[BASIC] koliber_1984 Players 1,113 posts 27,739 battles Report post #76 Posted August 1, 2022 8 hours ago, Seraphice said: Hi! Auto-resupply for signals and eco bonuses is now automatic! Sorry I wasn't specific enough, I mean the option to enable/disable auto resupply is missing, it only auto-resupplies by default. Option to disable this process would be great, we had this before said rework anway.... Share this post Link to post Share on other sites
[SOLO_] Meister_der_Insel Players 1,235 posts 19,598 battles Report post #77 Posted August 1, 2022 8 hours ago, Seraphice said: The reason why fantasque and terrible have such differing winrates is not their detection. Also, wows-numbers is not a good platform to compare stats in this way, as it takes into account stats from all time of both ships, which in the case of terrible, works against it very much, since the ship was changed A LOT after release: Most notably, it was buffed quite a lot to be on a similar standing to Le Fantasque, the differences between the two are now quite minimal. The Le Terrible was released October 25, 2018 Both changes were before the release. 7 hours ago, Johnny_Moneto said: Old base value was 8.46km - the formula is 8.46km * 0.97 * 0.9 * 0.9 which equals 6.647022km (got displayed as 6.6 in client). New base value is 8.21km - the formula is 8.21km * 0.9 * 0.9 which equals 6.6501km (gets displayed as 6.7 in client). The real difference is 3 meter. That has no impact in game. @Seraphice: You guys could bring the base value to 8.20km. That would correct the display and give Le Terrible 5 meter better concealment compared to before (6.642km). Should also be not much of a difference gameplaywise. Ah, ok, they rounded after the first multiplication: 8,46 * 0,97 = 8,2062 and in the end is this the difference between the standard Detectability Range before (6,6 km) and after the Update (6,7 km) the client is showing. It has impact, if you think, you have to avoid 6,7 km at all costs. But this is not the case and with knowing this, it has no impact. So I`m fine with it and this discussion. Share this post Link to post Share on other sites
[SOLO_] Meister_der_Insel Players 1,235 posts 19,598 battles Report post #78 Posted August 1, 2022 8 minutes ago, Meister_der_Insel said: Ah, ok, they rounded after the first multiplication: 8,46 * 0,97 = 8,2062 and in the end is this the difference between the standard Detectability Range before (6,6 km) and after the Update (6,7 km) the client is showing. It has impact, if you think, you have to avoid 6,7 km at all costs. But this is not the case and with knowing this, it has no impact. So I`m fine with it and this discussion. Other possibilty: They were rounding every time to two digits, but they changed the sequence because of the economic update. 8,46 * 0,9 = 7,61 and after that the result is every time 6,6 km. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,181 battles Report post #79 Posted August 1, 2022 Vor 3 Minuten, Meister_der_Insel sagte: It has impact, if you think, you have to avoid 6,7 km at all costs. Just to add for everybody reading this: DDs, that have the same concealment value as per the client's info, don't necessarily have the same concealment value in game. E.g.: Two DDs, each with 5.9km concealment. One has 5.94km in reality, the other 5.88km. First one is Z-46, second one is Z-44. Latter has 60m spotting advantage even though the values in the client are the same. That difference is the already notable "Han Solo shot first" effect. Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #80 Posted August 2, 2022 Gentlemen, this is a nice discussion, but let's keep it on topic alright? It's a bug reports thread, so let's keep it at that. Fair seas captain! ~Sera Share this post Link to post Share on other sites
Jessa_Doom Players 600 posts Report post #81 Posted August 2, 2022 Since this update i've been having gunnery issues THAT IS MAKING THE GAME UNPLAYABLE. When i play DD's on random occasions the torpedo's will load at start till i fire then they wont fire but reload taking longer to load, example say torpedo Load is 30 seconds, press fire i get no fire but a reload this time up-to and over 2 minutes WHF!!! YES 2+ minutes depending on DD, NOW UNABLE TO PLAY DD's. When i play other ships that have HE/AP & SAP shells i can only fire HE as AP wont activate or if do it then jump back to HE, sometime they wont fire at all. As said before with every update this game get worse with more and more bugs that seems to get programmed in deliberate. Share this post Link to post Share on other sites
[MOSHI] Guacamole_king Players 116 posts 8,949 battles Report post #82 Posted August 4, 2022 Hello. Since the last update I have a rather annoying bug. I can no longer write in the chat because all the letters I type are doubled. (Instead of "hello", I get "hheelloo".) I have been told that this bug has existed for a long time, is there a way to fix it? Thanks for your help! 1 Share this post Link to post Share on other sites
[R7S] lovelacebeer Players 4,158 posts 25,223 battles Report post #83 Posted August 4, 2022 I am also getting the same issue when i type in chat that it doubles the letters, its not always but happens intermittently and its rather annoying. 2 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,207 battles Report post #84 Posted August 4, 2022 The camos on British CVs also apply the pattern to the landing deck. No other nation does that and it makes no sense as it would hinder the planes in landing. Spoiler Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,786 battles Report post #85 Posted August 5, 2022 Nothing game-breaking, but in the middle of the battle I listened the ramming sound, even if none was around me (not even wrecks)... and it seems that I rammed myself. Spoiler 20220805_142011_PFSC208-Cherbourg_18_NE_ice_islands.wowsreplay 1 Share this post Link to post Share on other sites
[PNTHR] TheNubination Players 498 posts 9,671 battles Report post #86 Posted August 6, 2022 Happening to me evey time I leave a game before the game is over, like if Im dead. Cant click on anything, all the info is corrupted. Playing Windows borderless maximized, low graphic settings. Marvel at my 23% winrate audacious btw. edit: can confirm chatbug. edit 2: Hasnt happened at all today despite changing nothing. (the first bug, not the chat bug) Share this post Link to post Share on other sites