WildWind84 Players 604 posts 15,961 battles Report post #26 Posted November 27, 2022 Steel haven't enough, so coupon will go to coal ship, probably Marceau, but I'm not so sure. What you all think - which ship could be removed first - Marceau or Neustrashimy or completely something else? Share this post Link to post Share on other sites
[BLING] Cammo1962 [BLING] Players 2,468 posts 25,257 battles Report post #27 Posted November 27, 2022 4 hours ago, Europizza said: I was considering the Bourgogne, but I'm still not much of a BB player. When I do I like fast and manouvrable - there are enough alternative fast BB's for me to play when I do. I missed out on the Smaland, so I decided to get the Ragnar for steel. I don't have that playstyle in my lineup yet, and it's good to share a captain with the Friesland. I am looking for Ragner too or Tromp Share this post Link to post Share on other sites
[DC_DK] hgbn_dk Players 3,370 posts 44,366 battles Report post #28 Posted November 27, 2022 Expect to have enough steel after knocking off snowflakes next month to get whatever ship to choose with the coupon. Torn a bit on what to chose but Mecklenburg, Incomparable and Plymouth are in play. Really don't need Shikishima, already have Mushashi, Yamato and Satsuma. Stalingrad just no. My choice would be so much easier if one of them was a real steel ship. Plan to get Tromp with coal without the coupon. Steel have more value than coal after all. Share this post Link to post Share on other sites
[TF57] Fatal_Ramses Players 1,300 posts Report post #29 Posted November 27, 2022 Had my eye on Ragnar last summer, but then they released the Mecklenburg. Now once again I have the steel for her but then they announced the Z-42. Austin or Incomparable would be nice too. Share this post Link to post Share on other sites
[PSDNR] Deksi_4 Players 205 posts 15,015 battles Report post #30 Posted November 27, 2022 On 11/2/2022 at 2:47 PM, Sir_Sinksalot said: I'm leaning towards BB's since I play those the most but not discounting anything. Just like undutchable80 it will also be my first steel ship. For steel the top contenders I'm considering most are Bourgogne, Shiki and what's also catching me eye as a "wildcard" is the Incomparable. The nation makes zero difference to me since I have several regular play BB's from all 3 of nations and 21 pointers for all 3 too. Now, if we were to purchase based on names I would go with the Incomparable since surely it's incomparable(I'll show myself out)) but seriously, not sure if that short range blapper style with non-tanky armor would be fun these days and in that regards I'd also have concerns about the Bourgogne in this new T11 era since it's also papery with lots of overmatchable sections and low caliber guns. I'd love to try those two but I'd have concerns about those two. Maybe it's not a factor and they still perform really well in the T11 meta. At least the Shiki has big long range 510mm bangers and that means it always has something to say against a target lol. That said, I wasn't enjoying the Yamato recently and move the commander to the Amagi instead so... ya... yikes lol. For coal the only BB options on the table are between the Kearsarge and the Marco Polo. The hybrid CV/BB does look interesting and I'd like a try just to see how that even works and the SAP slinging Italian could potentially be fun I guess but it doesn't have the smoke gimmick which is a bit off-putting and tbh neither ship looks like something I'd want to invest 228k coal in "just to try it". DD's Here's the thing and just my opinion based very loosely on what I'm encountering and perceiving during battles but maybe the best options regardless of my BB preference is actually a DD. Now, I'm certainly not opposed nor have a dislike for DD's, I just tend to not play them much in PvP modes because it's an important roll and an experience DD player on the enemy team will kick my backside off the map FAST lol! Fine, but I do like DD's and have actually really enjoyed my little T5 T-22 hydro. Why that? Well, it's the hydro, what a cheeky little game changer for a DD. So with that in mind I think I'd enjoy the likes of Black with a Radar. What a cheeky little shhh that is lol. Again, it's perception here and "grass is always greener on the other side" but it seems like with that DD you can sail into a cap that's turning red(while being aware if there's any enemy radar ships in the area), pop a smoke, hit the radar and farm the shhh out of the enemy DD with impunity lol. What's not to like? It's basically cheating. . Then there's the nicely priced Sherman with it's hydro. Not radar levels of troll but none the less it will light up enemy torp efforts into your smoke, it will spot enemy DD's up to 5km away trying to escape your attack by popping smoke to save their lives as you tear into them with it's pretty ample looking guns and of course hydro lasts longer. Can also see what way a ship is approaching at the other side of an island with that 5km hydro and set the perfect line of torps instead of having to guess that ships heading when either you or it ducked behind that little island for cover prior. Nice little perks all the same. Also the Marceau has caught my eye in random battles. I normally wouldn't have much interest in a ship like that. It doesn't have smoke, it doesn't have radar, it doesn't have hydro, it doesn't have torpedo reload boaster, none of that stuff but I see this DD going beast mode so often during battles. It seems immune to enemy guns for some reason lol, honestly I've seen players with this DD not even trying to evade shots and happily just trading with BB's and cruisers and not being too much bothered about it lol. Ya sure sometimes it get's wrecked but not as often as it looks like it should. It looks fun racing around gunning away at enemy ships bold as you like and being able to that like no other DD can at a glance. If Ragnar is cut from the same cloth but also features a radar, maybe that's also thrown into the mix as a strong contender worth considering. I have Marceau and can tell you, that dd is a lot of fun to play. She is a support dd because of her mediocre concealment. So if you like a dd that play like a light cruiser, but going around at blazing speed, Marceau is your best friend. However, you need at least 20-30 games to adapt at her playstile because skill ceiling is high. The problem with Marcy is the shell flight times because I like to say that Marcy fire rainbows😀if you are good at leading guns that fire slow shells, you will be good in Marcy. Marcy is a ship that player will love or hate with passion, nothing in between. As far bbs are concerned I have steel for mu first steel ship, with coupon applied of course. That will be Shikishima. The next after that probably Bourgogne. 2 Share this post Link to post Share on other sites
[PSDNR] Deksi_4 Players 205 posts 15,015 battles Report post #31 Posted November 27, 2022 1 hour ago, WildWind84 said: Steel haven't enough, so coupon will go to coal ship, probably Marceau, but I'm not so sure. What you all think - which ship could be removed first - Marceau or Neustrashimy or completely something else? Marceau is one of the best purchases for coal I ever made. That ship is a blast to play. Ziping around at 52 knots, while firing your guns and slinging torps at enemy. I dont have Neustrashimy but I heard it is an excellent ship. I think that she has an inflated price, being a former steel ship. So Marcy is also cheaper to obtain an played right, it eat Neustrashimy for breakfast😋 2 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #32 Posted November 27, 2022 2 hours ago, Sir_Sinksalot said: Both have 6 main batteries, both have 35mm overmatch(for whatever target that's a thing compared to "just" 32mm overmatch)) but the Incomparable has a far more limited gun range of 17.6km compared to the Shiki's intercontinental ballistic missiles, plus the shell velocity drops away quickly on the Incomparable, it has slower reload and less accuracy. Same fuse time unlike the classic UK short fuse cruiser killer. It does have 10km torpedoes and hydro however and is a more agile and faster BB so... is that the attraction? That more nimble faster close quarters sort of offering compared to the more conservative less gimmicky Shiki which otherwise seems the better choice for main battery offensive capabilities? Speed and Concealment... Quickly (40kts with flag and engine boost, there are many slower DDs) move into someones broadside undetected and blap him. Als Zombie heals. You don't get comparable gameplay anywhere. Don't get me wrong, Shiki ain't bad, either, and I played it much more often, it's just the more traditional BB of the two. 20221127_220603_PBSB610-Incomparable_50_Gold_harbor.wowsreplay 2 Share this post Link to post Share on other sites
[PSDNR] Deksi_4 Players 205 posts 15,015 battles Report post #33 Posted November 27, 2022 12 minutes ago, Karkong_the_Impaler said: Speed and Concealment... Quickly (40kts with flag and engine boost, there are many slower DDs) move into someones broadside undetected and blap him. Als Zombie heals. You don't get comparable gameplay anywhere. Don't get me wrong, Shiki ain't bad, either, and I played it much more often, it's just the more traditional BB of the two. 20221127_220603_PBSB610-Incomparable_50_Gold_harbor.wowsreplay @Karkong_the_ImpalerYou are right that Incomparable gameplay is unique. But in couple of games I played with players in my team who had Incomparable, they were spoted by enemy CVs and dds long before they could sneak to enemies to hit them first by surprise. The player who played with me was focus fired by two enemy ships while kitting away, or escaping, because literely he was escaping to try to survive, but they destroyed him with two salvos to his stern. Dont forget Incomparable stern armor like bow is only 25 cm of plating.That makes Incomparable the most vulnerable ship in all positions, either bow on or kitting. Incomparable is a ship which is wonderfull only if you have competent dd players in your team who can outspot enemy team. If enemy outspot you first, all Incomparable tactic fall of the window. Tactic you say is only in theory like that, but making that moves in practice is difficult(sneaking to the enemy). Because of that I will take Shiki for steel first. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #34 Posted November 27, 2022 I might personally be interested in Ragnar, but it's unlikely I will decide on this any time soon. What's the current opinion on Napoli, BTW? Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #35 Posted November 27, 2022 11 minutes ago, Deksi_4 said: they were spoted by enemy CVs and dds long before they could sneak to enemies to hit them first by surprise If you watch the replay, there are CVs around and no DD on my side. But yes, Incomparable gets hard shafted by the sky disease. Share this post Link to post Share on other sites
[PSDNR] Deksi_4 Players 205 posts 15,015 battles Report post #36 Posted November 27, 2022 1 minute ago, Karkong_the_Impaler said: If you watch the replay, there are CVs around and no DD on my side. But yes, Incomparable gets hard shafted by the sky disease. Congratulations for your awesome game. This video of yours is a perfect example how Incomparable should be played, to her strenghts. But for the average wows players that doesnt know or care about tacticts, this ship is a suicide for them. They dont have enough knowledge to make her work. Because of that I think that the first steel ship for everyone should be Shikishima, if that person doesnt have Yamato or doesnt intend to grind the Japanese bb line. If someone have Yamato, I suggest everyone to go with Bourgogne first, and at the end like third choice Incomparable because she has a higher skill ceiling that either Shiki or Bourgogne. Share this post Link to post Share on other sites
[RODS] Ronchabale Players 3,002 posts 10,002 battles Report post #37 Posted November 27, 2022 For steel there is Shiki, Bourgongne, Incomparable and Stalin, I might get the Skiki with the coupon Bourgogne is also an option For coal there is nothing that I want Malta.. Urrkk.. 1 Share this post Link to post Share on other sites
[CPC] NoirLotus [CPC] Quality Poster 2,545 posts 13,198 battles Report post #38 Posted November 27, 2022 I'm hesitating between Black and Malta for coal and I will get Maya for dubloons. Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #39 Posted November 27, 2022 Have most of the regular great ships already. Will have enough for a new Coal ship, considered Napoli or Black for the radar but considering the way the game is heading I gonna go for the OP/Broken CV, Malta, and maybe a Premium Sub for Doubloons if I get any in the Christmas box. Can buy Ohio for RB points but have Georgia and really not interested in playing Ohio.... hope they will release som e new stuff soon., Share this post Link to post Share on other sites
[SINT] Jvd2000 Players 1,639 posts 31,167 battles Report post #40 Posted November 27, 2022 1 hour ago, Ronchabale said: For coal there is nothing that I want Malta.. Urrkk.. Having coal sitting idle ( beyond a security amount of coal in case WG announces a withdrawal 3 months in advance) is a waste so better just spend it. You will get additional coal from snowflakes plus any Xmas extra. Just buy another T10 ( like the cheapest possible) for the extra Satan crate voucher plus fe the Rio de Janeiro to make sure THAT one atleast won’t drop if you get lucky with Satan crates. You might even take the 2 T3 since WG sometimes gives away the T2-T4 premium container during events. 1 Share this post Link to post Share on other sites
[P0RT] Admiral_H_Nelson Players 3,938 posts 23,206 battles Report post #41 Posted November 28, 2022 2 hours ago, Karasu_Hidesuke said: I might personally be interested in Ragnar, but it's unlikely I will decide on this any time soon. What's the current opinion on Napoli, BTW? I was initially disppointed in Napoli, but I am getting used to the ship now.I find the regular Italian lines a bit "meh" but Napoli is recommended IMHO. When things work out, the ship can be a lot of fun. I run a secondary build for a laugh, and get away with it because I am a mere coop peasant. You get HE, AP and SAP. You get torpedoes (albeit slow). You get troll armour. You can smoke up and let the secondaries do some work while you remain undetected. 1 Share this post Link to post Share on other sites
WildWind84 Players 604 posts 15,961 battles Report post #42 Posted November 28, 2022 3 hours ago, Karasu_Hidesuke said: I might personally be interested in Ragnar, but it's unlikely I will decide on this any time soon. What's the current opinion on Napoli, BTW? Honestly, even I loved sec. cruisers and bbs, I still rather play Hindy than Napoli. Reason: very situation depending ship. Subs also make harder to play Napoli (haven't radar/hydro). Also when you add t11 CVs... things become even harder. But that is only my expirience and I am not someone with very high skills... 1 Share this post Link to post Share on other sites
[S-N-W] LukkaiCH [S-N-W] Players 547 posts 13,817 battles Report post #43 Posted November 28, 2022 Mecklenburg can be good fun as well. It's got the German BB secondaries we're used to. And while the guns won't go and citadel BBs left and right, they can really ruin the day of any cruiser captain getting into your line of fire. Lots of barrels and a decently short reload being part of it. Plus torps, if something ends up really close. And an AA suite (plus defAA) that actually does something every now and then. Decent maneuvrability as well. Coal, I actually consider the Napoli a must choice. Not necessarily the very first ship one should get there, but it should always be on the list. 2 Share this post Link to post Share on other sites
[DK-MK] Varian_Dorn Players 804 posts 19,917 battles Report post #44 Posted November 28, 2022 On 11/2/2022 at 2:47 PM, Sir_Sinksalot said: ... For coal the only BB options on the table are between the Kearsarge and the Marco Polo. The hybrid CV/BB does look interesting and I'd like a try just to see how that even works and the SAP slinging Italian could potentially be fun I guess but it doesn't have the smoke gimmick which is a bit off-putting and tbh neither ship looks like something I'd want to invest 228k coal in "just to try it". ... I´m taking a pick on this one: While the Marco Polo certainly ain´t a bad ship I personally find the Kearsarge to be more entertaining and flexible. Kearsarge features a strong main battery, combined with secondaries that can make a difference if you should find yourself in a close combat situation; her attack wing allows you to strike targets which are otherwise hard to reach or unreachable - you can even spot for your own guns (scout and attack a concealed ship with planes, switch back to your ship while the attack is executed and use the provided sight to fire your main guns at the target). Especially when there are no carriers around Kearsarge can provide a nice little advantage. Be mindful about where you place the ship on the map though, she has a rather big target area due to her flight deck. Shes a bit sluggish and overall large, but also well armed. I recommend Kearsarge wholeheartedly out of the two ships here. 3 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #45 Posted November 28, 2022 16 hours ago, Europizza said: I was considering the Bourgogne, but I'm still not much of a BB player. When I do I like fast and manouvrable - there are enough alternative fast BB's for me to play when I do. I missed out on the Smaland, so I decided to get the Ragnar for steel. I don't have that playstyle in my lineup yet, and it's good to share a captain with the Friesland. I got the Ragnar, and while I don't regret it, I have also found that that playstyle is not for me. Ragnar is at its best as an open water damage farmer, and you want to be at least 10, preferably 13+ km from your prey. I always play the Ragnar "wrong" and go to fight DDs and contest caps with the radar. I mean it works for that, it's just not terribly great in that role, all things considered. 1 Share this post Link to post Share on other sites
WildWind84 Players 604 posts 15,961 battles Report post #46 Posted November 28, 2022 10 hours ago, Deksi_4 said: I have Marceau and can tell you, that dd is a lot of fun to play. She is a support dd because of her mediocre concealment. So if you like a dd that play like a light cruiser, but going around at blazing speed, Marceau is your best friend. However, you need at least 20-30 games to adapt at her playstile because skill ceiling is high. The problem with Marcy is the shell flight times because I like to say that Marcy fire rainbows😀if you are good at leading guns that fire slow shells, you will be good in Marcy. Marcy is a ship that player will love or hate with passion, nothing in between. As far bbs are concerned I have steel for mu first steel ship, with coupon applied of course. That will be Shikishima. The next after that probably Bourgogne. To be honesty here, I am not dd player and also haven't clue what to expect, so tnx for your answer - it helps very much. Why Marceau if I am not dd player? Reasons are next: my next RB ship will probably be Colbert and and I can see some of the aspect between Marceau and Colbert could be near similar, even they are completely different classes. Next reason is: I have literaly all from TX for coal, exept CVs and dds (t9 I haven't Iwami, Marco Polo, Kearsage (can't play him with rockets), Carnot and Tulsa and ofc. dds; all from lower tiers I have). CVs can't play (medical reasons), so option is dds. Also I will try to learn how to play. So my next question - from where start to learn, how to learn (have Siroco, Jaguar, Aigle and researched, but I need to buy Guepard from French dds)? Tnx a lot :) Share this post Link to post Share on other sites
[MBSSX] OldschoolGaming_YouTube Beta Tester 3,274 posts 16,879 battles Report post #47 Posted November 28, 2022 2 hours ago, Varian_Dorn said: I´m taking a pick on this one: While the Marco Polo certainly ain´t a bad ship I personally find the Kearsarge to be more entertaining and flexible. Kearsarge features a strong main battery, combined with secondaries that can make a difference if you should find yourself in a close combat situation; her attack wing allows you to strike targets which are otherwise hard to reach or unreachable - you can even spot for your own guns (scout and attack a concealed ship with planes, switch back to your ship while the attack is executed and use the provided sight to fire your main guns at the target). Especially when there are no carriers around Kearsarge can provide a nice little advantage. Be mindful about where you place the ship on the map though, she has a rather big target area due to her flight deck. Shes a bit sluggish and overall large, but also well armed. I recommend Kearsarge wholeheartedly out of the two ships here. I 100% agree with you about Kearsarge. So fun to play and the rocket planes are insane OP for spotting/killing DDs, getting 15 K salvos and 1-2 fires on BBs broadsides, and spotting for the team in No-CV games. Got Marco Polo in a Super crate last year (I think) and I think its horrible bad. Not getting any out of either of the ammo types and no smokes. Have played it about 3 times. Just sits in port and collects dust. Kearsarge I play many times every evening. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #48 Posted November 28, 2022 1 hour ago, arttuperkunas said: I got the Ragnar, and while I don't regret it, I have also found that that playstyle is not for me. Ragnar is at its best as an open water damage farmer, and you want to be at least 10, preferably 13+ km from your prey. I always play the Ragnar "wrong" and go to fight DDs and contest caps with the radar. I mean it works for that, it's just not terribly great in that role, all things considered. Ragnar's radar can disrupt enemy capture attempts quite well, but it is fairly vulnourable due to not being able to disengage through throwing defensive smoke. That makes it an odd duck in the first cap constest brawls: you have a tool to disrupt enemy DD's cap attempts, but you need to use it from a 'safe' location (near hard cover) due to the large number of supporting guns available in the early stages of the match. The heal is too small to sustain too much damage in those early brawls. The radar gets more self sutaining later on in the match when enemy DD's run short on support and are more isolated. In both matches radar was the primary tool in destroying an enemy DD mid game, because both had little support. So your options are radar from safety (cover or using enemy DD smoke against itself) relying on your teammates to shoot at your radar target to not expose yourself to too much enemy incoming fire, or postpone contest capping to a later stage when enemy DD's are more isolated. Not having torpedoes makes it a pushover to anything big at close to medium range, hence the need for max range spam. So it's quite a schizo ship. Just my 2cts. 1 Share this post Link to post Share on other sites
[SVX] albin322 Players 1,850 posts 20,871 battles Report post #49 Posted November 28, 2022 13 hours ago, hgbn_dk said: Expect to have enough steel after knocking off snowflakes next month to get whatever ship to choose with the coupon. Torn a bit on what to chose but Mecklenburg, Incomparable and Plymouth are in play. Really don't need Shikishima, already have Mushashi, Yamato and Satsuma. Stalingrad just no. My choice would be so much easier if one of them was a real steel ship. dont get plymouth just dont :S 1 Share this post Link to post Share on other sites
[SUOLA] arttuperkunas Players 1,963 posts 10,936 battles Report post #50 Posted November 28, 2022 1 hour ago, Europizza said: Ragnar's radar can disrupt enemy capture attempts quite well, but it is fairly vulnourable due to not being able to disengage through throwing defensive smoke. That makes it an odd duck in the first cap constest brawls: you have a tool to disrupt enemy DD's cap attempts, but you need to use it from a 'safe' location (near hard cover) due to the large number of supporting guns available in the early stages of the match. The heal is too small to sustain too much damage in those early brawls. The radar gets more self sutaining later on in the match when enemy DD's run short on support and are more isolated. In both matches radar was the primary tool in destroying an enemy DD mid game, because both had little support. So your options are radar from safety (cover or using enemy DD smoke against itself) relying on your teammates to shoot at your radar target to not expose yourself to too much enemy incoming fire, or postpone contest capping to a later stage when enemy DD's are more isolated. Not having torpedoes makes it a pushover to anything big at close to medium range, hence the need for max range spam. So it's quite a schizo ship. Just my 2cts. I find at least as big a problem to be Ragnar's sheer size and lack of manouevrability. You don't want to be close to enemy BBs, or even high DPM gunboats. You can win fights at long range due to relatively good DPM, good ballistics, and great accuracy, but close up the ship is really quite vulnerable even when not taking into account the lack of smoke. 1 Share this post Link to post Share on other sites