[GWR] illy Players 913 posts 18,816 battles Report post #1 Posted June 24, 2022 ffs, sick of button mashing to get a simple aiming lock on the target I WANT 4 Share this post Link to post Share on other sites
[BBMM] BLUB__BLUB [BBMM] Players 8,818 posts 17,199 battles Report post #2 Posted June 24, 2022 24 minutes ago, illy said: ffs, sick of button mashing to get a simple aiming lock on the target I WANT Yeah that happens a lot. Usually my game is 100%, but after the update, sometimes a flicker happens, and after that: - aim is off, cannot hit the inside of a barn; - also the aiming lock will just pop to a different ship or refuse to lock the one in the middle; - the "start" button will not work as supposed to, AKA need to press it 5 times and works delayed; - armory and ship modules and all that react "delayed". .... I call it the "three weeks update feature" as it usually gets fixed after that. Share this post Link to post Share on other sites
ImTryingButYouDontHelp Players 3,124 posts 23,045 battles Report post #3 Posted June 24, 2022 44 minutes ago, illy said: ffs, sick of button mashing to get a simple aiming lock on the target I WANT Yep, also happens to me naerly all the times I try to lock aim. Didn't get arranged in the last update, BTW. Share this post Link to post Share on other sites
CV_SUB_Report_Blacklist Players 1,045 posts 21,881 battles Report post #4 Posted June 24, 2022 nvm Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #5 Posted June 24, 2022 I might be imagining it but I've had some weird aim lock shenanigans since the update that I didn't really notice before, just strangely dropping or switching. Either it's confused or I'm confused. Maybe it's both? Share this post Link to post Share on other sites
[ISFC] Ebusus Beta Tester 258 posts 5,688 battles Report post #6 Posted June 24, 2022 I change objetives with the X but how to I aim lock? Share this post Link to post Share on other sites
[CG] Redcap375 Players 4,371 posts 15,295 battles Report post #7 Posted June 24, 2022 Yup same as me. Been like that for a while now. WG have other fish to fry, like earning money. Share this post Link to post Share on other sites
[TNDF] KratosTheUnforgiving Players 1,010 posts Report post #8 Posted June 24, 2022 Don't waste your breath, lost count of times I mentioned it as a bug, autoswitching to another target, got nowhere even with Seraphice looking at it :( Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #9 Posted June 24, 2022 8 hours ago, illy said: ffs, sick of button mashing to get a simple aiming lock on the target I WANT its not convenient but try this: When you notice a target where the the auto target hasn't marked it yet then press X once. What will likely happen is that the auto target will target it and then your X press will cancel it again. DONT MASH X now. Confirm first if it truly isn't targeted.Then only press X once again and it will be fine. Worked for me every time the bug happened. Yes it should be fixed but this is a workaround that helps when you really need that target. Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #10 Posted June 24, 2022 2 minutes ago, Youshanai said: its not convenient but try this: When you notice a target where the the auto target hasn't marked it yet then press X once. What will likely happen is that the auto target will target it and then your X press will cancel it again. DONT MASH X now. Confirm first if it truly isn't targeted.Then only press X once again and it will be fine. Worked for me every time the bug happened. Yes it should be fixed but this is a workaround that helps when you really need that target. i've just done a training room with track locked target turned off, didn't seem a problem..... and erm the accuracy seemed better on the Tulsa, off for a coop to see how it goes before trying random 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #11 Posted June 24, 2022 1 minute ago, illy said: i've just done a training room with track locked target turned off, didn't seem a problem..... and erm the accuracy seemed better on the Tulsa, off for a coop to see how it goes before trying random just beware of muscle memory firing before you manually set the mark Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #12 Posted June 24, 2022 3 hours ago, Youshanai said: just beware of muscle memory firing before you manually set the mark it actually works quite well, gets rid of some autoaim quirks the game has Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #13 Posted June 25, 2022 If you zoom in too much (scope mod), it's harder to get the correct lock on. Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #14 Posted June 25, 2022 5 hours ago, Karkong_the_Impaler said: If you zoom in too much (scope mod), it's harder to get the correct lock on. turned off the autoaim nonsense, seems to work better 1 Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #15 Posted June 25, 2022 3 hours ago, illy said: turned off the autoaim nonsense, seems to work better Yeah but let's be fair. It's really difficult to get such a system right. I don't even suspect there being a bug, just that the autosystem just sometimes takes more time than you have to shoot certain targets which leads you to try to set it manually just before the automatic system would have set it which leads to the automatic system then setting in and cancelling out your manually set mark. It's pitiful as I believe it would be really hard to tell it to mark targets faster. Imagine aiming at a bunch of ships close together and because of the auto systems fast marking it would jump the mark from ship to ship as it wouldn't be able to truly know which one you'd actually like to target. Then there are the players who unlike you can't keep track of this who really rely on such an automatic system and for them the autotargeting taking to long wouldn't make a difference anyway since they are slow to react to begin with. So WG likely will never attempt to make it any better as there probably isn't really a way to make it better. Same story with autopilot. There is only so much an automated system can do. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #16 Posted June 25, 2022 3 hours ago, illy said: turned off the autoaim nonsense, seems to work better Where the aim follows the ship at it's speed? Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #17 Posted June 25, 2022 5 minutes ago, Karkong_the_Impaler said: Where the aim follows the ship at it's speed? yes the tracking function Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #18 Posted June 25, 2022 8 minutes ago, Youshanai said: Yeah but let's be fair. It's really difficult to get such a system right. I don't even suspect there being a bug, just that the autosystem just sometimes takes more time than you have to shoot certain targets which leads you to try to set it manually just before the automatic system would have set it which leads to the automatic system then setting in and cancelling out your manually set mark. It's pitiful as I believe it would be really hard to tell it to mark targets faster. Imagine aiming at a bunch of ships close together and because of the auto systems fast marking it would jump the mark from ship to ship as it wouldn't be able to truly know which one you'd actually like to target. Then there are the players who unlike you can't keep track of this who really rely on such an automatic system and for them the autotargeting taking to long wouldn't make a difference anyway since they are slow to react to begin with. So WG likely will never attempt to make it any better as there probably isn't really a way to make it better. Same story with autopilot. There is only so much an automated system can do. it would be nice to toggle off and on to be honest, maybe you can already do that i haven't checked, the more i track manually the easier it gets, some games i do better than others to be honest Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #19 Posted June 25, 2022 16 minutes ago, illy said: yes the tracking function Turning it off is not feasible in gunboat DDs and light open water cruisers. Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #20 Posted June 26, 2022 13 hours ago, Karkong_the_Impaler said: Turning it off is not feasible in gunboat DDs and light open water cruisers. that is why it would be nice to be able to toggle it off and on easily Share this post Link to post Share on other sites
[HAKUY] Yosha_AtaIante Players 8,032 posts 19,168 battles Report post #21 Posted June 26, 2022 6 hours ago, illy said: that is why it would be nice to be able to toggle it off and on easily maybe someone can make a mod for it. shouldn't be hard Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #22 Posted June 26, 2022 22 hours ago, illy said: yes the tracking function Mine sometimes stops working at very close ranges Share this post Link to post Share on other sites
[CDD] Dutchy_2019 Players 1,927 posts 13,486 battles Report post #23 Posted June 26, 2022 Dear WG, the aiming lock stuff NEEDS to be fixed. Auto-locks on random target, even when previously locked on another target REFUSES to auto-lock on the ONLY target in the sight nightmarish to lock on the proper ship when here are multple ships close together. And on occasion when zooming out, autolocks on ANOTHER target, not the ship you had selected. There is NO consistency on what it is locking; getting this thing fixed would make more people happy and do more good for the game than the messing about with submarines you are currently doing. 3 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #24 Posted June 26, 2022 Can we also have auto-lock on for airstrikes too. Edit: Dutch CA & ASW, not CVs of course. 1 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #25 Posted June 27, 2022 21 hours ago, NewHorizons_1 said: Can we also have auto-lock on for airstrikes too. Edit: Dutch CA & ASW, not CVs of course. What exactly would you gain from it? Share this post Link to post Share on other sites