Jump to content
Forum Shutdown 28/7/2023 Read more... ×
VedranSeaWolf359

What we will get for bonus flags after rework? Do we get option to use it as decoration?

30 comments in this topic

Recommended Posts

Players
892 posts
22,465 battles

De bronafbeelding bekijken

 

IIRC you don't get fancy signal flags just for looks.

Just the bonuses.

And your standard buff banners which improve the characteristics of your ship.

 

Unless for historical/naval reasons. I don't get why you'd want sylica, oroboros, hydra on your ships as decoractional flags. Please explain im curious

  • Funny 5

Share this post


Link to post
Share on other sites
[0KILL]
Players
444 posts
1 hour ago, IndomitableVindication said:

Unless for historical/naval reasons. I don't get why you'd want sylica, oroboros, hydra on your ships as decoractional flags. Please explain im curious

That's a good question 

  • Funny 1

Share this post


Link to post
Share on other sites
WG Staff
1,664 posts
7,813 battles

The visual aspects of economic and special signals will cease to exist.
You will only have the consumable economic bonuses that they will be converted into.

Combat signals and memorable flags will remain as they are - the only exception here is memorable flags with special bonuses (which are mostly ones for volunteers that provide a very small bonus) as they will be removed from the memorable flags and instead be an account wide "for personal merits" bonus that is permanently applied to your account (similar to premium account). It will be visible under your economics tab in port and in post battle report as "for personal merits"

 

Fair seas captain!
~Sera

Share this post


Link to post
Share on other sites
Beta Tester
1,978 posts

take a screenshot of these signals, print out and hang on the wall

 

9 minutes ago, Seraphice said:

...

Fair seas captain!
~Sera

why there has not been a clear and simple explanation of what will happen???

you guys understand that your trust level is very low and everything you do must not just be honest but also look honest ...

  • Cool 1

Share this post


Link to post
Share on other sites
[BYOB]
Players
7,047 posts
32,322 battles
20 minutes ago, Seraphice said:

he visual aspects of economic and special signals will cease to exist.
You will only have the consumable economic bonuses that they will be converted into.

 

Never again will we fly Adm. Jellicoe's Battle of Jutland message to the Grand Fleet, at "equal speed", letter "C", letter "L". From column formation change to battle line.

We will not fly the signal that spelled the doom to Russian navy at Tsushima, the Zulu signal ordered by Adm. Togo, by prearranged meaning - "The fate of the Empire rests on the outcome of this battle. Let each man do his utmost."

 

Instead WG will surely add more aggressively monetized ahistorical content to the game.

 

I'll be making a screenshot of the old signals as a keepsake.

  • Cool 1

Share this post


Link to post
Share on other sites
WG Staff
1,664 posts
7,813 battles
56 minutes ago, hellhound666 said:

take a screenshot of these signals, print out and hang on the wall

 

why there has not been a clear and simple explanation of what will happen???

you guys understand that your trust level is very low and everything you do must not just be honest but also look honest ...

I think we have tried to be very transparent in what exactly is happening with exterior separation:
https://blog.worldofwarships.com/blog/318
https://blog.worldofwarships.com/blog/327

https://worldofwarships.eu/en/news/general-news/exterior-visuals-and-economic-bonuses/

 

And alongside that a ton of posts from CMs on the forum, discord, streams etc.

If there is something we can do to make this even easier, please let us know!

 

Fair seas captain!
~Sera

  • Funny 1

Share this post


Link to post
Share on other sites
Beta Tester
1,978 posts
7 minutes ago, Seraphice said:

I think we have tried to be very transparent in what exactly is happening with exterior separation:
https://blog.worldofwarships.com/blog/318
https://blog.worldofwarships.com/blog/327

https://worldofwarships.eu/en/news/general-news/exterior-visuals-and-economic-bonuses/

 

And alongside that a ton of posts from CMs on the forum, discord, streams etc.

If there is something we can do to make this even easier, please let us know!

 

Fair seas captain!
~Sera

cool, but im not interested in wall of text ...

simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y =  ...; etc

assuming that similar principles apply to camos ...

Share this post


Link to post
Share on other sites
[-TAP-]
Players
755 posts
10,484 battles
2 minutes ago, hellhound666 said:

cool, but im not interested in wall of text ...

simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y =  ...; etc

assuming that similar principles apply to camos ...

Would it not be simpler to just use the online calculator they provided to show you exactly which bonuses your signals turn into?

Share this post


Link to post
Share on other sites
[EST]
[EST]
Players
1,859 posts
35,597 battles
15 minutes ago, Seraphice said:

I think we have tried to be very transparent in what exactly is happening with exterior separation:
https://blog.worldofwarships.com/blog/318
https://blog.worldofwarships.com/blog/327

https://worldofwarships.eu/en/news/general-news/exterior-visuals-and-economic-bonuses/

 

And alongside that a ton of posts from CMs on the forum, discord, streams etc.

If there is something we can do to make this even easier, please let us know!

 

Fair seas captain!
~Sera

TikTok!!??!!!!

Share this post


Link to post
Share on other sites
WG Staff
1,664 posts
7,813 battles
47 minutes ago, hellhound666 said:

cool, but im not interested in wall of text ...

simple example - 100 of each dragon flags separately gives what? 100x = ...; 100y =  ...; etc

assuming that similar principles apply to camos ...

I'm afraid its not quite as simple as that, as the conversion happens based on sets, and the complete details of every single conversion is... Quite complex to explain. You can find some examples in the devblogs as well. The end result of what you will get is available on the conversion website on our portal. The link to which you can find in DB 327.
Simply login there and you will see the exact numbers you will end up with.

 

There are examples in the DB such as this one:
image.png

 

45 minutes ago, Profilus said:

TikTok!!??!!!!

We have one :D

 

https://www.tiktok.com/@worldofwarships?lang=en

 

Fair seas captain!
~Sera

Share this post


Link to post
Share on other sites
Beta Tester
1,978 posts
1 hour ago, Pandafaust said:

Would it not be simpler to just use the online calculator they provided to show you exactly which bonuses your signals turn into?

i have thousands of dragons + camos ... provided online calculator does not help to understand...

Share this post


Link to post
Share on other sites
[ROUGH]
Players
1,065 posts
26,558 battles
17 minutes ago, Klopirat said:

Just keep in mind that the google spreadsheets from the devblog were not updated when WG changed the rules of counting the signals sets. The spreadsheets still include regular Economic signals in the sets, while the actual conversion rules only count Special signals for the sets conversion.

  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
1,978 posts
19 minutes ago, Seraphice said:

I'm afraid its not quite as simple as that, as the conversion happens based on sets, and the complete details of every single conversion is... Quite complex to explain. You can find some examples in the devblogs as well. The end result of what you will get is available on the conversion website on our portal. The link to which you can find in DB 327.
Simply login there and you will see the exact numbers you will end up with.

 

There are examples in the DB such as this one:
image.png

 

We have one :D

 

https://www.tiktok.com/@worldofwarships?lang=en

 

Fair seas captain!
~Sera

if it cant simply be presented then it smells like a scam to me

so, if a person would have just 100 of one dragon flag and nothing else it would be impossible to show what he would get ...

lol

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
21 minutes ago, Seraphice said:

Quite complex to explain.

I assume this is very deliberate: most people can't/won't take the time to understand the detail of the conversion, making a before-after comparison essentially impossible for most. This in turn makes it much easier for WG to make it harder/more expensive to get hold of equivalent bonuses in future.

 

WG *never* do anything to merely improve the lives of players; there is *always* an underlying financial motive. There's nothing wrong with that - WG is a commercial entity after all - but almost everything that they do makes a lot more sense once you understand that.

  • Cool 2

Share this post


Link to post
Share on other sites
WG Staff
1,664 posts
7,813 battles
8 minutes ago, Verblonde said:

I assume this is very deliberate: most people can't/won't take the time to understand the detail of the conversion, making a before-after comparison essentially impossible for most. This in turn makes it much easier for WG to make it harder/more expensive to get hold of equivalent bonuses in future.

 

WG *never* do anything to merely improve the lives of players; there is *always* an underlying financial motive. There's nothing wrong with that - WG is a commercial entity after all - but almost everything that they do makes a lot more sense once you understand that.

We firmly believe in making sure that players do not lose out in the general scheme of things.
There is also definitely nothing going on here in terms of making it deliberately complex so we can deceive people. That is most certainly not the case or our intention. The rules for conversion are just quite complex and hard to keep up - recently we changed the system so that a player with thousands of special signals but only a hundred of basic signals would get the maximum obtainable boosters instead of lower tier boosters, as this was a case not covered by the conversion, which slightly changed the rules for conversion again.
This is why it is difficult to always provide the best possible picture.

I am sure that things will be much clearer going forward, and a lot of it is also still in flux. It is not only new to players, but also to us as a company, and it may take some time to evaluate and adjust some things going forward. We will need to experiment and test some things in how we do things in the new system. While I cannot promise that things will always change, we will definitely be looking at how things go post-11.6.

 

Fair seas captain!
~Sera

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
2 minutes ago, Seraphice said:

There is also definitely nothing going on here in terms of making it deliberately complex so we can deceive people.

You must forgive a certain amount of cynicism on this general subject: the recent Ruckus event very obviously had deliberate complexity built in, to make it much harder to relate spend to reward (the whole 'gambling to gamble' thing, which I really hope WG don't repeat - it was pretty odious).

 

Even without Ruckus levels of deliberate complexity, you need to break out a spreadsheet to relate the different currencies etc. to each other; why should we expect anything different with the economy rework (especially given the news article on the subject essentially said this is only the start)?

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
1,978 posts
3 minutes ago, Seraphice said:

We firmly believe in making sure that players do not lose out in the general scheme of things.

like with the original missouri?

and got it "right" just with 3rd attempt ... and this was a relatively easy one and you still managed to fck us up

and seeing you not being able to present 100x gives that i dont have any trust left for your words

 

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,912 battles
15 minutes ago, Seraphice said:

We firmly believe in making sure that players do not lose out in the general scheme of things.

ahem *Moskva perma camo* ahem

ahem *commander skill rework* ahem

 

10 minutes ago, Verblonde said:

You must forgive a certain amount of cynicism on this general subject

I'm pretty pessimistic about the whole prospect. Especially the fact that base earnings have been adjusted.

I wouldn't be surprised that the economy has been rebalanced with PvP modes in mind and that co-op (where base XP earnings are a lot lower) is probably going to be scrwd, especially at the higher tiers.

Granted, calculating the side effects of readjusting the base earnings in a large variety of circumstances (match type, tier, tier difference, damage, percentage damage, capture points etc) is a non-trivial exercise for WG.

But I still don't have my hopes up.

  • Cool 1

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
10 minutes ago, NewHorizons_1 said:

I'm pretty pessimistic about the whole prospect.

Based on observation of WG's previous works, I tend towards pessimism too (particularly the recent Ruckus). That said, the initial framework for the new thing looks to be an improvement in several regards, not least being clearer about what bonus you're actually getting, plus only needing to focus on one particular bonus type at a time (previously, say, if you wanted to maximise captain xp, you also had to maximise regular xp, as one fed from the other).

 

My main concern relates not so much to what we're getting right now, but rather how things will go in the future. Plucking numbers out of my sphincter (I have no idea what the real numbers would be), lets imagine that - under the old system - getting 1,000 xp extra from signals cost you a dollar of real money. In future, because most of us can't easily relate the before and after, that 1,000 xp could cost - say - $1.50; this sort of thing is where I expect the proverbial other shoe to drop.

 

BTW I used dollars because it's easy; the resources spent could just as easily be in-game, or time spent of course.

  • Cool 1

Share this post


Link to post
Share on other sites
[LADA]
Players
45 posts
19,380 battles

As old git , I'm totally lost with this , especially as its says it the costs for bonus etc in doubloons .Firstly I don't spend doubloon on flags or bonus , may be some silver  but most flags etc are from what is "earned" by playing . Therefore I will a) see whats happens and B)  remove any bonus /lags off my the ships until understand what is going on (someone might do a handy video ! ...HINT HINT !! ) 

So with over 150 ships and load of flags and stuff , might be long time before I actually manage to play a game.  :-)

 

 

  

Share this post


Link to post
Share on other sites
[SM0KE]
Players
9,787 posts
20,664 battles
4 minutes ago, Vasilek said:

As old git , I'm totally lost with this , especially as its says it the costs for bonus etc in doubloons .

I don't think it's completely mental; after a bit of fiddling around:

  • If you care about the aesthetics, they're still in the same place i.e. the 'exterior' tab (along with flags) per the below:

image.thumb.png.152aa41486e2b638125ba463c7a30189.png

  • If you're more interested in the actual bonuses, head for the 'economic bonuses' screen; in port, access is underneath the captain (example follows):

image.thumb.png.fe5548a46120d4ad31afaaf35946426d.png

  • That'll get you into the main economic bonuses screen:

image.thumb.png.ebfe7b0b15bad2c910d45d963be17df0.png

  • In the above example (Emerald) I have nothing ship-specific applied yet; the permanent bonuses shown come from things like clan bonuses.
  • If you want to mount a particular temporary bonus, single click on the relevant bonus panel, and something like this will pop up:

image.thumb.png.94b99a3642cfc96d09c816b9e0c30128.png

  • A click on the relevant line will select that particular bonus.
  • Note also this bit:

image.png.a2af2478886bf060162459b8e79643dc.png

  • 'Mount best' is self-explanatory. At time of writing, 'Auto-purchase' defaults to off; watch this bugger like a hawk though - I can't imagine that WG won't set it to default 'on' at some point.
  • If you want to get more of these bonuses, have a rummage in the Armory [sic] etc. - they seem to be available in the usual general locations. As with the current system, you can set the economic bonuses screen to replace bonuses for doubloons (but why would you?).
  • Where doubloons really come into play seems to be for permanent bonuses (much like the present situation):

image.thumb.png.f83cc643a4d18c103f272e052ce9fa82.png

  • If you have a permanent bonus on a ship, it'll look something like this:

image.thumb.png.0abe86bb40c77abe1893849e260a489a.png

  • Hovering over a bonus section will give you a pop-up showing where the bonus is coming from. For example:

image.thumb.png.9e3d7cfc307345af234a6019df02aedb.png

 

Share this post


Link to post
Share on other sites
[AMOC]
Players
3,860 posts
46,912 battles
26 minutes ago, Vasilek said:

... especially as its says it the costs for bonus etc in doubloons 

I'll be somewhat annoyed if the expendable XP bonuses aren't available for coal (with discount coupons), like expendable economic camos & signals were.

 

Share this post


Link to post
Share on other sites

×