[DK-MK] Varian_Dorn Players 804 posts 19,917 battles Report post #26 Posted December 7, 2022 The Schroder strikes me as a mid- to close-range heavy support cruiser. Basically a smaller uptiered Bismarck. Looking forward to this ship. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #27 Posted December 7, 2022 Does it get some kind of preferential matchmaking? Aren't we discussing just how hard T9 got shafted with the supershites all the time? Can't see the appeal. 1 Share this post Link to post Share on other sites
[CMWR] Lootboxer Players 3,817 posts 21,306 battles Report post #28 Posted December 7, 2022 2 minutes ago, Karkong_the_Impaler said: Does it get some kind of preferential matchmaking? Aren't we discussing just how hard T9 got shafted with the supershites all the time? Can't see the appeal. It's German so it will sell anyway. WGs favourite customer - Helmut_von_Uber_Sniper_666 will buy it regardless so why even make it good? It will be fun against subs with no airstrike at least it has decent air detection and hydro but with this range in T11 game 2 7 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #29 Posted December 7, 2022 35 minutes ago, Lootboxer said: It's German so it will sell anyway. WGs favourite customer - Helmut_von_Uber_Sniper_666 will buy it regardless so why even make it good? It will be fun against subs with no airstrike at least it has decent air detection and hydro but with this range in T11 game You forgot to mention his Buddies AdmTirpitzSupreme and GERKaleun. All with a 40% WR. And I say it as a German who has a lot of German ships. 5 Share this post Link to post Share on other sites
[RONIN] 22cm Beta Tester 6,377 posts 36,662 battles Report post #30 Posted December 7, 2022 7 minutes ago, Aragathor said: And I say it as a German who has a lot of German ships. Then you are playing them wrong. Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #31 Posted December 7, 2022 51 minutes ago, 22cm said: Then you are playing them wrong. Either you missed the point or you missed the point. I was talking about the typical German player, not myself. It's embarrassing how bad the typical German player with the typical German name is. Share this post Link to post Share on other sites
[FAILS] BruceRKF Players 1,077 posts 27,204 battles Report post #32 Posted December 7, 2022 21 hours ago, fumtu said: On the other hand, it also sucks if you can hit things only to get shatters as you can't pen anything. Funnily, Shroeder AP shells, have same pen and travel time as T3 Konig Albert BB Not surpising, since they are the same guns as on the Kaiser, König and Derfflinger classes (WW1 vintage), while Ägir, Odin, Brandenburg and Mecklenburg use more modern 305 mm guns designed in 1939. Kaiser's B hull and König got hypothetical modern shells though. Derfflinger and Schröder did not, which is why their penetration is so awful. A small difference: Kaiser and Derfflinger have shorter fuses than Schröder with the same guns and shells. 1 Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,756 battles Report post #33 Posted December 7, 2022 24 minutes ago, Aragathor said: I was talking about the typical German player, not myself. It's embarrassing how bad the typical German player with the typical German name is. In some other tanks & ships & planes game there even is a catchphrase for this: Germany suffers! Now you may think that this refers to the quality of the German vehicles (because Russian bias and such) and some dunning-kruger affine players might even unironically use it this way, however it is 100% about the quality of the majority of players that flock to said vehicles. The fun thing is that balancing in this game actually happens on vehicle ratings and as the tier model is a bit more permeable that what we have in WoW, those players manage to get the (actually good) German vehicles downtiered all the time. Share this post Link to post Share on other sites
[POP] MixuS [POP] Beta Tester 637 posts 12,005 battles Report post #34 Posted December 7, 2022 5 hours ago, LukkaiCH said: I somehow first read the thread title as "Schrödinger reviews". With WG's current heavy handed "balancing" of ships in testing, you don't know if it's dead or alive before you open the box. 1 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #35 Posted December 7, 2022 Just now, MixuS said: With WG's current heavy handed "balancing" of ships in testing, you don't know if it's dead or alive before you open the box. There is a simple formula I use to rate these ships. german=trash free=trash Schrödinger=trash² 4 Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #36 Posted December 7, 2022 3 hours ago, Karkong_the_Impaler said: Does it get some kind of preferential matchmaking? Aren't we discussing just how hard T9 got shafted with the supershites all the time? Can't see the appeal. I think that it only excist in WoT. Share this post Link to post Share on other sites
[GOLF] _Vikingr_ Players 32 posts Report post #37 Posted December 7, 2022 3 hours ago, Karkong_the_Impaler said: german=trash Music: This Is Deutsch - Eisbrecher Schlieffen: Hold my beer, kid... Mecklenburg: Hey look, whos here! Cruiser up to 20 km! Ooops ) Red Baron and Max: Just keep calm and show us your broadside 1 2 Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,268 battles Report post #38 Posted December 7, 2022 None of those ships will make into any competitive game mode, so they can't be that good. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #39 Posted December 7, 2022 2 hours ago, SurfaceFish said: None of those ships will make into any competitive game mode, so they can't be that good. Still, they look good. Share this post Link to post Share on other sites
[WCWVE] pzkpfwv1d Players 1,122 posts 20,370 battles Report post #40 Posted December 8, 2022 Someone had toio much money, already came across one in Random Battles today (they must have spent 43000 doubloons) Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #41 Posted December 8, 2022 Vor 6 Stunden, pzkpfwv1d sagte: Someone had toio much money, already came across one in Random Battles today (they must have spent 43000 doubloons) Some people do it to farm the steel. Share this post Link to post Share on other sites
[WCBG] BrusilovX Beta Tester 2,838 posts 23,900 battles Report post #42 Posted December 9, 2022 On 12/6/2022 at 5:05 PM, Karasu_Hidesuke said: Not planning to do any more dockyard events. What will I be missing out on when it comes to this particular ship? A port slot and some yearly 'snowflake' rewards? 1 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #43 Posted December 9, 2022 if you're one for reading I recommend you check out this article on her:https://thedailybounce.net/world-of-warships/world-of-warships-final-review-german-tier-ix-premium-cruiser-schroder/ While she may not be outstanding in anything particular, the whole package comes together quite well, with concealment, speed and survivability, mixed in with some decent main guns and secondaries. Happy holidays Captain! ~Sera 2 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,265 battles Report post #44 Posted December 9, 2022 My option is that Schroder need buff to become competitive fun to play. Since it don't have torpedoes which is common to German CL I suggest ONE of this buffs to Schroder + remove of engine boost consumable 1. reduce reload time of main guns from 18 sec to 15 sec 2. add reload booster consumable 3. add smoke screen consumable Also some Cpt skill rework for CL to add Manual Secondary Battery Aiming will make Schroder very fun to play! Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #45 Posted December 9, 2022 4 hours ago, Seraphice said: While she may not be outstanding in anything particular, the whole package comes together quite well 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,812 battles Report post #46 Posted December 9, 2022 3 hours ago, VedranSeaWolf359 said: My option is that Schroder need buff to become competitive fun to play. Since it don't have torpedoes which is common to German CL I suggest ONE of this buffs to Schroder + remove of engine boost consumable 1. reduce reload time of main guns from 18 sec to 15 sec 2. add reload booster consumable 3. add smoke screen consumable Also some Cpt skill rework for CL to add Manual Secondary Battery Aiming will make Schroder very fun to play! These changes would definitely be too much. A ship also doesnt need to be competitive viable to be fun to play or good enough for random battles. Happy holidays Captain! ~Sera Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,265 battles Report post #47 Posted December 9, 2022 1 hour ago, Seraphice said: These changes would definitely be too much. A ship also doesnt need to be competitive viable to be fun to play or good enough for random battles. Happy holidays Captain! ~Sera Dear Mate @Seraphice I think on JUST ONE buff to add from list NOT ON ALL together. I hope that we got CL skill rework because now some CL have nice secondaries on paper but in game it is useless or some secondary upgrade module just for CL which will improve its performance. 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #48 Posted December 9, 2022 1 hour ago, Seraphice said: These changes would definitely be too much. I can't help but notice that there is little opposition to the fact that a buff wouldn't go amiss. 1 hour ago, Seraphice said: A ship also doesnt need to be competitive viable to be fun to play or good enough for random battles. Yes, a certain lack of aspiration surely helps with ballancing, just accept the fact that one doesn't have to be even in the same ballpark and life is much easier. Especially these secondary zero player skill gameplay ships are hard to get under control. But I disagree. I always play for fun and I always am competetive, yes, even in random battles. Especially in random battles. 1 Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,265 battles Report post #49 Posted December 9, 2022 Speed boost will have sense if Schroder have torpedoes to making speed run torpedoes attacks Share this post Link to post Share on other sites
[TACHA] VedranSeaWolf359 Players 714 posts 11,265 battles Report post #50 Posted December 10, 2022 19 hours ago, VedranSeaWolf359 said: Dear Mate @Seraphice I think on JUST ONE buff to add from list NOT ON ALL together. I hope that we got CL skill rework because now some CL have nice secondaries on paper but in game it is useless or some secondary upgrade module just for CL which will improve its performance. 19 hours ago, Karkong_the_Impaler said: I can't help but notice that there is little opposition to the fact that a buff wouldn't go amiss. Yes, a certain lack of aspiration surely helps with ballancing, just accept the fact that one doesn't have to be even in the same ballpark and life is much easier. Especially these secondary zero player skill gameplay ships are hard to get under control. But I disagree. I always play for fun and I always am competetive, yes, even in random battles. Especially in random battles. Personally that I am in charge who decide about ship design I will give Schroder reload booster consumable especially because it don't have torpedoes I think that it will make it more fun to play Share this post Link to post Share on other sites