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The_Angry_Admiral

Limited Damage Control Party: What's the balancing reason for this?

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Should some ships still have a limited Damage Control Party? I really can't think off the top of my head how this balances ships but if it does then why not just increase the time it takes for cool down? 

 

Now with subs in the game and Repair Party being a way to stop ping it just makes the limit even more unnecessary. 

 

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1 minute ago, The_Angry_Admiral said:

Should some ships still have a limited Repair Party? I really can't think off the top of my head how this balances ships but if it does then why not just increase the time it takes for cool down? 

 

Now with subs in the game and Repair Party being a way to stop ping it just makes the limit even more unnecessary. 

 

Opinions?

3 minute cooldown before you can use your heal again, just cause you can use it 6 times in a match?
If you survive that long, if its not a stomp. :Smile_Default:

 

The term you're looking for is Damage Control Party :p

 

Falsely advertized I want a refund. For the electricity bill made while reading and typing this.

 

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While the Op did use the wrong term, the question is valid.

 

Both Russian BBs and German BCs are flankers/pushers. With subs and limited DCP they are forced to camp even harder, as their limited charges are a precious commodity.

 

It's a highlight how the design choices made by WG ignore balancing choices made by WG. As if the teams responsible don't talk to each other or play the game. :cap_tea:

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7 minutes ago, IndomitableVindication said:

3 minute cooldown before you can use your heal again, just cause you can use it 6 times in a match?
If you survive that long, if its not a stomp. :Smile_Default:

 

The term you're looking for is Damage Control Party :p

 

Falsely advertized I want a refund. For the electricity bill made while reading and typing this.

 

Better?

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1 minute ago, Aragathor said:

While the Op did use the wrong term, the question is valid.

 

Both Russian BBs and German BCs are flankers/pushers. With subs and limited DCP they are forced to camp even harder, as their limited charges are a precious commodity.

 

It's a highlight how the design choices made by WG ignore balancing choices made by WG. As if the teams responsible don't talk to each other or play the game. :cap_tea:

Exactly

 

What is the rationale behind the limitation?

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I think we can chalk this up to another situation where WG have neglected to consider the consequences of their wonderful submarine project. 

 

The Russian BB line was balanced around their limited Damage control party but that is now out of date thanks to the ping mechanic. However as the Russian BB line is old news WG probably won’t get around to fixing it for a couple of years.

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Vor 7 Minuten, The_Angry_Admiral sagte:

Exactly

 

What is the rationale behind the limitation?

It's WGs Ministry of Balance. The same people who brought you Petro, Conde, USSUS...

Sometimes they are just not good at their job.

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6 minutes ago, Johnny_Moneto said:

USSUS...

Unless you want to talk about how bad that ship is and how people playing rather be playing Midway ...

 

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57 minutes ago, The_Angry_Admiral said:

Exactly

 

What is the rationale behind the limitation?

Obviously a much shorter cooldown is an advantage.

To balance it, the charges are limited.

 

This way the ships are well protected for one focussed push, but cannot spam DCP the whole battle.

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1 hour ago, lovelacebeer said:

I think we can chalk this up to another situation where WG have neglected to consider the consequences of their wonderful submarine project. 

 

The Russian BB line was balanced around their limited Damage control party but that is now out of date thanks to the ping mechanic. However as the Russian BB line is old news WG probably won’t get around to fixing it for a couple of years.

The German BC's are not old news.

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6 minutes ago, ColonelPete said:

Obviously a much shorter cooldown is an advantage.

To balance it, the charges are limited.

 

This way the ships are well protected for one focussed push, but cannot spam DCP the whole battle.

True.

 

Still, even with that with the current bs going on with subs these days I'd rather have a regular longer cooldown DCP with unlimited uses. Personal opinion, of course.

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53 minutes ago, WWDragon said:

Unless you want to talk about how bad that ship is and how people playing rather be playing Midway ...

  

Apart from cost I can't see how the United States is "bad" compared to Midway.

 

On topic, with sub pings limited DCP (or DCP in general) becomes even more of a hassle to manage. Burning your limited DCP on a ping is just not good design, and how to fix this? Dunno really, one could make it so there is a longer immunity period just from pings alone, maybe 50% or something so you can still use your DCP but not get completely screwed over.

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14 minutes ago, ColonelPete said:

Obviously a much shorter cooldown is an advantage.

To balance it, the charges are limited.

 

This way the ships are well protected for one focussed push, but cannot spam DCP the whole battle.

But if you just increase the time and get rid of the limitation then you won't have an issue especially with DCP being needed to remove ping.

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8 minutes ago, ollonborre said:

Apart from cost I can't see how the United States is "bad" compared to Midway.

 

On topic, with sub pings limited DCP (or DCP in general) becomes even more of a hassle to manage. Burning your limited DCP on a ping is just not good design, and how to fix this? Dunno really, one could make it so there is a longer immunity period just from pings alone, maybe 50% or something so you can still use your DCP but not get completely screwed over.

Thats easy just remove the canceling of the ping from DCP and give it another button to cancel the ping as fast as they can ping you. But you wont see WeeGee doing that that because that will hurt their pet project number 2.

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I don't like ping clearing tied to DCP.

 

That being said - you don't have to clear every ping. I only use it in an emergency or when I know I can't avoid the torps. 

Haven't really had any problems. To be honest, it's OK as is, with management and awareness. Even if I dislike the concept.

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18 minutes ago, The_Angry_Admiral said:

But if you just increase the time and get rid of the limitation then you won't have an issue especially with DCP being needed to remove ping.

That is the normal DCP.

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11 minutes ago, Miragetank90 said:

I don't like ping clearing tied to DCP.

 

That being said - you don't have to clear every ping. I only use it in an emergency or when I know I can't avoid the torps. 

Haven't really had any problems. To be honest, it's OK as is, with management and awareness. Even if I dislike the concept.

But at the same time it just creates a "gotcha" scenario which is just bad design. Do I save my DCP or do I eat homing torps? 

 

For example is the Schlieffen so powerful that it needs to be balanced with a limited DCP?

 

If you are going to tie ping removal to DCP then everyone needs to be on the same playing field. 

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16 minutes ago, Miragetank90 said:

 

That being said - you don't have to clear every ping. I only use it in an emergency or when I know I can't avoid the torps. 

Haven't really had any problems. To be honest, it's OK as is, with management and awareness. Even if I dislike the concept.

If ping had a long cool down then I could see your point but it doesn't. 

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21 minutes ago, The_Angry_Admiral said:

 

For example is the Schlieffen so powerful that it needs to be balanced with a limited DCP?

 

 

I would say yeah, it's really strong. The special DCP, on the contrary, helps make it stronger, not weaker. Same deal with Kremlin. 

It's extremely useful - only downside being that it is finite.  

 

28 minutes ago, The_Angry_Admiral said:

If ping had a long cool down then I could see your point but it doesn't. 

 

It's not so much the pinging that's the problem but the extremely fast torps which also reload quite fast, at least on tier X. 

But provided you are not in a compromising situation and are going with some speed, currently they are not totally unavoidable.

 

That being the case, you may not need to clear the ping at all. It's about more management, gauging and weighing the need to use.

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2 hours ago, lovelacebeer said:

I think we can chalk this up to another situation where WG have neglected to consider the consequences of their wonderful submarine project. 

 

The Russian BB line was balanced around their limited Damage control party but that is now out of date thanks to the ping mechanic

Comrade, everything works as intended.

By weegee glorius balancing team:

If you are facing subs  you have less foes able to spam you with HE and set the fires that need DCP. So overall your DCP gets exactly the same burden.

Now apologise or go to gulag. :Smile_trollface:

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3 hours ago, The_Angry_Admiral said:

Should some ships still have a limited Damage Control Party? I really can't think off the top of my head how this balances ships but if it does then why not just increase the time it takes for cool down? 

 

Now with subs in the game and Repair Party being a way to stop ping it just makes the limit even more unnecessary. 

 

Opinions?

 

I asked the same thing here:

 

Even tagged yabba but got no reply. Nice to know WG are engaging with the community and not just giving us the middle finger... instead of answering important questions they decide its better to introduce even more broken premium subs.

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