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The_EURL_Guy

Your Guide to Reworked Operations

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rI'm a great lover of operations.. but what you made like level 6 or 7, playing with level 8 is a big shame. It's not balanced.. I play with level 6 ships with 1-2 level 8 colleagues but the game works full at  level 8, it is not taken into account that some players have a lower ship level.. when in fact this wargaming error was for the player's fun, it is actually a stress.. I don't know what you wanted to do without it turned out to be a big mess  ..

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I'm a great lover of operations.. but what you made like level 6 or 7, playing with level 8 is a big shame. It's not balanced.. I play with level 6 ships with 1-2 level 8 colleagues but the game works full at  level 8, it is not taken into account that some players have a lower ship level.. when in fact this wargaming error was for the player's fun, it is actually a stress.. I don't know what you wanted to do without it turned out to be a big mess  ..

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Ops were a great tool to fast upgrade ships and commanders. One could "ROLL" the same ship from stock to fully upgraded in a dozen games, in just a couple of hours... The only backdrop was we were limited to tier 6-7 only.

I was really hoping the update will be a step ahead, and wows devs will introduce T 8-9 ops _ but instead, in line with obvious hate towards players who enjoyed Ops, the devs took now 2 steps behind, making the Ops even more unattractive for the players base.

Then they even argue they did that "because players do not like Ops..." Like some smash your car with a hammer, then starts claiming it is an ugly, broken car...

 

Sure enough, with such decisions, the devs will achieve their desire, to stop as many players as possible to enjoy Ops - so later, when they will suspend and eliminate the Ops, they can argue "nobody plays that anyway".

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2 hours ago, SENAdmiral said:

Ops were a great tool to fast upgrade ships and commanders. One could "ROLL" the same ship from stock to fully upgraded in a dozen games, in just a couple of hours... The only backdrop was we were limited to tier 6-7 only.

I was really hoping the update will be a step ahead, and wows devs will introduce T 8-9 ops _ but instead, in line with obvious hate towards players who enjoyed Ops, the devs took now 2 steps behind, making the Ops even more unattractive for the players base.

Then they even argue they did that "because players do not like Ops..." Like some smash your car with a hammer, then starts claiming it is an ugly, broken car...

 

Sure enough, with such decisions, the devs will achieve their desire, to stop as many players as possible to enjoy Ops - so later, when they will suspend and eliminate the Ops, they can argue "nobody plays that anyway".

I agree with most of your statements - but i don't think it is a conspiracy to get rid of OPS - just think that it is misguided marketing people ..........

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Just now, MotomanDK said:

I agree with most of your statements - but i don't think it is a conspiracy to get rid of OPS - just think that it is misguided marketing people ..........

Yeah, you right, but looks like :p

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I don't want the operations to be stopped..why stopped and not balanced according to the mixed level..it's easier to eliminate than to repair..I think so..random battle you have been struggling for 5 years to balance it and you didn't succeed  ..then eliminate random battle and not operations

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do you think that I buy level 6-7-8 ships for random battle..?..you are wrong..I bought the pemium level 6-7-8 ships specifically for operations..and I still play operations.., even if you do everything  possible to remove them from the game

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On 9/7/2022 at 10:11 AM, electro75 said:

level 6 and 8 submarines when we can use them in operations..?..when we have access with submarines..?

I wouldn't want subs in existing operations - they are currently a refuge away from them for many players.

But I'd support new sub specific operations. A convoy raid (playing as subs) or convoy defence (playing against) subs would be ideal scenarios for new operations.

Well, maybe in the case of the latter when / if we actually get functional counters to submarines.

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random operations are not really respected.. 6 times in a row the narai scenario map failed and 7 times aegis.. this is a random operation..?.. because we can't choose the operation ourselves or at least each one will come in turn.  .so as not to fall into the same scenario several times in a row

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Hermes needs fixing.

Currently it is suicide taking a cruiser into that operation as the bots ignore battleships and focus down every cruiser the instant they are detected.

It doesn't matter what position you are in the fleet, a cruiser will always get quickly eliminated when spotted.

This is a big reason why randomly chosen operations are not a good idea.

Maybe change that to "Operation of the hour" so players can go back to choosing a ship that is appropriate for the scenario.

 

Side effect of Hermes on queues for operations - almost everyone is choosing BBs :-

20220920115801_1.thumb.jpg.60770204e6b3ceb1c6329a0ad2579eac.jpg

 

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I have noticed many times on Hermes that if I play with level 6 cruisers.. like Nurenberg or Marakov, I have more chances to reach the end than with level 8 cruisers

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for example in risque raptor..3 bb level 8 and a cruiser level 8 were eliminated in the first half of the game..and me and two colleagues had level 6, we finished the mission even though it was not in our favor 3 ships left and  low level

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but yamato in defend naval station and mushashi in raptor risque I think it's too much, even if there are only two colleagues with level 8 in the game

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7 hours ago, NewHorizons_1 said:

Hermes needs fixing.

Currently it is suicide taking a cruiser into that operation as the bots ignore battleships and focus down every cruiser the instant they are detected.

It doesn't matter what position you are in the fleet, a cruiser will always get quickly eliminated when spotted.

This is a big reason why randomly chosen operations are not a good idea.

Maybe change that to "Operation of the hour" so players can go back to choosing a ship that is appropriate for the scenario.

 

Side effect of Hermes on queues for operations - almost everyone is choosing BBs :-

 

 

I totally agree - both with the focus-fire (i was killed in 2 minuttes protecting the Ryan) ALL ships shot at me.

 

And the BB issue - when i start a random operation 52 BB's, 0 CA/CL and 1 DD.

 

I like operations very very much, and have played hundreds of operations - but i don't like not being able to choose the right ship!  And there need to be better tier matching, Yamato is a hard one to kill with a tier 6 ship.

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On 9/17/2022 at 10:50 AM, electro75 said:

rI'm a great lover of operations.. but what you made like level 6 or 7, playing with level 8 is a big shame. It's not balanced.. I play with level 6 ships with 1-2 level 8 colleagues but the game works full at  level 8, it is not taken into account that some players have a lower ship level.. when in fact this wargaming error was for the player's fun, it is actually a stress.. I don't know what you wanted to do without it turned out to be a big mess  ..

 

Ya it can be very difficult to win under these new Ops offerings. Plenty of losses regardless of dropping in 200-300k+ dmg and lots of kills and playing as sensibly as possible and understanding spawns etc. 

 

Thing is though, it's ALMOST THERE. It wouldn't take much to get this right on the sweet spot of balance and hopefully the devs are making those little tweaks behind the scenes. That's all it needs and just some of them, little tweaks and at certain phases of the missions, not wholesale changes or overkill that would ruin the challenge since nobody wants mind-numbingly easy modes in a game either like tragic Co-op.

 

Thing is though, because the missions don't factor the remaining ships during each phase of spawning bots(or to be more accurate, those remaining ships tiers), it's very difficult to carry if your higher tier teammates die and tbh they might have died not doing anything much wrong since these bots tend to hard-focus players with unbreaking dedication to the cause lol! But, if the next phase of the battle is approaching, the game should really be factoring the remaining players tiers before spawning bots and make sensible little adjustments to what tier those bot ships are. That way, if all that's left on the team is a couple of T6 ships, then there's no point is launching a North Carolina and waves of higher tier cruisers and DD's with Matrix levels of precision is there?

 

There's an enjoyably difficult challenge that satisfies our competitive drive, and then there's taking the pis* with what's basically an unwinnable situation.

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Last Op I did, 5 min ago, I was the only one surviving together with a hidden carrier,  me in a light cruiser.... facing N Bambolinas who could blop me out of water in a second ! We barely won, but with just 1 star and, obvious, pathetic rewards... Yes the devs rise the challenge a full degree, indeed,  but sadly, and against logic and common sense, this does not rise also the rewards, as anyone could expect.

I really hope this will change soon, because, imho, this will ruin the whole idea...

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1 hour ago, MotomanDK said:

Yamato is a had one to kill with a tier 6 ship.

I've only had that once with my Nurnburg in Defence of Newport.

But I was surprised how well AP worked against it, aiming against the broadside upper belt / superstructure like you would with a Neptune / Mino.

IIRC I did about 35k dmg, including a couple of torps hits.

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as they always said in the last 3-4 years for wargaming developers, the scenarios are not interesting.. and yet this year they made a big progress for us who played scenarios.. I say let's see the scenarios as they are..  since in case of a bigger fuss on our part we can stay without them, withdrawn on the grounds of repair..is that what you want..?..I don't ..and I won't go back to that nonsense of random battle..because the balance is worse  than in operations

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why do you think that level 6 ships give more damage to higher level ships in operations..?..the mogami ship is actually an aoba and the damage of the mogami ship actually applies to the aobe..this is the error with level 6 ships you give high damage in operations  former level 6

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I did 250,000 damage in the updated killer while scenario with the marakov ship.. at level 6 before I only reached 100,000 damage

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in cherry blossom I destroyed both airfields with the assisted target from budyony tier6..I was standing behind the island and shooting at the airfield without being seen..while Massachusetts and Brandenburg were massacred by akizuki and mogami..I see the low level of  ship as an advantage

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I played the "wolf pack" operation the other day.. on public test it is an easier scenario than the others in which only level 6-8 submarines are used against convoys.. I liked it a lot.. I played a little with  submarines but in the scenario I did a good job... I think it will be the most played operation in the 0.11.9 update

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I come back to this topic, since in mid-time, I did several dozens of "Ops"....

The conclusion I come - for me, at least - the best works BBs with great secondaries ( Bismark, Atlántico, etc) since such ships are like a universal tool, and are able to get great results in almost any scenario.

To bring a light cruiser in a fight with T8 bbs is to risk to be obliterated in a single salvo.

If you try to play safe and stay at distance kitting, your contribution is diminished and you risk failing the objective.

You need to be able to tank AND to get the highest possible damage.

Reason why in queue you see zillions of bbs and just 1-2 cruisers...  When I get in a team with mainly T6 light cruisers and dds, I watch them popping like melons in first minutes  ( some Ops are more forgiving,  but other, like ... ) but in Newport now you face Yamato .... In Aegis, minutes ago, I watched a Leander ( t6...) facing Ibuki  ( T9) - hard time for poor player in Leander....

But, if you get a "Swiss knife" of T8 ship, you may have a chance to do well in most random Ops, and , from time to time, even you can have a great one with top score and tons of fun...

I confess, in dds or/and low tier ( T6) cruisers I never managed to get good results... the difference in firepower between a T6 and a T9 is just too much, imho.

But, overall, to conclude -  I changed my opinion, from disliking, to enjoying -  all mostly because I love all secondary builds - in heavy cruisers and/or bbs - and I really enjoy using the T8 bbs /heavy cruisers in such conditions...

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I think that the operations developed by them now are a joke to the game as well as to the players..who play this type of game..I didn't think they could spoil a game so much..spending resources practically for nothing..for  that nothing good came out... they had to be left in their state.. hermes is harder than random battle.. if they want to see what it means to be destroyed by hundreds of planes, play hermes

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or were all these created deliberately, to make the player give up this type of battle: scenario.. I wonder what the hell you created them for..?

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