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Ebusus

Magic torpedos Coop play

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[ISFC]
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I have noted with alarming frecuency what I think is the AI cheating a bit to give itself more of a chance to harm the human player team. Torpedos that come out of nowhere with no sense whatsoever. At first I was giving the event the benefit of the doubt but more and more I find myself at the receving end of these X-Files torpedos with no enemy ship near or somewhat nearby but straight aimed at your path even when you have just been detected, made some extreme manouvers, etc.

 

Its not like I really mind that the AI team getting this help but I was just asking if this is also true for you guys

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[VICE]
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Well they do need a little help, considering how dumb they are...

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[88TH]
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Several times I had torpedoes coming out of nowhere - end of a battle, all torp carrying ships killed long ago, just two BBs left somewhere far away - and all of the sudden, literally from outside of the map, where no ship ever was, "torpedo warning" and a couple of them coming towards my ship.

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No, never happened to me.

I would not be surprised if some players forget the DD that was sunk 10s before, in the direction the torpedos came from.

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[88TH]
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Again, the torpedoes came from nowhere, from the open waters, where no ship ever was. Literally out of the blue. THAT is what's puzzling.

As I wrote above.

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[88TH]
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Just now, Commander_Cornflakes said:

As usual, please provide a replay of such a situation, only then can we check what happened.

Will do next time.

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11 minutes ago, Siagor said:

Again, the torpedoes came from nowhere, from the open waters, where no ship ever was. Literally out of the blue. THAT is what's puzzling.

As I wrote above.

When one misses ships or planes, they are not "there".

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20 minutes ago, ColonelPete said:

When one misses ships or planes, they are not "there".

When one just wants to argue, there's always an angle.

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5 minutes ago, Siagor said:

When one just wants to argue, there's always an angle.

It is not an argument, just the truth.

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I had really weird unexpected torpedos almost hitting me out of nowhere in co-op too. And sadly the replay doesn't work anymore since it's from the previous update, but I had a recent match where I was fighting a Mainz at close quarters. I slowed down, bow on to it to not give him an angle to torp me until I sank it. After that I started turning immediately since the risk of torpedos was gone, but 4-5 seconds after being sank lo and behold, the Mainz still launched its torps now that I finally was turning enough and sank me too.

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Mine twice-or-trice was even weirder. Not a single red or blue ship up left, all the red torpedo equipped ships killed 60-90 seconds ago, a single red BB far right. The last red left. I'm turning right to get him in range, "warning torpedoes", WTF? and from the top middle, three torpedoes... wtf?

 

It happens near the end of the game, when only 1 or 2 reds are left.

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[RONIN]
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3 hours ago, Siagor said:

Mine twice-or-trice was even weirder. Not a single red or blue ship up left, all the red torpedo equipped ships killed 60-90 seconds ago, a single red BB far right. The last red left. I'm turning right to get him in range, "warning torpedoes", WTF? and from the top middle, three torpedoes... wtf?

 

It happens near the end of the game, when only 1 or 2 reds are left.

Was there a CV in the game? Torps from planes attacking another ship.

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2 minutes ago, 22cm said:

Was there a CV in the game? Torps from planes attacking another ship.

 

No no man, that was weird and that's why I joined this discussion.

 

All the red ships were killed. Alive only a BB or two somewhere far on the map. I'm driving towards them, sipping coffee on the way, when after almost a minute of all other reds being killed suddenly a couple of phantom torps appear literally out of the blue, from the direction where there was no fight. Ghost torps.

 

Happened 2-3 times max in 6 months since I returned.

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[MIMI]
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Most likely some bot with slow long range tops dropped them right when some player got in his range. So when they finally after a very long journey come near what is most likely a completely different player than the one they were launched at, they seem to appear out of nowhere.

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4 minutes ago, Kruzenstern said:

Most likely some bot with slow long range tops dropped them right when some player got in his range. So when they finally after a very long journey come near what is most likely a completely different player than the one they were launched at, they seem to appear out of nowhere.

Maybe from a previous game haunting him to death.....

 

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[RONIN]
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18 minutes ago, Siagor said:

 

No no man, that was weird and that's why I joined this discussion.

 

All the red ships were killed. Alive only a BB or two somewhere far on the map. I'm driving towards them, sipping coffee on the way, when after almost a minute of all other reds being killed suddenly a couple of phantom torps appear literally out of the blue, from the direction where there was no fight. Ghost torps.

 

Happened 2-3 times max in 6 months since I returned.

 

I also had once such a situation but not in Coop, and than I realised that those were torps from planes that attacked another ship from my team that was close to me. I never noticed the planes because I was not their target.

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5 hours ago, Ebusus said:

I have noted with alarming frecuency what I think is the AI cheating a bit to give itself more of a chance to harm the human player team.

I have to say I think that's the case too. It's usually a case of "torpedoes fired at the most likely future course" rather than "fired at the direction you're going at the time". You just have to expect them coming and always make sure you've got a bit of an angle on. 

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18 minutes ago, Siagor said:

 

No no man, that was weird and that's why I joined this discussion.

 

All the red ships were killed. Alive only a BB or two somewhere far on the map. I'm driving towards them, sipping coffee on the way, when after almost a minute of all other reds being killed suddenly a couple of phantom torps appear literally out of the blue, from the direction where there was no fight. Ghost torps.

 

Happened 2-3 times max in 6 months since I returned.

Have you been naughty this year maybe? If so, my previous answer to Kruzenstern is probably the cause of your problem.

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[ISFC]
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Surprised that there are those who outright deny the possibility even of this happening

 

Maybe you have not been really paying attention to this but it does happen. 

 

As I said, I fully understand that this would be done to even out a bit the massacre that are the Co-op battles

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25 minutes ago, Ebusus said:

Surprised that there are those who outright deny the possibility even of this happening

 

Maybe you have not been really paying attention to this but it does happen. 

 

As I said, I fully understand that this would be done to even out a bit the massacre that are the Co-op battles

Maybe other people do not miss details like planes and ships...

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[I-J-N]
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17 hours ago, Siagor said:

Again, the torpedoes came from nowhere, from the open waters, where no ship ever was. Literally out of the blue. THAT is what's puzzling.

As I wrote above.

 

This is easy to explain. :cap_look:These are torpedoes fired from the adjacent battle, when they cross the map border it breaks their normal range limit and the torps just keep traveling on till they hit something, a ship or an island. :cap_yes:

 

17 hours ago, Shirakami_Kon said:

I had really weird unexpected torpedos almost hitting me out of nowhere in co-op too. And sadly the replay doesn't work anymore since it's from the previous update, but I had a recent match where I was fighting a Mainz at close quarters. I slowed down, bow on to it to not give him an angle to torp me until I sank it. After that I started turning immediately since the risk of torpedos was gone, but 4-5 seconds after being sank lo and behold, the Mainz still launched its torps now that I finally was turning enough and sank me too.

 

This is something I think I've experienced as well. Theoretically... you could say the ship somehow managed to fire the torps right before you sunk it. However... the odd part here is that the bot seems to be good enough to actually predict the course changes I make even after the bot ship has been sunk... :cap_hmm:

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5 minutes ago, Karasu_Hidesuke said:

 

This is easy to explain. :cap_look:These are torpedoes fired from the adjacent battle, when they cross the map border it breaks their normal range limit and the torps just keep traveling on till they hit something, a ship or an island. :cap_yes:

 

 

This is something I think I've experienced as well. Theoretically... you could say the ship somehow managed to fire the torps right before you sunk it. However... the odd part here is that the bot seems to be good enough to actually predict the course changes I make even after the bot ship has been sunk... :cap_hmm:

The thing in my case is that I was at only 2 km right in front of this Mainz when I sank it, and only after destroying it I turned to avoid the sinking hull and sail past it, which is why I noticed this 4-5 seconds between the ship being destroyed and it launching torpedos when I moved to its side to sail past. It was basically the time it took me to move right to its side, not the time needed for the torpedos to reach to me that were launched right before sinking.

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