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CloakingDonkey

Decloaking the Patch 0.4.0 - Includes undocumented stuff

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Beta Tester
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transcript:

 

 

 

- Midway class added as Tier X USN Carrier 

(Carriers will get their own video because time is a factor and I have lots of opinions on them)

 

- Myogi received new top hull which makes it 1 knot faster, reduces her surface detection by 500m, gives her decent AA (12/60/108 DPS at 5km/2km/0.9km), gun range has increased from 15.3km to 16.9km, she has a catapult plane now and 59000 more horse powers in the engine.

Personally, I don't think the changes to the Myogi make it all that much better. Its biggest problem has always been and will always be that it only has 6 guns. It barely has more than half the DPS of the Wyoming and the Arkansas and the higher range doesn't do that much if you just don't have the damage to actually kill anything before they close on you. I don't think there is a solution that would make the Myogi viable at tier 4, I still think it has to go and make room for a Battleship that doesn't suck.

 

- Arkansas available for testing

It's basically a premium Wyoming. Thumbs up! It's pretty fun to play.

 

- Atago has replaced Kitakami. Atago is very much like a less maneuverable, less stealthy Mogami with 203mm guns.

Thank the gods, the Kitakami is gone. No amount of tweaking would have made that ship competitive at tier 8... good riddance.  Atago is pretty great actually. It seems very competitive and I had quite some fun even in tier X games. Looking forward to spending my Kitakami gold on this beauty instead.

 

- Hashidate replaced Katori at Tier I. Slightly faster than the Katori but with only 4 120mm guns instead of the Katori's 140mm armament, which are mounted in very large, lightly armoured turrets. Has almost 6000 HP less than the Katori.

In every game I played I lost at least one of the turrets. It doesn't feel good at all and accentuates the Eerie's strengths even more than the Katori did. At least the Katori had a lot of hitpoints. Not a fan of this one.

 

- Albany was removed.

...... Sorry what? I was distracted by this plain spoon that was somehow more interesting than that last bullet point.

 

- Guns of less than 203mm have had their HE dmg decreased by 100 for the americans and 200 for the japanese. That is a 10% HE dmg reduction for IJN Destroyers.  203mm guns are unchanged. Guns larger than 203mm have had their HE dmg increased by 15%-18% for the japanese and 8%-12% for the americans. As an example the Kongou went from  5000 to 5700.

Destroyer nerf. Battleship buff. Nothing new to see here, move along.

 

- Most Battleships now have a purchaseable engine upgrade increasing their overall exp+credits needed to fully unlock all modules.

No sympathy from me :P

 

- Aurora had both air and surface detection ranges decreased making it stealthier.

 

- Murmansk had air detection range decreased making it stealthier against planes.

 

- Kuma now has a catapult launched plane on its top hull

With Kuma and Myogi now having planes, that means there are a lot more planes in the sky for tiers 3 4, 5 and 6 than there were before the patch.

 

- Warspite had its 5km range AAA DPS increased by 6  from 12 to 18

 

- Smoke Screen duration has been reduced from 60 seconds to 20 seconds

This particular one I saw coming but I was hoping that some of the issues with destroyers would be fixed as well... no such luck it seems. Keeping the next one in mind, I'm not sure I'm still going to bother with destroyers after OBT... it seems pointless.

 

- Module upgrade and Ship research experience and credit costs have been increased. Module upgrades by about 3 times and research costs have roughly doubled across the board.

a few examples:

Kagerou:   full upgrades:  37500 -> 106000       ship research: 71000 -> 154000

Baltimore: full upgrades: 28500 -> 92000          ship research: 81000 -> 165000

Izumo:      full upgrades: 43500 -> 143000        ship research: 86000 -> 198000

 

buying the top hull upgrade on the Izumo will cost 3.000.000 credits.

 

I mean this was of course obviously coming with the OBT but it leaves to speculate how long until we get this patch and whether it will mark OBT launch or not. I think the prices are fine compared to those of WoT. Surely it will be shocking for some but I find the OBT implications much more worrying as I do not think the game is even close to ready for that. I took all the ridiculous destroyer nerfs and didn't complain too much because I assumed there was still a lot of time. If this is the state Destroyers will hit OBT in then I was a Destroyer captain for the longest time... I'd rather not invest the time into such a frustrating line if I could play something that doesn't suck such as Cruisers, or Battleships.

 

Be sure to let me know what you think =)

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[HF_30]
Beta Tester
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- Module upgrade and Ship research experience and credit costs have been increased. Module upgrades by about 3 times and research costs have roughly doubled across the board.

a few examples:

Kagerou:   full upgrades:  37500 -> 106000       ship research: 71000 -> 154000

Baltimore: full upgrades: 28500 -> 92000          ship research: 81000 -> 165000

Izumo:      full upgrades: 43500 -> 143000        ship research: 86000 -> 198000

 

buying the top hull upgrade on the Izumo will cost 3.000.000 credits.

 

I mean this was of course obviously coming with the OBT but it leaves to speculate how long until we get this patch and whether it will mark OBT launch or not. I think the prices are fine compared to those of WoT. Surely it will be shocking for some but I find the OBT implications much more worrying as I do not think the game is even close to ready for that. I took all the ridiculous destroyer nerfs and didn't complain too much because I assumed there was still a lot of time. If this is the state Destroyers will hit OBT in then I was a Destroyer captain for the longest time... I'd rather not invest the time into such a frustrating line if I could play something that doesn't suck such as Cruisers, or Battleships.

 

 

Im sorry but thats just a bunch of crap.

 

Games allready last longer and prices are allready 50% higher than it WOT (TX HT at 6,4 M, TX BB at 10 M) and dailies only give x1.5 insted of x2.

 

If thats what they intend to do, than im not gonna play much, i wont play 3 month to get to TX.
Edited by Abraa
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[PKTZS]
Weekend Tester
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Not sure if it was documented somewhere, but the XP needed to get captain skill points have also been increased a lot.

 

When I realised I had already gone past the first skill points, but for instance:

 

10th skill point: 3.1=17k XP   4.0=37k XP

11th skill point: 3.1=21k XP   4.0=53k XP

12th skill point: 3.1=26k XP   4.0=74k XP

13th skill point: 3.1=32k XP   4.0=102k XP

14th skill point: 3.1=40k XP   4.0=136k XP

 

This is what I could check.

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[HF_30]
Beta Tester
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Im actually quite baffled by this....

 

Kagero to Shimakaze:

 

Kagero module research XP cost: 116k - Price: 7,9 Million.

 

Shimakaze reseach XP Cost: 223k - Price: 19,3 million.

 

Total cost: 339k XP and 27,2 Million.

 

Sorry, not buying.

 

This isnt even in the same universe as WOT as far as grinding goes. Its Threefold.

 

 

Edited by Abraa
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[DMAS]
Beta Tester
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The new premium japanese cruiser look amazing...

that torpedo firing arc... what is the point to play a DD when this ship will be out?

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[HF_30]
Beta Tester
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Ahahahaha!

 

Iowa to Montana:

 

Modules: 157k XP and 11,8 Million.

 

Montana reseach: 247k XP and 20,8 Million for a grant total of:

 

404k Xp and 32,6 Million.

 

Sure WG, go eff yourself.

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[ST-EU]
Supertester
3,404 posts
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Oh dear oh dear. The doom mongers are amongst us.......... So it costs? grind that is what it is all about, you want to be spoon fed??? Pity those without patience nor the will to try....

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Beta Tester
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Im sorry but thats just a bunch of crap.

 

Games allready last longer and prices are allready 50% higher than it WOT (TX HT at 6,4 M, TX BB at 10 M) and dailies only give x1.5 insted of x2.

 

If thats what they intend to do, than im not gonna play much, i wont play 3 month to get to TX.

 

 

Yeh this, worse grind than WOTs will put A LOT of people off. 

 

20 minute games and only 1.5 times, meh, can't see me playing much. 

 

Oh dear oh dear. The doom mongers are amongst us.......... So it costs? grind that is what it is all about, you want to be spoon fed??? Pity those without patience nor the will to try....

 

 

dear oh dear the fanboys are amongst us. 

 

Edited by tajj7
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Beta Tester
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So the grind is gonna suck. I'm used to this with WG playing WoT.

Thats why I only have specific tanks grinded up to tier X and just play the a lot.

Same will be in WoW. a few CA's because I love to play them, one BB and some DD's.

 

And it is the DD's I'm worried about looking at this patch.

It is already very hard to get some torps to hit home. Now they gave a consumable to look through smoke and smoke is reduced to near nothing.

The low HP makes them easy kills when spotted, the long reload of their main weapon makes them often sitting ducks.

Smoke was your only defense on them and thats nerfed so much you can't rely on that, how can DD's be competitive in this way?

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[UNICS]
Beta Tester
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These new credit and XP prices are ridiculous.

 

I was expecting a natural increase as they got a more final repair/ammo system in place. But this arbitrary price hike feels like a big bait and switch.

At worst I thought they would put the prices in line with WoT, but even then the tier 9 and 10 vehicles require crazy amounts of grinding with premium. Unless they readjust prices again or boost income it's going to be much worse than WoT.

Once again the ancient linear grind model that WG insists on keeping takes the fun out of later tier progression.

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[BRBSA]
Beta Tester
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Oh dear oh dear. The doom mongers are amongst us.......... So it costs? grind that is what it is all about, you want to be spoon fed??? Pity those without patience nor the will to try....

 

-1 ( i am out of -1s for today ...) Wging Already spoon feeds us with all the automation in this game. And if you cant see that the exp required plus time you are in a battle is way off, then no one can help you. 
Edited by Dbars_eu
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Beta Tester
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as an example. I played a game in the wakatake yesterday that I lost and the x30 was not enough to buy the next ship....so had it been a regular game I would have to get more than 30 losses to get from tier 3 to 4? that seems very harsh.

 

I will say one thing though guys, please remember that you also gain more credits. The experience is bonkers, I agree on that but you do gain like 200k-300k for a win. That's unheard of in WoT.

 

But after doing some more math, I changed my mind. The grind is definitely too much. Factoring in ammunition, repair costs, consumables (I think it's a VERY bad idea to make the class skills consumables...), camouflage (no perm camo? come on...), you are not going to be left with a lot of profit.

Oh dear oh dear. The doom mongers are amongst us.......... So it costs? grind that is what it is all about, you want to be spoon fed??? Pity those without patience nor the will to try....

 

I usually agree with you on the patience thing but come on... 400000 xp and 30000000 credits to get from tier 9 to 10 Battleship? You don't think that's just a little unreasonable?
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Beta Tester
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You forgot someting on the test server you got 30x the xp and credits for a battle and then you got 20x the xp and credits for a battle so you make to much more provite 

So lets waith for how thy Will made it in the OBT

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Beta Tester
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If the earnings are at the same levels as in WoT with an average of 40k income, 36million credits for a fully upgraded Iowa to a Montana seems kind of insane.

 

Unless WoWs is planning to increase the income by at least threefold in random battles.

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Alpha Tester
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I think we'll have to see what WG do with the costs as we progress into and through OBT, I find it difficult to believe the costs in this latest test - 

if they stay at this level when we all go onto normal earnings then I think the grind will see people give up and leave. However, there's got to be every likelihood that WG took this opportunity to test out a mega grind version, and they'll actually implement something a bit more reasonable as we go along.

 

It's premature to assume that the game is going to be released with stupendous obstacles to progression, but this is a test we're in - you have to at least half expect WG to pull some really flaky ideas out now and again - it doesn't mean they'll actually run with them.

 

Dave

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Beta Tester
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I think we'll have to see what WG do with the costs as we progress into and through OBT, I find it difficult to believe the costs in this latest test - 

if they stay at this level when we all go onto normal earnings then I think the grind will see people give up and leave. However, there's got to be every likelihood that WG took this opportunity to test out a mega grind version, and they'll actually implement something a bit more reasonable as we go along.

 

It's premature to assume that the game is going to be released with stupendous obstacles to progression, but this is a test we're in - you have to at least half expect WG to pull some really flaky ideas out now and again - it doesn't mean they'll actually run with them.

 

Dave

 

Well don't you think if they wanted to deliberately test it they would have said something about it?

 

I stumpled upon it while doing my usual patch change combing... Haven't seen a big discussion about it either.... what is there to test if you don't tell anyone about it and give everyone x30 exp?

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[UNICS]
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I think we'll have to see what WG do with the costs as we progress into and through OBT, I find it difficult to believe the costs in this latest test - 

if they stay at this level when we all go onto normal earnings then I think the grind will see people give up and leave. However, there's got to be every likelihood that WG took this opportunity to test out a mega grind version, and they'll actually implement something a bit more reasonable as we go along.

 

It's premature to assume that the game is going to be released with stupendous obstacles to progression, but this is a test we're in - you have to at least half expect WG to pull some really flaky ideas out now and again - it doesn't mean they'll actually run with them.

 

Dave

 

You know what they say: "Fool me once shame on you. Fool me seven times shame on me."

 

When you've been playing WG games and followed their development for years, you can't keep giving them the benefit of the doubt over and over again.

Assume everything on test servers, in leaked info and preliminary patch notes will go live as is. We don't gain anything from being complacent and thinking that everything will work out in the end.

Those few times when they do prove us wrong we get to be pleasantly surprised.

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[RN]
Alpha Tester
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ahhh the crying so you dont like the exp needed but you like theincome and x23/30 modifires

 

its for testing you little brats.

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Beta Tester
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ahhh the crying so you dont like the exp needed but you like theincome and x23/30 modifires

 

its for testing you little brats.

 

Why would they increase the experience required if they are just going to give us x30 modifiers... How does that make sense in your mind? Please explain, I would very much like to understand.

 

And as Nechrom said rightly, there is NOTHING to be gained from bring complacent. If wargaming changes something in a patch that is bullcrap, then we should tell them that it's bullcrap. That is our purpose as beta testers. Reserve the butt kissing for after launch.

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[T2FTW]
Beta Tester
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The new premium japanese cruiser look amazing...

that torpedo firing arc... what is the point to play a DD when this ship will be out?

 

that arc can be decieving ; 2 torpedo tubes on each side and 1 torpedo tube covers mid to nose and other covers mid to aft.

So when both tubes are loaded it looks like you have an arc from nose to aft but that is not the case :D still better then original layout of aft covering torpedo tubes of jap cruisers and that ship is fun ....

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Beta Tester
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One thing I haven't seen mentioned in this entire thread.

 

Most of you start again comparing the game with WoT, not good but nothing to compare with so it has to do I think.(Also looking at unified accounts some comparing is needed)

So lets compare a little further. I don't have the exact numbers so of the top of my head.

 

A good player in WOT with a 54% wr makes on average 800ish xp. Earning over 100K in a WoT battle is a exceptionally good result, even in premium vehicles.

In WoW a 800xp result with 100K credits is a bad game.

 

Don't look at the absolute numbers but the ratio.

 

I think if you look at it it is more or less the same. Why?

Unified accounts. It would be really daft if you have unified accounts and gold is worth more in one game.

 

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Alpha Tester
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Unified accounts. It would be really daft if you have unified accounts and gold is worth more in one game.

 

That is one thing that makes me think those outrageous premium prices and batshit insane 0.4.0 economy is not going to be the OBT+ version (unfortunately all other factors convince me that WG gone bonkers with greed already :( )

Because if it will go like that it will be as i said many times already - more expensive premiums means that the WoWs gold is worth less than WoT/WoWp which is utter nonsense when the accounts gets unified, and that players are getting punished just for wanting to play and spend money on WOWs, which is again utter nonsens considering they would rather want to attract players to their new game than to deter them. Same with grind and xp/silver economy, 0.4.0 is simply friggin crazy, the ratios can be compared quite easily.

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[DR3]
Beta Tester
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198000 exp to get the Izumo??? What?? Why?? And how much xp would be need to get the Yamato? 300K XP??? Insane! And by the way the Izumo is far worse then the Iowa. This is a big Bull@!#!!!:angry:

 

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Alpha Tester
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It was a PT server, stop trying to create civil unrest based on it as it's not even close to being in any way conclusive other than them testing new game concepts. 

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