Panocek Players 13,176 posts 13,617 battles Report post #126 Posted December 18, 2022 On 12/16/2022 at 9:35 AM, Ubertron_X said: The thing is as a "random" player you probably need a very specific BB in order to not get sunk early as well as greatly contribute in Aegis. * 32mm bow in order to be able to tank all 406mm shells * Greater than 34mm of deck armor in order to tank all the 203mm HE spam * High DPM (secondary spec probably works best) If you add all those requirements up, not many suitable BBs are left for "tanking". I learned this the hard way when I tried to tank in my Amagi clone but was shredded to pieces withing 2 minutes of the second wave of ships (cruisers) arriving. This effectively means bring Bismarck/Tirpitz or else. Maybe Massa, though she lack CA-resistant plating and relies on snorting heals to survive. Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,843 battles Report post #127 Posted December 18, 2022 6 ore fa, invicta2012 ha scritto: Lots of torpedo hits and lots of citadels, you've done all you can in that game. Z-31 is not a good ship but it's handy in Aegis as the guns will do nasty things to all those cruisers if you can get into range. Surely there are a lot of better ships to sail. Currently I'm grinding the Z-31 and need to collect achievements for Dockyard and Christmas Event, for that reason I had taken it. It's rare to see around, but the Charles Martel is a surprisingly decent ship for Ops in my opinion... tanky and fast enough, with torps and the guns can be devilish accurate (for a cruiser). Also funny gimmicks. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #128 Posted December 19, 2022 Today I had a good Aegis in the Maya Share this post Link to post Share on other sites
[NWP] Ubertron_X [NWP] Beta Tester 2,657 posts 25,734 battles Report post #129 Posted December 19, 2022 17 hours ago, Panocek said: This effectively means bring Bismarck/Tirpitz or else. Maybe Massa, though she lack CA-resistant plating and relies on snorting heals to survive. Yeah well, if there only were a way to determine which operation you will participate in... Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #130 Posted December 19, 2022 16 minutes ago, Ubertron_X said: Yeah well, if there only were a way to determine which operation you will participate in... The same properties come in handy in all other Ops. So in a sense, by not bringing one of these three ships you accept higher difficulty level Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,769 battles Report post #131 Posted December 19, 2022 Until I got Massa this autumn, North Carolina had become my go-to ship for operations. Because you could make it work in any of them (and in Cherry Blossom it's basically godmode). Share this post Link to post Share on other sites
[SFSO] Ymustihaveaname Players 362 posts 14,105 battles Report post #132 Posted December 20, 2022 Just played a couple of Aegis tonight and one was ok, but the other...... Not sure what to say, we had an AFK but even worse I think 2 players (Colorado & Morgami) gave up during the battle before they died (after me but after we had killed 1st and 2nd waves and 1/2 the convoy wave so getting out transports was possible for 4 stars... they just stopped firing and stopped AFK with HP still and eventually the 3 convoy guards chased them down....?) At that point I still thought it was potentially survivable with 2 ships on 1/2 hp v 3 bots and the last wave ships in 10 line spawn but no.... Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #133 Posted December 20, 2022 I've created a poll to determine how many would like to see a rework of this mission. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #134 Posted December 22, 2022 how to win Aegis : deal over 300k before the final phase of the Operation and yes, I know I had the "right" ship for this Operation then again, most of the team went down the G line again (and be useless af) - so I'm happy I was in this ship 1 Share this post Link to post Share on other sites
[ELEC] LiveWire___ Players 1,195 posts 9,252 battles Report post #135 Posted December 22, 2022 On 11/7/2022 at 11:12 AM, RenamedUser_92906789 said: As always, WG put ZERO thought into rework. Here is why AEGIS is unplayable. WG did not consider anything when upscaling the ops to T8. - Enemies ships have greater detection, making the initial DD (now Fletcher) smoke way too soon. - Enemies have greater speed traveling really fast to the south with the transport ships (they outrun the transport ships) - Second wave trigger should be changed. Now any allied ship triggers them way too soon if it ventures just a tiny bit to the north. - Ships from the second wave start shooting liberty ships (because now they have the range) and I had Nagato that spawned in the second wave kill a Liberty ship in the convoy I could go on, but I wont. The operation is way too hard for the players and it results in 90% loss (from my experience). Same goes for reworked Narai, where WG never considered that upscaled bots now have RADAR and greater range and speed. Currently the two OPS that I loved the most before the rework (NARAI and AEGIS) have became the WORST for me with random teams. TLDR: Some OPS such as AEGIS have not been balanced based on upscaled enemy ships (considering their greater FIREPOWER / RANGE / SPEED / TOOLS ...). Also if your team consists of mainly low tier ships (T6) enemy ships are same as if your team was whole T8. I really liked the idea for WG to give us access to all operations and for higher tier ships ... but this was done extremely lazy. Some operations are super easy but some are virtually unplayable. And again we have a situation where you hate some, but love others. Is trying them out and balancing them a bit too much to ask ??? I know I know ... people are bad ... but operations should not be frustrating to play. Especially not when they are delivered in "RANDOM" package. Here is a (short and miserable - one of many) example how most AEGIS games look like with random people: https://replayswows.com/replay/170224#scenario @YabbaCoe @Seraphice I dont know where the complaint box is ... but if you have one ... then please make a request, where the dev team should put at least 1 junior developer checking the OPS out. Out of around 10 AEGIS games literally every one ended like this: Yes, yes, it is. I have my own topic and a poll on the subject. Whack a vote against. Share this post Link to post Share on other sites