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VedranSeaWolf359

Idea new game mechanics dud torpedoes and bombs

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I suggesting to add new game mechanics dud torpedoes and bombs it bring little realism to game.

 

In WW2 many submariners hate when torpedoes which it launched on enemy ship don't explode un impact due malfunction at least few ship avoid its sunk fate when bombs which fall on it don't explode.

 

I suggest to add modifier to torpedoes that it have 10% chance to be dud torpedo and 5-10% chance to bombs.

 

@Leo_Apollo11, @YabbaCoe

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1 minute ago, ColonelPete said:

Like dud artillery shells?

So you want even more RNG in the game?

Althogh we have them already (ricochet and overpen)

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Just now, Ronchabale said:

Althogh we have them already (ricochet and overpen)

That is not the same and his suggestion introduces more RNG.

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7 minutes ago, ColonelPete said:

Like dud artillery shells?

So you want even more RNG in the game?

yes and I think that this is good idea because now we have subs with its sub homing torpedo's and many players complain about CV and Subs and this add more to realism

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Technically torps could deflect if the angle is too steep for the detonator to make contact (yeah magnetic detonators) and a bomb could overpen

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Just now, VedranSeaWolf359 said:

yes and I think that this is good idea because now we have subs with its sub homing torpedo's and many players complain about CV and this add more to realism

Instead of removing a bad game mechanic you want to counter it with another bad game mechanic.

That is always a good idea how to solve problems :cap_like:

 

 

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3 minutes ago, ColonelPete said:

Instead of removing a bad game mechanic you want to counter it with another bad game mechanic.

That is always a good idea how to solve problems :cap_like:

 

 

We must look on things with realism WG will never remove Subs and CV from WOW so lets male it less overpowered with mechanic which have connection with realism like dud torpedo's and bombs 

an article about it http://www.ww2pacific.com/torpedo.html

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1 minute ago, VedranSeaWolf359 said:

We must look on things with realism WG will never remove Subs and CV from WOW so lets male it less overpowered with mechanic which have connection with realism like dud torpedo's and bombs 

an article about it http://www.ww2pacific.com/torpedo.html

  • I did not write about removing Subs and CV...
  • Torps are not overpowered...
  • if you want realism, then you would need to introduce the same mecahnic for shells
  • if you do not want realism, but game balance, then I suggest to change the existing mechanics and not add additional bad ones

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8 minutes ago, ColonelPete said:
  • I did not write about removing Subs and CV...
  • Torps are not overpowered...
  • if you want realism, then you would need to introduce the same mecahnic for shells
  • if you do not want realism, but game balance, then I suggest to change the existing mechanics and not add additional bad ones

1. Didn't say about you Mate that you complain about it but there is on day at least one post about complaining about subs and CV

2. That depends on ship

3. I agree halfy because we ricochet and overpen in it

4. I suggest in past changes for sub mechanics 

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3 minutes ago, VedranSeaWolf359 said:

1. Didn't say about you Mate that you complain about it but there is on day at least one post about complaining about subs and CV

2. That depends on ship

3. I agree halfy because we ricochet and overpen in it

4. I suggest in past changes for sub mechanics 

  1. What has this to do with me?
  2. EXACTLY!!! So why change the mechanics for all ships and make the weak ones even weaker?
  3. Either you want realism or not.
  4. Then stick with these suggestion and do not come with new ones that are even much less likely to be considered...

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BB / cruiser main asks for nerf to torpedoes... Aaaaah spirit of 2015, you're still here.

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15 hours ago, VedranSeaWolf359 said:

I suggesting to add new game mechanics dud torpedoes and bombs it bring little realism to game.

 

In WW2 many submariners hate when torpedoes which it launched on enemy ship don't explode un impact due malfunction at least few ship avoid its sunk fate when bombs which fall on it don't explode.

 

I suggest to add modifier to torpedoes that it have 10% chance to be dud torpedo and 5-10% chance to bombs.

 

@Leo_Apollo11, @YabbaCoe

 

If you do that you should have also dud shells but you get a game with many to many RNG i am not sure if that is more fun. Dud torpedo's were very very rare (only time a nation had problems with Torpedoes were the Americans in WWII begining but they solved that fast)

 

15 hours ago, ColonelPete said:

Like dud artillery shells?

So you want even more RNG in the game?

 

In WWI was this common but in WWII is this a none thing (it happens but the chance is 0,0009% or lower) I don't see any reason to add this.

 

15 hours ago, Ronchabale said:

Technically torps could deflect if the angle is too steep for the detonator to make contact (yeah magnetic detonators) and a bomb could overpen

Not in WoWS i tried to angle to torpedoes <3% and they still explode.

 

 

I was in favorite to limited Ammo for torpedoes (all classes) but you have to do that also with CV and i am sure that wouldn't happen.

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I don't care about realism, I care about fun. Adding even more RNG on top of everything isn't the way to go.

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8 minutes ago, Onsterfelijke said:

 

If you do that you should have also dud shells but you get a game with many to many RNG i am not sure if that is more fun. Dud torpedo's were very very rare (only time a nation had problems with Torpedoes were the Americans in WWII begining but they solved that fast)

 

 

In WWI was this common but in WWII is this a none thing (it happens but the chance is 0,0009% or lower) I don't see any reason to add this.

 

Not in WoWS i tried to angle to torpedoes <3% and they still explode.

 

 

I was in favorite to limited Ammo for torpedoes (all classes) but you have to do that also with CV and i am sure that wouldn't happen.

do you read article about torpedo's XP of USN in WW2 which I post there? chances is much bigger I know that also Germans have same problem

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6 minutes ago, VedranSeaWolf359 said:

do it exist in WW2?

The first submarine decoys were the German Bold fitted to U-boats of World War II. These were a pellet of calcium hydride in a simple metal container. On contact with sea water, the calcium hydride decomposed to produce a trail of hydrogen gas bubbles that acted as a bubble curtain and reflected ASDIC impulses to produce a false target. The container trapped hydrogen and floated, with a crude spring valve to maintain buoyancy to keep it at a constant depth.

Later decoys, such as Sieglinde, were motorised and could deploy their false target away from the host submarine, increasing safety.

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17 hours ago, VedranSeaWolf359 said:

I suggesting to add new game mechanics dud torpedoes and bombs it bring little realism to game.

 

In WW2 many submariners hate when torpedoes which it launched on enemy ship don't explode un impact due malfunction at least few ship avoid its sunk fate when bombs which fall on it don't explode.

 

I suggest to add modifier to torpedoes that it have 10% chance to be dud torpedo and 5-10% chance to bombs.

 

@Leo_Apollo11, @YabbaCoe

It means more RNG and thats a big no. Why would you even think about asking for more RNG?

 

Once again its proven: wows, "thinking mans action game" :Smile_facepalm:

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Hi all,

 

21 hours ago, VedranSeaWolf359 said:

I suggesting to add new game mechanics dud torpedoes and bombs it bring little realism to game.

 

In WW2 many submariners hate when torpedoes which it launched on enemy ship don't explode un impact due malfunction at least few ship avoid its sunk fate when bombs which fall on it don't explode.

 

I suggest to add modifier to torpedoes that it have 10% chance to be dud torpedo and 5-10% chance to bombs.

 

@Leo_Apollo11, @YabbaCoe

 

I am afraid that it would mean even more RNG (randomness)... and that players don't like that...

 

 

Leo "Apollo11"

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22 hours ago, VedranSeaWolf359 said:

I suggesting to add new game mechanics dud torpedoes and bombs it bring little realism to game.

 

In WW2 many submariners hate when torpedoes which it launched on enemy ship don't explode un impact due malfunction at least few ship avoid its sunk fate when bombs which fall on it don't explode.

 

I suggest to add modifier to torpedoes that it have 10% chance to be dud torpedo and 5-10% chance to bombs.

 

Sure, what this game needs most of all is more RNG right?

 

Muh realism... :Smile_facepalm:

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Oo,, actually I think he's onto something there - 

the US MK14 torpedo had a particular trait where it would occasionally run circular and destroy the launching submarine. 

 

This kind of realistic RNG is badly needed in the game :Smile_hiding:

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11 minutes ago, bobtherterrible said:

Oo,, actually I think he's onto something there - 

the US MK14 torpedo had a particular trait where it would occasionally run circular and destroy the launching submarine. 

 

This kind of realistic RNG is badly needed in the game :Smile_hiding:

So this torpedo been really Russian roulette for firing ship crew :Smile_trollface:

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On 7/8/2022 at 9:46 AM, VedranSeaWolf359 said:

do you read article about torpedo's XP of USN in WW2 which I post there? chances is much bigger I know that also Germans have same problem

I didn't see your article but watch a lot of Docu about the submarine warfare in WWII now my chance rate is maybe a bit on the lowside but the real Dud torpedoes were very low in the begin of WWII with a exception of the Americans in 1941-1942  who had a really bad torpedo which had more duds then working ones. I know the Germans had a moment when they swapped from contact to magnetic/contact but that was solved very fast.
I know the Dutch Submarines in the same periode had some duds but sunk 250000 ton of ships in those 3  months if memory serves me right.

 

And i am not sure if you included air dropped torpedoes or the ones launched from ships which had a bigger failchance...

 

To sum up to bring that into this arcane game is too much as the sytem is if a torp is near enough it explode it doesn't matter if the ship angles maximum. Then it will be a RNG number which we already have enough off.

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