1. No control over the planes (with one exception detailed below). This is world of warships, if you wanna play with planes you have world of warplanes to indulge.
2. Double or triple the amount of their DPS. They were the most effective ships after all
3. Attacks are carried like the ones of dutch cruisers, but bigger AOE area and higher the damage.
4. The closer you are, the less time it takes to carry an attack, just like any other ship. You can still park at a1 or j10 but you'll probably hit nothing. Mind your position and concealment like any other ship.
5.Remove AA completely, it doesn't work. Instead add values of damage reductions against cv's aoe attacks based on AA value of the ship.
6.Only plane you control is a scout plane for a limited amount of time, that you can use like any radar or hydro. Limited consumable, just like any other ship.
7.If a ship is in the aoe area, it takes x amount of damage and y% chance of getting fires or flooding, based on the attack, torp, rocket or bombs.
8.Attacks have cooldowns, just like any other ship. Can't just spam them like a minotaur, the way it is currently.
This should give CV a world of warship vibe, remove frustrations of being bullied from the other side of the map with no counterplay whatsoever, but still maintaining CVS as alpha dogs.
Thoughts, if possible from players who don't play cv as main, cause we already know what they think, nothing wrong wth cvs, right?