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Ocsimano18

Druid/Vampire/Colbert/Slava/Yolo from RB?

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Which one of Druid/Vampire/Colbert/Slava/Yolo to take from the research bureau? I already have Ohio/Siegried/Sevastopol.

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I have Vampire II and Slava

I absolutely love both. 

Slava for randoms and Vampire II for Ranked, whichever you play more should determine your answer. 

 

 

 

Screenshot_2022-11-01-11-06-23-31_40deb401b9ffe8e1df2f1cc5ba480b12.jpg

Screenshot_2022-11-01-11-06-41-61_40deb401b9ffe8e1df2f1cc5ba480b12.jpg

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16 minutes ago, Panocek said:

...and which playstyle you're looking for precisely?

That’s my problem. I already picked the ones that fit my playstyle. I’ll give my current opinion on the rest based on reviews and gameplay videos:

Druid: strong but boring dakka dakka. No torps.

Vampire: Similar to Daring, less torps, requires commonwealth captain (I only have a 10 pointer)

Colbert: very squishy, short range floaty Marceau shells.

Slava: Strong when seeing broadsides. I find sniping boring.

Yolo: weak overall, yoloing can be fun for a short while.

 

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8 minutes ago, Ocsimano18 said:

That’s my problem. I already picked the ones that fit my playstyle. I’ll give my current opinion on the rest based on reviews and gameplay videos:

Druid: strong but boring dakka dakka. No torps.

Vampire: Similar to Daring, less torps, requires commonwealth captain (I only have a 10 pointer)

Colbert: very squishy, short range floaty Marceau shells.

Slava: Strong when seeing broadsides. I find sniping boring.

Yolo: weak overall, yoloing can be fun for a short while.

 

Then I'd hold onto RB points until something of interest arrives

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7 minutes ago, Panocek said:

Then I'd hold onto RB points until something of interest arrives

There is nothing in the queue right now, and whatever comes next might not be exceptionally interesting, so I might just spend the points now.

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Just now, Ocsimano18 said:

There is nothing in the queue right now, and whatever comes next might not be exceptionally interesting, so I might just spend the points now.

Or you could not get points in first place :cap_like:

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1 hour ago, Ocsimano18 said:

That’s my problem. I already picked the ones that fit my playstyle. I’ll give my current opinion on the rest based on reviews and gameplay videos:

Druid: strong but boring dakka dakka. No torps.

Vampire: Similar to Daring, less torps, requires commonwealth captain (I only have a 10 pointer)

Colbert: very squishy, short range floaty Marceau shells.

Slava: Strong when seeing broadsides. I find sniping boring.

Yolo: weak overall, yoloing can be fun for a short while.

 

From what I've found:

Druid : A half smoke Mino with no torps If you have Friesland/Groningen, it's pretty comparable for the good and bad (no torps if rushed)

Vampire: Daring with speed boost which is handy but creeping smoke can be annoying as it gives a "dd is here" pointer over you when trying to move/disengage

Yolo : Yoloing in the Emilio NEVER gets old :Smile_teethhappy:

torps are good but close range

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I have the Vampire, which i really do like - some thing the crawling smoke is not fun, but going 1/4 speed towards an enemy dd sitting is his smoke chilling out whilst you hydro spot him is just fun.

 

Don't have real great stats on it, but im just an avarage player - the guns do quite decent damage, but indeed the captain it a thing (i got 21p on there thanks to perth and some boosters and flags).

 

I would recommend the ship, atleast over the RB ships I got (Siegfried, Paulo Emilio).

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i recommend first Yolo Emilo and second Colbert, these ships are unique, you can go into random play like a maniac without care for survival, which can be stress relieve and fun at times.

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1 hour ago, Panocek said:

Or you could not get points in first place :cap_like:

You have to spend your freeXP though.

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Just now, Ocsimano18 said:

You have to spend your freeXP though.

Why, does it expire?

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2 minutes ago, MidoriFuse said:

i recommend first Yolo Emilo and second Colbert, these ships are unique, you can go into random play like a maniac without care for survival, which can be stress relieve and fun at times.

Yep Yolo shines in BB heavy games preferably if they have no hydro, and theres lots of islands for ambush, about the most fun you can have in WOWS

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1 hour ago, Ocsimano18 said:

That’s my problem. I already picked the ones that fit my playstyle. I’ll give my current opinion on the rest based on reviews and gameplay videos:

Druid: strong but boring dakka dakka. No torps.

Vampire: Similar to Daring, less torps, requires commonwealth captain (I only have a 10 pointer)

Colbert: very squishy, short range floaty Marceau shells.

Slava: Strong when seeing broadsides. I find sniping boring.

Yolo: weak overall, yoloing can be fun for a short while.

 

Here are my two cents:
 

Vampire II's 5 km hydro is a very huge difference maker. I think I can even say she's the best cap contester. While the smoke needs a lot of attention before using (since you can't disable it by hand, you have to live with it), everyone seems to overlook that a good used crawling smoke is 2 minutes of non-stop dakka dakka. I've even had times when I wished the smoke lasted a bit longer, and they were almost equal to the times I wished the smoke expired earlier. 

A huge part of Slava's fun is to find those broadsides, since if you just go to a flank and fire at the enemy from the back like a Yamato you won't accomplish anything. That's why I love central positioning, she fits absolutely perfectly there. And while she's squishy, she's almost guaranteed not to get citadeled, she has way too many hidden platings exactly for that. I guess she also still has the highest penetration of any ship in the game. 

Colbert really is just a bigger Marceau, however, I've heard time and time again that she's a hard to play yet fun and strong light cruiser. It's just sad that right now in the game everything counters light cruisers. High risk, high reward, high adrenaline...

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14 minutes ago, WorthyOpponent said:

Here are my two cents:
 

Vampire II's 5 km hydro is a very huge difference maker. I think I can even say she's the best cap contester. While the smoke needs a lot of attention before using (since you can't disable it by hand, you have to live with it), everyone seems to overlook that a good used crawling smoke is 2 minutes of non-stop dakka dakka. I've even had times when I wished the smoke lasted a bit longer, and they were almost equal to the times I wished the smoke expired earlier. 

I tend to get Tier X with clan battles in mind, with the more aggressive playstyle and overabundance of 12km radar I've had to shout at myself not to touch the T key (thinking of removing it), as a dd you are target number 1 on the opposing teams hit list and any time I've used it it usually ends badly, but I can see in other game modes it can be an advantage. 

 

90 second crawling smoke is a loong time, especially compared to Daring and Druids 10 seconds

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3 hours ago, Ocsimano18 said:

I already have Ohio/Siegried/Sevastopol.

 

You also have Stalingrad, Musashi and Georgia, and other than Hakuryu the Yamato is your most-played high-tier ship. You're apparently a BB main, but wouldn't the Slava be redundant at this point?

 

The Emilio isn't really weak imho, but she's very frustrating: if you focus on "DD stuff", like spotting, screening and gunboating, pretty much any other DD is better, and clean yolo rushes, those where you Dev Strike your target and survive, are rare. In many games they're not even possible: the BBs that push in have hydro and will be waiting for you, or are going to be so low by the time you work your way to them that it's going to be a waste of a smoke; the others are going to kite away. In others, any DD could yolo just as well.

In a sense, the Emilio's strength is that she forces you to play well, focusing on caps, ambushes and kills, instead farming useless damage like many gunboats, or flanking and torping into nowhere like many Shima players. "Art from adversity", if you will.

 

Colbert is my favorite...but you have no experience with CLs above Tier 8, and she's very unforgiving. It took me dozens of games and three different builds to make her work somewhat effectively.


Betwen Vampire and Druid, I think the former is stronger, but even with a 21-pointer I find myself hardly ever playing her. She's not really all that different from a mix of Daring and Groningen, and you have both. The Druid, on the other hand, is a very unique boat and one that's a lot of fun for casual play, so she gets my vote.

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1 hour ago, tocqueville8 said:

The Emilio isn't really weak imho, but she's very frustrating: if you focus on "DD stuff", like spotting, screening and gunboating, pretty much any other DD is better

 

In a sense, the Emilio's strength is that she forces you to play well, focusing on caps, ambushes and kills, instead farming useless damage like many gunboats, or flanking and torping into nowhere like many Shima players. "Art from adversity", if you will.

When you see the real life Paulo Emilio was a light cruiser you understand her a lot better, as with some other ships where a ship falls between the cracks in WG's designations they try to put a square peg in a round hole (as was the case with battle cruisers for quite a while).

 

Just watched a video from Mountbatten on top 5 dd's and he describes her as a "torpedo delivery system", which I thought was pretty accurate, kind of sucks doing dd stuff but great at charging down BB's especially and deleting them

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5 hours ago, Ocsimano18 said:

That’s my problem. I already picked the ones that fit my playstyle. I’ll give my current opinion on the rest based on reviews and gameplay videos:

Druid: strong but boring dakka dakka. No torps.

Vampire: Similar to Daring, less torps, requires commonwealth captain (I only have a 10 pointer)

Colbert: very squishy, short range floaty Marceau shells.

Slava: Strong when seeing broadsides. I find sniping boring.

Yolo: weak overall, yoloing can be fun for a short while.

 

 

Funny how some people keep arguing against stats in the game. Cause this here is a typical example of their usefulness.

Given your stats, I'd conclude that the Slava is the ship suited the most to your playstyle.

 

The second best choice would be Vampire. As you have correctly noticed, Vampire needs a dedicated commander. Also, at T10, the commander needs at least 16 points (standard build plus AR and SI). So a lot of investment for one ship. Also you are playing mostly solo. The Vampire is best used in division. In solo games you can trust your bottom-IQ-team to start running full speed and abandon you in your 1/4-speed smoke-puff, the second you smoke up and depend on their spotting.

 

So Slava is the right choice. You seem to play BBs a lot. Slava has a very unique flavor. You don't need to play it as a sniper, tho that is where it excels. Even a long range sniper hits more shells at less range. The Slava is a good teacher. It trains you to move into positions, where you get the angle for crossfires. Ofc then your BB-lemmings need to follow you into that position until you all shoot from the same angle yet again, ruining the opportunity for crossfire. So you end up going into a flanking position, that is slightly covered to prevent you from being focussed, and do your crossfires from there, making your co-BB-players scratch their heads, trying to make sense of why a BB would push past the B-line.

However, the disersion is so nice and tight, that you really get good feedback on your aiming skills.

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7 hours ago, Ocsimano18 said:

Which one of Druid/Vampire/Colbert/Slava/Yolo to take from the research bureau?

I'm missing Slava from that lot, but pre-submarines:

  • Vampire is probably the most useful at doing what she's supposed to i.e. - in this case - being a DD. Think T10 Haida, but Daring is pretty similar. Of the ones I have, Vampire is the most useful as she's good at being a DD.
  • Yolo is hilarious (and great for mission grinding in Coop), but a bit of a one-trick pony, and most competent players know about that trick now.
  • Druid can be monstrous with a good driver, but - sadly - I'm not that driver. She's not very sneaky and lacks torps, but the dakka is ludicrous if your targets let you make full use of it. Probably wants a specialised captain. Mine tends to get used for missions in Coop rather than anything PvP where I want to win.
  • Colbert is a cruiser, and I suck in those, so my PvP opinion isn't terribly useful. Great fun in Coop though...
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2 minutes ago, JohnMac79 said:

Colbert is fun.

Not got Colbert yet, when we had Tier VIII Clan battles Bayard seemed very similar?, not got either, but may get both

 

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I'm sorta stuck in the same 'boat' - Fnar fnar!

 

I've got around 40k RB points saved up at the moment, and will be doing a reset in 3 days to unlock some more RB points on the Harugumo line (ofc) so will have enough for a ship.    


Gibraltar doesn't interest me at all, Sevastopol seems both under-gunned and under-cailbre'd to be at TX -  Can't imaging having to fight a Conde in that, with only 6 barrels of 380mm.  I have Seigfried to tickle people with cruiser 380mm anyways!

 

Slava - The accuracy appeals, but the static, sniper playstyle is boring to me.  I've got a Yamato, and if I'm honest I hate it.  It's just a brick with some nice sounding guns, so I can't see myself getting a lot of play out of the Slava, and I'm kinda moving away from BB play anyways, except for Schlieffen and Prinz Rupprecht!    (Which are swiss army knives, not battleships)

 

So it's Col-brrrrrrt or Vampire 2.  I have the Haida for the crawling smoke experience, so the captain would cross over nicely for Vampire 2, but as she's often referred to as a side-grade to Daring, and I struggle to make Daring work, then maybe I'm wasting RP on Vampire? 

 

That said, literally everything being added to the game right now is designed to obliterate CL's, and no amount of speccing into any AA will stop a TX CV strike, much less a super CV strike, so with a miserable HP pool and no armour, it's more like Brrrt-back-to-port-Bert?

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