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ARE_YOU_HUMAN

BBs are coward in general and here's why.

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12v12 bb brawl. No dd, no sub, no cv, so no game cheesing classes. YET! We still have bb's who are afraid of pushing. Everything is how they wanted, everything! They were dreaming of this, asking for a mode like this. Yet they still ride map borders, afraid to push objectives. They turn around their ship the moment shells fall around their ship. This mode literally showed me the true color of bbabbies. 

 

They decide to fight when we're winning on points, but just to die and give enemy points. 

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Please do not generalize.

 

And yes, it was obvious that other classes are not the problem years ago....

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[CRU_]
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51 minutes ago, ARE_YOU_HUMAN said:

12v12 bb brawl. No dd, no sub, no cv, so no game cheesing classes. YET! We still have bb's who are afraid of pushing. Everything is how they wanted, everything! They were dreaming of this, asking for a mode like this. Yet they still ride map borders, afraid to push objectives. They turn around their ship the moment shells fall around their ship. This mode literally showed me the true color of bbabbies. 

 

They decide to fight when we're winning on points, but just to die and give enemy points. 

It's one of the constants that i can't wrap my head around, you do see it largely in BB drivers, but other classes also, when you have all the caps they decide that now is the time when they need to get aggressive, like just because the caps are green it's time to issue the coup de grace, or the BBs who feed the enemy team by not supporting a push until they are the last one alive on it, then deciding it's hero time. There is stupid and then there is the lobotomised average player base that makes up this game.

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[K3RLS]
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14 minutes ago, Ryuuteimaru said:

And BB don't push in general beacuse you die simple as that.

I sacrifice my big, fat german BB arse for the control of a flank any day. Sure, it doesn't give me much reward, but wins the game.

 

*Edit, This is far from WG policy so use at your own risk

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[O-R-P]
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Probably only PUBG-like decreasing circle of life with plague/fast losing hp outside area could made BBabies push. Still I have strange feel that in such case 80% of sinkings in battle would be due to area of plague. Usage of Kadyrov-troops "no step back" to "motivate" cowardish BBabies like they "motivate" own soldiers could be also some kind of solution :Smile_trollface:

 

Otherwise I have different idea. 20 battleships vs 12 torpedo destroyers. BBabies can't whine that they didn't have advantage of number :Smile_trollface:

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It’s not all the surprising really,  an awful lot of BB players are very cautious. 

 

On a few occasions when I have been in random battles without any DDs the BB players usually loose their nerve and get excessively passive waiting for someone else to spot. 

 

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[FJAKA]
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BBs as class is fulfilling most of the gameplay average FB player wants

 

- you live long no mater how you retardly play (if there are no cv or sub, 99% of crying about cv is from line 0/10 going solo bbs)

- you deal dmg no mater how small but you fire every cca 25 seconds and you have HE and you will do you 50k dmg in TX ship and be proud

- you can fire across the map from "safety" 

- there is no istadeath like all other classes (except cv) if you [edited]up. There are no oneshoting bbs

 

And so on and on 

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All classes come in different flavors including BB's.

 

While its never a good idea to be the first spotted in an "All BB" mode when by nature BB's are slow easy targets especially at T6 and will most certainly be a case of "first spotted, first dead" most the time, the other side of the coin is some BB's are tanky, some are not, same as cruisers and DDs. Those that are not tanky shouldn't push in, while those that are tanky are still going to get smashed when they're the lead BB.

I only managed to get in a quick battle and it was on that "Ocean" map I think it's called(just water, no islands). I hope this was rare because for reasons stated open water and slow BB's isn't a good idea in practice since spotted or closest target = dead. It was still a bit of fun but needed islands for comfort and cover otherwise unsurprisingly the experienced and/or sensible players are just going to keep slipping behind each other as not to be the nearest ship to enemy lines.

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Actually, battleships might be culprit of "campy" games, with their ship deleting or otherwise crippling salvos. Just a thought :cap_hmm:

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10 minutes ago, Panocek said:

Actually, battleships might be culprit of "campy" games, with their ship deleting or otherwise crippling salvos. Just a thought :cap_hmm:

Could say that about any class really.

 

Here's some quick generalized reasons why other classes result in camping and not pressing forwards.

 

Cruiser = radar, HE spammed from behind an island

DD's = shotgunned with torps. farmed from behind island or sitting in smoke

CV's = Perma spotted for all enemy ships and farmed accordingly or spammed by aircraft attacks.

Subs = o dear god where do we start...

 

The above are all good reasons not to advance. Eating a full salvo from a BB is probably the least likely and thus least frightening or reason to not to push forwards. Also, BB's are generally spotted regularly so you can see what they're aiming at or where they are going. For campy games I think BB's are the least likely reason for it though some BB's might well be camping themselves in light of all of the above. 

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It's a complex mode, especially if you are lucky enough to get the Ocean. You don't know how the enemy will deploy themselves, there's the constant risk of getting caught in crossfire, especially if you end up being too close to the enemy. You gotta to do your own spotting here, remember that.

 

The key is focus fire, and that's hard to do when you are presented with multiple targets and you need the team to focus on one, two, or three at the most. Is it best to focus on the ship closest, or the one broadsiding closest, or the one that is reaching to outflank you, or the one doing the capping?

 

Pushing here does not mean closing in the distance because that's the fast way of getting yourself sunk. The problem is that you may get outmaneuvered and end up being in the optimal point for the enemy to focus on you. Then the others, and you can rapidly start losing ships if they know what they are doing.

 

This mode, especially with the Ocean, is what this game, in my humble and considerate opinion, should have been all along.

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2 minutes ago, Sir_Sinksalot said:

Could say that about any class really.

 

Cruiser = radar, HE spammed from behind an island

DD's = shotgunned with torps. farmed from behind island or sitting in smoke

CV's = Perma spotted for all enemy ships and farmed accordingly or spammed by aircraft attacks.

Subs = o dear god where do we start...

 

In a 12v12 BB match, none of these classes are present...

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3 minutes ago, Karasu_Hidesuke said:

 

 

This mode, especially with the Ocean, is what this game, in my humble and considerate opinion, should have been all along.

 

Amen.

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10 minutes ago, Sir_Sinksalot said:

Could say that about any class really.

 

Cruiser = radar, HE spammed from behind an island

DD's = shotgunned with torps. farmed from behind island or sitting in smoke

CV's = Perma spotted for all enemy ships and farmed accordingly or spammed by aircraft attacks.

 

The above are all good reasons not to advance. Eating a full salvo from a BB is probably the least likely and thus least frightening or reason to not to push forwards. Also, BB's are generally spotted regularly so you can see what they're aiming at or where they are going. 

Except besides BB broadside only torps can induce sudden back to port moment, and you can mitigate most of these with positioning and Hydro. You can't mitigate overmatching AP shells, not with ever clumsier cruisers against ever increasing in velocity BB guns. Its rare for a cruiser to devstrike other cruiser, while little bit of angling is often enough to ensure safety and force other combatant to switch to HE or try and snipe turrets off, extenting duration of the engagement as well making mistakes bit less forgiving.

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I would be more happy to see T8 BB Vs BB. Cause on T6 you can't angle against ships like West Virginia, Mutsu, Warspite and Bayern. T8 would be more interesting with more pushing and close actions, having ships like Odin and Brandenburg. 

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Just now, ColonelPete said:

In a 12v12 BB match, none of these classes are present...

 

No shhht Sherlock. :Smile_medal:

 

My reply was at a comment where BB's are suggested as being the possible culprit for campy battles outside of this all-BB mode when mixed with all classes... unless you're seriously suggesting the guy made this comment in a battle where there's no other classes? wow... :Smile_veryhappy:

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[THESO]
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Who could guess that it wasnt the CVs, the subs, the superships or technical issues - it was the playerbase all along!

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6 minutes ago, Sir_Sinksalot said:

 

No shhht Sherlock. :Smile_medal:

 

Then I wonder why you speculate that BB are the least likely reason for camping, when they are actually camping when facing BB?

Should they not camp less in this case?

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1 hour ago, Ryuuteimaru said:

Pushing into 12 BB isn't the brightest Idea...

 

And BB don't push in general beacuse you die simple as that.

Totally agree, T6 BBs are generally slow, their secondaries are poor and pushing without care (1 vs 4 etc) and you ain’t gonna last long,  I hope this mode comes to T8 because that’s where BBs get good.   I’ve long wanted same class mash ups and it should hopefully teach a lot of people about angling, positioning and map awareness 🤞.    You will get those that fence sit but you’ll always get that.  T10 DD’s next please 😗.    Fun at last 🙃.

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16 minutes ago, ColonelPete said:

Then I wonder why you speculate that BB are the least likely reason for camping, when they are actually camping when facing BB?

Should they not camp less in this case?

 

It's not the BB's, it's something else that causes camping.

 

Hint: they don't move.

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47 minutes ago, lovelacebeer said:

It’s not all the surprising really,  an awful lot of BB players are very cautious. 

 

On a few occasions when I have been in random battles without any DDs the BB players usually loose their nerve and get excessively passive waiting for someone else to spot. 

 

I’m not bothered by caution (prefer it to a YOLO)  but when they start the match by reversing away and going behind an island or hugging the border making zero effort to support the team members who are trying to fight, then why did you bother going into battle 

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1 minute ago, Takethatyoubeast said:

I’m not bothered by caution (prefer it to a YOLO)  but when they start the match by reversing away and going behind an island or hugging the border making zero effort to support the team members who are trying to fight, then why did you bother going into battle 

 

One huge problem is that a lot of times camping hard wins matches. Especially if they know where to camp.

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2 minutes ago, Karasu_Hidesuke said:

 

It's not the BB's, it's something else that causes camping.

 

Hint: they don't move.

Is it Islands by any chance

 

Also is their a prize for the right answer 😄

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1 minute ago, Takethatyoubeast said:

I’m not bothered by caution (prefer it to a YOLO)  but when they start the match by reversing away and going behind an island or hugging the border making zero effort to support the team members who are trying to fight, then why did you bother going into battle 


That is a question I have often asked myself about people in wows, but as we have seen with the latest changes to submarines to make them more “comfortable” evidently some people don’t like it when they get shot at in a combat game. 

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