Jump to content
Forum Shutdown 28/7/2023 Read more... ×
Mcfly666

Is this gameplay for real?

69 comments in this topic

Recommended Posts

Beta Tester
3,801 posts
10,499 battles

Yeah those big depth charges are painful. Some BBs have that single drop too, killed a few subs with it with blind ASW tosses over mountains. Don't know what the size of the blast radius is, but it's pretty damn big.

 

Still curious to know how much lateral movement those subs had. Seemed stationary or straightlining.

 

Regardless, you'd think this wasn't actually tested and approved. But hey WG competence.

Share this post


Link to post
Share on other sites
[KONI]
Players
85 posts
8,122 battles
5 minutes ago, Figment said:

Yeah those big depth charges are painful. Some BBs have that single drop too, killed a few subs with it with blind ASW tosses over mountains. Don't know what the size of the blast radius is, but it's pretty damn big.

 

Still curious to know how much lateral movement those subs had. Seemed stationary or straightlining.

 

Regardless, you'd think this wasn't actually tested and approved. But hey WG competence.

I get you dude, to rub more salt into it I think CV depth charges have a much greater radius and damage from any other asw in the game as well :Smile_amazed: 

Share this post


Link to post
Share on other sites
[-SBG-]
Players
38,559 posts
19,178 battles
41 minutes ago, Karkong_the_Impaler said:

Not apologizing this bovine excrement, but it's tier 10 CV vs tier 6 submarines. I assume the amount of HP alone makes a difference.

That might be, but when I see how many depth charge hits a DD has to generate to get to 10k damage and how difficult it is to get the charges in place, this is a big difference.

  • Cool 2

Share this post


Link to post
Share on other sites
Beta Tester
3,274 posts
16,879 battles
35 minutes ago, ColonelPete said:

That might be, but when I see how many depth charge hits a DD has to generate to get to 10k damage and how difficult it is to get the charges in place, this is a big difference.

Exactly! And tier difference doesn't really matter. If it were T10 Subs it would have taken maybe 50-70 % of its HP in first blast and since reload is so short it doesn't matter if the sub tries to "just dodge", then next blast will go out Aimbottet to the oil slick and still kill it even if it tries to submerge.

I wouldn't mind at all to have this CV ASW on all of my BBs instead of the tickle feathers I send out.

  • Cool 1

Share this post


Link to post
Share on other sites
Players
1,927 posts
13,486 battles
45 minutes ago, ColonelPete said:

That might be, but when I see how many depth charge hits a DD has to generate to get to 10k damage and how difficult it is to get the charges in place, this is a big difference.

 

I also get the impression that for CV there is NOT the idiotic 15 seconds until the drop delay that there is for other ASW.

Share this post


Link to post
Share on other sites
[_I_]
Players
3,266 posts
27,734 battles
8 hours ago, Figment said:

Regardless, you'd think this wasn't actually tested and approved.

As working with operations and maintenance of software systems - testing tends to be something noone wants to do.... I suppose that gives me a lot to do...

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

It is all made on purpose. Subs are the new super griefers, so when CVs oneshot them, players finally see CVs as allies and stop presenting negative karma to them. Lul.

  • Cool 1
  • Funny 2

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,531 battles
11 hours ago, Mcfly666 said:

I want to thank WG for making the game more accessible for our disabled brethren.

 

https://www.youtube.com/watch?v=GPA3JNoyE28&ab_channel=Flamu 

 

 

 

 

An this is why i hated Flamu as a CC and why im glad he was kicked out.. Tier X CV against Tier VI Subs.. OFC the Middway will own them.

 

If you took a tier X cruiser up against a tier VI it would wipe the floor with it..   Ow an also training room Subs.. of cause that will show teh balance..

 

Flamu is just a waist of space tailering his Testing/Demos for Rage content to get Clicks..

 

His content in no way improves the game and I wish he would just go away...

 

PS  I for one belive the CV player should have to controle the ASW planes them selfs so. So if defending from a sub attack he/she cant concentrate on attacking other ships. Just like any BB/CA/DD player has to.

 

Also any Sub player worth his/her salt wont Ping a CV . A CV under auto controle or not moving.. why do you need to use homing torps and reveal your location when the unguided ones will almost definatly hit target

  • Cool 3
  • Bad 3

Share this post


Link to post
Share on other sites
[MORIA]
Players
1,953 posts
25,239 battles
14 minutes ago, T0byJug said:

His content in no way improves the game and I wish he would just go away...

https://www.youtube.com/watch?v=4QA52f_Xpz8 ...... gun bug

https://www.youtube.com/watch?v=U5z7mi6AfN4 ..... gun bug

https://www.youtube.com/watch?v=T6Wrq8W1aRw ..... camera bug

https://www.youtube.com/watch?v=TDuBrxMJMHg ...... last stand bug

https://www.youtube.com/watch?v=25f07JPcl5U ..... replay exploit

(posting it as a link without thumbnail to save space)

 

He is toxic, he is rude, his vids are clickbaity, but since he got kicked out of CC program he is posting some good content. My guess out of spite towards WG.

  • Cool 4

Share this post


Link to post
Share on other sites
Guest
Guest
0 posts

 

22 minutes ago, T0byJug said:

If you took a tier X cruiser up against a tier VI it would wipe the floor with it..   Ow an also training room Subs.. of cause that will show teh balance

Still CVs can fight subs being afk. And still in most scenarios subs will take some form of battering before getting super close to the CVs. It is not like they oneshot the CV unharmed in every game if the CV is somewhat competent to not stuck the vessel with the nose into a rock and actually move with the fleet.

 

Sometimes it takes exaggeration and extreme examples to underline the braindeadness of a feature. An Flamu is the only one pointing out and testing the extreme idiotical decisions and bugs. I rather have him profiting off of bad game design than so called ex CCs leaving their positions because "bad WG" but still streaming and profiting off of the game.

 

Of course I had the same thought and would actually like to see same tier or +2 constellation of this scenario, but I currently do not have the game installed.

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,531 battles
1 minute ago, quickr said:

https://www.youtube.com/watch?v=4QA52f_Xpz8 ...... gun bug

https://www.youtube.com/watch?v=U5z7mi6AfN4 ..... gun bug

https://www.youtube.com/watch?v=T6Wrq8W1aRw ..... camera bug

https://www.youtube.com/watch?v=TDuBrxMJMHg ...... last stand bug

https://www.youtube.com/watch?v=25f07JPcl5U ..... replay exploit

(posting it as a link without thumbnail to save space)

 

He is toxic, he is rude, his vids are clickbaity, but since he got kicked out of CC program he is posting some good content. My guess out of spite towards WG.

posting Vids about issues as a CC or not is a good thing.. but that VAST majority of his contect is implying a Very a very  narrow paramiter is game braking.. Remeber the Dutch cruiser parachute bombs.. are OP because thay can dev strike one paticuler ship not moving and hiding behind an Island.. 

Share this post


Link to post
Share on other sites
[MORIA]
Players
1,953 posts
25,239 battles
Just now, T0byJug said:

very  narrow paramiter is game braking

TIL that guns not working properly in, what is basically a shooter game, is a narrow parameter. :cap_like:

 

  • Cool 2

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,531 battles
16 minutes ago, Von_Pruss said:

 

Still CVs can fight subs being afk. And still in most scenarios subs will take some form of battering before getting super close to the CVs. It is not like they oneshot the CV unharmed in every game if the CV is somewhat competent to not stuck the vessel with the nose into a rock and actually move with the fleet.

 

Sometimes it takes exaggeration and extreme examples to underline the braindeadness of a feature. An Flamu is the only one pointing out and testing the extreme idiotical decisions and bugs. I rather have him profiting off of bad game design than so called ex CCs leaving their positions because "bad WG" but still streaming and profiting off of the game.

 

Of course I had the same thought and would actually like to see same tier or +2 constellation of this scenario, but I currently do not have the game installed.

Problem is his few videos if issues that need fixing are lost it the sea of usless rage chaff that he posts. where he creates rage/issues where there are non.

 

And as i said I think the CV should have to controle the ASW aircraft themselfs.

 

Share this post


Link to post
Share on other sites
[TEAM_]
Players
1,367 posts
11,386 battles
9 hours ago, Mcfly666 said:

I get you dude, to rub more salt into it I think CV depth charges have a much greater radius and damage from any other asw in the game as well :Smile_amazed: 

Yes, Flamu explains it here, CV ASW is made so that it's impossible to dodge and one-shots submarines.

 

 

Share this post


Link to post
Share on other sites
[SCRUB]
Quality Poster
5,358 posts
25,531 battles
23 minutes ago, quickr said:

TIL that guns not working properly in, what is basically a shooter game, is a narrow parameter. :cap_like:

 

MMMMMM  ME agreeing with the poster that some of flamu's Vids are valid points but most are  not..

 

Your gota post is bringing up one of the above listed vids which i agread was valide....

 

Well OK then

  • Cool 1

Share this post


Link to post
Share on other sites

×