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Tromp

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6 minutes ago, 159Hunter said:

An excellent choice of verbs.

I actually play the game. Whereas many whales that buy the stuff don't actually play the game.

They just sail around in their shiny toys being utterly useless to their team. Ergo, they don't actually play the game.

 

 

Oh they play, the way they know how. If it's not the way you want them to play, it's your problem and doesn't mean they don't play and enjoy.

 

The bottom line is you should be thankful to the whales, they keep this boat floating.

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26 minutes ago, Siagor said:

Oh they play, the way they know how. If it's not the way you want them to play, it's your problem and doesn't mean they don't play and enjoy.

 

The bottom line is you should be thankful to the whales, they keep this boat floating.

I should be thankful because they f*** up games? They don't play, they sail around and are useless.

If you can't see the difference between that and playing you yourself are part of the problem.

 

FYI, I used to buy stuff as well in the past and these ships cost as much as a normal game. So I did pay for my playing time.

But not anymore, WG closed my wallet for good because of their decisions.

 

 

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1 hour ago, Yedwy said:

Tromp is a T4/5 CL material stuffd into a T10 DD slot after having the citadel disabled...

True. I'm considering getting it for coal though.

As there is nothing else much interesting, might as well get something crazy.

 

1 hour ago, 159Hunter said:

They just sail around in their shiny toys being utterly useless to their team. Ergo, they don't actually play the game.

True...

 

1 hour ago, 159Hunter said:

I should be thankful because they f*** up games? They don't play, they sail around and are useless.

If you can't see the difference between that and playing you yourself are part of the problem.

The problem is, why doesn't WeeGee give better MM distribution? 
I don't mind if there are a few 'floating targets' around. XP-piñatas gonna... well... 
As long as they are not ALL ON MY TEAM... :Smile_facepalm:

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2 minutes ago, BLUB__BLUB said:

True. I'm considering getting it for coal though.

As there is nothing else much interesting, might as well get something crazy.

Yeah I feel ya, m8 for coal not much to get so its fine but cash... LMAO

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2 minutes ago, Yedwy said:

Yeah I feel ya, m8 for coal not much to get so its fine but cash... LMAO

The ones I do not have: T5-T7 Marblehead, Blyskawica, Rio de Janeiro, Lazo, Duke of York - kinda not interesting since I have better ones. 
Shafted because of Superships: Z44, Carnot,Tulsa, Iwami, Neustrashimi & Black - considering the two DDs, maybe.

 

T10 might be useful for Clan Battles but I think most are not suitable for me. 

Khabarovsk... eh nope I do not think I could play that well.
Yoshino... which is not played much anyway in CB
Kürfürst... who wants that when you can get Schlieffen (and have Ohio)
Immelmann... I have plenty CVs (including FDR and Malta) so enough troll material.

Marceau... when the silver one Kléber is just better, nope.
Alvaro de Bazan...????

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You are not entitled to anything, just because you buy premium stuff.

I don't have much time to play anymore. Still I spend money on this game, as I would like to play more.

It would be stupid if I would expect anyone to be "thankful" for me wasting money on this.

 

People should try to relax more about Random teams though.

You get what you sign up for - some random dudes who may not even know what they are doing.

It is just a question of expectation management.

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19 minutes ago, BLUB__BLUB said:

...

As long as they are not ALL ON MY TEAM... :Smile_facepalm:

Statistics: they are not always on your team. Some of them will be on the red team.
If your team keeps loosing, it might just be you.

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1 minute ago, Commander_Rockstone said:

Statistics: they are not always on your team. Some of them will be on the red team.
If your team keeps loosing, it might just be you.

True. However I'm around 50% and some ships that I like (and played after I got a sense of how the game works) I'm over 60%.
The problem is not winning or losing - the problem is the might ROFLSTOMPS. I usually play T5-8 because high tiers is worse. 

Even when winning the 'harvest' is meagre. Which is because when winning it means the reds got the load of them.  

 

5 minutes ago, __Helmut_Kohl__ said:

It is just a question of expectation management.

It is indeed. When you have lots of ROFLSTOMPS  happening it is smart to quit for a while,

and wait until the available playerbase changes a bit. Do not send the ship into battle right away,

because often you see the same players again... and you know what will happen. 

 

Somewhat better MM would solve that and it would be no problem if we had some 'cannonfodder' on both sides.

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4 hours ago, BLUB__BLUB said:

As long as they are not ALL ON MY TEAM... :Smile_facepalm:

Ooh, but it's not that really.

They are on the enemy's team as well. As a matter of fact, most matches are made up of red players over anything green(ish).

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5 hours ago, 159Hunter said:

Ooh, but it's not that really.

They are on the enemy's team as well. As a matter of fact, most matches are made up of red players over anything green(ish).

Yes, but a divvy has Matchmaker Monitor running, usually his predictions turn out to be true.
Most of all are red - it is just a matter of which team has the most. And that can be 100%... 
Sometimes it is hilarious, usually not so much. 

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A bit too expensive to buy it with Dubloens so i wait for the coal version. Looking at the reviews there are several of them it's a fun ship as there isn't 1 setup for all and you can used Tromp several ways as it's the best ship in something but a ship which can do what you want if you have some skill. I expect all players of above average are getting the ship just for fun in randoms maybe ranked for clan i don't think so in current format.

As a collector i will get this ship also because it's a historical ship and not bad looking to watch it.

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22 hours ago, BLUB__BLUB said:

As long as they are not ALL ON MY TEAM... :Smile_facepalm:

Didn't you hear? People like you are there to keep them from the teams of the rest of us.

 

 

Or at least that's what some randoms told me about my stats. That WG purposely never puts bad players in my team and therefore have I'd have a higher winrate than them, while he was handpicked by WG to get bad players until he paid more.

 

 

 

Not that I spend any money on this game in 3 years. But hey.

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15 hours ago, BLUB__BLUB said:

Yes, but a divvy has Matchmaker Monitor running, usually his predictions turn out to be true.
Most of all are red - it is just a matter of which team has the most. And that can be 100%... 
Sometimes it is hilarious, usually not so much. 

If you are green , that is 11/12 left in your team vs 12 in enemy team so your team should actually have a better showing including you.

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On 11/27/2022 at 9:14 AM, Yedwy said:

Tromp is a T4/5 CL material stuffd into a T10 DD slot after having the citadel disabled...

I do really need to disagree here. If you talk about her in her original state as she was announced, I would have agreed, but after all the changes and buffs she got, I really cannot agree with it.
Tromp feels solid and unique. You may not have a great game every time, as she can be quite situational, but she no longer feels shoehorned into the TX DD slot. She feels like she belongs there now.

The airstrikes make for a unique playstyle on a DD and really makes you think about you position more if you want to play around it. And to be honest you should because well, if you aren't playing her for the airstrikes then I don't see much of a point, as it does make the ship what it is.

 

As for the discussion that happened regarding monetization - You have the chance to obtain the ship for coal, so if you dont wanna spend the money, then you have that option. But for people to spend their money, it is ultimately their choice.

 

Fair seas captain!
~Sera

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Il y a 5 minutes, Seraphice a dit :

I do really need to disagree here. If you talk about her in her original state as she was announced, I would have agreed, but after all the changes and buffs she got, I really cannot agree with it.
Tromp feels solid and unique. You may not have a great game every time, as she can be quite situational, but she no longer feels shoehorned into the TX DD slot. She feels like she belongs there now.

The airstrikes make for a unique playstyle on a DD and really makes you think about you position more if you want to play around it. And to be honest you should because well, if you aren't playing her for the airstrikes then I don't see much of a point, as it does make the ship what it is.

 

As for the discussion that happened regarding monetization - You have the chance to obtain the ship for coal, so if you dont wanna spend the money, then you have that option. But for people to spend their money, it is ultimately their choice.

 

Fair seas captain!
~Sera

Unique yeah, solid nop.

And yeah clearly situational. (Maybe it can perform in some dedicated mod like comp ?)

Basicly you have a dd whitch is not a "good gunboat" or clearly not as good as a dedicated gunboat to farm stuff.

And you are not a good "hybrid" to contest a cap. So yeah you can farm some stuff and contest some dd but with the lack of speed of this dd (clearly my main issue here) you will take some massive dmg in return and you have no smoke/heal to disengage/tempo.

So if we resume, you have a air strike machine with some torp.

Unique ? Definetly.  Solid ? Clearly not.

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4 hours ago, Gnirf said:

If you are green , that is 11/12 left in your team vs 12 in enemy team so your team should actually have a better showing including you.

 

Well they do, actually. Probably. Likely. Maybe. As I have > 50% WR.
The other team may however have 2 greens or one blue. Whatever, I dunno.

But the problem remains... When I win, crud damage, when I lose, crud damage. 

ROFLSTOMP either way. Some examples. Maybe I'm doing it wrong. 

 

 20K average is really crap. It is because I usually have to kill the DDs (in a torpedo boat...).
Which gives 20K, and usually is more a win than a loss. 

The thing is, if I do not kill the enemy DDds then nobody else does. 
And then yes I can (maybe) get more damage but WR suffers. 
Also, the game might end before I kill the big damage... 

AKA the enemy has 3 caps and kills a few ships and my teams ends on ZERO POINTS. 

 

So... I guess I'll just have to cap hell-bent-for-leather and kill other DDs. 
No matter if my DDs was made for that or not... and I cannot get more than 20K no matter what I do :Smile_facepalm:
 

Some examples of 'the usual'...

Spoiler

THIS game ended because after killing their DD (there was only 1) I tried to desperately farm Gneisenau... nope. 

shot-22_11.27_23_44.48-0639.thumb.jpg.eec32ccb4e1fb20fe10deb343ac30b6c.jpg

shot-22_11.27_23_44.43-0568.jpg.6d6ca440eff1257e6213e021b8ad56d0.jpg

 

 

THIS game I killed Farragut and Shchors but well... my team got ROFLSTOMPED too hard... could do no more in the time given... 

shot-22_11.27_23_09.22-0735.thumb.jpg.f2957afc89f4c09e2198e874e0c0890b.jpgshot-22_11.27_23_09.17-0990.thumb.jpg.90553992c5dd1c859005605c34247493.jpg

 

 

...and this game I killed Gaede and Jervis (cap contested) and then we ROFLSTOMPed them... 

shot-22_11.25_21_13.43-0244.thumb.jpg.53b02ebb022cdeb8a6635a49a88052ec.jpg

shot-22_11.25_21_16.35-0003.jpg.ac7c6aaafbcdfc3e0f269ff602f1ef62.jpg

 

shot-22.11.27_23.09.31-0328.jpg

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7 hours ago, Figment said:

Didn't you hear? People like you are there to keep them from the teams of the rest of us.

Well what would happen then if we divved up... 

 

7 hours ago, Figment said:

Or at least that's what some randoms told me about my stats. That WG purposely never puts bad players in my team and therefore have I'd have a higher winrate than them, while he was handpicked by WG to get bad players until he paid more.

Your solo stats aren't bad at all really. If you were shite solo, then yes indeed that might be the case. 
I do not have a bad WR, it is just the short ROFLSTOMPS that I'm having an issue with. 
 

7 hours ago, Figment said:

Not that I spend any money on this game in 3 years. But hey.

I do, but only if they have something I like. Which is not often. 
And I do not spend much on them. More like "how many beers is this worth". :Smile_trollface:

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16 hours ago, BLUB__BLUB said:

Well what would happen then if we divved up... 

The internet would break down and we would be forced to go solo again.

Quote

Your solo stats aren't bad at all really. If you were shite solo, then yes indeed that might be the case. 

I know, but people with 42%WR are convinced I’m being helped by WG for some reason…

Quote

I do not have a bad WR, it is just the short ROFLSTOMPS that I'm having an issue with. 

Yeah that is what happens with power creep and asymmetric deployment IMO. People expect both flanks to be equal, but they usualy are not.

 

Yesterday in my Gaede I was with a Pyotr and Konigsberg. Pyotr ran quite quickly and the Konigsberg suicided before that, as I torped at the Nürnberg, leaving me to face a low health T-61, Omaha, Normandy and Gneisenau alone (minor CV spotting help from a 45% CV who lobbed torps in V shapes all the time).

 

Normally this would have ended in a quick disaster for an outnumbered flank manned by reds. Especially if it was - like in my case - a 2K hp Gaede left. That would have let to the immediate collapse of the middle and encirclement of the other flank, outnumbering the enemy locally from the start but facing a chokepoint and being reds, having no guts or glory.

 

Instead, I killed the Nürnberg, T-61, Omaha, Normandy and Gneisenau. Their strongest flank destroyed their middle virtually non-existent (those had moved to reinforce the flank leaving a sub in the middle) their opposite flank soon collapsed too.

 

This game is all about leverage and when your leverage is misused or fails all force is concentrated on the remaining sides. This is in part due to the spotting system, which allows the side with firepower advantage to deploy this at long ranges. Outnumbered defenders cannot use chokepoints effectively in those situations to mitigate numbers, because they’ll be hit from across the map in their side or rear with no DPS or spotting to return fire.

 

The only consequence can be steamrolling unless both sides lose equally fast on all ends. Of course you can have throws, usually due to greed and impatience and people not knowing how to play for wins (like go for points and NOT PRESS THAT CANNON FIRE BUTTON WITH LOW HEALTH STEALTHY DDS WHEN FACING BBS FFS).

 

Not frustrated at all.

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5 hours ago, Figment said:

Instead, I killed the Nürnberg, T-61, Omaha, Normandy and Gneisenau. Their strongest flank destroyed their middle virtually non-existent (those had moved to reinforce the flank leaving a sub in the middle) their opposite flank soon collapsed too.

This is sort of the thing I expect to be able to do with Tromp, because of the plane-spam.

Killing off low-HP targets, because nobody else does. Yes you can shoot... but they'll shoot back. 

It might become a good troll DD. But I'll get it for coal, no way I'm paying that!

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3 minutes ago, AtaIante said:

I don't see the problem

Even I would buy her if not 2 expensive, be it as it may but that thing is hilarious

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On 11/27/2022 at 1:27 AM, BLUB__BLUB said:

Shhhh...! :Smile_hiding:
Don't give them more stupid ideas!

This! 

 

On 11/27/2022 at 1:39 AM, AkulaTSR said:

Its coming mate , its the next logical WG decision.

I was in a Republique with 87 rating on AA and was doing nothing to the Tromps planes

You should know by now that AA is mostly cosmetic, its like still putting on a camo on your ships these days. And its a cool firework show....

 

On 11/28/2022 at 1:56 PM, Seraphice said:

....make up for a unique playstyle...

I really start to get nervous when WG uses wording like this. What could also make up for a "unique playstyle"? DD carrying clusterbomb artillery that can cover an entire cap zone? Subs releasing a group of C4 packed Dolphins that can follow any ship? Subs with air torpedo bombers? Mega magnetic sea mines that a cruiser can flood areas of the map with? Thats kind of unique. Welcome to World of Gimmicks!

 

Is really the old stealth fire mechanics that Zao and Blyska had way back in the day so OP these days? Dont CVs and Subs stealthfire at all times with zero counterplay?

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how stupid of me to think that a thread titled Tromp would be about the new dutch destroyed Tromp. I should have known that it was about submarines and planes and whether it's okay to release fictional ships or not.

Can we please return to the topic? Tromp is a ship which offers a new and unique gameplay. But most likely it will be very hard to play which makes threads liek this even more important to exchange ideas how to make the ship work. Please pull yourself together and stop spamming offtopic answers, especially about topics that have been discussed countless times already.

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3 hours ago, Varian_Dorn said:

While I don´t question whatever level of experience it is that you might have I highly doubt you could really do any of this by yourself as easily as you claim.

Unless you can prove it, which I also strongly doubt.

Spoiler

 

Well I used to mod games before (and with a bunch of guys even produced a whole mod...) so I sure can, but that is not the point -

ANYONE can make such a sub faster than WeeGee wil fix that birthday stuff. You could take a whole 3DSmax training course if needed.

Because before Weegee fixes it - that will take forever... :Smile_trollface:

 

 

2 hours ago, Thalandor_gaming said:

how stupid of me to think that a thread titled Tromp would be about the new dutch destroyed Tromp. I should have known that it was about submarines and planes and whether it's okay to release fictional ships or not.

Well it is about WeeGreedy anyway, and the way they'll do whatever will generate money.

I used to refuse to grind 'paper ships' because I liked the actual historic ships - but I'd see/g fight the paper ones anyway

so I gave that up and now I just do not care anymore. 

 

2 hours ago, Thalandor_gaming said:

Can we please return to the topic? Tromp is a ship which offers a new and unique gameplay.

I think adding planes to a ship has been done before, but well, for a DD it is indeed a first.

 

2 hours ago, Thalandor_gaming said:

But most likely it will be very hard to play which makes threads liek this even more important to exchange ideas how to make the ship work.

Please pull yourself together and stop spamming offtopic answers, especially about topics that have been discussed countless times already.

People will find counters to them, if it is too powerful WeeGee will sell it a bit and then nerf it,

after which they will introduce the next OP ship for grab. 

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