[BYOB] Aragathor Players 7,047 posts 32,207 battles Report post #51 Posted July 20, 2022 The basic T7 HMS Hood camo has lost its ability to switch to alternate scheme. Same goes for the Duke of York Tropical and Mediterranean camos. Which is weird, as Atago and Scharnhorst don't have the same issue. Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts Report post #52 Posted July 20, 2022 If a ship has many comparable functions/ properties, in matchmaking windows for example concealment does noıt fit into the window, and you can't compare that property (when you mouseover the enemy ship) Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #53 Posted July 21, 2022 22 hours ago, Esteb4nn said: From the battle reports, I had, not only this time but several times, a "transaction error" . Can't describe it more than that... Hi! This transaction error is caused by a mod. Removing mods should remedy the issue 13 hours ago, Aragathor said: The basic T7 HMS Hood camo has lost its ability to switch to alternate scheme. Same goes for the Duke of York Tropical and Mediterranean camos. Which is weird, as Atago and Scharnhorst don't have the same issue. Thanks! 12 hours ago, Zimbiye said: If a ship has many comparable functions/ properties, in matchmaking windows for example concealment does noıt fit into the window, and you can't compare that property (when you mouseover the enemy ship) Thanks! Fair seas captain! ~Sera 1 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,786 battles Report post #54 Posted July 21, 2022 EDIT: after writing it, I understood that what I had was not a bug but a feature. Sorry. Share this post Link to post Share on other sites
[SOLO_] Meister_der_Insel Players 1,235 posts 19,598 battles Report post #55 Posted July 22, 2022 The Detectabilty Range from the Le Terrible was 6,6 km before the Update, now the Detectabilty Range is 6,7 km. Share this post Link to post Share on other sites
[NOFUN] IlljustcallhimDave [NOFUN] Players 125 posts 24,124 battles Report post #56 Posted July 23, 2022 Since the latest update I keep losing my clan and division chat windows, only way to get them back is to restart the client. It was an occasional occurrence before but is now it is every game session. Share this post Link to post Share on other sites
[TF101] Koffee Beta Tester 20 posts Report post #57 Posted July 23, 2022 not sure if its been mentioned, but i am almost sure some shots are falling short for no reason... Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,595 battles Report post #58 Posted July 23, 2022 On 7/21/2022 at 12:42 PM, Seraphice said: Hi! This transaction error is caused by a mod. Removing mods should remedy the issue Can you tell which mod? I've deleted the mods before, but it still didn't work. Now I use a few mods again and every now and then it works. Share this post Link to post Share on other sites
[H_FAN] Gnirf Players 3,293 posts 67,252 battles Report post #59 Posted July 24, 2022 On 7/15/2022 at 11:59 AM, Seraphice said: Hm. can you create a WGCheck report currently in the client or is that also unavailable to you? In case you can, would you mind sending it to me privately? Fair seas captain! ~Sera The game was not able to be installed after a completely reboot and reinstall of windows etc. New RAMs on goodwill did not help either. However they installed the game +wgc on another disk and then copied it so I can now play at least again after 10 days (that is why I have not answered). Sadly they could not define the fault. They tried to install the game with antivirus disabled so their present theory is some program inteference but I am afraid it will just last to next update or when you have to reinstall it again. Future will tell. At least I will get this weeks tokens but I miss login day 24 SCreward. But crap happens. The computer is just over 3 years so well within requirements. 1 Share this post Link to post Share on other sites
[BRIT] Furzy [BRIT] Players 5 posts 27,176 battles Report post #60 Posted July 25, 2022 Having the same chat problem as a lot of people. Was bad before this patch but now I can see clan page only after loading up. One game later no clan chat, no any chat. Share this post Link to post Share on other sites
[RONIN] DDG_121 Players 791 posts Report post #61 Posted July 25, 2022 On 7/21/2022 at 1:42 PM, Seraphice said: Thanks! It is not about the count of properties. I don't know what it is. But even for F.Sherman, It doesn't show the concealment property with 5 properties. Maybe it is the position of the ship in the lineup. Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #62 Posted July 26, 2022 7 hours ago, Zimbiye said: It is not about the count of properties. I don't know what it is. But even for F.Sherman, It doesn't show the concealment property with 5 properties. Maybe it is the position of the ship in the lineup. Thanks, will also make sure to forward this to devs. We're currently looking into this issue. On 7/20/2022 at 11:11 PM, Aragathor said: The basic T7 HMS Hood camo has lost its ability to switch to alternate scheme. Same goes for the Duke of York Tropical and Mediterranean camos. Which is weird, as Atago and Scharnhorst don't have the same issue. We've verified the issue and will work on a fix, thanks! Fair seas captain! ~Sera 1 Share this post Link to post Share on other sites
[VPM] OldSchoolFrankie [VPM] Players 989 posts 20,595 battles Report post #63 Posted July 26, 2022 How do I create a WGCheck report? Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,181 battles Report post #64 Posted July 27, 2022 Training Rooms: Weather setting for "with cyclone" / "without cyclone" gets arbitrarily changed. 1. Set up a training room with a map that allows for the weather setting 2. Set to "without cyclone" 3. Play a battle 4. Play another battle right afterwards the first one. => chances are the 2nd battle will have a cyclone Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #65 Posted July 28, 2022 On 7/22/2022 at 2:28 PM, Meister_der_Insel said: The Detectabilty Range from the Le Terrible was 6,6 km before the Update, now the Detectabilty Range is 6,7 km. This has to do with how rounding is done in our game. Since the 3% reduction in a ship's concealment was added to the ship's base stats, it may have changed how the rounding affected the ship. In the end, the change should be very minimal. On 7/23/2022 at 1:00 PM, Koffee said: not sure if its been mentioned, but i am almost sure some shots are falling short for no reason... If you have replays with timestamps then we can look into it. On 7/26/2022 at 7:53 PM, OldSchoolFrankie said: How do I create a WGCheck report? You can generate a WGCheck report here. This should create a .wgc or .zip file Alternatively if that doesnt work you can install the WGCheck here and run it through there That should do it! On 7/27/2022 at 10:58 AM, Johnny_Moneto said: Training Rooms: Weather setting for "with cyclone" / "without cyclone" gets arbitrarily changed. 1. Set up a training room with a map that allows for the weather setting 2. Set to "without cyclone" 3. Play a battle 4. Play another battle right afterwards the first one. => chances are the 2nd battle will have a cyclone We'll look into it, as this is something we also got reports on from the latest Tournament. Fair seas captain! ~Sera Share this post Link to post Share on other sites
[SOLO_] Meister_der_Insel Players 1,235 posts 19,598 battles Report post #66 Posted July 29, 2022 On 7/28/2022 at 4:31 PM, Seraphice said: This has to do with how rounding is done in our game. Since the 3% reduction in a ship's concealment was added to the ship's base stats, it may have changed how the rounding affected the ship. In the end, the change should be very minimal. Ok, happens, but when it will be fixed? Before the Update: 6,6 km After the Update: 6,7 km Is it very minimal? The Torp Range of the Terrible is 8 km. The difference to stay undetected is 1,3 km before the Update against 1,4 km now. For a DD this is not very minimal. Wows Stats & Numbers: The main difference between the Le Fantastique and the Le Terrible is the range in which they were detected. Le Fantastique, 6,4 km: Win Rate 53,26% Le Terrible 6,6 km (before the Update): 49,81% Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,181 battles Report post #67 Posted July 29, 2022 Vor 1 Stunde, Meister_der_Insel sagte: Before the Update: 6,6 km After the Update: 6,7 km Is it very minimal? Internally the game uses concealment values with two digits after the point (possibly even more) but it displays only one digit in the client. Le Terrible might have had 6.64km before and now it might be 6.65km. Would be a difference of 10 meter but the client would show it as 100m difference. Share this post Link to post Share on other sites
[SOLO_] Meister_der_Insel Players 1,235 posts 19,598 battles Report post #68 Posted July 30, 2022 13 hours ago, Johnny_Moneto said: Internally the game uses concealment values with two digits after the point (possibly even more) but it displays only one digit in the client. Le Terrible might have had 6.64km before and now it might be 6.65km. Would be a difference of 10 meter but the client would show it as 100m difference. Ok, thanks, so it is very easy to fix. The Le Terrible has a Surface Detectability Range of 8,46 km (https://wiki.wargaming.net/en/Ship:Le_Terrible). If they change this value to 8,45 km everything is fine and the client will show the same values as before the economic update. Share this post Link to post Share on other sites
[BASIC] koliber_1984 Players 1,113 posts 27,739 battles Report post #69 Posted July 31, 2022 Auto-resupply option for signals and Eco bonuses is missing, please add this ASAP Share this post Link to post Share on other sites
[PTS] J0tt Players 200 posts Report post #70 Posted July 31, 2022 Am 19.7.2022 um 12:37, Bainsmit_steel sagte: With newest AMD drivers i do not see torpedo tracking cone instead i just see one line. With older driver all is normal. Old drivers are 22.5.1 new one are 22.6.1. That seems to persist in 22.7.1 and I noticed that the targeting 'circle' for the ASW planes is missing as well. Share this post Link to post Share on other sites
[RONIN] Bainsmit_steel Players 444 posts 20,207 battles Report post #71 Posted August 1, 2022 16 hours ago, J0tt said: That seems to persist in 22.7.1 and I noticed that the targeting 'circle' for the ASW planes is missing as well. Yes same is happening to me and same is at 22.7.1 so I am sticking for now at 22.5.1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,797 battles Report post #72 Posted August 1, 2022 On 7/29/2022 at 10:58 PM, Meister_der_Insel said: Ok, happens, but when it will be fixed? Before the Update: 6,6 km After the Update: 6,7 km Is it very minimal? The Torp Range of the Terrible is 8 km. The difference to stay undetected is 1,3 km before the Update against 1,4 km now. For a DD this is not very minimal. Wows Stats & Numbers: The main difference between the Le Fantastique and the Le Terrible is the range in which they were detected. Le Fantastique, 6,4 km: Win Rate 53,26% Le Terrible 6,6 km (before the Update): 49,81% Yes, it is a very minimal change as @Johnny_Moneto described. The reason why fantasque and terrible have such differing winrates is not their detection. Also, wows-numbers is not a good platform to compare stats in this way, as it takes into account stats from all time of both ships, which in the case of terrible, works against it very much, since the ship was changed A LOT after release: Most notably, it was buffed quite a lot to be on a similar standing to Le Fantasque, the differences between the two are now quite minimal. On 7/30/2022 at 2:49 PM, Meister_der_Insel said: Ok, thanks, so it is very easy to fix. The Le Terrible has a Surface Detectability Range of 8,46 km (https://wiki.wargaming.net/en/Ship:Le_Terrible). If they change this value to 8,45 km everything is fine and the client will show the same values as before the economic update. there are currently no plans to change this. 23 hours ago, koliber_1984 said: Auto-resupply option for signals and Eco bonuses is missing, please add this ASAP Hi! Auto-resupply for signals and eco bonuses is now automatic! 16 hours ago, J0tt said: That seems to persist in 22.7.1 and I noticed that the targeting 'circle' for the ASW planes is missing as well. Hi! @Bainsmit_steel already notified us of the issue. We're looking into the AMD driver issue. Thanks! Fair seas captain! ~Sera Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,758 battles Report post #73 Posted August 1, 2022 Mount recommended signals will equip your ship with a signal you don't have. Kinda irritating to then have to unmount a signal you actually do not own to get rid of the warning. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,181 battles Report post #74 Posted August 1, 2022 Am 30.7.2022 um 14:49, Meister_der_Insel sagte: Ok, thanks, so it is very easy to fix. The Le Terrible has a Surface Detectability Range of 8,46 km (https://wiki.wargaming.net/en/Ship:Le_Terrible). If they change this value to 8,45 km everything is fine and the client will show the same values as before the economic update. Old base value was 8.46km - the formula is 8.46km * 0.97 * 0.9 * 0.9 which equals 6.647022km (got displayed as 6.6 in client). New base value is 8.21km - the formula is 8.21km * 0.9 * 0.9 which equals 6.6501km (gets displayed as 6.7 in client). The real difference is 3 meter. That has no impact in game. @Seraphice: You guys could bring the base value to 8.20km. That would correct the display and give Le Terrible 5 meter better concealment compared to before (6.642km). Should also be not much of a difference gameplaywise. 1 Share this post Link to post Share on other sites
[WBF] grievous1993 Players 115 posts 20,143 battles Report post #75 Posted August 1, 2022 Someone found this bug? Yesterday finished the day with few scenario battle (narai), now wanted finishing again a day with scenario, when saw this: poltava+strasbourg counter reached the 0, but still system want to me for paying 75k credits for playing? What? Xd (ok, not cost, but still, bug is bug). Choosed the ship and system locked the scenario, so not visual bug. Spoiler Share this post Link to post Share on other sites