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The_EURL_Guy

Guide to Separation of Exterior Visuals and Economic Bonuses

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Beta Tester
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i understand the need for the need to increase revenues but the way of announcing the changes by WOW is simply pathetic , actually i feel sorry for them .... 

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economy flag for FXP and special flags for FXP... % now and after rework... HOW you explain that WG? You all should check...

WG + rework... :Smile_hiding:

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[-H2O-]
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1 hour ago, Anthoniusii said:

This is a FRAUD worthy to be solved in Courts and I will explain why.

When I bought Yamato's Premium camo with 5000 Doyblons i did it with REAL MONEY that end up to WG's pockets. I bought a PRODUCT with spresific advandages with a  fixed price.

It was a two patries deal. Now one party -the one that recieved my money - brakes that contract without giving me my money back.

The same aply to the two Prepmium ships I bought with REAL MONEY KII and Vanguard. I payed with real money to have tier 8 ships premium with spesific advandages.

Again it was a two parties deal that one party now brakes.

I demand THE REMOVAL FROM MY ACCOUNT TO Yamato's premium camo , the removal of KII and Vanguard AS LONG AS WG RETURNS to my Bank account the total ammount of my money.

Another fraud has to do with resources.

WG told us that we can buy premium (All steel) camos for tier 10 ships and I spent 20000 Steel to buy two of them. Will this resource be back to me ?

Otherwise its an other FRAUD and I am aware of the gravity of the word FRAUD because I asked my Lawyer.

The main goal under WG's desision is to force players to buy Doublons with real money even to repair their ships because of less income.

This is not a "Free to play" Game and I remind to WG that the Spanish Parliament is about to pass a Law against online games that offer packs of spesific material under the Gumble way...

I guess that WG would not like to see other Countries to follow Spain's example!

They are eating the goose! = The end of this game?

 

"The Goose that Laid the Golden Eggs

image.png.29cdbe100193956e885d181eb2650764.png

https://en.wikipedia.org/wiki/The_Goose_that_Laid_the_Golden_Eggs

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Players
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Devs,do ot mess this game up. I did NAVAL ACTION FOR 18 MONTHS. IN 2 CHANGES THEY TOOK EVERYTHING AWAY AND LEFT US WITH BASICS.

so I AND OATHERS LEFT PERMENANTLY.

 MESS THIS GAME AND OTHER PLAYERS WILL LEAVE.THERE ARE 10,000 PLUS OF GOOD GAMES OUT THERE, THEY WILL GO TO.

 

MY ONLY PROBLEM WITH THIS SO FAR IS THE ENEMY DISAPPEAR FOR MINS ON END. and APPEAR SOME WHER ELSE.

 

THIS GETS ME FRUSTRATED AND BORRED WAITING FOR THEM TO APPEAR. I want this DELETED. SO WE CAN HAVE A PROPER FIGHT.

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WG Staff
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19 hours ago, _DemonGuard_ said:

Maybe i'm missing something here, but how are "Zulu Hotel" converted into 50% Commander XP bonus and "Wyvern" into 50% credit bonus? There is neither a 50% bonus for CXP, nor a 50% credit bonus in the new system.

 

@Seraphice

They are not.

It is calculated in "sets"
The full information about this can be read in the devblog (https://blog.worldofwarships.com/blog/318) However the TL;DR is that the game will try to combine as many similar bonuses from different sources to make the best possible booster for that type (e.g. commander xp) and then round up.

Also things such as 100% commander xp are automatically converted to 200% instead.


So if you have various sources for credit bonuses, it will put them together to make e.g. 160% credits booster.

Hope this was useful! Let me know if there's anything else unclear about this :)

Fair seas captain!
~Sera

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42 minutes ago, Seraphice said:

They are not.

It is calculated in "sets"
The full information about this can be read in the devblog (https://blog.worldofwarships.com/blog/318) However the TL;DR is that the game will try to combine as many similar bonuses from different sources to make the best possible booster for that type (e.g. commander xp) and then round up.

Also things such as 100% commander xp are automatically converted to 200% instead.


So if you have various sources for credit bonuses, it will put them together to make e.g. 160% credits booster.

Hope this was useful! Let me know if there's anything else unclear about this :)

Fair seas captain!
~Sera

 It is unclear how calculated papa papa flag, ouroboroovs (if I write correct) and hydra for % FXP... Tnx.

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50 minutes ago, Seraphice said:

They are not.

It is calculated in "sets"
The full information about this can be read in the devblog (https://blog.worldofwarships.com/blog/318) However the TL;DR is that the game will try to combine as many similar bonuses from different sources to make the best possible booster for that type (e.g. commander xp) and then round up.

Also things such as 100% commander xp are automatically converted to 200% instead.


So if you have various sources for credit bonuses, it will put them together to make e.g. 160% credits booster.

Hope this was useful! Let me know if there's anything else unclear about this :)

Fair seas captain!
~Sera

Hi Sera,

Why dont they ask YOU to communicate with players, before the "top brass" tosses in a "hand granade"?

You make sense and it doesn't take an hour  to read.

 

See you at sea,

Kadraaier

 

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WG Staff
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Just now, Kadraaier said:

Why dont they ask YOU to communicate with players

Well they do, that is why I am the Community Manager :D
It is quite literally my job to talk to you, answer your questions, inform you, and make sure that your feedback is heard.

If anything is unclear, you can always approach me with your questions, either in a forum thread or just @ me on the official discord (or another community discord if I happen to be there)

 

Fair seas!

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WG Staff
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18 minutes ago, WildWind84 said:

 It is unclear how calculated papa papa flag, ouroboroovs (if I write correct) and hydra for % FXP... Tnx.

The reason for this is because we significantly increased the bonuses for FXP in the new system.

We had to increase bonuses for FXP to very large numbers (such as 7200%) because it will no longer be 5% of XP earned, but 10% of Base XP earned. This way earnings will stay similar.
I know that can definitely be a bit confusing. In this case there is no specific example I can provide, but do know you are not losing out :)

Fair seas captain!
~Sera

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[ROUGH]
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6 minutes ago, Seraphice said:

The reason for this is because we significantly increased the bonuses for FXP in the new system.

We had to increase bonuses for FXP to very large numbers (such as 7200%) because it will no longer be 5% of XP earned, but 10% of Base XP earned. This way earnings will stay similar.
I know that can definitely be a bit confusing. In this case there is no specific example I can provide, but do know you are not losing out :)

Fair seas captain!
~Sera

Regarding to the FXP conversion, can you please take look at this my post on the NA forum and tell me where I am wrong?

https://forum.worldofwarships.com/topic/257107-update-0116-a-day-which-will-live-in-infamy/?do=findComment&comment=5788602

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[URUC]
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"Bonuses to the reduction in the cost of servicing ships provided by permanent camouflages have been replaced by an equivalent bonus to Credits. Note that it's significantly more beneficial for ships of Tier IX and below. The cost of servicing researchable Tier IX–X ships has been reduced, and the sum of Credits earned in Co-op Battles has been increased a little:

The base cost of servicing researchable ships has been reduced from 120,000 to 115,000 Credits for Tier IX ships; from 180,000 to 150,000 Credits for Tier X ships.
In Co-op Battles, the cost of ship servicing has been reduced by 13.3%, and the sum of earned Credits has been increased by 12.5%.
On average, the sum of earned Credits with a permanent bonus applied to Tier IX–X ships hasn't changed, and it has become even higher for ships of lower tiers. If you play with good combat performance, the sum of earned Credits will bbe much higher."

 

I already wrote here that's BS. Actually we have 2 ship classes ingame (CVs and Subs) able to nuke us BEFORE we start doing some damage. So in these situations all your maths are wrong and without Post Battle Service we loose lot of credits.

I already wrote here that we need SEPARATE gamemodes for CVs and Subs - and you still refuse to do that.

I already wrote here you have to FIRE people with bad ideas - and after CV rework, Captain Skill rework we got this Economic rework.

I already wrote here that you listen - but IGNORE us.

 

Dont' expect gratidude. I'm searching for Voodoo puppets on Amazon.

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1 hour ago, Seraphice said:

Well they do, that is why I am the Community Manager :D
It is quite literally my job to talk to you, answer your questions, inform you, and make sure that your feedback is heard.

If anything is unclear, you can always approach me with your questions, either in a forum thread or just @ me on the official discord (or another community discord if I happen to be there)

 

Fair seas!

( Keep it simple???  i am not that smart............ :cap_look:)

Hi Sera,

 

1st. I'am not that smart, but also not that dumb, i know what "English Community Manager "means.

2nd.Please quote me in the correct way, this helps in  communication.

3th. Why not react on what people tell, or what people ask of you?

4th. Sorry for my failed attempt to make you a compliment, please ignore this stupid idee of mine?

5th. If you want to ignore me or other people on the forum, ignore me and those other people, it saves everybody a lot of time!!?

 

Have a nice day...................

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[MOKUM]
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Well that's the end of the camo's since they have become useless. Dumbass descision imo. On the bright side .. no more need for some of those ugly [edited]camo's.

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WG Staff
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2 hours ago, Yamashiro42 said:

Regarding to the FXP conversion, can you please take look at this my post on the NA forum and tell me where I am wrong? 

https://forum.worldofwarships.com/topic/257107-update-0116-a-day-which-will-live-in-infamy/?do=findComment&comment=5788602

"The conversion values of the old free XP modifiers assume that you were never using them in combination with any ship XP bonuses, which is simply not true."

That statement is not accurate. in the new system compared to the old system you will still earn a comparable amount of free xp when you compare full signal + camo loadout, and a 7200% free xp booster *which is converted from a full set of signals for example.
 

1 hour ago, Kadraaier said:

( Keep it simple???  i am not that smart............ :cap_look:)

Hi Sera,

 

1st. I'am not that smart, but also not that dumb, i know what "English Community Manager "means.

2nd.Please quote me in the correct way, this helps in  communication.

3th. Why not react on what people tell, or what people ask of you?

4th. Sorry for my failed attempt to make you a compliment, please ignore this stupid idee of mine?

5th. If you want to ignore me or other people on the forum, ignore me and those other people, it saves everybody a lot of time!!?

 

Have a nice day...................

I understand that your point was about having us write devblogs or articles, however im afraid that is not wholly achievable within the scope of our job (and a reasonable timeframe for that matter)
We of course review the devblogs in advance to see if wording can be changed, clarified and such, but it is not possible for us to write these devblogs from scratch. Devblogs mostly cater to a more hardcore audience and usually feature more words or more complex things.

For complex things such as this we specifically pay additional attention to any questions that may be unclear from devblogs or articles to make sure everyone is informed about these changes.


Portal articles will usually feature a more simplified version, and also final information. (though in this case, it is still quite long, simply because there is a lot that is changing)

> Why not react on what people tell, or what people ask of you?
In general we as CMs try to respond to as many things as we can. However it is not always possible to post a reply to every single thing, though we will always try to answer any questions as long as they are asked in a reasonable manner. Raging is not the way to get your question answered in most cases.
However we always read the most we can and provide all the feedback back to our developers, even if you might not see a reply from us. Whether your feedback is constructive or not, even though we would prefer it to be constructive as it helps us much more, we will always make sure to include your feedback.

 

I took it as a compliment dont worry :D

Fair seas captain!
~Sera

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Premium time rework when?

You can scam the community in that area too WG.

there are many people with thousand hours of premium time.

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Well in myhumble opinion this is your choice of showing us .... how important we really are. You repair things, which are not broken - while leaving us with things which need fixing.

I feel sorry for those who had worse experiences with other companies - unfortunately I am not one of these persons.

 

So i have a few questions - is it planned to give us an opprtunity to give back" permanent" camouflages in return for dubloons, which  do not serve the planned purpose, anymore?

What about permanent camouflages if the techtree is reset ? Wil they only be a skin ?

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On 7/12/2022 at 4:30 PM, Bubble247 said:

Seems to me to be another money grab, they mention 'Doubloons' an awful lot in these posts, and yes it is really confusing (deliberately I feel in order to hide the real changes). :(

 

Agree. 

As soon as I saw 'Doubloons' I thought, here we go again. Income must not be meeting expectations in WG Corporate
so here's a new cunning plan to get the player base to buy more 'Doubloons'. 

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[UK-RN]
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Why can't you combine smaller bonuses into larger ones when it is possible to break larger ones into smaller ones?

 

 

 

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6 hours ago, Seraphice said:

They are not.

It is calculated in "sets"
The full information about this can be read in the devblog (https://blog.worldofwarships.com/blog/318) However the TL;DR is that the game will try to combine as many similar bonuses from different sources to make the best possible booster for that type (e.g. commander xp) and then round up.

Also things such as 100% commander xp are automatically converted to 200% instead.


So if you have various sources for credit bonuses, it will put them together to make e.g. 160% credits booster.

Hope this was useful! Let me know if there's anything else unclear about this :)

Fair seas captain!
~Sera

 

Why can't you combine smaller bonuses into larger ones when it is possible to break larger ones into smaller ones?

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Beta Tester
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I am curious, if I am the only one really disappointed about this whole"Merging bonuses" idea? For example Mosaic camo gives now +400% exp bonus. If somebody has 50 of the, they will be converted to 25 +800% exp bonuses. Or 300 Ouroboros flags will be converted to 100 "+2400% Free Exp" bonuses. 

The longer I'm checking yhis, the stronger I am convinced that we are scammed beyond our recognition. Just only from signals, if we use them all, we can get now +375% XP, +883% Commander XP, +1527% Free XP. With current system it relates to efficient +375% XP, +4569% Commander XP, +7628% Free XP. Without exact calculations it's hard to decide about XP and free XP, but Commander XP - I think that we loose a lot of it

And If You put the most common camo (+100%) these valuse jump to +475% XP, +5552% Commander XP, +9255% Free XP. Correct me if I am wrong, but for me - we are scammed...

Edited by Sznyper
Added camo
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[SHYLO]
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If I have read this correctly first tier X camo = 200 dubs for skin and 4800 for the economic bonuses

However
Subsequent skins will then cost 5k ??
So if I don't want a clown camo on my tier X I have to pay 5k for just a skin which you have already quoted cost only 200 dubs - the main price component being the economic bonus

 

I bet you were hoping we wouldn't notice or the servers cant handle too many customizations

Surely after years of creating pixels in the game there must be a massive surplus of them in the office to create skins so law of economics would suggest over supply = lower prices :Smile_teethhappy:

 

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Another cute story of "WG fixing things" that literally NOBODY asked for. Screwing the playerbase in the process, hiding it behind wall of nonsense like "you will get equal or more than before". 

Yeah, never happened since 2011. 

 

 

 

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I remember a letter from the devs not long ago, which sounded like a kind of "excuse" in some points and I remember how skeptical a lot of people reacted to this letter. In my opinion they were absolutely right about that.

Quote

Goals of the New Changes

In the process of making changes to the in-game economy, we committed to an important principle: Our players won't lose their earnings overall, and in certain cases, they will earn even more. We pursued several goals:

  • Offer an option to select economic bonuses and visual elements (camouflages) separately.
  • Provide an easier way to manage economic bonuses.
  • Enable a user-friendly transition from the old system to the new one.
  • Maintain the current state of the in-game economy, i.e., prices and earnings.

We have improved the interface, bonus management, Inventory display, and much more.

 

I just don't know how to start but alone from this little part of the "simple" guide, I get the following information to think about:

 

- "In the process of making changes to the in-game economy..." vs. "Maintain the current state of the in-game economy..."

Hmmm, think about that by yourself.

 

- "Enable a user-friendly transition..."

Does "user-friendly transition" mean, you are just forcing the players to the new system by splitting camos, signals and bonuses into your new system?

 

- "Offer an option to select economic bonuses and visual elements (camouflages) separately." & "Provide an easier way to manage economic bonuses."

Yes, you achieved that by 100%, but at what cost? The bonuses and visuals have been separated and the economic bonus management can be done from any point of the interface (interesting, from the port, the equipment and the exterior tab, fast and easy access from everywhere). What about the rest? The exterior tab now contains "useless" visuals (useless just by the means of having no effect on the gameplay). The rest of the signals have been moved to the equipment page, where you formerly just had permanently bought upgrades. Now they are mixed up with consumables.

 

Prior to the update you had one page for the permanent equipment and one page for the consumables. Now its one page with mixed up permanents and consumables of another kind, one page with visual stuff and one more page for consumable economic bonuses. I can understand that at some point it might make sense in case of separating these stuff in the 3 categories: Upgrades & Bonuses for Gameplay, Visuals and Econoic Bonuses. But I guess for some players its more important to have these stuff separated in one-time buys and consumables.


Regarding the whole discussion about the old to new bonuses values and their effect on the economics I am very skeptical by now. All this information in the guide, all the numbers, examples, everything just can't be proven, because there is no information about how the calculation of the income works in detail. So the only provable information is the given word that the economics are about the same or better. The playerbase has to trust you.

 

What do you think about the trust of the playerbase in the words of Wows at this point?

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