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Migantium_Mashum

Can someone explain this too me? FXP rewards are garbage....

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So I have just played my Premium GK in ranked, I got a victory, played pretty well came second with 1700 BXP and yet I get such a low FXP reward even with +720% to FXP..

 

2061094668_Screenshot(1485).thumb.png.67e9e2a3ae37684dd8f9fa9a79e53078.png

 

1725979353_Screenshot(1481).thumb.png.07de0d24d7a2f7751677fafeb309c24d.png

 

891659481_Screenshot(1482).thumb.png.edb5db8ac8107daff74c4d3199393bb7.png

 

Have I missed something, have I not done something and surely +720% to FXP should have given me more than 2,305 or have they cut FXP bonuses entirely?

 

 

 

 

 

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[PUPSI]
Freibeuter
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Vor 7 Minuten, Migantium_Mashum sagte:

Have I missed something, have I not done something and surely +720% to FXP should have given me more than 2,305 or have they cut FXP bonuses entirely?

Base FreeXP are 10% of the Base XP (only including premium) = 281. With +720% = 2304,2, rounded to 2305?

 

edit: but I guess the +100% from the permanent bonus are missing in my calculation..

 

may be you could show the detailed list for free XP from the earnings screen

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3 minutes ago, Klopirat said:

Base FreeXP are 10% of the Base XP (only including premium) = 281. With +720% = 2304,2, rounded to 2305?

Thank you..

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[ROUGH]
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1 minute ago, Migantium_Mashum said:

Thank you..

You can hover the mouse cursor over the FreeXP value on the post-battle econ result screen to preview detailed FXP calculation.

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[ZORG1]
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You did all right. I noticed that with the economy update WG nerfed the accumulation of FXP and Captain XP.

Now, to progress with ease in tech tree ships you have to buy perma bonus cards for every ship or buy expendable bonus cards (no more free expendable camos with bonus and NOW very little free expendable bonus cards as rewards).

I regret i didn't accumulated much FXP with my free expendable camos and special flags before this update (I was waiting for 200% first victory day to use them).

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[BYOB]
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WG's gentle shaft of players in action.

Down the line we will notice a massive nerf to fXP and captain XP.

And WG will keep saying nothing's changed.

 

No rework done by WG was made with a net player benefit.

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[R7S]
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so you want to earn more free exp then normal exp?

This new system is a mess, but a mess in our favor,  i am reserching ships so fast its crazy.Even free exp is acumulating too fast. 

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2 minutes ago, Wulf_Ace said:

so you want to earn more free exp then normal exp?

This new system is a mess, but a mess in our favor,  i am reserching ships so fast its crazy.Even free exp is acumulating too fast. 

Just wait until you run out of the blue and red bonuses.

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1 minute ago, Aragathor said:

Just wait until you run out of the blue and red bonuses.

then the game will be finally normal but until then I ll have all the ships in port.

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7 minutes ago, Wulf_Ace said:

then the game will be finally normal but until then I ll have all the ships in port.

Good for you, but how about new players.....????

Or players without many blue and red bonuses...????

And the new normal will be not as good as the old normal.....

That is my opinion and I hope to be wrong and you to be right...

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4 minutes ago, falcon6961 said:

Good for you, but how about new players.....????

Or players without many blue and red bonuses...????

And the new normal will be not as good as the old normal.....

That is my opinion and I hope to be wrong and you to be right...

now you understand how they earn money

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[ZORG1]
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Just now, Wulf_Ace said:

now you understand how they earn money

I agree with you....all the changes are for the profit of WG and not for the benefit of the game or the players....

 

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[THESO]
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18 minutes ago, Wulf_Ace said:

This new system is a mess, but a mess in our favor,  i am reserching ships so fast its crazy.Even free exp is acumulating too fast. 

 

It's a little early for such a statement. Ofc you grind rather fast if you mount your bonusses generously.

But the other side of the equation is yet unknown. We don't know how regularly we'll be getting these bonusses.

 

A bonus is a bonus. You could mount an equivalent of what you get now in the old system. But will we be able to sustain that? Or will we end up using rather small bonusses in the long run?

Nobody can tell that now, but the benefit of the rework is solely based on it.

 

I did observe, the bonus codes got very scarcely over the last year. This might be an indication of Wargaming thinking they are too generous. In that case, we will see less bonusses than we are used to consume.

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5 minutes ago, HMS_Kilinowski said:

 

It's a little early for such a statement. Ofc you grind rather fast if you mount your bonusses generously.

But the other side of the equation is yet unknown. We don't know how regularly we'll be getting these bonusses.

 

A bonus is a bonus. You could mount an equivalent of what you get now in the old system. But will we be able to sustain that? Or will we end up using rather small bonusses in the long run?

Nobody can tell that now, but the benefit of the rework is solely based on it.

 

I did observe, the bonus codes got very scarcely over the last year. This might be an indication of Wargaming thinking they are too generous. In that case, we will see less bonusses than we are used to consume.

Absolutely true.........

And after that the only solution to continue the party will be to open our wallets to WG to make a party...lol

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16 minutes ago, HMS_Kilinowski said:

 

It's a little early for such a statement. Ofc you grind rather fast if you mount your bonusses generously.

But the other side of the equation is yet unknown. We don't know how regularly we'll be getting these bonusses.

 

A bonus is a bonus. You could mount an equivalent of what you get now in the old system. But will we be able to sustain that? Or will we end up using rather small bonusses in the long run?

Nobody can tell that now, but the benefit of the rework is solely based on it.

 

I did observe, the bonus codes got very scarcely over the last year. This might be an indication of Wargaming thinking they are too generous. In that case, we will see less bonusses than we are used to consume.

new system is good for old players with lots of bonuses now

not a good system for new players without bonuses

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On 7/15/2022 at 7:57 PM, Wulf_Ace said:

new system is good for old players with lots of bonuses now

not a good system for new players without bonuses

 

This is an empty claim. Consumable bonusses, as the name suggests, are consumed. Thus they vanish slowly, unless sufficiently replenished. If the new system is worse for players without bonusses, it will also be worse for old players, just with the negative effect being delayed by the existing stock of bonusses. It might well be, however unlikely, that we get plenty of bonusses, so even new players don't feel restricted.

I kept record at least of my camos in the past and we got way more than we consumed. Just the economic signals were given less often, and the special signals were pretty rare. You can translate that into an expectation that we will see lots of low level bonusses, but not so many bonusses of the second category, about as many of the third category, as we got special camos and signals, maybe 100-200 per year, depending on how much you play. The fourth category will probably only see a couple dozen per year. That, mind you, is just one person's guess.

 

The only thing I can say for now, is that good players are likely unaffected. Bad players however now face a much harder economy. In the past e.g. the Salem was the first true potato magnet, cause it allowed playing T10 with only 45.000 credits service cost. Now that is the regular 90.000 credits plus ammo. For a good player this is peanuts. A bad player now is much more likely to make losses on high tiers.

 

On 7/15/2022 at 7:50 PM, falcon6961 said:

Absolutely true.........

And after that the only solution to continue the party will be to open our wallets to WG to make a party...lol

 

Well, I didn't say that. It's possible. I however was merely pointing out that it's too early to praise or condemn the rework.

For now, all that can be said is that the port is much cleaner. Also some co-players have noted the game finally is about warships and not hubba bubba cartoon aesthetics. Many players have sold their camos, cause the vanilla grey ship with traces of rust looks quite authentic and historic. If you're not a weeb, but actually into naval history, authenticity is more important than golden camos and bragging rights.

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[CAIN]
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While the rework seems to be nice on first glance, there are some big down sides (for me).

 

The FXP change is a massive stinker. 

Previously, a good game in a TVIII premium (standard 100% camo with 100% fxp and all Dragon signals) gave me ~25-35k XP and roughly 20-30k fxp.

 

The new system increased the XP, but decreased the FXP significantly. 

While it does allow to speed grind new ships  it became much worse for FXP hoarding (line resets, skipping Module grind, commander training acceleration and retraining)

 

Of course this change was deliberate, as it allows WG to monetize it. It shows however, that WGs claim "you lose nothing, in most areas you'll be better off" is only partially right.

 

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7 hours ago, Aragathor said:

WG's gentle shaft of players in action.

Down the line we will notice a massive nerf to fXP and captain XP.

And WG will keep saying nothing's changed.

 

No rework done by WG was made with a net player benefit.

 

Yes, I noticed that yesterday, but I thought it was me. 1800 base. 350% FXP bonus. How could I have 8500 XP but not at least 3-4K FXP? 

 

unknown.png

 

 

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5 hours ago, Wulf_Ace said:

new system is good for old players with lots of bonuses now

not a good system for new players without bonuses

In my view it is quite the opposite. The base income without any modifiers was increased. If you equip absolutely no modifiers whatsoever, fxp gain will have doubled.

The eco boosters of T2 will also be more valuable to newer players as they are more obtainable to new players than special signals. Also T3 boosters are not too scarce as they can also be earned through missions.
 

 

23 minutes ago, SodaBubbles said:

 

Yes, I noticed that yesterday, but I thought it was me. 1800 base. 350% FXP bonus. How could I have 8500 XP but not at least 3-4K FXP? 

 

unknown.png

 

 

XP is calculated apart from FXP.
if you use a more powerful XP booster than FXP booster this can be the reason.
Also the fact that FXP is based solely off FXP means that xp boosters do not contribute towards it.
In general though, I haven't noticed a decrease in FXP earnings across the board in my games yet. Even with T2/T3 boosters earnings are similar or better than before.

Fair seas!

 

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image.thumb.png.0b61289273bf4c8821bd1b581f3e15ef.png

image.thumb.png.3c4bcb7d799b016e1f2896d06a544e8f.png

 

This game was 1937 base, in Ranked. Obviously the 300% modifier is equal to the old 100% FXP modifier. It appears that we'd have to have a 400-500% modifier to equal the old system's 200% FXP modifier. 

 

So yes, the new system has lower FXP payouts than the old for the same modifier. 

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4 hours ago, Seraphice said:



 

Man....

There is no more free xp.....

 

 

freexp.jpg

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[G-O-M]
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After viewing the comments here, my opinion is the Economic rework is designed so that players will have to spend more money. :cap_money:to WG.

I say hoard enough Credits & FXP for those new tech tree lines as they are officially introduced & get the tier ship you want to then. I never play (get suckered  by) the Wedgie early access shill.

 

 

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One win in CB used to be around 25.000 free xp with flags and cammo. Now how much fee xp will be? You get 2500 xp  for win :)

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[AWSL]
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I'm very happy with new earnings of FXP. Boosters gives around the same as before with camos and special signals. However, I usually play without any signals, so the double earnings are awesome in the long run

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