[TACHA] VedranSeaWolf359 Players 714 posts 11,265 battles Report post #1 Posted July 11, 2022 What we will get for bonus flags after rework (for compensation)? Do we get option for use it in future decorate ships without bonus at least? @YabbaCoe @Crysantos, @Seraphice, @Leo_Apollo11 Share this post Link to post Share on other sites
[WP70] ________________Morrison Players 892 posts 22,465 battles Report post #2 Posted July 11, 2022 IIRC you don't get fancy signal flags just for looks. Just the bonuses. And your standard buff banners which improve the characteristics of your ship. Unless for historical/naval reasons. I don't get why you'd want sylica, oroboros, hydra on your ships as decoractional flags. Please explain im curious 5 Share this post Link to post Share on other sites
[0KILL] AkerJack Players 444 posts Report post #3 Posted July 11, 2022 1 hour ago, IndomitableVindication said: Unless for historical/naval reasons. I don't get why you'd want sylica, oroboros, hydra on your ships as decoractional flags. Please explain im curious That's a good question 1 Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #4 Posted July 11, 2022 wait wait wait ... xp signals will be removed ? i must use them all now xDDDD 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,813 battles Report post #5 Posted July 13, 2022 The visual aspects of economic and special signals will cease to exist. You will only have the consumable economic bonuses that they will be converted into. Combat signals and memorable flags will remain as they are - the only exception here is memorable flags with special bonuses (which are mostly ones for volunteers that provide a very small bonus) as they will be removed from the memorable flags and instead be an account wide "for personal merits" bonus that is permanently applied to your account (similar to premium account). It will be visible under your economics tab in port and in post battle report as "for personal merits" Fair seas captain! ~Sera Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #6 Posted July 13, 2022 take a screenshot of these signals, print out and hang on the wall 9 minutes ago, Seraphice said: ... Fair seas captain! ~Sera why there has not been a clear and simple explanation of what will happen??? you guys understand that your trust level is very low and everything you do must not just be honest but also look honest ... 1 Share this post Link to post Share on other sites
[BYOB] Aragathor Players 7,047 posts 32,322 battles Report post #7 Posted July 13, 2022 20 minutes ago, Seraphice said: he visual aspects of economic and special signals will cease to exist. You will only have the consumable economic bonuses that they will be converted into. Never again will we fly Adm. Jellicoe's Battle of Jutland message to the Grand Fleet, at "equal speed", letter "C", letter "L". From column formation change to battle line. We will not fly the signal that spelled the doom to Russian navy at Tsushima, the Zulu signal ordered by Adm. Togo, by prearranged meaning - "The fate of the Empire rests on the outcome of this battle. Let each man do his utmost." Instead WG will surely add more aggressively monetized ahistorical content to the game. I'll be making a screenshot of the old signals as a keepsake. 1 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,813 battles Report post #8 Posted July 13, 2022 56 minutes ago, hellhound666 said: take a screenshot of these signals, print out and hang on the wall why there has not been a clear and simple explanation of what will happen??? you guys understand that your trust level is very low and everything you do must not just be honest but also look honest ... I think we have tried to be very transparent in what exactly is happening with exterior separation:https://blog.worldofwarships.com/blog/318https://blog.worldofwarships.com/blog/327 https://worldofwarships.eu/en/news/general-news/exterior-visuals-and-economic-bonuses/ And alongside that a ton of posts from CMs on the forum, discord, streams etc. If there is something we can do to make this even easier, please let us know! Fair seas captain! ~Sera 1 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #9 Posted July 13, 2022 7 minutes ago, Seraphice said: I think we have tried to be very transparent in what exactly is happening with exterior separation:https://blog.worldofwarships.com/blog/318https://blog.worldofwarships.com/blog/327 https://worldofwarships.eu/en/news/general-news/exterior-visuals-and-economic-bonuses/ And alongside that a ton of posts from CMs on the forum, discord, streams etc. If there is something we can do to make this even easier, please let us know! Fair seas captain! ~Sera cool, but im not interested in wall of text ... simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y = ...; etc assuming that similar principles apply to camos ... Share this post Link to post Share on other sites
[-TAP-] Pandafaust Players 755 posts 10,484 battles Report post #10 Posted July 13, 2022 2 minutes ago, hellhound666 said: cool, but im not interested in wall of text ... simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y = ...; etc assuming that similar principles apply to camos ... Would it not be simpler to just use the online calculator they provided to show you exactly which bonuses your signals turn into? Share this post Link to post Share on other sites
[EST] Profilus [EST] Players 1,859 posts 35,597 battles Report post #11 Posted July 13, 2022 15 minutes ago, Seraphice said: I think we have tried to be very transparent in what exactly is happening with exterior separation:https://blog.worldofwarships.com/blog/318https://blog.worldofwarships.com/blog/327 https://worldofwarships.eu/en/news/general-news/exterior-visuals-and-economic-bonuses/ And alongside that a ton of posts from CMs on the forum, discord, streams etc. If there is something we can do to make this even easier, please let us know! Fair seas captain! ~Sera TikTok!!??!!!! Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,813 battles Report post #12 Posted July 13, 2022 47 minutes ago, hellhound666 said: cool, but im not interested in wall of text ... simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y = ...; etc assuming that similar principles apply to camos ... I'm afraid its not quite as simple as that, as the conversion happens based on sets, and the complete details of every single conversion is... Quite complex to explain. You can find some examples in the devblogs as well. The end result of what you will get is available on the conversion website on our portal. The link to which you can find in DB 327. Simply login there and you will see the exact numbers you will end up with. There are examples in the DB such as this one: 45 minutes ago, Profilus said: TikTok!!??!!!! We have one :D https://www.tiktok.com/@worldofwarships?lang=en Fair seas captain! ~Sera Share this post Link to post Share on other sites
[PUPSI] Klopirat Freibeuter 15,160 posts Report post #13 Posted July 13, 2022 Vor 56 Minuten, hellhound666 sagte: simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y = ...; etc https://docs.google.com/spreadsheets/d/1QdYhvYMu6gsUSMS7Hag3Gwpnwn7LD2XvJeiqFeIG1y4/edit?usp=sharing Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #14 Posted July 13, 2022 1 hour ago, Pandafaust said: Would it not be simpler to just use the online calculator they provided to show you exactly which bonuses your signals turn into? i have thousands of dragons + camos ... provided online calculator does not help to understand... Share this post Link to post Share on other sites
[ROUGH] Yamashiro42 Players 1,065 posts 26,558 battles Report post #15 Posted July 13, 2022 17 minutes ago, Klopirat said: https://docs.google.com/spreadsheets/d/1QdYhvYMu6gsUSMS7Hag3Gwpnwn7LD2XvJeiqFeIG1y4/edit?usp=sharing Just keep in mind that the google spreadsheets from the devblog were not updated when WG changed the rules of counting the signals sets. The spreadsheets still include regular Economic signals in the sets, while the actual conversion rules only count Special signals for the sets conversion. 1 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #16 Posted July 13, 2022 19 minutes ago, Seraphice said: I'm afraid its not quite as simple as that, as the conversion happens based on sets, and the complete details of every single conversion is... Quite complex to explain. You can find some examples in the devblogs as well. The end result of what you will get is available on the conversion website on our portal. The link to which you can find in DB 327. Simply login there and you will see the exact numbers you will end up with. There are examples in the DB such as this one: We have one :D https://www.tiktok.com/@worldofwarships?lang=en Fair seas captain! ~Sera if it cant simply be presented then it smells like a scam to me so, if a person would have just 100 of one dragon flag and nothing else it would be impossible to show what he would get ... lol Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #17 Posted July 13, 2022 21 minutes ago, Seraphice said: Quite complex to explain. I assume this is very deliberate: most people can't/won't take the time to understand the detail of the conversion, making a before-after comparison essentially impossible for most. This in turn makes it much easier for WG to make it harder/more expensive to get hold of equivalent bonuses in future. WG *never* do anything to merely improve the lives of players; there is *always* an underlying financial motive. There's nothing wrong with that - WG is a commercial entity after all - but almost everything that they do makes a lot more sense once you understand that. 2 Share this post Link to post Share on other sites
[WG] Seraphice WG Staff 1,664 posts 7,813 battles Report post #18 Posted July 13, 2022 8 minutes ago, Verblonde said: I assume this is very deliberate: most people can't/won't take the time to understand the detail of the conversion, making a before-after comparison essentially impossible for most. This in turn makes it much easier for WG to make it harder/more expensive to get hold of equivalent bonuses in future. WG *never* do anything to merely improve the lives of players; there is *always* an underlying financial motive. There's nothing wrong with that - WG is a commercial entity after all - but almost everything that they do makes a lot more sense once you understand that. We firmly believe in making sure that players do not lose out in the general scheme of things. There is also definitely nothing going on here in terms of making it deliberately complex so we can deceive people. That is most certainly not the case or our intention. The rules for conversion are just quite complex and hard to keep up - recently we changed the system so that a player with thousands of special signals but only a hundred of basic signals would get the maximum obtainable boosters instead of lower tier boosters, as this was a case not covered by the conversion, which slightly changed the rules for conversion again. This is why it is difficult to always provide the best possible picture. I am sure that things will be much clearer going forward, and a lot of it is also still in flux. It is not only new to players, but also to us as a company, and it may take some time to evaluate and adjust some things going forward. We will need to experiment and test some things in how we do things in the new system. While I cannot promise that things will always change, we will definitely be looking at how things go post-11.6. Fair seas captain! ~Sera Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #19 Posted July 13, 2022 2 minutes ago, Seraphice said: There is also definitely nothing going on here in terms of making it deliberately complex so we can deceive people. You must forgive a certain amount of cynicism on this general subject: the recent Ruckus event very obviously had deliberate complexity built in, to make it much harder to relate spend to reward (the whole 'gambling to gamble' thing, which I really hope WG don't repeat - it was pretty odious). Even without Ruckus levels of deliberate complexity, you need to break out a spreadsheet to relate the different currencies etc. to each other; why should we expect anything different with the economy rework (especially given the news article on the subject essentially said this is only the start)? 3 Share this post Link to post Share on other sites
[DEH] hellhound666 Beta Tester 1,978 posts Report post #20 Posted July 13, 2022 3 minutes ago, Seraphice said: We firmly believe in making sure that players do not lose out in the general scheme of things. like with the original missouri? and got it "right" just with 3rd attempt ... and this was a relatively easy one and you still managed to fck us up and seeing you not being able to present 100x gives that i dont have any trust left for your words Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #21 Posted July 13, 2022 15 minutes ago, Seraphice said: We firmly believe in making sure that players do not lose out in the general scheme of things. ahem *Moskva perma camo* ahem ahem *commander skill rework* ahem 10 minutes ago, Verblonde said: You must forgive a certain amount of cynicism on this general subject I'm pretty pessimistic about the whole prospect. Especially the fact that base earnings have been adjusted. I wouldn't be surprised that the economy has been rebalanced with PvP modes in mind and that co-op (where base XP earnings are a lot lower) is probably going to be scrwd, especially at the higher tiers. Granted, calculating the side effects of readjusting the base earnings in a large variety of circumstances (match type, tier, tier difference, damage, percentage damage, capture points etc) is a non-trivial exercise for WG. But I still don't have my hopes up. 1 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #22 Posted July 13, 2022 10 minutes ago, NewHorizons_1 said: I'm pretty pessimistic about the whole prospect. Based on observation of WG's previous works, I tend towards pessimism too (particularly the recent Ruckus). That said, the initial framework for the new thing looks to be an improvement in several regards, not least being clearer about what bonus you're actually getting, plus only needing to focus on one particular bonus type at a time (previously, say, if you wanted to maximise captain xp, you also had to maximise regular xp, as one fed from the other). My main concern relates not so much to what we're getting right now, but rather how things will go in the future. Plucking numbers out of my sphincter (I have no idea what the real numbers would be), lets imagine that - under the old system - getting 1,000 xp extra from signals cost you a dollar of real money. In future, because most of us can't easily relate the before and after, that 1,000 xp could cost - say - $1.50; this sort of thing is where I expect the proverbial other shoe to drop. BTW I used dollars because it's easy; the resources spent could just as easily be in-game, or time spent of course. 1 Share this post Link to post Share on other sites
[LADA] Vasilek Players 45 posts 19,380 battles Report post #23 Posted July 13, 2022 As old git , I'm totally lost with this , especially as its says it the costs for bonus etc in doubloons .Firstly I don't spend doubloon on flags or bonus , may be some silver but most flags etc are from what is "earned" by playing . Therefore I will a) see whats happens and B) remove any bonus /lags off my the ships until understand what is going on (someone might do a handy video ! ...HINT HINT !! ) So with over 150 ships and load of flags and stuff , might be long time before I actually manage to play a game. :-) Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,664 battles Report post #24 Posted July 13, 2022 4 minutes ago, Vasilek said: As old git , I'm totally lost with this , especially as its says it the costs for bonus etc in doubloons . I don't think it's completely mental; after a bit of fiddling around: If you care about the aesthetics, they're still in the same place i.e. the 'exterior' tab (along with flags) per the below: If you're more interested in the actual bonuses, head for the 'economic bonuses' screen; in port, access is underneath the captain (example follows): That'll get you into the main economic bonuses screen: In the above example (Emerald) I have nothing ship-specific applied yet; the permanent bonuses shown come from things like clan bonuses. If you want to mount a particular temporary bonus, single click on the relevant bonus panel, and something like this will pop up: A click on the relevant line will select that particular bonus. Note also this bit: 'Mount best' is self-explanatory. At time of writing, 'Auto-purchase' defaults to off; watch this bugger like a hawk though - I can't imagine that WG won't set it to default 'on' at some point. If you want to get more of these bonuses, have a rummage in the Armory [sic] etc. - they seem to be available in the usual general locations. As with the current system, you can set the economic bonuses screen to replace bonuses for doubloons (but why would you?). Where doubloons really come into play seems to be for permanent bonuses (much like the present situation): If you have a permanent bonus on a ship, it'll look something like this: Hovering over a bonus section will give you a pop-up showing where the bonus is coming from. For example: Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #25 Posted July 13, 2022 26 minutes ago, Vasilek said: ... especially as its says it the costs for bonus etc in doubloons I'll be somewhat annoyed if the expendable XP bonuses aren't available for coal (with discount coupons), like expendable economic camos & signals were. Share this post Link to post Share on other sites