[POP] AndyHill Weekend Tester 1,433 posts Report post #76 Posted November 17, 2022 On 11/14/2022 at 5:38 PM, Seraphice said: On 11/14/2022 at 2:07 PM, NewHorizons_1 said: In addition to @ColonelPete's above comment on random ops, it would be nice if the match maker could, at least try, to form same tier teams. That would be fairer on newer players who may still only have T6 ships, or be using ops to do the T6 grind. Will bring this up. Talking about the matchmaker; why does the matchmaker not allow divisions with a two tier difference - at least as long as all the matches are 6-8 anyway? This makes it very hard to for example get people to grind Wolfpack right now as some have T8 and others T6 subs and they want to go play together. Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #77 Posted November 25, 2022 This is a good example how the operation is broken. Sure my team died in a minute, but me and my div mate WORKED OUR BEHINDS OFF, to get it complete. But the Amagi just walked down south and ONE SHOT the last transport just seconds before it entered the circle. @Seraphice I (we) are telling you (WG) once more. This operation is NOT OK. Share this post Link to post Share on other sites
[POT80] SurfaceFish [POT80] Players 1,261 posts 11,225 battles Report post #78 Posted November 25, 2022 2 hours ago, RenamedUser_92906789 said: But the Amagi just walked down south and ONE SHOT the last transport just seconds before it entered the circle. This operation is not easy now to get 5 stars when half of your teammates are simply bad. I found you have to sacrifice a ship as bait for the last wave so they don’t shoot the transports. This is the most damage game I played so far, but it was only 2 stars, like your team most were dead after the 2nd wave. 2 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,843 battles Report post #79 Posted November 25, 2022 The other day before I have seen for the first time a Nagato of the second wave shooting at the transports while they were still under enemy (red) escort... WTF? 3 Share this post Link to post Share on other sites
[TACHA] triumphgt6 Players 1,870 posts 22,627 battles Report post #80 Posted November 25, 2022 Have just started playing operations more as an individual rather than in a clan - pleasantly surprised - not had Aegis though! The lack of subs means that this is far more enjoyable, the AA actually does something and Newport now seems easy! In Narai, the bots certainly shoot more accurately though! 2 Share this post Link to post Share on other sites
[FLASH] DirtyHeddy Players 1,138 posts 27,739 battles Report post #81 Posted November 25, 2022 3 minutes ago, triumphgt6 said: The lack of subs means that this is far more enjoyable, the AA actually does something Indeed AA is a little more worth its money ... 3 minutes ago, triumphgt6 said: and Newport now seems easy! If Your team knows how to handle the bot-waves properly it is indeed quite easy 3 minutes ago, triumphgt6 said: In Narai, the bots certainly shoot more accurately though! Not only in Narai - they shoot more accurate in all scenarios, and especially in Aegis the have a rate of starting fire I can only dream of ... 4 Share this post Link to post Share on other sites
[UK-RN] Captain_82 Players 1,345 posts 35,778 battles Report post #82 Posted November 25, 2022 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #83 Posted November 25, 2022 6 hours ago, SurfaceFish said: This operation is not easy now to get 5 stars when half of your teammates are simply bad. I found you have to sacrifice a ship as bait for the last wave so they don’t shoot the transports. This is the most damage game I played so far, but it was only 2 stars, like your team most were dead after the 2nd wave. Not if you are the last ship ;) Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #84 Posted November 25, 2022 8 hours ago, SurfaceFish said: This operation is not easy now to get 5 stars when half of your teammates are simply bad. I found you have to sacrifice a ship as bait for the last wave so they don’t shoot the transports. This is the most damage game I played so far, but it was only 2 stars, like your team most were dead after the 2nd wave. with the Edinburgh you can basically solo the entire 2nd wave 1 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,843 battles Report post #85 Posted November 25, 2022 38 minuti fa, lup3s ha scritto: with the Edinburgh you can basically solo the entire 2nd wave If someone spot while you are in smoke Share this post Link to post Share on other sites
[DEUTS] jostht_1 Players 2 posts 12,706 battles Report post #86 Posted November 26, 2022 I fully agree, it is almost unplayable, no fun in doing this anymore !! Where can i make a complaint ? Share this post Link to post Share on other sites
[DK-MK] Varian_Dorn [DK-MK] Players 804 posts 19,860 battles Report post #87 Posted November 27, 2022 Aegis is quite hard nowadays, although in my experience it wasn´t one of the easiest before the rework as well. Its really a challenge to get this one with all objectives, though personally I´m happy if I can get a win at all on this. Had a game a little while ago on Killer Whale that made me cringe hard - most of the team played bad from the get-go; but the real kicker was, at the end, seeing the last two ships (a bb and a cruiser, both in good health), who could have easily made it to the exit area, just go in circles inside the harbor trying to fight off the reinforcement waves until time WOULD have run out. They got themselves killed slightly before that. Bonus points if you have a "purebred" PvP player in your team who mostly ignores the objectives and fights like they´re in an average random battle. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #88 Posted November 27, 2022 the type of ships in the team also help in how easy / difficult Aegis will (/can) be if there are any DDs or CA/CLs with a smoke screen, the Operation becomes so much easier - IF those ships know how to play the Operation ... just put a smokescreen South/South-West of the second wave and it's citadel galore of course this requires your teammates to have any brains - something most seem to be lacking, sadly Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #89 Posted November 27, 2022 5 hours ago, lup3s said: the type of ships in the team also help in how easy / difficult Aegis will (/can) be if there are any DDs or CA/CLs with a smoke screen, the Operation becomes so much easier - IF those ships know how to play the Operation ... just put a smokescreen South/South-West of the second wave and it's citadel galore of course this requires your teammates to have any brains - something most seem to be lacking, sadly That's not a new tactics, I used to AP whole second wave and escort in Anshan. And then torp the two bbs and open a champagne while sailing with full hp to the sunset. What bothers me is the changed faster pace, where the majority of pleb base can't adapt to, so they are constantly dragging me down. I think WG should address this issues and implement CODE on every bot spawn sequence in all operation. The code would check the situation and adjust the bot spawn dynamically. Ops should not frustrate players with this hard fails.. rather than failing, the ops should reduce rewards if simplified... 1 Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,324 battles Report post #90 Posted November 27, 2022 On 11/25/2022 at 10:04 AM, Bland_42 said: The other day before I have seen for the first time a Nagato of the second wave shooting at the transports while they were still under enemy (red) escort... WTF? Had this too, but only with secondary guns Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,843 battles Report post #91 Posted November 27, 2022 2 ore fa, hgbn_dk ha scritto: Had this too, but only with secondary guns Yes, same, but still that BB killed some transports while escort CAs were still alive. Nonsensical... Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #92 Posted November 28, 2022 6 hours ago, Bland_42 said: Yes, same, but still that BB killed some transports while escort CAs were still alive. Nonsensical... Thats because this operation was never tested by WG. Anyone just playing a few games would have seen that its not ok for RANDOM ops. Share this post Link to post Share on other sites
[DK-MK] Varian_Dorn [DK-MK] Players 804 posts 19,860 battles Report post #93 Posted November 28, 2022 I´ve only recently noticed this too, though I can´t put my finger on the exact culprit. But the few times I had Aegis these days (fail or win) almost always some enemy bot killed one of the Transports. And looking at this map screenshot... it always seems to be the same ship that gets destroyed, the one in front, west side. I don´t recall this happening before, only noticed this during the past week or so. Share this post Link to post Share on other sites
[SCRUB] lup3s Players 5,744 posts 32,776 battles Report post #94 Posted November 28, 2022 4 hours ago, RenamedUser_92906789 said: Thats because this operation was never tested by WG. ^ this Watching how Aegis plays out the majority of the times, it's clear WG never (properly) tested the current implementation of Ops. That, or the testers themselves are so shite at the game that they can't provide any valuable feedback at all. 2 Share this post Link to post Share on other sites
[KOKOS] DanSilverwing Players 1,193 posts 19,517 battles Report post #95 Posted November 28, 2022 3 minutes ago, lup3s said: ^ this Watching how Aegis plays out the majority of the times, it's clear WG never (properly) tested the current implementation of Ops. That, or the testers themselves are so shite at the game that they can't provide any valuable feedback at all. Remember when it was available on the PTS? There was a valuable reward tied to Operations. So Random teams of motivated and experienced players with 21-point commanders and fully upgraded Tier 8 ships; every Op I did during the testing period was either 5 star (or 4 star because of the bug in Cherry Blossom where no-one dies). The only problem in Aegis then was destroying all the convoy escorts too quickly. In every feedback, on the Forum section and in the Survey, I stressed this was not going to be representative. And, boy! was I proven right. 5 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #96 Posted November 28, 2022 3 hours ago, DanSilverwing said: experienced players with 21-point commanders and fully upgraded Tier 8 ships They never considered that below-average players with stock T6 ships will be playing operations... The "operation should be challenging and not a walk in the park" is also very BS. I wonder what would be the verdict after 50 played AEGIS games with random team. Share this post Link to post Share on other sites
[DEUTS] jostht_1 Players 2 posts 12,706 battles Report post #97 Posted November 28, 2022 I play a lot, and i don't care that you lose some times, but this is no fun, you only go here to get sunk, and that cannot be the idea for playing this game ! I wonder if you can make a complaint, because if they care about their paying costumers, they better do something about this... Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,807 battles Report post #98 Posted November 28, 2022 10 hours ago, DanSilverwing said: In every feedback, on the Forum section and in the Survey, I stressed this was not going to be representative. And, boy! was I proven right. Well, some of the problems are WGs own, and are fixable. They could tweak the Aegis cruiser distribution, maybe set the default to include "stock" A-hull ships into each wave (to reflect the fact people are playing Ops to level up their botes), maybe add the new IJN CLs (which are a bit squishy), and a bit of basic bug fixing (especially that one where the escorting ships open fire on the transports prematurely) and we'd be golden. I'd also like a warning flag for "Hermes" - or any escort mission - which tells you if your ship is slower than the vessel you are escorting. The number of BBs which get stuck behind the Ruan (which then dies in a hail of torpedoes).... Share this post Link to post Share on other sites
[SINT] Jvd2000 Players 1,639 posts 31,137 battles Report post #99 Posted November 28, 2022 Seems Eagis changed again. Atleast in some games. The second wave of the bots ( from the upper left corner) now enter the main channel ( where the to be liberated convoys sail) an island higher/ more to the north, That and the bots that join the Amagi from the upper right corner enter but stay at their entry point on the upper right hugging the map border. I also saw the 2 Nagato’s that spawn with the Amagi get stuck on the most Northern island… The cruisers/ ship that join the Amagi staying away/ locked at the border actually helps. But stil “ great players” getting themselves killed or succeed to be generally useless stil make a 4 * victory the most common result . Share this post Link to post Share on other sites
[NOWH] Tordenskjold23 Players 431 posts 37,539 battles Report post #100 Posted December 1, 2022 This operation has just been modified between patches. NW group moves at a slower speed. Unless yor team is made up of potatoes it is an win Share this post Link to post Share on other sites