Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Sign in to follow this  
RenamedUser_92906789

AEGIS is almost unplayable since it was reworked

135 comments in this topic

Recommended Posts

[BABBY]
Players
995 posts
14,824 battles
6 hours ago, Tordenskjold23 said:

This operation has just been modified between patches. NW group moves at a slower speed.

Unless yor team is made up of potatoes it is an win

Either you only:

A) play a smoke cruiser all the time

B) in clan division

C) not playing the same game as we are

because I have not won a single Aegis in the last 10 attempts or so. The NW wave is manageable but the main problem is the escort speed bug (?) You only have  a brief moment to stop them when they show broadside because when they sail away at their 35+ kt speed good luck killing multiple Ibuki and Mogamis with buffed HP without the means to citadel them. And by the time they reach the map border and stop the transports won't make it on time to the exit anyway. This is a blatant bug as they are supposed to keep with the escorted convoy like it always was before. If I remember right Aegis was OK after the rework itself, the speed bug was introduced by a later update.

Share this post


Link to post
Share on other sites
[I-J-N]
Players
13,025 posts

Aegis is currently pretty easy unless the team makes a mess of it. Today, all team ships survived, 4 enemy waves cleared, all objectives met and there was a couple of minutes left on the clock as well.

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,776 battles

Nearly every Aegis this evening had one or more ships of the second wave turn in too early (towards the middle of the map). Often this resulted in their secondaries already damaging the transport ships. 

Still most ended in a victory.

Share this post


Link to post
Share on other sites
Players
431 posts
37,539 battles

I don't lose this ops often. Always plays a light cruiser with 2 fireflags and donation flag.

Battleship is a no go they peform badly in this ops.

Mogami with 15  155mm guns is good for this operation

 

shot-22.11.30_13.54.55-0277.jpg

Share this post


Link to post
Share on other sites
[MIMI]
Beta Tester
1,133 posts
5,971 battles

With halfway competent players and the right team makeup, this op is not hard at all as it's citadel galore. What really sabotages it are things like:

 

- Diehard PvPers who think reverse-bowtanking 5 Super-Mogamis is a good idea and only the flanks are where it's at.

- clueless cruiser players who like to show their broadside because it is so pretty, and BB players who extinguish the first fire.

- A team with 2 DDs and 1 CV, effectively meaning all the love from the bots is shared by only 4 ships rather than 7.

- generally players with very bad aim. It is amazing how many are incapable of exploiting all these broadsiding bots.

 

Regrettably, getting at least one of these things is far too common. The problem is the players, not the Operation. Make it easier for the dolts, and it becomes a cakewalk for those with half a brain.

  • Cool 1

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,776 battles
2 hours ago, Kruzenstern said:

What really sabotages it are things like

 

- players being cowards

- players sailing the 6-line (since when is that ever a good strategy ???)

- players being cowards

- players not knowing to prioritize targets (e.g. Kitakaze > Nagato)

- players being cowards

- players thinking some ship types can't have any influence (e.g. DDs or CVs) because they can't make them work :Smile_smile: 

- players being cowards

 

i think that covered it all

oh wait

 

- players. being. cowards. :Smile-angry:

  • Funny 2

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,776 battles
3 hours ago, Tordenskjold23 said:

Always plays a light cruiser with 2 fireflags and donation flag.

 

waste of signal flags imo

 

also what is a "donation" flag ? don't tell me you're using detonation flags in a game mode where you can't detonate ? :Smile_amazed:

  • Funny 1

Share this post


Link to post
Share on other sites
Players
431 posts
37,539 battles
3 hours ago, lup3s said:

waste of signal flags imo

I can set uo too 26 fires in an operation

also what is a "donation" flag ? don't tell me you're using detonation flags in a game mode where you can't detonate

old habbit

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,776 battles
2 hours ago, Tordenskjold23 said:

I can set uo too 26 fires in an operation

also what is a "donation" flag ? don't tell me you're using detonation flags in a game mode where you can't detonate

old habbit

 

Ok .. i can get over 30 fires in an Operation without the signal flag :Smile_smile:

 

Anyway, OT, just had another Aegis where the second wave turned in too soon and sunk one of the transports :Smile_teethhappy:

Share this post


Link to post
Share on other sites
[BABBY]
Players
995 posts
14,824 battles

Finally made it...barely and only because I carried insanely hard. If I was in a battleship this would be another loss.

 

image.png.405a98a4027e9e78be8a2982ba81a5b9.pngimage.thumb.png.2e2267de8ec064be08e5aba8e51d1633.pngimage.png.bc24d46ddfd00d0589cbc0ad2a632dd4.png 

  • Cool 3

Share this post


Link to post
Share on other sites
[BABBY]
Players
995 posts
14,824 battles

Apparently CARRY HARDER is the only way to win this OP with a random team at the moment, this is ridiculous. If I wanted to get stressed out I would be playing ranked and not PvE....

image.png.164646450e1f49fee9c2c3d93cf5c08d.pngimage.thumb.png.795cc9aefa8977a05598133e74557607.png image.thumb.png.ffbc262467ac6f62591870e16b889614.png

image.png

  • Cool 2

Share this post


Link to post
Share on other sites
Players
22 posts
5,773 battles
En 10/11/2022 en 12:37, RenamedUser_92906789 dijo:

 

True. But even if nobody messes up, its still very hard. Even a division struggles with Aegis now. God forbid people should bring T6 ships.

 

And if you let transport ships go too deep south (read: if the team struggles) the game throws in 3 additional BBs (Nagato, Amagi aaaad a Yamato) :)

 

I Have seen entire teams quitting mid ops.

I have played before and after rework and I agree with initial presentation regarding most of elements. Question based on my previous experience: how many times were you sinking the 3 last BBs before and after the rework? In my case the answer would be about 90% of plays before and 0% after the rework.

  • Cool 1

Share this post


Link to post
Share on other sites
[BREW]
Players
751 posts
10,843 battles
3 ore fa, The_Last_Shatterdome ha scritto:

I have played before and after rework and I agree with initial presentation regarding most of elements. Question based on my previous experience: how many times were you sinking the 3 last BBs before and after the rework? In my case the answer would be about 90% of plays before and 0% after the rework.

A well placed DD can almost one-shot both the NW BBs... the other one need concentrated fire from 3 or more ships to be sunk before the end.

On the plus side, the convoy now usually go for exit from SW 'cause slowliness of sunking the escort, so it's almost safe (except some cases) from being totally killed by NE cruisers.

Share this post


Link to post
Share on other sites
[TACHA]
Players
679 posts
3,786 battles

It's doable...

 

But it's a pain in the a**.

 

The biggest issues I tend to see are:

 

BB's who won't tank damage for the team and instead treat the match like it's a random's game by camping at the back.

Overly aggressive players in squishier ships (me included sometimes) who eat all the incoming HE and AP fire.

Hail Mary DD captains who vomit torpedoes at extreme range, making the AI turn in too quickly and thus denying broadsides for those with guns.

CV Captains who kamikaze their planes into the first two waves and end up de-planed mid match or get sunk due to bad positioning...

 

 :Smile_hiding:

 

Players ignoring the sinking AI objective.

Players ignoring the 'kill the three BB's' objective.

Players trying to be clever and go for the second wave before the first is finished off.

 

Which is compounded by:

 

AI having much, much better ships now.

AI having an un-nerving knack for being able to land 90% of their shots at max range.

AI having a hive mind ability to focus down weaker ships.

Someone (*Cough* WarGambling *Cough*) deciding to give

 

Every.

 

Single.

 

Goddamn.

 

Cruiser the patrol fighter consumable and an itchy launch finger.

 

AI having beefed up HP pools on their ships on top of having better ships.

AI having oppressive levels of AA due to the higher tier ships, buffed ships stats and travelling in tightly packed formations.

 

And last, but by no means least. 

 

AI ships now move faster, meaning they close with the players faster and can engage faster. It also means the escort ships become very difficult to stop if they get past the players ships due to them now outrunning the transports.

 

You really need at least three, good players to be able to do this OP or at a minimum two very good players to try and carry it. 

And that's assuming RNG doesn't screw you one way or another and the rest of the team are not potatoes coated in lead trying to drag you down to the sea floor.

  • Cool 3

Share this post


Link to post
Share on other sites
Players
362 posts
14,105 battles

Got Aegis tonight and agree it's maybe the hardest op now, got 4 stars (did not kill the BBs), mainly due to losing some team members early (2nd wave from northwest) I think, but then I also died.... (but I will say I died covering the transport's escape at the end so maybe acceptable....)

image.thumb.png.98e44f5e1d327b55267ec63b11f12135.png

image.thumb.png.c21b1dcec0028bf4d44d4707a4f82765.png

  • Cool 1

Share this post


Link to post
Share on other sites
[POT80]
[POT80]
Players
1,261 posts
11,225 battles

WTF, WG messed up Aegis, The Fletcher and Shchor stranded behind island ALL game!

 

It was hard enough last patch, now it's impossible to complete!

1.jpg

2.jpg

Share this post


Link to post
Share on other sites
Players
115 posts
20,181 battles

I had a same "problem" 3 days ago, but it was happened before restarted the servers, so i though this came from that thing, oh well... (got 2 other times without problem same day). On my battle, we simple killed, so this wasnt made to much problem :cap_tea: 

 

Share this post


Link to post
Share on other sites
[NWP]
Beta Tester
2,657 posts
25,734 battles
On 12/10/2022 at 4:15 PM, DeviousDave02 said:

It's doable...

 

But it's a pain in the a**.

 

The biggest issues I tend to see are:

 

BB's who won't tank damage for the team and instead treat the match like it's a random's game by camping at the back...

The thing is as a "random" player you probably need a very specific BB in order to not get sunk early as well as greatly contribute in Aegis.

 

* 32mm bow in order to be able to tank all 406mm shells

* Greater than 34mm of deck armor in order to tank all the 203mm HE spam

* High DPM (secondary spec probably works best)

 

If you add all those requirements up, not many suitable BBs are left for "tanking". I learned this the hard way when I tried to tank in my Amagi clone but was shredded to pieces withing 2 minutes of the second wave of ships (cruisers) arriving.

 

Share this post


Link to post
Share on other sites
[SCRUB]
Players
5,744 posts
32,776 battles
1 hour ago, Ubertron_X said:

The thing is as a "random" player you probably need a very specific BB in order to not get sunk early as well as greatly contribute in Aegis.

 

* 32mm bow in order to be able to tank all 406mm shells

* Greater than 34mm of deck armor in order to tank all the 203mm HE spam

* High DPM (secondary spec probably works best)

 

If you add all those requirements up, not many suitable BBs are left for "tanking". I learned this the hard way when I tried to tank in my Amagi clone but was shredded to pieces withing 2 minutes of the second wave of ships (cruisers) arriving.

 

 

I've noticed bots to (usually) target the closest ship.

Taking this into account, it becomes easier to deal with the second wave as you can literally take aggro off your teammates by getting closer to the bots than them.

 

It's one of the reasons why I like to take Le Terrible and don't mind to get into Aegis; I can take aggro off allied ships and dodge bots' salvoes more easily.

Share this post


Link to post
Share on other sites
[NWP]
Beta Tester
2,657 posts
25,734 battles
2 hours ago, lup3s said:

I've noticed bots to (usually) target the closest ship.

Taking this into account, it becomes easier to deal with the second wave as you can literally take aggro off your teammates by getting closer to the bots than them.

 

It's one of the reasons why I like to take Le Terrible and don't mind to get into Aegis; I can take aggro off allied ships and dodge bots' salvoes more easily.

Thats not my experience as when I play they usually target the ship that is spotted first (often BB) or a specific ship class (often CA). However I have to admit that a DD coming into a certain range may change their script priority due to danger of torping.

Share this post


Link to post
Share on other sites
[BREW]
Players
751 posts
10,843 battles

The true problem is the necessity to kill the first wave before the arrive of the second one.

If not... well, probably the team will be burned to death.

 

This damage is done on the first 2 waves only, but the Z-31 don't have enough DPM and my team didn't survive long enough to stop the bots.

Sadly this DD is also slow, so I didn't have a chance to overtake the enemies before time end.

 

02.thumb.jpg.006560aa87f783e870db9c07821aa3c7.jpg

  • Cool 1

Share this post


Link to post
Share on other sites
[-TPF-]
Players
6,382 posts
26,807 battles
12 hours ago, Bland_42 said:

This damage is done on the first 2 waves only, but the Z-31 don't have enough DPM and my team didn't survive long enough to stop the bots.

Sadly this DD is also slow, so I didn't have a chance to overtake the enemies before time end.

Lots of torpedo hits and lots of citadels, you've done all you can in that game. Z-31 is not a good ship but it's handy in Aegis as the guns will do nasty things to all those cruisers if you can get into range.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×