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Convoy Shambles

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I actually enjoyed the previous convoy modes but this time round its a bit of a mess, I can't remember of the top of my head but something has changed because i did find it enjoyable..... but all i know is this time its ridiculous and no fun. I think i've had about 17 matches, not even an achievement can be made.

 

The maps are to open so the convoy gets spotting 1000 miles out and it gets sunk before it remotely gets anywhere near its destination,

Its a campers paradise because the convoy is automated and really doesnt need convoying in the literal sense, its more defending the convoy.

The achievements are hideously hard to get and its ways the raider one that i see most of if and when people can actually earn an achievement like 1 person out of 24 isnt really a vibe just to emphases the difficulty of getting one not to mention the teams are to big 12 vs 12, Why? its not exactly hard to miss a convoy sailing by because everybody just stops aiming at the warships and engages the easily killed defenceless tin cans that come into sight and rage.

Why its open to so many tiers i have no idea... showing up in a T8 is nothing more than pointless (For the most part give or take a ship or two)

 

Like i said i have enjoyed previous convoys but this time, it just seems abit pointless because nobody has any idea what is going on.... People just leave the convoys to go on solo crusades or leave the convoy to go on its merry way whilst they camp , the enemy can basically just sit and wait for you to show up because the convoy doesn't require (convoying) to make it move to its destination plus having achievements so hard to get its just like why play it at all.

 

Halfling the size of teams would be a good place to start 6 or 7 players a side, Actually having to be in the radius of the convoy should be looked into to making it move rather than it just being automatic.

 

 

                                                                                                  giphy.gif.e21f35ce854a4fea10b8b45818d82095.gif

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But hey, player base asked for subs in convoy mod and WG provided it. Soo, convoy should be fine, right? Right :Smile_sceptic:

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This seasons convoy mode is a substantial downgrade on the previous iteration.

 

Over on the PTS threads several people recommended the attacking team shouldn’t know the route the transports would take, sadly WG turned a deaf ear to those suggestions. 

 

Absolutely agree the teams are too big it’s more of a random battle with an extra step included. 

 

The addition of subs to convoy mode in theory should work, unfortunately because as in typical WG style they put no effort what so ever into changing the mode to fit around submarines and just dumped them in like they are Destroyers. So you end up with a situation where the submarines are an amazing advantage for the attacking team (assuming the players are not complete fools) however the submarines for the defending team are actually a burden. Simply because submarines encourage passive camping gameplay which is ideal for the intercepting team. 

 

The only aspect i do like about this version of convoy is that there are multiple convoy routes.

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WG are so, so slapdash at the moment. This Convoy mode looks like a total [edited]-up. The previous one worked because the teams were relatively balanced (7 vs 7, 1 CV, no more than 3 BB), this is all over the place.

 

6 minutes ago, lovelacebeer said:

The addition of subs to convoy mode in theory should work, unfortunately because as in typical WG style they put no effort what so ever into changing the mode to fit around submarines and just dumped them in like they are Destroyers

 

Well... perhaps they could take a reality-based approach to this? The *defending* team could have a CV and more surface defence, the *attacking* team would have submarines.

 

I think they also need to cap the Tier at VIII, although I think it would be more fun asymmetrically, giving the attacking team Tier VII-VIII and the Defending team VI-VII (or even V-VI-VII). Sprinkle on some Arms Race style buffs to encourage convoy defence (buffs that drop in front of the convoy to give HP regen boost, reload boost, speed boost), add short term buffs for spotting, sinking enemy ships, taking focus, and perhaps stronger stuff like Pathfinder control (convoy matches the lead ship speed for 1 minute, i.e. Full, 3/4, 1/2, 1/4) and Foxer (neutralises sub pings, ship can only proceed at max 3/4 speed for 1 min).  

 

You could then set up 2 week cycles based around real-world scenarios (mid-Atlantic, Barents Sea, Mediterranean, Pacific '42, Pacific '44) giving an HP bonus to participants from scenario-appropriate ships. 

 

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Another game mode totally ruined by a player base that can’t even read the mission requirements 

 

Defending team and 10 of our ships head to where the convoy will go rather than protecting it 🤦‍♂️
 

This playerbase has got to be by far and away the worst on the planet 

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8 minutes ago, Takethatyoubeast said:

Another game mode totally ruined by a player base that can’t even read the mission requirements 

It is a bit odd. The last time we had it there was team work, with DDs leading the convoy, smoking them up, covering them with hydro against torpedo attack, and generally a big pitched brawl near the convoy exit, which was all quite jolly. Perhaps it's just Tier X and everyone afraid of getting walloped if they're spotted?

 

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1 hour ago, lovelacebeer said:

Over on the PTS threads several people recommended the attacking team shouldn’t know the route the transports would take, sadly WG turned a deaf ear to those suggestions

Yeah this one. Who knows, maybe they'll implement it in the future. 

 

59 minutes ago, Takethatyoubeast said:

Another game mode totally ruined by a player base that can’t even read the mission requirements 

Yeah I had a Gearing in my defending team that went all line 1-2 after 2 BBs running away....

 

 

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Admittedly the playbase can often be exceedingly frustrating and I don’t blame WG for that. 
 

It amazes me in operations where there are transports so many people forget about the warships in their lust for killing the transports, but when the mission is destroy the transports suddenly everyone obeys the ‘cruiser rules’ and won’t shoot the transports. 
 

Also lord help me when it comes to people in German BBs camping the back of the map or spending half the battle switching sides. 
 

However none of this is new it’s just the playerbase.

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3 hours ago, invicta2012 said:

I think they also need to cap the Tier at VIII, although I think it would be more fun asymmetrically, giving the attacking team Tier VII-VIII and the Defending team VI-VII (or even V-VI-VII). Sprinkle on some Arms Race style buffs to encourage convoy defence (buffs that drop in front of the convoy to give HP regen boost, reload boost, speed boost), add short term buffs for spotting, sinking enemy ships, taking focus, and perhaps stronger stuff like Pathfinder control (convoy matches the lead ship speed for 1 minute, i.e. Full, 3/4, 1/2, 1/4) and Foxer (neutralises sub pings, ship can only proceed at max 3/4 speed for 1 min). 

From my meagre experience so far in the mode, knowing the convoy's path is an enormous advantage to the attackers so the tier asymmetry you're proposing should actually be in favour of the defenders if no other changes are made. For the attacking side to be higher tier, adding the Arms Race elements could be an interesting component, though, as it would somehow reflect the strengthened opposition any raider would've faced IRL when the convoy approached its destination.

 

Salute.

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3 hours ago, lovelacebeer said:

 

Also lord help me when it comes to people in German BBs camping the back of the map or spending half the battle switching sides. 

It’s so much fun in a German BB getting in close 

 

Had some fun even in FDG 🤣

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tl;dr

WG managed to make a mess of things again. What else is new? Hire incompetent lackeys, get these results. WG's HR department is just as lowgrade as the balancing one, I guess they share the same cellar or closet.

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Just played my first game and boy a clusterfk, most of the players left their IQ behind and still think they are playing random, hide behind islands, take the longest routes around island so they can't do any support and plain old simple leave the convoy undefended.

 

No random convoy path is a braindead idea, proof that WG don't listen to feed back as this was highlight in it's first release, again shows WG Devs as a bunch of clueless idiots.

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6 hours ago, lovelacebeer said:

Admittedly the playbase can often be exceedingly frustrating and I don’t blame WG for that.

 

I actually do blame WG partially for that. Before the steam release people who were interested had to go to the trouble of going to the website and downloading the game, but once it hit steam without any meaningful tutorials and the ability to buy their way to top tier, things went totally to crap.

 

WG failed to properly tutor players in the most basic game mechanics.

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7 hours ago, Estaca_de_Bares said:

From my meagre experience so far in the mode, knowing the convoy's path is an enormous advantage to the attackers so the tier asymmetry you're proposing should actually be in favour of the defenders if no other changes are made. For the attacking side to be higher tier, adding the Arms Race elements could be an interesting component, though, as it would somehow reflect the strengthened opposition any raider would've faced IRL when the convoy approached its destination.

You may well be right. It could work different ways depending on the scenario in play - I suppose I was thinking that in the North Atlantic 1940 you might see Bismarck/Tirpitz vs Hood / KGV / Nelson as a natural line up, which is Tier VIII vs Tier VII. 

 

I do think that such a mode has to incentivise good play, though, with captain skill type buffs - people aren't going to rebuild 21 point skippers for a temporary mode, so it should give spotting DDs a temporary Dazzle type buff to dispersion when they locate the enemy, with Cruisers getting something akin to the reverse of Swift in Silence (a speed boost *when* spotted) and BBs getting a Dreadnought type "Steadfast" HP regen buff for taking focus and tanking damage. Morale is also important so sinking enemy ships quickly should give buffs or even debuffs, too. This is the everyday language of PVP in many games, and I think it would work here, too.

 

I'm not going to get it, though. I'm desperate for some strategy, tactics in this game, but all WG thinks about is Big Guns Go Boom because that's what sells in the shop. 

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More moaning and bitching about another anally implemented game mode, are we really surprised, I’ll be more surprised when loot crates actually become worth it, when a high percentage of the player base grow a brain cell and when WG actually gets something right.

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It's the result of a player base that gets scared of their own shadow. 

 

I'm playing this game to laugh now. It's really working. It's like watching a tribal community trying to understand how tech works. 

 

Wish chat bans weren't a thing though.

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Dear WeeGee, I suggested in feedback to you that multiple possible routes for the convoy would be better. :cap_like:

But you understood it wrong. I meant - multiple POSSIBLE routes, so the enemy had to find out which one  they'd take

I did not mean divide the convoy in 2 or 3 and then give the enemy data... @MrConway :Smile_facepalm:
Well you got half of it right, LOL. I think I'll join @ARE_YOU_HUMAN in having a good laugh... 

 

That said, my Smolly likes:

shot-22_06.17_23_07.47-0319.thumb.jpg.2d9742e8077eb9af2b2adda36e86723d.jpg

 

...I was laughing so hard I forgot to stop so ran out of my smoke. Else might have done 300K. :Smile_trollface: :Smile_teethhappy:
 

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Would any of the brain and clueless people at WG who make the PUTIN sized screw up's please tell us why this mode and every FRIGGIN mode goes the same way; could it be ANAL game implementation, putting even more brain less players into high tier ships and any of the things we constantly moan about, and we all know IT AIN'T GONNA CHANGE !!!,.

 

Yep below was a loss,   please note the division of Diks, which clearly shows does it not a good player and a bad player ?.    No doubt I'll have to explain it better for the under 10's to understand; HTF can I in a Preussen finish top with 5 kills and kicking the crap out of one of the 3 convoy routes  when another player in exactly the same ship and in a division finishes dead and 2nd from bottom ?.   

 

Laughably 2 ships on the WINNING side actually finished as bottom worse 2 players in the game,    THAT Mr CONWAY is why the game is in such a SHITE state and until it's fixed it doesn't matter what hair brain mode you introduce the core issue will remain, AND YOU KNOW IT !!!!!!!!.    

 

 

 

preussen.jpg

 

And to make the point even clearer how the "F" can you score so low ???.

GEARING.jpg

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On the bridge of the MV Guppy ..... 

"That was an uneventful voyage Captain Highliner", said the Chief Mate Mr Squid. 

" I knew them Subs, Planes and Warships would be all over the Liberty Ships, Mr Squid, so I determined the safe and smart mode would be to sail alone and avoid joining the 'Convoy' ". :cap_tea:

Moral of this story: Don't play Convoy mode until they make it right (don't hold your breath, tho, as this, imo, may never happen) 

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You also have to question why bother playing, even if you win and well in the game, you can get near enough the same XP playing co-op games, without flags.

No random paths, see enemy coming too easy, WG once again show an idea, then do their best to complete fk it up in so many ways, whichever head developer was in charge should be sacked, so incompetent !

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[91-BS]
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Well I've given this Mode a fair shake now.... Got 2 Raider Achievements which is by far the easiest to get because all you have to do is camp the route and yolo 2 Convoy ships, 2 kills easy, 1 Safe Route & the U.S Independence Day that can be got by getting a kill using a U.S ship in Convoy mode (I think) Its not entirely clear because its not stated but like i said I've given it a fair shake and i still don't see the point in it apart from XP Gains. Its mostly full of clueless people, needlessly big teams in a game mode with no real point to its existence for reasons previously stated. 

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On 6/19/2022 at 1:05 PM, BLUB__BLUB said:

Dear WeeGee, I suggested in feedback to you that multiple possible routes for the convoy would be better. :cap_like:

But you understood it wrong. I meant - multiple POSSIBLE routes, so the enemy had to find out which one  they'd take

I did not mean divide the convoy in 2 or 3 and then give the enemy data... @MrConway :Smile_facepalm:
Well you got half of it right, LOL. I think I'll join @ARE_YOU_HUMAN in having a good laugh... 

 

That said, my Smolly likes:

shot-22_06.17_23_07.47-0319.thumb.jpg.2d9742e8077eb9af2b2adda36e86723d.jpg

 

...I was laughing so hard I forgot to stop so ran out of my smoke. Else might have done 300K. :Smile_trollface: :Smile_teethhappy:
 

I raise your stakes.....

 

image.thumb.png.01cf6fdaf158cb9a69831a84ce0e885f.png

 

Note the (misused) depth charges:Smile_trollface:

 

 

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It feels like whenever someone at WG has a decent idea, the people who are told to design, balance and implement it are completely ignorant of how the game works. Like: An engineer comes up with an idea for a revolutionary power generator, and the boss assigns the gardner and doorman to take care of the project.

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On 6/18/2022 at 7:08 PM, invicta2012 said:

It is a bit odd. The last time we had it there was team work, with DDs leading the convoy, smoking them up, covering them with hydro against torpedo attack, and generally a big pitched brawl near the convoy exit, which was all quite jolly. Perhaps it's just Tier X and everyone afraid of getting walloped if they're spotted?

 

Dunno but i had same impression. Lots of brilliant battles. Now its usually a steamroll

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