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So I got it, a ship praised for it's strengths. But for me it feels simular like pushing a square into a circle. Same as Incomparable.

 

Georgia while being a tier lower feels like it has more accurate guns,  Thunder too but that thing is still busted.

Preussen, being german I expect to have meh accuracy.

Ohio and Incomparable how ever, I did not.

I thought Incomparable would be almost as accurate as Thunderer but no.

Ohio, since america has acces to the improved accuracy mod. Would be great, I thought. No, not at all. Haven't played without it. But unlike ballerinas and yoga gurus, I don't want my shells to do a split. 

 

I play long to mid range. Simular to Preussen, but I feel like Ohio is a worse Montana. You get bigger guns, overmatching capabilities. But trade in shells quantity, dispersion and survivability.

 

Playing with a standard survivability build and don't go in guns blazing. But the shells feel like they don't wanna connect. Even on perfectly stationary targets its, up and down and all around. 

 

I want to enjoy this ship. I really do. But I can't wrap my head around how to play it. Without capping out at 50-80k damage on average before dying or the match is over.

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The accuracy is quite good actually, comparable to Warspite. She's a versatile, well-rounded ship but with an edge at closer and mid ranges, that's where she shines most. Look for the opportunities to close the range or push the flank if it avails and this ship will never disappoint. If you can't, be a bit passive or just kite away until you get your chance to shine. Unless you make a misplay or are hyper-focused they will have a hard time trying to sink you. You can stay alive until the time is right to really make your play and unleash the potential of the ship, tipping the game.

 

I build for secondaries and put the rest in survivability. Vigilance was an experimental pick from the early rework days which I didn't change. It's not necessary but I kind of like it in randoms on certain ships. 

If comp interests you, you would drop secondary skills and Vigilance and go full survivability along with brisk and max concealment. 

 

169131951_Screenshot(59).thumb.png.e0dfec8e0e22d16121ca07d10b223bdb.png

 

368460675_Screenshot(60).png.81be56e36410f150fa2707f31d994909.png

 

Last slot USN main battery accuracy is a no-brainer.

 

It's still one of my favourite battleships ever. 

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3 hours ago, IndomitableVindication said:

But the shells feel like they don't wanna connect. Even on perfectly stationary targets its, up and down and all around.

I think that is a feature of the last update. Some games all shells do as they are told, others could not hit a barn from the inside. 

All shells fall short or long, no hits. Happens in all BBs. Solution: play cruisers, DDs and all that. At least for a while. 

More DPM = less affected by this 'feature'.

 

Also, it doesn't affect everyone. Yesterday in CB a teammate took the same BB and hit perfectly fine. 

And no it is not me being drunk or aiming crap. I normally hit pretty good. 

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Since Ohio thread is here now and active subject i'm gonna ask here;  Is that ship REALLY worth of all that grind?

If you gonna free EXP lines you will need about 3x 800-850k free EXP for 3 resets because 1 gives you 20k RP (3x 20k is 60k) and that IF you wait every 6 months for 2x RP bonus.

And just this matter take about 1 year. On top of that you need to buy all those silver ships back which ends up over 100 mil credits. I dont know exact credit amount.

 

This grind is very time consuming and especially special signals comsuming, that if, you even have enough of them for this long milestone.

 

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3 minutes ago, Hades_warrior said:

Since Ohio thread is here now and active subject i'm gonna ask here;  Is that ship REALLY worth of all that grind?

If you gonna free EXP lines you will need about 3x 800-850k free EXP for 3 resets because 1 gives you 20k RP (3x 20k is 60k) and that IF you wait every 6 months for 2x RP bonus.

 

If you use free xp, you only need about 680k per reset, using the Harugumo line.

It's more expensive if you actually want to play the line, as you'll probably take some range or torpedo modules, but still not 850k.

 

As for the question, no ship is worth that trouble, really.

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4 minutes ago, Hades_warrior said:

Since Ohio thread is here now and active subject i'm gonna ask here;  Is that ship REALLY worth of all that grind?

If you gonna free EXP lines you will need about 3x 800-850k free EXP for 3 resets because 1 gives you 20k RP (3x 20k is 60k) and that IF you wait every 6 months for 2x RP bonus.

And just this matter take about 1 year. On top of that you need to buy all those silver ships back which ends up over 100 mil credits. I dont know exact credit amount.

 

This grind is very time consuming and especially special signals comsuming, that if, you even have enough of them for this long milestone.

 

image.png.e722a7534ad3469aa6849625c5cd0e39.png

 

I think I personally can handle it :>

 

Siegfried, Colbert, Slava, Ohio. Sevas somwhere down the line. Gibraltar Cause damn he thick boi.

 

Key is not waiting for that double reset. And just grinding your soul and WR away for some xp.

image.thumb.png.212c5a6106055712f12f5934650a00ce.png

 

You can see when im just smashin ships for regrinds. Steep decline proves it.

 

 

It's worth it, I'd say, but I don't have defined hobby yet so this is just  a filler gate. To sink time in, other wise, eh. If you have better stuff to do with your life. Consider this a hard to get steel ship kind of of grind.

If this game is the only game you play and you have too much free time, ez pz.

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From zero to still zero but with a shiny sword.

Put the mindset to grindset.

From personal experience, if you don't have Thunderer. Get Preussen before remotely thinking about grinding for Ohio.

That's all I'll say.

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1 hour ago, BLUB__BLUB said:

I think that is a feature of the last update. Some games all shells do as they are told, others could not hit a barn from the inside. 

All shells fall short or long, no hits. Happens in all BBs. Solution: play cruisers, DDs and all that. At least for a while. 

More DPM = less affected by this 'feature'.

 

Also, it doesn't affect everyone. Yesterday in CB a teammate took the same BB and hit perfectly fine. 

And no it is not me being drunk or aiming crap. I normally hit pretty good. 

I main Jinan Colbert and ocasionally Goliath. I know consistency but it makes me wanna scream.

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4 hours ago, IndomitableVindication said:

I play long to mid range

 

I think that's the key: Ohio is pretty terrible at range due to her slow shells.

Sure, she can still Dev Strike a stationary, broadside target two caps away, but beyond a certain point shell flight time and penetration are more important than accuracy, when it comes to dealing consistent damage.

 

Ohio's strong suit is mid-range fighting, where she can take advantage of her fast heals, fast turrets and possibly the secondaries to overpower her opponents, and her targets don't have enough time to dodge those slow shells.

 

She's kind of the anti-Slava.

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8 minutes ago, IndomitableVindication said:

From personal experience, if you don't have Thunderer. Get Preussen before remotely thinking about grinding for Ohio.

That's all I'll say.

Please say more. Kindly elaborate a little. My experience doesn't allow me to get what you exactly mean.

I don't have Thunderer. I have Preussen researched but didn't have any plan to buy her... so far). But I'm on my way (still, a long way) to Ohio.

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Just now, SmokinSerj said:

Please say more. Kindly elaborate a little. My experience doesn't allow me to get what you exactly mean.

I don't have Thunderer. I have Preussen researched but didn't have any plan to buy her... so far). But I'm on my way (still, a long way) to Ohio.

You get Same caliber guns, Same amount of guns. More secondaries, more health. Your accuracy might be a bit worse on your main guns. But you reload faster, pushing the quantity over quality ideal.

 

If you want a brawler with 457mm Guns, get Preussen, if you feel comfortable in that and think you want more accurate main guns start considering grinding for Ohio.

 

Thunderer Isn't a brawler from birth, but it can brawl, especially if you know how to angle then you can be a nasty foe. And that increased rudder shift certainly helps with that.

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44 minutes ago, tocqueville8 said:

If you use free xp, you only need about 680k per reset, using the Harugumo line.

It's more expensive if you actually want to play the line, as you'll probably take some range or torpedo modules, but still not 850k.

 

As for the question, no ship is worth that trouble, really.

Yea im aware of cheaper ships as every line have its own EXP value. I said 850k because im sitting there now and considering to buy Schliefen, which I think is now more fun and worth the grind ship, comparing to Ohio.

Torpedoes, better secondaries, solid guns, great speed. Don't see the point of continuing with grind for more free EXP for Ohio next to Schliefen.

 

36 minutes ago, IndomitableVindication said:

It's worth it, I'd say, but I don't have defined hobby yet so this is just  a filler gate. To sink time in, other wise, eh. If you have better stuff to do with your life. Consider this a hard to get steel ship kind of of grind.

If this game is the only game you play and you have too much free time, ez pz.

Much free time? Not anymore. That time window in my life is now behind me.

 

24 minutes ago, IndomitableVindication said:

From zero to still zero but with a shiny sword.

Put the mindset to grindset.

From personal experience, if you don't have Thunderer. Get Preussen before remotely thinking about grinding for Ohio.

That's all I'll say.

Don't have Thundelel because I have Conqueror so I refused to buy Conqueror with alternate guns and weaker repair party.

Have Preussen and Georgia, and disliked them very soon. I should have expect it to be Bizmarck 2.0 which I hated to play.

Now i'll get Schliefen. And Rupprect for tier 9 Ranked occasionally.

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Go for semi secondaries build: no conceal with heal and fire prevention.

 

Ohio is quite tanky due to improved dcp and heal cool down, however careful with your broadside, you can still eat a random citadel.

 

Even tho Ohio can be played long range, I think mid range is her best place and slowly start pushing with some cover from Islands. In 1on1 brawls the only ship I fear is Schlief if Im bow in due to torps, others are usually easy to face.

 

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Ohio accuracy is higher than Montana...I think she has tue second best accuracy after Yamato but pays a little the lack of guns and vertical dispersion is a bit of an issue. Georgia is faster but guns accuracy is way lower...you shoot a target from distance you let the shell go and start to pray. Ohio is a mid-close range ship with her secondary, you can't compare it with Thunderer that has other gimmicks and not even with montana that has a totally different pkay style.

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2 hours ago, IndomitableVindication said:

image.thumb.png.212c5a6106055712f12f5934650a00ce.png

 

You can see when im just smashin ships for regrinds. Steep decline proves it.

 

That steep decline you got(I'm assuming you mean PR) is unrelated actually. As I understand it WoWs-Numbers did some cleaning during that time expunging some bot accounts, which brought the overall average expected values up, therefore lowering the PR of everyone in the system by some points.

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5 hours ago, IndomitableVindication said:

I main Jinan Colbert and ocasionally Goliath. I know consistency but it makes me wanna scream.

I have Plymouth, I suppose that is similar to Goliath. 
But I do not mean that - I mean, as in Smolensk/Minotaur/Sherman. 

Dakadakkadakka spray & pray, you have plenty time to steer the spraying-hose. 

 

Anyway I do not think it is you - it is the game lagging somewhat that cause the inaccuracy. 

 

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4 hours ago, Miragetank90 said:

 

That steep decline you got(I'm assuming you mean PR) is unrelated actually. As I understand it WoWs-Numbers did some cleaning during that time expunging some bot accounts, which brought the overall average expected values up, therefore lowering the PR of everyone in the system by some points.

Thanks for that explanation, I was wondering... 

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One of my Fav ships in the game, very strong.

 

Ohio 10 U.S.A. 67 73.13% 1 612 107 526 1.3 5.33 Details

 

image.thumb.png.2fb9e6d79d6a6b2772858e608d5cfe61.png

 

image.thumb.png.aea603b1e3d283939f317c6087b83b02.png

 

Use the secondaries, it's a part of the ship that makes it strong that deals with DD's nicely and loves setting fires on BBs. It's very durable and with a fast heal, so investing into survivable skills isn't as much required as other ships. 

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On 6/20/2022 at 1:50 PM, SmokinSerj said:

Please say more. Kindly elaborate a little. My experience doesn't allow me to get what you exactly mean.

I don't have Thunderer. I have Preussen researched but didn't have any plan to buy her... so far). But I'm on my way (still, a long way) to Ohio.

All three ships are similar, as in, using 457mm guns in 4x2 setting with above average reload to make up for loss of barrel count. Thunderer is most accurate of the three, then Ohio, then Preussen.

 

Ohio and Preussen both can make good use of secondary builds, Thunderer is shoehorned into usual mid/long-ish range fire support. Ohio have fast reloading heal to soak up damage, Preussen have to get by with normal one and her armored-all-around armor scheme is mixed blessing - it can stop most HE and small caliber AP, but any bigger AP shells are guaranteed to arm and deal nice pen damage, compared to overpenning 32-38mm upper hulls on other two.

 

The gist of all this is, if you can't get along with Preussen, it is possible Ohio as midrange-brawling BB isn't going to be your cup of tea

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14 hours ago, Xivas said:

Trouble are subs, ONLY HAVE 6KM RANGE!!

ASW ranges are intentional. If it's too good, you get short range. Or zero, in case of Minotaur. Also that's why Druid actually rocket launches the derp charges to the rear.

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Step 1 : confidently drive toward a cap, intending to support your team
Step 2 : get pinged
Step 3 : drive to the next map
Step 4 : uninstall

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13 hours ago, Karkong_the_Impaler said:

ASW ranges are intentional. If it's too good, you get short range. Or zero, in case of Minotaur. Also that's why Druid actually rocket launches the derp charges to the rear.

Odd when limbo had a 400 to 1000 yard range and it was aimed not just lobbed randomly world of warships!

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