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RenamedUser_92906789

AEGIS is almost unplayable since it was reworked

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15 hours ago, Captain_82 said:

I`d rather play Narai ten times than having to play Raptor Rescue once.

With Raptor you usually have some chance of carrying in a CL if you stick near the CV.

Narai used to be a good operation, it used to be a good investment of the higher value bonuses (formerly signals/camos) as your team had at least some indication of neurological activity.

But it is now ruined by clueless BB players.

Just had a Narai match where a Zieten chased after the CV and a P. Heinrich & Anhalt both chased after the enemy transports.

Flint died beforehand going after the CV.

So it was just me (in Cleveland on low health after taking a Missouri salvo because the BBs weren't there tanking) and Edinburgh & Aigle to defend our troop transports.

Result was inevitable.

I'm not sure which I'll use up first - economic bonuses or reports. :Smile_trollface:

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1 hour ago, ReDiR20 said:

I tried Akizuki, stock Harbin, Brandenburg, stock Fuso and finished with +200k dmg games mostly. Several were loses though

Harbin is probably a good pick. I used to do OK with Chumphon in Narai before the rework.

I've not been brave enough to choose a DD for ops yet though. :Smile_hiding:  ... although Akizuki would be one of my choices too. :cap_rambo:

Fave T6's used to be Nurnburg & Leander. They're hardly used in ops now as its going to be waaay too hard to carry potato teams in a T6.

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6 hours ago, Onsterfelijke said:

Still complaining? I play a lot of operations and sorry with the extra teir (or 2) it makes it very easy to complete. Luckly i do those mostly in Division with friends which makes it easier but like in Ultimate Frontier we spawn on the wrong side and other players forget to sink key ships so we lose the plans and lose. I think that is the Players who did this not the operation.

 

Still it's a huge improvement with more diverse and i like it.

 

Even if i play single it's not so bad i think i lose 20% of the operations then.

 

I think the problem is mixing Tier what the problem is the MM should keep team as close as possible.

 

The post was not regarding operations in general, but regarding AEGIS. Each operation has ups and downs, but AEGIS is currently really out of balance compared to other.

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17 hours ago, RenamedUser_92906789 said:

 

The post was not regarding operations in general, but regarding AEGIS. Each operation has ups and downs, but AEGIS is currently really out of balance compared to other.

Ofcourse but i tried Aegis last night in division (so i could select it) and Later in solo (random i got it atlast the AEGIS)  In division it's still one of the easy one. Solo i got 3 stars but i think i understand your problem. It's the MM which makes this operation difficult if you have t6 and t7 ships entering the operation they can't withstand the barrage of incoming fire. Slso a good destroyer captian to wipe the north incoming fleet is almost a must.

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On 11/8/2022 at 6:32 PM, RenamedUser_92906789 said:

 

Second wave is triggered by crossing the invisible line. If the line is not crossed, then its triggered by timer.

Here a potato Nagato triggered second wave in the first minute.

 

UFvzdNo.png

 

As a result, whole team was dead within 3 minutes.

 

Wto4mMc.png

 

@Seraphice @YabbaCoe @Tuccy @Crysantos @MrConway

 

This is getting ridiculous. I am getting AEGIS every other OPS (and people also moan in game). Who will refund all my lost special bonuses?

 

we're generally keeping an eye on how operations perform right now compared to before, and keeping an eye on the feedback as well, however we also hear from other players that the operation is very easy - so we will continue to monitor the situation for now. If necessary we'll make changes.

 

Fair seas captain!
~Sera

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On 11/8/2022 at 6:32 PM, RenamedUser_92906789 said:

 

Second wave is triggered by crossing the invisible line. If the line is not crossed, then its triggered by timer.

Here a potato Nagato triggered second wave in the first minute.

 

[...]

 

As a result, whole team was dead within 3 minutes.

 

[...]

 

 

Jesus.

Well, as annoying as it might be, that potato Nagato had nothing to do there.  If he did't cross that line, nothing too bad would've happended. A cruiser player following the same path 5 minutes later would've mauled those IJN cruisers to death with AP, thinning their ranks and allowing the rest of the team to deal with what was left and the convoy escort.

So, in this case, it is more about a player making a poor move than a truly broken scenario...

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34 minutes ago, Sams_Baneblade said:

 

Jesus.

Well, as annoying as it might be, that potato Nagato had nothing to do there.  If he did't cross that line, nothing too bad would've happended. A cruiser player following the same path 5 minutes later would've mauled those IJN cruisers to death with AP, thinning their ranks and allowing the rest of the team to deal with what was left and the convoy escort.

So, in this case, it is more about a player making a poor move than a truly broken scenario...

 

True. But even if nobody messes up, its still very hard. Even a division struggles with Aegis now. God forbid people should bring T6 ships.

 

And if you let transport ships go too deep south (read: if the team struggles) the game throws in 3 additional BBs (Nagato, Amagi aaaad a Yamato) :)

 

I Have seen entire teams quitting mid ops.

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On 11/9/2022 at 1:43 PM, NewHorizons_1 said:

I've not been brave enough to choose a DD for ops yet though. :Smile_hiding:  ... although Akizuki would be one of my choices too. :cap_rambo:

 

Akizuki / Asashio / Le Terrible :Smile_coin:

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7 hours ago, Seraphice said:

we're generally keeping an eye on how operations perform right now compared to before, and keeping an eye on the feedback as well, however we also hear from other players that the operation is very easy - so we will continue to monitor the situation for now. If necessary we'll make changes.

 

Fair seas captain!
~Sera

 

One issue is the scaling :

- Nagato 410mm vs Fuso 356mm

- IJN 203mm HE vs (mostly) IJN 140mm HE

- Kitakaze vs Shiratsuyu

 

Another issue is the players :

With a division, I find most Operations to be rather easy.

With random players, I find most Operations to be a coin toss; either the players don't know how to play the Operation, or they don't know how to play the game (at all).

 

 

Operations like Aegis and Newport Defense require the team to keep the damage output up so the enemy bots can be dealt with in time - sadly it seems that many players seem to think the best way to deal the most damage in a short time is "crossing the T" :Smile_facepalm:or hiding behind an island

It also doesn't help that some Ops like Aegis require focus fire - it's funny to see half your team dead with the second wave on Aegis while the majority of the first wave is still alive on half health. :Smile_facepalm:

 

 

At the moment, when I play Ops solo (or just in a division of 2) and I get Aegis, I assume it's already lost.

Tfw Hermes feels easier than Aegis :cap_book:

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i just played Pensacola in Aegis today and 4 Nagatos with 68k health and a Kitakaze spawned in the first wave. I was in awe, like for god sake how are we supposed to defeat all of them in 2 minutes??? And there came the second wave with 4 Myokos and 1 Mogami with health buff as well, but like seriously? we barely even broke through the first wave, also we don't even need to talk about the Amagi too do we, please fix this asap.

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1 hour ago, MidoriFuse said:

i just played Pensacola in Aegis today and 4 Nagatos with 68k health and a Kitakaze spawned in the first wave. I was in awe, like for god sake how are we supposed to defeat all of them in 2 minutes??? And there came the second wave with 4 Myokos and 1 Mogami with health buff as well, but like seriously? we barely even broke through the first wave, also we don't even need to talk about the Amagi too do we, please fix this asap.


Yeah the balancing is off.

It should be the case where if players have a DD or tier 6/7 cruisers the health of the bots and tier should be much lower than it is now.

Other tweaks needed as others may have already said:

1. Ensure that the Fletcher smokes closer to first wave.

2. Reduce the speed of the ships for 2nd and 3rd wave.

3. Remove some of the fighters from the myoko’s and mogami’s. CV is almost impossible to play due to the fighter spam.

4. Slightly tone down the bot health and damage buffs by a factor of how many allied ships are lower than tier 8.

80k+ HP Nagatos with rail guns shouldn’t be a thing if there are a few tier 6 and 7 players. 

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1 hour ago, MidoriFuse said:

i just played Pensacola in Aegis today and 4 Nagatos with 68k health and a Kitakaze spawned in the first wave. I was in awe, like for god sake how are we supposed to defeat all of them in 2 minutes??? And there came the second wave with 4 Myokos and 1 Mogami with health buff as well, but like seriously? we barely even broke through the first wave, also we don't even need to talk about the Amagi too do we, please fix this asap.

A CV, A DD, smoke screens, torpedoes, HE spam. Burn off their AA, make them use their DCP, make every follow up attack a perma flood or fire. 

 

But I think it is ripe for a bit of a rebalance. God help anyone who takes a slow Tier VI BB into that Op. 

 

On 11/9/2022 at 12:43 PM, NewHorizons_1 said:

I've not been brave enough to choose a DD for ops yet though. :Smile_hiding:  ... although Akizuki would be one of my choices too. :cap_rambo:

DDs do fine. You can do lots of utility things for the team, provide spotting, smoke and hydro, and you can also draw fire or provide AA support. Had a fun game playing Hermes in an Oland last night, which I was very worried about - turned out to be lots of fun shooting down enemy planes and dodging the fire of 4/5 enemy ships (to draw their fire from the Ruan, of course). It's fun in a way which WoWs is often not fun, these days. 

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10 hours ago, Seraphice said:

however we also hear from other players that the operation is very easy - so we will continue to monitor the situation for now.

 

People in full T8 divisions probably.

Or trolls.

 

Load the game yourself and play it in random divs with a few T6 and T7 ships...

 

Glhf.

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1 hour ago, invicta2012 said:

DDs do fine.

Do you reckon this camo would give me a better chance in Operation : Killer Whale? :Smile_hiding::Smile-_tongue:

 

20221110215303_1.thumb.jpg.962484f51471f730409ba9d71f6d9198.jpg

 

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I had 2xAEGIS in a row.

1st won - but seems most of players knew how to adapt to new reality. They knew how the ships work, what to do and what NOT to do.

2nd lost like hell :) People tried to play it in the "old style", some were more like "human-bots-beheaded-chicken-like".

I have a strange feeling that many players do not understand that current ops - and AEGIS is a really nice example - DID evolve. But players refuse to evolve :cap_viking:, to try some different tactics, etc :cap_haloween:. OMG - just throw away your old tactics and make new ones. Otherwise you will end up like this:

How Long Will Take Humans to Evolve? What Will We Evolve Into?

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On 11/10/2022 at 6:58 PM, lup3s said:

 

Akizuki / Asashio / Le Terrible :Smile_coin:

 

@NewHorizons_1

 

Le Terrible, in Aegis (4*, Amagi survived on 10k :Smile_sad:)

 

image.thumb.png.1aaa641167b558fce492c2409419210b.png

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10 hours ago, lup3s said:

 

@NewHorizons_1

 

Le Terrible, in Aegis (4*, Amagi survived on 10k :Smile_sad:)

 

image.thumb.png.1aaa641167b558fce492c2409419210b.png

 

A lot of work....

I am not saying its not doable. I am trying to tell them that its too hard for random teams.

 

Meanwhile in KW:

1642573065_2022-11-1208_48_58-Greenshot.thumb.png.aab009a4d49e70f2ac308e349777f6f1.png

 

@Seraphice While you keep on monitoring, I will farm "Will To Win" achievements in a totally balanced class.

 

VHpDm7S.png

 

8ZMMCf5.png

 

mIGA2uF.png

 

 

Yeah .. this is totally fun.

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On 11/9/2022 at 6:16 AM, RenamedUser_92906789 said:

They brought back ops only to ignore them.again as it seems.

 

Well they did decrease difficulty levels on 2-3 Ops (Hermes, Noobport ...), didn`t they?

 

Despite this, a lot of fine tuning would still be needed.

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On 11/9/2022 at 1:23 PM, NewHorizons_1 said:

With Raptor you usually have some chance of carrying in a CL if you stick near the CV.

 

Depends on the exit.

 

Northern/western exit: I can carry my potato teams, if we are down a couple of ships.

 

Southern exit: Yeah well, good luck with that!

 

What ppl don`t understand or know is the fact that the southern exit is still the most difficult one. They don`t understand that the whole team needs to put an extraordinary amount of effort to successfully escort the Raptor through.

That requires a lot of thinking and positioning as well.

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On 11/7/2022 at 9:23 PM, Ronchabale said:

To me this seems to be the main issue

Two days ago I had a 5-man clan division, all in tier 6 ships and WRs ranging from 40-45%. Does this count as intentional griefing?

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^ the average Wows player

 

doesn't know Ops got updated

doesn't know T8 got added

doesn't know about the current "Random Op" system

 

"could not have gone in as a division" - what does this even mean ? Yes you can play divisions in Ops

 

:Smile_facepalm:

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42 minutes ago, lup3s said:

^ the average Wows player

 

doesn't know Ops got updated

doesn't know T8 got added

doesn't know about the current "Random Op" system

 

"could not have gone in as a division" - what does this even mean ? Yes you can play divisions in Ops

 

:Smile_facepalm:

 

NARAI ... once the most popular operation of the week has turned out into this:

 

HDcOj9t.jpg

 

 

Every other game in NARAI ends like this. 

I remain parked behind this island, because I can't even approach the enemy AA gangbang.

 

It is sad.

 

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1 minute ago, RenamedUser_92906789 said:

 

NARAI ... once the most popular operation of the week has turned out into this:

 

HDcOj9t.jpg

 

 

Every other game in NARAI ends like this. 

I remain parked behind this island, because I can't even approach the enemy AA gangbang.

 

It is sad.

 

 

That's sad :Smile_sad: just like a Killer Whale game I just had, where 2 of the BBs were dead before the first ships in the harbour were sunk :Smile_teethhappy:

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Just now, lup3s said:

 

That's sad :Smile_sad: just like a Killer Whale game I just had, where 2 of the BBs were dead before the first ships in the harbour were sunk :Smile_teethhappy:

1816810341_2022-11-1208_48_58-Greenshot.

 

Like this one?

 

Or when people let Alsace take all the torps in the last minute of the game?

Or when the team ignores Atlanta in the north in Ultimate Frontier?

Or when people do not shoot the airfields in Cherry Blossom?

 

I wish WG would design the ops so that they are spawning bots dependent of the situation ... why not allow players to COMPLETE THE OPERATION SUCCESFULLY and just give them lower rewards.

It would reduce frustration and also my chat bans :)

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