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2 new superships in auction, because not enough

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2 hours ago, COPlUM said:

They're not, it's just more whining. T11 DDs and BBs are mostly pointless so far.
Hannovers are just the same guys going full W in Großer Kurfürst, but you can farm them for an extra 20K now, that's great.
Yamagiris are just the same guys going down the 10 line in 17900HP shimakazes, but they have 3 extra torpedoes, oh no!
Super CVs and double annapolis + gearing smoke slave divisions are problematic but you can queue up with a friend in a strong T8 and never face them if you so choose.

Conde might be also problematic too in some situations deleting a full hp T9 DD when getting caught below 8km, just  devstruck. 

But yeah Hannover, Patrie isn't that different than Prusen or Repu. Edgar is a bit better Mino and in some close engagement can be cracked but just like Mino can vanish. 

Zorky is annoying as hell sometimes, but same can be said about a Kleber. And the only strong point of Yamagiri is that it can switch to 8km torps in close range situation that can be nasty. But it's still not game breaking. Same thing with Dalarna. 

Clausewitz though is not better than Hinden, just having a better deck armour and longer AA range. More torps is a very situational addition (used mostly in cyclone or in some late game behind island push - which happens once in 8-10 battles). 

 

Ushakov won't be much better than Kremlin. In fact in mid range the accuracy seems worse. Sekiryu though.... Looks broken. It's a turbo Haku, which makes very strong. 

3 hours ago, Praetorias said:

Because bottom tier is one thing, being bottom tier in match where 5 players are in god mode broken supership is something completely different.

 

wargamming brought them in for one reason, get people to burn their silver so they spend more with wg…. So they made them broken superpowerful for people to be able to dominate a game, regardless of skill whilst forgetting fact that wg are getting you to drain your account of silver for their own financial end.  They don’t care if it breaks game….

It depends on the player too. Many times I see absolutely braindead Eagle player or United States one. It's better just to play aggressive rather than going to the corner of the map. You'll die earlier and go another game. Going to the corner won't give you anything, you'll just waste your time and will make your stats even worse than playing. Even playing badly is better than sitting in the corner. And if you'll do it repeatedly and people will send replays to support you're gonna get a login ban. And it's not fun when you get it somewhere before Christmas when you have some time to knock snowflakes for Santa Crates or steel/coal..... 

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1 hour ago, quickr said:

May I remind you that wast majority of players didn't want subs in the game.

Actually, I have nothing against subs which do max 20 knots on surface and max 8 knots submerged,  are detected by hydro and dont have guided torpedoes. You know, like the WW2 subs.

 

 

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4 minutes ago, 22cm said:

Actually, I have nothing against subs which do max 20 knots on surface and max 8 knots submerged,  are detected by hydro and dont have guded torpedoes. You know, like the WW2 sub

This:

        subs which do max 20 knots on surface and max 8 knots submerged,  are detected by hydro and dont have guded torpedoes. You know, like the WW2 sub

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37 minutes ago, KillStealBoss said:

Conde might be also problematic too in some situations deleting a full hp T9 DD when getting caught below 8km, just  devstruck.

Yeah it made going nose-in with moskva's and petros suicide too. Tap F key, left mouse click, goodbye "tanky" Russian cruiser, better luck next time! But overall the T11 DDs and BBs are not game changers, the T11 CVs can be and Annapolis feels oppressive because dudes are running double rangemod Annapolis + gearing smoke slave. But they could do (almost) the same thing with double des moines so it's whatever, I guess.

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3 godziny temu, Verblonde napisał:

Yet you put submarines in the game...?

 

I smell more than a whiff of inconsistency here...

Playing submarines is WG approved form of intentional griefing, you know. Nothing to see here. Move along!

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2 hours ago, KillStealBoss said:

And the only strong point of Yamagiri is that it can switch to 8km torps in close range situation that can be nasty. But it's still not game breaking

 

Yamagiri also has that burst-fire gimmick. Combined with Shima concealment, it means she can sink you and get away with it, if you're both low.

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13 hours ago, Seraphice said:

May I remind you that intentionally griefing matches is against our EULA?

Most people don't like Wegee griefing us. Spending money with is now against my EULA.

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8 hours ago, 22cm said:

Actually, I have nothing against subs which do max 20 knots on surface and max 8 knots submerged,  are detected by hydro and dont have guided torpedoes. You know, like the WW2 subs.

Yeah but playing 8knts sub would suck donkey balls, no one would play that. WOWS is a game after all, it should be enjoyable. I just don't see how you can put subs (and CVs ) in without breaking so many other stuff in the process. I mean, i can see. WG did it, and Fckd the game completely.

 

But this is not a sub/CV topic. My original comment was for Sera. How it's a big no no when players decide to do something but it's perfectly fine when WG refuse to fix game breaking bugs for months or ignore community completely. Subtly reminding us this relationship is a one way street.

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15 hours ago, 22cm said:

More fun and engaging.

In my opinion, they are credit sinks. WG want to earn money from players, but that is their right. They wont listen to the majority of the player base, they have their concept of developing the game. We have the option to play on not to play the game at all. I didnt got any superships, CVs or subs. I hate this cancers with passion because this classes ruined the good gameplay once exsisted. So this is my choice, you can make yours🤗

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1 hour ago, quickr said:

Yeah but playing 8knts sub would suck donkey balls, no one would play that. WOWS is a game after all, it should be enjoyable. I just don't see how you can put subs (and CVs ) in without breaking so many other stuff in the process. I mean, i can see. WG did it, and Fckd the game completely.

 

So why would anyone play about 20-30 slow BBs that dont reach 20 knots unless you drive only in a straight line?

 

CVs would be fine if their spotting for others would be reduced to minimap only. Floating plane factories is another WG [edited] idiocy.

 

 

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22 minutes ago, 22cm said:

 

So why would anyone play about 20-30 slow BBs that dont reach 20 knots unless you drive only in a straight line?

 

CVs would be fine if their spotting for others would be reduced to minimap only. Floating plane factories is another WG [edited] idiocy.

 

 

WG dont care, they broke entire gameplay and core mechanics, added burst Fire on superships and ruined the gameplay to other classes. OP CVs that smash you from every side, no metter you are in a DD, cruiser or bb. The CV spoting should be reduced, but testing of it takes ages. And number of planes on CVs is behind comprehensable, no metter how much planes you destroyed with your AA, they produce again infinite number of planes. It should be limited how many planes a CV could have in one game. But again, this wouldnt be an arcade game, like it is. It would be a simulatuon, and this is only an arcade game. WG want to maximaze their profits and will invent and do more game breaking stuff in order to achieve that. 

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16 hours ago, Praetorias said:

Do you seriously think people will try in equal measures to a normal match when you have stacked it against them so significantly it is not possible to have an impact…. Its not an even playing field anymore !   Delusional if you do….

 

 

15 hours ago, LukkaiCH said:

Not that I personally like the tier XI ships, I think the idea is kind of stupid, but...

 

How exactly does their presence mean you can't have an impact anymore? It's almost as if upon reaching tier IX and X, people suddenly forget how to play as bottom tier.

 

Not saying they have to like it or anything. But saying that it is unplayable because tier IX now suffer from the same as tier VIII did before and tier X the same as tier IX did...

Lukkai already said it here - playing Tier IX as bottom tier or Tier X as mid tier is no different than doing the same at any other tier.

 

15 hours ago, Praetorias said:

Because bottom tier is one thing, being bottom tier in match where 5 players are in god mode broken supership is something completely different.

 

wargamming brought them in for one reason, get people to burn their silver so they spend more with wg…. So they made them broken superpowerful for people to be able to dominate a game, regardless of skill whilst forgetting fact that wg are getting you to drain your account of silver for their own financial end.  They don’t care if it breaks game….

The jump from Tier X to Supership is not much bigger than the jump from Tier IX to Tier X and in some cases even a smaller step. Playing a supership will not turn you into a unicum and give you 60%+ consistent winrate. Though yes, they are indeed made to be more powerful than Tier X and are indeed made to lose credits. This was very clearly stated when we introduced them.

 

12 hours ago, Ronchabale said:

Well that is obvious. Question is why he wants to go so far... Do you know why he is angry @Seraphice

Going AFK / intentionally not participating in the battle should not be excused with "I'm playing against superships so I don't want to participate"

 

Fair seas captain!
~Sera

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5 minutes ago, Seraphice said:

The jump from Tier X to Supership is not much bigger than the jump from Tier IX to Tier X and in some cases even a smaller step. 

What about jump from T8 to T10 compared to jump from T9 to T11?

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17 hours ago, Seraphice said:

May I remind you that intentionally griefing matches is against our EULA?

 

 

So you mean, WG introducing Super CV's and subs, are a violation to your own EULA?

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17 hours ago, Seraphice said:

May I remind you that intentionally griefing matches is against our EULA?

 

 

May I remind you of garbage in garbage out. You get what you deserve.

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15 minutes ago, Seraphice said:

Lukkai already said it here - playing Tier IX as bottom tier or Tier X as mid tier is no different than doing the same at any other tier.

 

The jump from Tier X to Supership is not much bigger than the jump from Tier IX to Tier X and in some cases even a smaller step. Playing a supership will not turn you into a unicum and give you 60%+ consistent winrate. Though yes, they are indeed made to be more powerful than Tier X and are indeed made to lose credits. This was very clearly stated when we introduced them.

 

Going AFK / intentionally not participating in the battle should not be excused with "I'm playing against superships so I don't want to participate"

 

Fair seas captain!
~Sera

That is one long post of horseshit

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18 minutes ago, Seraphice said:

The jump from Tier X to Supership is not much bigger than the jump from Tier IX to Tier X and in some cases even a smaller step. Playing a supership will not turn you into a unicum and give you 60%+ consistent winrate. Though yes, they are indeed made to be more powerful than Tier X and are indeed made to lose credits. This was very clearly stated when we introduced them.

 

The F(U) gimmick is overkill, most Supershits are already stronger than their predecessor.

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12 hours ago, Ronchabale said:

 

This:

        subs which do max 20 knots on surface and max 8 knots submerged,  are detected by hydro and dont have guded torpedoes. You know, like the WW2 sub

 

To balance them the torps would do 50k damage each. And then you would complain even more than now....

 

Subs are well realized now, but still too weak actually.

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2 hours ago, Seraphice said:

The jump from Tier X to Supership is not much bigger than the jump from Tier IX to Tier X and in some cases even a smaller step.

 

That's the biggest load of nonsense I've read on this forum, and there is some strong competition...

 

Superships already have Tier 11 stats (hp, damage output, etc.). And on top of that most of them get a "press F to win" button. Condé, Annapolis and Satsuma basically print Dev Strikes, and good luck trying to duel a Zorkiy...

 

These things are Tier 12, if we're being honest.

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2 hours ago, tocqueville8 said:

 

That's the biggest load of nonsense I've read on this forum, and there is some strong competition...

 

Superships already have Tier 11 stats (hp, damage output, etc.). And on top of that most of them get a "press F to win" button. Condé, Annapolis and Satsuma basically print Dev Strikes, and good luck trying to duel a Zorkiy...

 

These things are Tier 12, if we're being honest.

That is the biggest load of nonsense I have read for a long time here

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18 hours ago, LukkaiCH said:

But then the good player in a Shima/Yama is what I'm worried about.

You shouldn't worry about that. There is literally almost no good player left in the game. 

What I mean is, the ratio of remaining good players to bad or below average players are so low and insignificant, you just don't run into good players in most games . 

Random player quality is a joke, rank is a joke. Atm, team games like CBs KoTS are the only formats that will consistently offer you good players and that is only in good clans in general.

From what I see, the player quality is at the lowest since 2015. Hence, don't worry, be happy! Play each game as if it is your last game :cap_haloween:

Or don't play, whatever makes you happy! 

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17 hours ago, 22cm said:

Actually, I have nothing against subs which do max 20 knots on surface and max 8 knots submerged,  are detected by hydro and dont have guided torpedoes. You know, like the WW2 subs.

 

Subs on surface should not be able to outrun even the slowest DD a tier down.
Subs underwater should not be able to outrun even the slowest BB a tier down.

Guided torpedoes should be limited to T10 and a 'degaussing' button added from T8.

 

I can think of some other stuff but hey they do not listen anyway. 

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Vor 21 Stunden, COPlUM sagte:

T11 DDs are essentially useless, most T11 BBs are too, including this ushakov thing "Noooo a Kremlin with 20K more HP, unplayable!"
Satsuma is a bit dented in the sense that it's a yamato on crack, comically easy to dink cruisers for half their HP with one super accurate shell.
The real T11 cringe is super CVs and double annapolis + gearing smoke slave divisions. But you can play T9 and avoid those, queue up with a friend in a T8, problem solved.
If you don't have friends, be a better person :fish_cute_2:

When I used to play WoWs, the MM logic would treat all ships in a division as though they were the same tier as that of the highest tier in the division. Hence the T8 in your case would be at risk of being exposed to the highest tiers T9 could see, which is now T11, and the enemy team would not necessarily get a T8, making the T8/9 combination a faildiv. Has something changed in the last year or so?

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Vor 13 Stunden, 300ConfirmedKills sagte:

When I used to play WoWs, the MM logic would treat all ships in a division as though they were the same tier as that of the highest tier in the division. Hence the T8 in your case would be at risk of being exposed to the highest tiers T9 could see, which is now T11, and the enemy team would not necessarily get a T8, making the T8/9 combination a faildiv. Has something changed in the last year or so?

That differs from a T7 in a division with a T8 how?

 

The tier system now has one tier more. That is really all it is. I think it's stupid. But not gamebreaking in general. Single ships within this new tier, that we can talk about. There are definitely some contenders. But the tier as a whole is not.

 

Edit: Sorry about that, I see now what you meant. Yes, the "solution" to a T9 not seeing superships by div'ing with a T8 is of course rubbish and won't work. I am leaving my above statement in place though, since I think it still fits the discussion overall.

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