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Kutfroat

WOWS matchmaking finally is the same as WoT matchmaking...

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...which sole and only purpose is to try to frustrate players to the point where they start to spend money to progress faster. WG admitted back in WoT that they are doing this, even patented it. But just like in WoT they reached the point where intelligent players realize this and will leave. Because there is no way that players that allways have been way above 50% WR suddenly, in the course of some patches - despite regular play, have become below 40% WR players.

 

Keep all your "it´s random and will average out over the course of 100000 battles BS" to yourself...if seasoned players, with thousands of games played, over the course of a couple of patches "suddenly" become below 40% WR players, no matter what they do, because they e.g. more often than not spawn on the weak, losing flank - because of asymetrical spawns that no one asked for, and never were anounced, but are suddenly in the game...than it has nothing to do with random distribution and statistics. It is set-up matchmaking to maximazine income. It´s about "frustrating" players to the edge they dont leave but start spending". Its a thin red line and of course WG aims for maximum players spending, but in that process they will lose the "thinking man´s action game" playerbase, because these players arent stupid enough to fall for this BS.

 

So, good bye WOWS. Premium time will run out from now on, just like in WoT. And the reason is the same...BS matchmaking.

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5 hours ago, Kutfroat said:

...which sole and only purpose is to try to frustrate players to the point where they start to spend money to progress faster. WG admitted back in WoT that they are doing this, even patented it. But just like in WoT they reached the point where intelligent players realize this and will leave. Because there is no way that players that allways have been way above 50% WR suddenly, in the course of some patches - despite regular play, have become below 40% WR players.

They can even become 0% players. They just need to lose a battle. I heard that can happen to the best of us.

And what purpose is to progress faster, when the MM does not change?

5 hours ago, Kutfroat said:

Keep all your "it´s random and will average out over the course of 100000 battles BS" to yourself...if seasoned players, with thousands of games played, over the course of a couple of patches "suddenly" become below 40% WR players, no matter what they do, because they e.g. more often than not spawn on the weak, losing flank - because of asymetrical spawns that no one asked for, and never were anounced, but are suddenly in the game...than it has nothing to do with random distribution and statistics. It is set-up matchmaking to maximazine income. It´s about "frustrating" players to the edge they dont leave but start spending". Its a thin red line and of course WG aims for maximum players spending, but in that process they will lose the "thinking man´s action game" playerbase, because these players arent stupid enough to fall for this BS.

How does leaving maximize WG income?

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This has been going on for almost 2 years now in this game, and Ive been saying it for a very long time. Yet people tell me to put on my tinfoil hat.

I started playing world of tanks when it came out, way before world of warships. I enjoyed it a LOT. And then overnight the matchmaking "thing" happend. The game became so frustrating and obviously rigged that I stopped playing it. Didnt touch a wargaming product for a long time. Then Warships came out, I gave it a go and had a lot of fun. Then once again after a while it was like a switch and the same thing happend in the matchmaking. I had long breaks, came back and played a bit only to discover that the same thing happens still in both games.

Just as an experiment I created a F2P account when this started happening. That account is currently at a 62% overall WR, while my main account is at 57% and is constantly decreasing.

The funny thing is that I came back when the camo changes and the Operation rework were introduced and since then Ive played a lot of Operations. The same matchmaking [edited] is happening in Operations aswell, so its not only PvP related.

 

So Ive been saying this for a long time. I dont care about submarines being broken, or CVs destroying gameplay, or OP superships. I can play around that. The biggest absolute issue in this game that destroys gameplay and fun the most is the matchmaker. I wouldve continued to spend a lot of money and spend many hours playing this game if this wasnt happening and the game wouldnt be so infuriatingly frustrating.

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12 minutes ago, Floofz said:

This has been going on for almost 2 years now in this game, and Ive been saying it for a very long time. Yet people tell me to put on my tinfoil hat.

...

Then once again after a while it was like a switch and the same thing happend in the matchmaking. 

Apart from the fact that there was no switch.

 

It is a continous development for many years.

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10 hours ago, Kutfroat said:

Keep all your "it´s random and will average out over the course of 100000 battles BS" to yourself

Translation : Uhmmmm sorry sweety keep your accurate information, common sense and math to yourself, I am not interested.
Why are people responding to this lel

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10 hours ago, Kutfroat said:

 players that always have been way above 50% WR suddenly, in the course of some patches - despite regular play, have become below 40% WR players

 

mezjEYe.gif

 

10 hours ago, Kutfroat said:

....if seasoned players, with thousands of games played, over the course of a couple of patches "suddenly" become below 40% WR players, no matter what they do, because they e.g. more often than not spawn on the weak, losing flank - because of asymetrical spawns that no one asked for, and never were anounced, but are suddenly in the game...than it has nothing to do with random distribution and statistics. 

Sry mate are you saying a loss of over +10% in win rate for seasoned players over a couple of Patches is Soley a result of where you spawn in the game? :Smile_amazed: 

Thats a hell of a drop and I don't think many seasoned players would agree tbh. Because you can go across to a stronger flank and go from there, ask your fellow teammates for support or explain you need "help on the weaker side or the enemy will flank us" etc....(not that they will always listen....)

 

I often get spawned these days to the far left or right with one other ship so i know what you mean but you can still turn the tide of a battle by making the right decisions. Sometimes i actually GO TO THE WEAKER SIDE to bolster numbers/support teammates.

MM wise, you can also come top in a teir X game with a tier VIII ship so...

 

 

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11 hours ago, Kutfroat said:

...which sole and only purpose is to try to frustrate players to the point where they start to spend money to progress faster. WG admitted back in WoT that they are doing this, even patented it. But just like in WoT they reached the point where intelligent players realize this and will leave. Because there is no way that players that allways have been way above 50% WR suddenly, in the course of some patches - despite regular play, have become below 40% WR players.

 

Keep all your "it´s random and will average out over the course of 100000 battles BS" to yourself...if seasoned players, with thousands of games played, over the course of a couple of patches "suddenly" become below 40% WR players, no matter what they do, because they e.g. more often than not spawn on the weak, losing flank - because of asymetrical spawns that no one asked for, and never were anounced, but are suddenly in the game...than it has nothing to do with random distribution and statistics. It is set-up matchmaking to maximazine income. It´s about "frustrating" players to the edge they dont leave but start spending". Its a thin red line and of course WG aims for maximum players spending, but in that process they will lose the "thinking man´s action game" playerbase, because these players arent stupid enough to fall for this BS.

 

So, good bye WOWS. Premium time will run out from now on, just like in WoT. And the reason is the same...BS matchmaking.

Since my return in october I've played quite a bit and have not noticed a decline in my performance. It's actually pretty much the same as when I left. Where do you get your numbers from if I may ask?

 

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The I quit goodbye specimen seems to think spawning on the weak flank is bad when the opposite is true. Being on the weak flank usually allows a good player to have more impact because he will keep that flank alive far longer than a specimen would, this buys his strong flank time to clean up and hopefully take map control, it's often also a great situation to farm tons of damage too. Good players hope and pray they spawn on the weak side and even reposition to the weak flank early if they can identify it and get there reasonably quickly.

Being on the strong flank often involves 6 specimens slinging HE at the butt of 3 specimens who are running away, often chasing them all the way to J10, a good player's time is wasted doing that. He will let specimens do that and move to the middle early instead to ensure he is in a good position to stop the enemy's strong side from taking middle 3~5 minutes later.

You seem to want better than yellow results, out trading others gets you yellow results. Reading the minimap, recognizing where to go and where not to go gets you better than yellow results.

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WG reinvented the pillory. While in Western Europe this archaic habit has long since ceased to exist, it is still practiced in the virtual world of a backward eastern bloc country. Penalty for leaving a battle early is equivalent to playing three battles in pink so everyone can see how naughty you've been. Well WG, I did it again after the first fight and those 30 free premium days won't put me off cause I've noticed that the more free premium you give to me the more I get battles ending up like 0-12 ; 1-12 ...and after X defeats in a row the best one ... a win 12-8 while you die in the first minute of the battle :-) . It's like the give you free premium, hoping you stay longer online to serve as cannonfodder.

 

Wows become the same frustration as Wot and that's what I was afraid for. That's the reason I never wasted money on it because then they claim you. Now I can quit the game for a while whenever I want. I started playing Wot again after 2 years but only as arty and I must admit having fun with it. Maybe this will happens also with Wows...over 2 years .

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On 11/17/2022 at 12:41 AM, Kutfroat said:

...which sole and only purpose is to try to frustrate players to the point where they start to spend money to progress faster. WG admitted back in WoT that they are doing this, even patented it. But just like in WoT they reached the point where intelligent players realize this and will leave. Because there is no way that players that allways have been way above 50% WR suddenly, in the course of some patches - despite regular play, have become below 40% WR players.

 

Keep all your "it´s random and will average out over the course of 100000 battles BS" to yourself...if seasoned players, with thousands of games played, over the course of a couple of patches "suddenly" become below 40% WR players, no matter what they do, because they e.g. more often than not spawn on the weak, losing flank - because of asymetrical spawns that no one asked for, and never were anounced, but are suddenly in the game...than it has nothing to do with random distribution and statistics. It is set-up matchmaking to maximazine income. It´s about "frustrating" players to the edge they dont leave but start spending". Its a thin red line and of course WG aims for maximum players spending, but in that process they will lose the "thinking man´s action game" playerbase, because these players arent stupid enough to fall for this BS.

 

So, good bye WOWS. Premium time will run out from now on, just like in WoT. And the reason is the same...BS matchmaking.

The fundamentals of the matchmaker have only changed very little over the years.
The most major changes that were made were changes to submarines in the matchmaker and some small changes to guarantee that you are not constantly bottom tier (maximum 37.5% of battles).

 

Also I would really like to know which seasoned/good players suddenly became 40% winrate players. Loss streaks happen, but a good player "suddenly" turning into a bad player is something I can only imagine in a way that breaks our EULA.

I'm sorry but simply said, the MM is not rigged. A good player on a new account will still be a good player on their new account, and a bad player on a new account will still be a bad player - it does have to do with one's skill and ability to carry/make an impact.

 

Fair seas captain!
~Sera

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11 minutes ago, Seraphice said:

The fundamentals of the matchmaker have only changed very little over the years.
The most major changes that were made were changes to submarines in the matchmaker and some small changes to guarantee that you are not constantly bottom tier (maximum 37.5% of battles).

 

Also I would really like to know which seasoned/good players suddenly became 40% winrate players. Loss streaks happen, but a good player "suddenly" turning into a bad player is something I can only imagine in a way that breaks our EULA.

I'm sorry but simply said, the MM is not rigged. A good player on a new account will still be a good player on their new account, and a bad player on a new account will still be a bad player - it does have to do with one's skill and ability to carry/make an impact.

 

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Well I don't agree. For example, it is WC soccer at this moment in Quatar and in the Belgian team we have Kevin De Bruyne. He's THE BEST player in his team at Manchester City but at this moment he sux in the national team. So does it mean that he is now a bad player ?

 

I think it's all about the team and your style of playing. People with more than 53 WR are ALL playing in a good team (clan) and playing the most of their battles with nearly OP vessels in a Divsion of 2 or 3 clanmates.

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10 minutes ago, Herbstnebel1975 said:

Well I don't agree. For example, it is WC soccer at this moment in Quatar and in the Belgian team we have Kevin De Bruyne. He's THE BEST player in his team at Manchester City but at this moment he sux in the national team. So does it mean that he is now a bad player ?

 

I think it's all about the team and your style of playing. People with more than 53 WR are ALL playing in a good team (clan) and playing the most of their battles with nearly OP vessels in a Divsion of 2 or 3 clanmates.

But this is hardly the case for wows randoms.

You can make this suggestion more for competitive where you work in an organized environment as the teams in the World Cup do, but randoms is hardly the same.
Put together 11 completely random players from the 10 year old that just started to the 27 year old pro footballer and you will have a more accurate representation, because that is what randoms is - newbies to pros in the same matches - and the gameplay is very different from an organized competitive environment.

Also it's definitely possible to get up to 60% solo WR so then how does the 2nd part of your statement even work? Even I have 58% solo WR.
 

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19 minutes ago, Herbstnebel1975 said:

People with more than 53 WR are ALL playing in a good team (clan) and playing the most of their battles with nearly OP vessels in a Divsion of 2 or 3 clanmates.

hmmmm

yeah I only play OP ships

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1 minute ago, Herbstnebel1975 said:

So only that fact you are playing OP wasn't correct ? ;-)  

this is solo stats. You claimed we either play in div or in OP ships. I disproved you by showing I have great solo WR without OP ships and without divs.

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42 minutes ago, Seraphice said:

because that is what randoms is - newbies to pros in the same matches

Exactly, i dont think anyone has a problem with that although you could make it more clear to a new player so he doesnt expect any actual matchmaking other than a random one...BUT.....

 

WHY are you allowing those aforementioned totally ignorant newbies in ranked and especially in gold? Why are you creating all this toxicity to your old and dedicated playerbase by putting "infant" players in ranked and creating so much frustration? I and i believe many others do NOT want to spend a single dime because of this ignorance and disrespect you show to all seasoned players, you literally insult human intelligence by allowing this pathetic interaction between totally ignorant newbies and seasoned players in ranked games. Its just pathetic, there is no excuse and its getting worse year after year. Just filter out all the new players with no experience whatsoever by getting in higher ranked tiers, you are destroying the essence of competitive fun that ranked is, the only thing that is left is frustration and eagerness to swear and curse instead of any other good feeling that ranked should offer a player...its disgusting

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2 hours ago, matia251 said:

Exactly, i dont think anyone has a problem with that although you could make it more clear to a new player so he doesnt expect any actual matchmaking other than a random one...BUT..... 

 

WHY are you allowing those aforementioned totally ignorant newbies in ranked and especially in gold? Why are you creating all this toxicity to your old and dedicated playerbase by putting "infant" players in ranked and creating so much frustration? I and i believe many others do NOT want to spend a single dime because of this ignorance and disrespect you show to all seasoned players, you literally insult human intelligence by allowing this pathetic interaction between totally ignorant newbies and seasoned players in ranked games. Its just pathetic, there is no excuse and its getting worse year after year. Just filter out all the new players with no experience whatsoever by getting in higher ranked tiers, you are destroying the essence of competitive fun that ranked is, the only thing that is left is frustration and eagerness to swear and curse instead of any other good feeling that ranked should offer a player...its disgusting

New players require a certain amount of battles before ranked battles is even unlocked - after that is reached it is their choice to play ranked or not.

 

Also, how are things getting worse year after year? What changes have we made that prove this? The battle requirement was not lowered in recent years.
Oh and the new player has a higher chance of ending up in the enemy team than your team, since you are already on your own team.

 

Fair seas captain!
~Sera

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2 hours ago, matia251 said:

WHY are you allowing those aforementioned totally ignorant newbies in ranked and especially in gold?

Tbh if you look up "rigging, account and reward grinding in WoT" on YT you will be glad that you have to deal only with bad players in WoWs - in contrast to companies offering rigging and spamming games with a dozen platoons of AFK target tanks.

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