of course, your prepared to roll back years of bloat, cutting out a sizeable chunk of gimmicks and ships from the outset, returning the game to an earlier much more balanced state. Then you would need to develop a comprehensive, complex balancing model to not only take the remaining elements into account but also, where possible, the cut elements. The more of these cut elements that can be managed would mean a smoother future development and a longer lived game (longer lived as in dignified existince).

 

... but everyone here knows thats never going to happen

 

tldr:

its fukked, go find a new game

Share this post


Link to post
Share on other sites
[RODS]
Players
3,002 posts
10,002 battles
2 hours ago, BoxOfAngryBees said:

 

the only thing saving this game is a WOWS 2.0, its already too far gone to turn around. Unless, of course, your prepared to roll back years of bloat, cutting out a sizeable chunk of gimmicks and ships from the outset, returning the game to an earlier much more balanced state. Then you would need to develop a comprehensive, complex balancing model to not only take the remaining elements into account but also, where possible, the cut elements. The more of these cut elements that can be managed would mean a smoother future development and a longer lived game (longer lived as in dignified existince).

 

... but everyone here knows thats never going to happen

 

(Balance + Spreadsheet * Sales) - FTP = Balans

 

Nothing wrong with Kronstadt apart from having worse concealment than a Vermont

 

  • Cool 1

Share this post


Link to post
Share on other sites
[V-I-P]
Players
816 posts
11,045 battles
On 12/14/2022 at 9:28 AM, BoxOfAngryBees said:

 

its not clever by any means - its them throwing their hands into the air and saying "f**k it". clever would be the ability to juggle all the classes in a balanced manor despite their massive differences in gameplay. They are surfing on the momentum of a good, polished game that used to exist, the fact that there is no real competitor as well as proven psychological manipulations to keep the vulnerable hooked.

once upon a time they actually considered balancing much more, even with esports aspirations. That went down the toilet when certain ... management changes hit the company. Ever since then, its been focusing steadily more towards mobile game monetization mechanics, leading to the general atrophy of the game itself. This is expressed in year-old bugs being ignored, ship balance going to sh*t, general content bloat, elitist and vitriolic interaction with the playerbase (which is the biggest giveaway for the kinds of moneygrubbers now in charge)... - did I already list mobile game monetization mechanics?

 

 

 

no amount of nerfing or buffing will fix this mess - WOWS used to work because roles were clear, gimmicks were .... well, not gimmicks but meaningful, useful and (mostly) fair elements of the game because the game was developed and balanced with those elements in mind. Now, too many BBs play like CAs, too many CAs play like BBs, too many CLs (light cruisers) play like oversized DDs ... cant say much bout DDs cuz I dont play em (But I will call out the utter ratshite of DDs sometimes having better AA than battleships or even dedicated CAs, though ... which is like having a fuggin humvee being better at anti-tank warfare than a gawddayum MBT). All of them suffer under powercreep, meaning that only 20%  or 10% of them are competitive, the rest may be playable, but there are objectively better ships elsewhere in existence. All of them also suffer under unbalanced gimmick-creep - useful abilities and elements in the game being relegated to cheap gimmicks because the gameplay balance theory does not properly account for their presence and hence, no balancing is employed, nor can it be.

 

the only thing saving this game is a WOWS 2.0, its already too far gone to turn around. Unless, of course, your prepared to roll back years of bloat, cutting out a sizeable chunk of gimmicks and ships from the outset, returning the game to an earlier much more balanced state. Then you would need to develop a comprehensive, complex balancing model to not only take the remaining elements into account but also, where possible, the cut elements. The more of these cut elements that can be managed would mean a smoother future development and a longer lived game (longer lived as in dignified existince).

 

... but everyone here knows thats never going to happen

 

tldr:

its fukked, go find a new game

 

Yeah WG seem to have run out of viable ideas and just mess around with dumb gimmicks , which mostly end up OP or totally worthless. Back in the day the ships they added at least had a distictive role, with clear strenghts and weaknesses, which were in line with their classes, im looking at the old IJN, USN and KM lines in this regards, but yeah this will not come back. Probably soon we will see 203mm equiped BBs and DDs too :P

Share this post


Link to post
Share on other sites
[THESO]
Players
2,665 posts
25,512 battles
On 12/12/2022 at 2:13 PM, Animalul2012 said:

After almost 5 years this ship was released it is still brokenly OP, sitting at almost 56% win rate on EU server. 

Why does this thing have 71k HP on a cruiser? Nerf it down to 50k or 55k.

The armor is too good for a cruiser, it is BB level, it has 230mm belt and a 90mm citadel just as good as a BB....

The guns are also up tuned, they get better penetration than Bismarck while also firing much faster, give it the same pen and reload as Alaska or, no, as Carnot since it has fast shells to it makes sense.

Why does it need radar? Remove it and give it defensive fire and spotter plane in a separate sloth. 

Overall this is what it feels like playing it https://www.youtube.com/watch?v=PfeWAuPgBtU

 

The ship was removed almost 4 years ago. I hardly ever run into it these days, cause most owners have quit the game. I don't see the relevance of this topic. The Kornshtadt is not a factor that affects anybody's game experience. The OP seems to be driven more by spite.

The Kronshtadt is an old premium ship. It was one of the driving factors of selling Christmas Lootboxes. The ship cannot be nerfed in accordance with consumer rights. Even to argue such a nerf is to challenge WG to open a Pandora's Box of legal issues.

  • Cool 2

Share this post


Link to post
Share on other sites
Sign in to follow this  

×