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Ocsimano18

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1 minute ago, Schelfie said:

Already done it. Never played with the Admiral_Blackadder account (only in test). I only play with my Steam Account, so I hope it'll be refunded...

It will you might need to wait few days though

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1 minute ago, Yedwy said:

It will you might need to wait few days though

Rather that then losing 200 euros...

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4 hours ago, Bland_42 said:

Like others have correctly said, I don't need to rush and will wait, there are weeks until BF end.

I just asked it now, to give time to anyone so kind to answer. :Smile_honoring:

 

For the BF event I'm targeting T8 only (better discount, can be used in Ops, don't face T11).

Massa B will be buyed (eventually).

The question I'm asking myself is if buy "now" also a CA, or buy the "mediocre" battlepass CL + resources... the CAs could be instead buyed later with coupons (after collecting enough dubs... 'cause I'm FtP only).

If you can absolutely buy directly the black versions of Atago and Mainz if you can or one of the two depending how much doubloons you have. It is a lot better value than battle pass That is my opinion@Bland_42

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3 hours ago, K82J said:

Went up on the chain before the first 2 premium containers.

 

shot-22_11.18_17_20.06-0919.thumb.jpg.fb6f9abb4b316610b64455c90f5406a6.jpg

 

Was a bit surprised with the 0.4% droprate from normal containers..........

You were lucky man, in past I never found anything valuable in them. It is pure RNG luck😅congratulations for Mainz, fantastic ship hard to play in Randoms at the moment but very fun no metter you loose or win👌

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Just now, Deksi_4 said:

You were lucky man, in past I never found anything valuable in them. It is pure RNG luck😅congratulations for Mainz, fantastic ship hard to play in Randoms at the moment but very fun no metter you loose or win👌

Mainz is fine one just needs to embrace the dakka and the fact one prob wont do any decisive moves early on, a lighthouse build Lutiens is also excellent for farming ops, almost as good as Kutuzov with Kuznetsov on her

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1 hour ago, Pururut said:

I don't know what to get. Jean Bart and Massachusetts are obsolete, Asashio is impractical. I already have Alaska. The rest is available on armory. If only there were other premiums like Roma.

I wouldnt say that Jean Bart is obsolete. I have her and she is very good because of the long firing range 24,5 km which is excellent in this high tier long range meta. However at this distance JB guns are bad against bbs, but you can switch to HE and start burning them down. So JB in this long range mete is valuable and better than Massa. I would play Alabama over Massa any day of the week, more gun range, better sigma, and torpedo protection, better rader shift also. 

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7 minutes ago, Deksi_4 said:

I wouldnt say that Jean Bart is obsolete. I have her and she is very good because of the long firing range 24,5 km which is excellent in this high tier long range meta. However at this distance JB guns are bad against bbs, but you can switch to HE and start burning them down. So JB in this long range mete is valuable and better than Massa. I would play Alabama over Massa any day of the week, more gun range, better sigma, and torpedo protection, better rader shift also. 

That's the wrong line of reasoning tbh.
The way you influence games is generally by playing close, and Massa is absolutely great at that.
Not just because of her secondaries, but because of the very fast reloading heal, small size and decent armour profile (hard to citadel, strong deck armour etc.).
This goes for most ships, closer ranges is where you start influencing the game and that usually translates into a high WR%.
Sitting back might look good on your damage numbers, but is usually quite useless even if you break high six digit numbers.

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22 minutes ago, Deksi_4 said:

I wouldnt say that Jean Bart is obsolete. I have her and she is very good because of the long firing range 24,5 km which is excellent in this high tier long range meta. However at this distance JB guns are bad against bbs, but you can switch to HE and start burning them down. So JB in this long range mete is valuable and better than Massa. I would play Alabama over Massa any day of the week, more gun range, better sigma, and torpedo protection, better rader shift also. 

I enjoy farming black-Barts’ bow with my Patrie. I highly recommend to buy her, I need targets to farm easily. /s/

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Just now, Ocsimano18 said:

I enjoy overmatching black-Barts’ bow with my Patrie. I highly recommend to buy her, I need targets to farm easily. /s/

@Ocsimano18Oh no mate, Patrie is a wows op toy😅I dont like superships, I wont play them. My steel coupon is refreshing soon, so for my first steel ship I am undicided between Shikishima and Bourgogne. What would be better choice, your opinion. PS I dont have Yamato and her maintenance cost is high so I thought to go with Shikishima. Is it a better choice or to go with Bourgogne

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14 minutes ago, Hirohito said:

That's the wrong line of reasoning tbh.
The way you influence games is generally by playing close, and Massa is absolutely great at that.
Not just because of her secondaries, but because of the very fast reloading heal, small size and decent armour profile (hard to citadel, strong deck armour etc.).
This goes for most ships, closer ranges is where you start influencing the game and that usually translates into a high WR%.
Sitting back might look good on your damage numbers, but is usually quite useless even if you break high six digit numbers.

@HirohitoYou are right in theory,but trying to get close in any bb can get you killed fast. At least in the games I play. I usually play JB at 12-15 km, midrange, trying to hit broadside ships, cruisers especially. Trying to get close in first part of the match is too difficult having in mind that you have superships, subs, dds and CVs that permaspot all bbs almost all the time. So first half of the match I play with caution trying to see how the match evolve, how is the composition of enemy team, do they have radars and how much, which is the strong and which is the weak enemy flank. My tactic depends of all of that. Average wows player doesnt think of anything, only shoot in all directions enemy is. I am also average player but at least I have comon sense and some tactic when playing but a lot of players play brainless all the time. 

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8 hours ago, SurfaceFish said:

Why the Hell would anyone play her when subs are in game. Is there anything she can do better than a sub?

Yes, she can deliver 100 k of damage in 4th minute from first 2 salvos. When subs are still barely out of the spawn. And most important she can be fun while subs are so boring to play that WG would have to pay me twice national minimum for playing those.

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15 minutes ago, Deksi_4 said:

@HirohitoYou are right in theory,but trying to get close in any bb can get you killed fast. At least in the games I play. I usually play JB at 12-15 km, midrange, trying to hit broadside ships, cruisers especially. Trying to get close in first part of the match is too difficult having in mind that you have superships, subs, dds and CVs that permaspot all bbs almost all the time. So first half of the match I play with caution trying to see how the match evolve, how is the composition of enemy team, do they have radars and how much, which is the strong and which is the weak enemy flank. My tactic depends of all of that. Average wows player doesnt think of anything, only shoot in all directions enemy is. I am also average player but at least I have comon sense and some tactic when playing but a lot of players play brainless all the time. 

It takes a lot of practice to do that successfully, which is why you see most of the "meta" revolving around long range play - it's just easier for the average player to do.
But if you want to get good at it, Massa is a very good ship to practice that playstyle in, and that is because of that heal.

It's hard to describe because that playstyle usually has a lot of variables at play that will force you to make decisions unique to the circumstance, but I'll try to condense it very broadly:

  • My playstyle in Massa is to head out to a flank early, and watch how many boats are on my flank versus their flank.
  • As long as the numbers are roughly equal (as in, they dont vastly outnumber us and threaten to overrun that flank), I take up a position near the cap, with heavy island cover, in order to limit how many ships can fire at me (ideally just 1-2 enemy ships, not more). Not necessarily always in order to shoot stuff, but because a forward-placed BB is very disruptive to the enemy team. They cannot maneuver as well, and any mistake they make can result in massive damage if they ignore your position. If you ever fought against a BB with such a strong position yourself, you'll recognize how much havoc it can cause if you cannot punish it in that position.
  • If the enemy flank is outnumbering us, I turn my ship around before my concealment radius overlaps with where I think their DD is located, so that I'm in a position to kite out before I get detected and have to turn broadside in front of 5+ ships (=bad). Then I slowly kite out, angled and attempting to create a good crossfire. Bonus points for having people chase me within 11,4kms radius (secondary range).
     

Some of my best games have been rather low damage games (70-80k) where my shielded position near a cap has prevented 5-6 ships from sailing through, allowing our team to stomp their other flank and coming to my rescue.
If you can prevent many ships from pushing a flank just because of your position, your WR% is gonna skyrocket because of how much you influence that game, even if your damage is low.
A well dug-in Massa is extremely hard to dislodge, because you can tank forever with those heals and your guns (main and secondary batteries) are just too dangerous at short ranges if they want to push you.

Just make sure that your position only allows for 1 (2 at most) ships to fire at you at a time, because at that point you have isolated the fights to the point where the red team can't punish you for taking that position.
Though again, this requires a lot of practice, but Massa is very good as a training boat for such shenanigans.

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29 minutes ago, Hirohito said:

It takes a lot of practice to do that successfully, which is why you see most of the "meta" revolving around long range play - it's just easier for the average player to do.
But if you want to get good at it, Massa is a very good ship to practice that playstyle in, and that is because of that heal.

It's hard to describe because that playstyle usually has a lot of variables at play that will force you to make decisions unique to the circumstance, but I'll try to condense it very broadly:

  • My playstyle in Massa is to head out to a flank early, and watch how many boats are on my flank versus their flank.
  • As long as the numbers are roughly equal (as in, they dont vastly outnumber us and threaten to overrun that flank), I take up a position near the cap, with heavy island cover, in order to limit how many ships can fire at me (ideally just 1-2 enemy ships, not more). Not necessarily always in order to shoot stuff, but because a forward-placed BB is very disruptive to the enemy team. They cannot maneuver as well, and any mistake they make can result in massive damage if they ignore your position. If you ever fought against a BB with such a strong position yourself, you'll recognize how much havoc it can cause if you cannot punish it in that position.
  • If the enemy flank is outnumbering us, I turn my ship around before my concealment radius overlaps with where I think their DD is located, so that I'm in a position to kite out before I get detected and have to turn broadside in front of 5+ ships (=bad). Then I slowly kite out, angled and attempting to create a good crossfire. Bonus points for having people chase me within 11,4kms radius (secondary range).
     

Some of my best games have been rather low damage games (70-80k) where my shielded position near a cap has prevented 5-6 ships from sailing through, allowing our team to stomp their other flank and coming to my rescue.
A well dug-in Massa is extremely hard to dislodge, because you can tank forever with those heals and your guns (main and secondary batteries) are just too dangerous at short ranges.

Just make sure that your position only allows for 1 (2 at most) ships to fire at you at a time, because at that point you have isolated the fights to the point where the red team can't punish you for taking that position.
Though again, this requires a lot of practice, but Massa is very good as a training boat for such shenanigans.

@HirohitoThank you for your effort at explaining me your tactic. I dont have Massa myself, but I tried this tactic of yours many time in my Alabama, JB and other bbs but almost every time going near any cap too fast at the start of the game get me killed. Two problems I see in this playstile od yours. When I try to use cover to get closer with any bb, I cant because enemy dds spot me and rush me and torp me every time. I almost always get patato dd players that are too frightened to go caping or if they go they are usually killed right away. And as you know if you dont have dds on your flank and cap, like you dont have eyes at all. From that point the flank start to colapse and my team is kitting to the end od the map with enemy dds torping me and my team in the process. I agree with everything you say but that is possible to play a bb near cap only if you have a good dd player that spot for the team on your flank, good cruiser support, but in games I play dd players in my team are very bad most of the time. But I see that this tactics work for you, so congrat men. It needs a lot of skill to pull it in the game, in Randoms is very hard and in ranked is easier because the teams are smaller in number. 

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41 minutes ago, Deksi_4 said:

@HirohitoThank you for your effort at explaining me your tactic. I dont have Massa myself, but I tried this tactic of yours many time in my Alabama, JB and other bbs but almost every time going near any cap too fast at the start of the game get me killed. Two problems I see in this playstile od yours. When I try to use cover to get closer with any bb, I cant because enemy dds spot me and rush me and torp me every time. I almost always get patato dd players that are too frightened to go caping or if they go they are usually killed right away. And as you know if you dont have dds on your flank and cap, like you dont have eyes at all. From that point the flank start to colapse and my team is kitting to the end od the map with enemy dds torping me and my team in the process. I agree with everything you say but that is possible to play a bb near cap only if you have a good dd player that spot for the team on your flank, good cruiser support, but in games I play dd players in my team are very bad most of the time. But I see that this tactics work for you, so congrat men. It needs a lot of skill to pull it in the game, in Randoms is very hard and in ranked is easier because the teams are smaller in number. 

This is where we get into the details that are very hard to explain in text, and which you need experience to pull off because they hinge on so many small details and variables.

One game in Massa that I remembered quite well had me in the following position on Northern Waters.
Our DD died early, and I had only two cruisers on my flank (A cap) that were running away since it was 6v3 there.
Their DD (Fletcher) got on my flank and tried to torp me from the side, while their BBs and CAs tried to rush me around the corner (one by one more or less, which is a mistake).
Their DD was not able to torp me, because I was reversing back into the island every now and then when I had a rough feeling that his torps were reloaded.
The clue here is to stay relatively bow-in to the DD that is trying to torp you, because at that point most of their torps are gonna whiff, and you can outheal 1-2 torp hits no problem.
If you have ever tried torping a BB positioned like that (who is also changing positions slightly) you will notice how hard it is to actually take out a BB like that.
Once some of their BBs and CAs came around the corner to get me, they were fully broadside at around 3-4kms, at which point they are essentially suiciding against me because it's gonna cost them between 50-100% of their life in one volley at that range.
I think I took out 3 of their ships and  heavily damage a few others before I finally died after about 15 minutes, and by that time our other flank had stomped theirs and came to our rescue and we won that pretty hard.
It was a low damage game, but I essentially held about half their team for a majority of the game.
It's not always gonna work and depends on the flow of battle and the map you get, but if you can get these types of positions you can influence the game hard.

Roughly my position for the majority of the game.
Notice how the island shields me from everything if I slightly change my course with W or S, so that only one or two ships can fire on me at any one time.
image.thumb.png.c78ecab7d421de4f8c28a7b90ce771ae.png

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40 minutes ago, Hirohito said:

This is where we get into the details that are very hard to explain in text, and which you need experience to pull off because they hinge on so many small details and variables.

One game in Massa that I remembered quite well had me in the following position on Northern Waters.
Our DD died early, and I had only two cruisers on my flank (A cap) that were running away since it was 6v3 there.
Their DD (Fletcher) got on my flank and tried to torp me from the side, while their BBs and CAs tried to rush me around the corner (one by one more or less, which is a mistake).
Their DD was not able to torp me, because I was reversing back into the island every now and then when I had a rough feeling that his torps were reloaded.
The clue here is to stay relatively bow-in to the DD that is trying to torp you, because at that point most of their torps are gonna whiff, and you can outheal 1-2 torp hits no problem.
If you have ever tried torping a BB positioned like that (who is also changing positions slightly) you will notice how hard it is to actually take out a BB like that.
Once some of their BBs and CAs came around the corner to get me, they were fully broadside at around 3-4kms, at which point they are essentially suiciding against me because it's gonna cost them between 50-100% of their life in one volley at that range.
I think I took out 3 of their ships and  heavily damage a few others before I finally died after about 15 minutes, and by that time our other flank had stomped theirs and came to our rescue and we won that pretty hard.
It was a low damage game, but I essentially held about half their team for a majority of the game.
It's not always gonna work and depends on the flow of battle and the map you get, but if you can get these types of positions you can influence the game hard.

Roughly my position for the majority of the game.
Notice how the island shields me from everything if I slightly change my course with W or S, so that only one or two ships can fire on me at any one time.
image.thumb.png.c78ecab7d421de4f8c28a7b90ce771ae.png

@HirohitoIndeed you positioned excellent. I understand you really well. When there are Islands, I try just like you to gain Island cover if it is possible which would shield me from crossfires. The problem for most players is when you are in open water with no Island cover. In bbs I can survive even that situation, but open water in a cruiser is not fun at all. I agree with you, experience come with playing the game so all players learn from their mistakes. I wanted to ask you one thing because you are good in bbs. The thing is that my steel coupon is refreshing and after two and half years of playing I have enough steel for my first steel ship. All steel light cruisers are difficult to play like Austin for instance, so I would like to choose between Shikishima and Bourgogne. I know that Shiki is side grade Yamato with less but more acurate guns but I dont have Yamato and would like to play Shiki because it has - 50 percent service reduction and economic bonuses. Would you at my place choose Shiki that have overmatching 510 mm guns or should I go for Bourgogne which is a fast flanker but 32 mm plating. PS I already have Jean Bart so I dont know if Bourgogne have similar playstile? Or just to go Shiki? Your advice? Thanks in advance. 

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5 minutes ago, Deksi_4 said:

@HirohitoIndeed you positioned excellent. I understand you really well. When there are Islands, I try just like you to gain Island cover if it is possible which would shield me from crossfires. The problem for most players is when you are in open water with no Island cover. In bbs I can survive even that situation, but open water in a cruiser is not fun at all. I agree with you, experience come with playing the game so all players learn from their mistakes. I wanted to ask you one thing because you are good in bbs. The thing is that my steel coupon is refreshing and after two and half years of playing I have enough steel for my first steel ship. All steel light cruisers are difficult to play like Austin for instance, so I would like to choose between Shikishima and Bourgogne. I know that Shiki is side grade Yamato with less but more acurate guns but I dont have Yamato and would like to play Shiki because it has - 50 percent service reduction and economic bonuses. Would you at my place choose Shiki that have overmatching 510 mm guns or should I go for Bourgogne which is a fast flanker but 32 mm plating. PS I already have Jean Bart so I dont know if Bourgogne have similar playstile? Or just to go Shiki? Your advice? Thanks in advance. 

I don't really play much BBs anymore, and especially not long range ones.
All the ships I play most are usually close range ships around caps,  so you might want to get advice from players who are experienced in those.

 

But from what I gathered is that Shikishima is a strong ship for both weaker players (it's very tanky and great at medium to long ranges where there is less danger), and for very strong players that play in CBs etc. (because it's very accurate for punishing positioning mistakes and creating overmatching crossfires).
Bourgogne is often recommended as the first steel ship you should get, but on the other hand it's nowhere near as easy to play as Shikishima.
The reasons for this is 32mm armour scheme that eats HE damage, low innate health pool and no overmatch, and in order to play it well you gotta constantly seek out good positions (which she can reposition to fast, unlike Shiki).
It's also not a ship that usually gets picked for CBs etc., if you think you will be playing that some time in the future.

Keep in mind that Yamato is essentially fulfilling the same role as Shikishima, and if you're worried about accuracy, you can get the legendary module for Yamato that makes it very accurate as well.
Also don't let economic bonuses scare you into making a choice, after you play this game for a while you will be swimming in credits anyway.

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4 minutes ago, Hirohito said:

I don't really play much BBs anymore, and especially not long range ones.
All the ships I play most are usually close range ships around caps,  so you might want to get advice from players who are experienced in those.

 

But from what I gathered is that Shikishima is a strong ship for both weaker players (it's very tanky and great at medium to long ranges where there is less danger), and for very strong players that play in CBs etc. (because it's very accurate for punishing positioning mistakes and creating overmatching crossfires).
Bourgogne is often recommended as the first steel ship you should get, but on the other hand it's nowhere near as easy to play as Shikishima.
The reasons for this is 32mm armour scheme that eats HE damage, low innate health pool and no overmatch, and in order to play it well you gotta constantly seek out good positions (which she can reposition to fast, unlike Shiki).
It's also not a ship that usually gets picked for CBs etc., if you think you will be playing that some time in the future.

Keep in mind that Yamato is essentially fulfilling the same role as Shikishima, and if you're worried about accuracy, you can get the legendary module for Yamato that makes it very accurate as well.
Also don't let economic bonuses scare you into making a choice, after you play this game for a while you will be swimming in credits anyway.

Thank you for your advice. I much apreciate it. Exactly my thoughts and line of thinking when choosing between this two. Have a nice rest of the evening. 

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3 hours ago, Deksi_4 said:

You were lucky man, in past I never found anything valuable in them. It is pure RNG luck😅congratulations for Mainz, fantastic ship hard to play in Randoms at the moment but very fun no metter you loose or win👌

 

Thanks , i already have the Cross of Dorn, but one more ship to farm captain xp with Lütjens never hurts :) I'm a PVE player, but still gonna come handy in Operations . :Smile_honoring:

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10 hours ago, Bland_42 said:

I take the  chance to ask an opinion to the most experienced players.:Smile_hiding:

Currently I have around 17k dubs. I was thinking to buy Massa and Atago/Mainz (all B) but now I have the doubt if instead it will be better to take only Massa and then the current premium battlepass (if and when completed the chain)...

Any suggestion?

You should buy the premium battlepass only in the beginning of the update. Not it's halfway so not worth it at all. 

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1 minuto fa, KillStealBoss ha scritto:

You should buy the premium battlepass only in the beginning of the update. Not it's halfway so not worth it at all. 

What? Why?:Smile_amazed:

For what I understand, if I buy it after completing it, I can still have all the rewards.

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10 hours ago, Ocsimano18 said:

Battlepass doesn’t really worth it. It gives you a below average ship, and some extra steel and coal, but those don’t even cover 1/10th of the price of a ship. Investing in T8 premiums are a much better use of doubloons. Massa is still strong, as well as Atago. Mainz is excellent in operations, but not strong in randoms.

 

Below average? For 2500 doubs we get an excellent T7 for operations, coop or ranked (worse in randoms). Tokachi has good dpm and torps.

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3 hours ago, ReDiR20 said:

 

Below average? For 2500 doubs we get an excellent T7 for operations, coop or ranked (worse in randoms). Tokachi has good dpm and torps.

I’m a random/ranked player. She’s at the bottom of the random WR stats. The Japanese light cruiser line seems to be a co-op line because torpedos and high DPM rule there as the bots don’t angle and don’t punish weakly armored ships.

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8 hours ago, Deksi_4 said:

@Ocsimano18Oh no mate, Patrie is a wows op toy😅I dont like superships, I wont play them. My steel coupon is refreshing soon, so for my first steel ship I am undicided between Shikishima and Bourgogne. What would be better choice, your opinion. PS I dont have Yamato and her maintenance cost is high so I thought to go with Shikishima. Is it a better choice or to go with Bourgogne

Since I corrected the overmatch part. Patrie won’t overmatch you but will punish you. T9s face superships now, but the situation is not so baf, as for example for T8s are getting uptiered much more.

 

Not playing T11 is a mistake. They are free to get and the most OP ship in the game. You only need to grind credits, which is easier than grinding coal or steel. You can get a premium account for a year at Christmas for 12000 doubloons that you can get for free/reduced price with the birthday coupon. The best money spent on the game. How much will you pay for Jean-Bart black? For that amount of money you can support playing a variety of OP T11 ships.

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4 hours ago, Bland_42 said:

What? Why?:Smile_amazed:

For what I understand, if I buy it after completing it, I can still have all the rewards.

It makes the grind easier if you buy the pass in the beginning. You get some additional missions, so less grind is needed in total.

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I’ve seen a lot of videos and posts where people were happy with their black friday crate haul. Most of the time, it wasn’t justified from rational standpoint. They usually got ships that they already had, a bunch of CVs they would never play and maybe one or two ships they really wanted. It’s much better to go buy directly the ships you wanted instead of paying more for crates to maybe get the ships of your desire.

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