[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #1 Posted June 14, 2022 Hi guys. Is there any tips on that? Here's the problem I'm facing(1st world problems eh?) I already have moderately well trained commanders for my most played ships, 19 pointers and even one 21 pointer(Yamato Captain :)), but I've picked up Lutjens for my Bismarck and also several other of the coal purchased Commanders with genuinely usable perks or skills such as the John Doe with improved versions of Grease The Gears and Gun Feeder, genuinely beneficial and often used/perma used skills, makes sense right? There's Commanders from other nations with slightly improved genuinely useful skills like that too and also some Commanders with skills at are not really beneficial at all. Fine, but here's the thing. Those little improved skills they have just don't justify me suffering for lots and lots of battles with a big step back in skill compared to the well offering on my current standard Commanders. For my BB's I have to go without an essential 4 and 3 point skill for an insane number of battles it seems and so while I've gained 0.5% better HE chance or 5% faster turning guns, I've lost Fire Prevention or Concealment Expert and perhaps Vigilance, Emergency Repair Expert, lost either Adrenaline Rush or Basics of Survivability etc. So, it just makes bothering with a new commander feel not worth it tbh. The lost essential and important skills for lots and lots of battles, dropping from a 18-20 point commander to a 6-10 pointer, quickly getting to 11-12 points and then hitting a wall of grinding to try and get back up to 18-19 points again... I don't play this game all the time. We also win this commanders as prizes, some are novel characters from different 3rd part sources and they come with 6 skill points but I've never used these because they're even less attractive compared to the commanders with those little skill buffs. If I already have highish trained standard commanders, I'm certainly not going to bother grinding another standard commander just because it's a Transformer of Christmas Character or Japanese Anima thingy, why would I? It makes not sense to do so. But equally I think it's a bit of a shame and a waste not to use these unique characters as commanders, if only I could fast train them. So what do you guys do for fast grinding Commanders? What's the secret? I currently use PvP modes, some premium time, commander training camo and signals and any commander XP I accumulate but it doesn't seem I'm really making any inroads. Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #2 Posted June 14, 2022 1 minute ago, Sir_Sinksalot said: So what do you guys do for fast grinding Commanders? Easiest way? Farm Operation NARAI with a Premium Ship, mount all flags, signals and most superior camo (Spring Break, Mosaik, etc) that you got. This way - depending on your efforts - you can get 50k - 100k Commander-XP per battle on a regular basis. 2 Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #3 Posted June 14, 2022 Option 1: Play your 21 point commander(s) in high Tiers, Clan Battles with all commander XP Boosters would be best (depending on activity and Clan that is 1 to 2M XP per season) Option 2: Play your new commander or a 21 point commander on your highest Tier premiums and get the first win bonus on all of them (commander rework allows to use all classes) 3 Share this post Link to post Share on other sites
[WP70] ________________Morrison Players 892 posts 22,465 battles Report post #4 Posted June 14, 2022 20 minutes ago, Sir_Sinksalot said: Hi guys. Is there any tips on that? Here's the problem I'm facing(1st world problems eh?) I already have moderately well trained commanders for my most played ships, 19 pointers and even one 21 pointer(Yamato Captain :)), but I've picked up Lutjens for my Bismarck and also several other of the coal purchased Commanders with genuinely usable perks or skills such as the John Doe with improved versions of Grease The Gears and Gun Feeder, genuinely beneficial and often used/perma used skills, makes sense right? There's Commanders from other nations with slightly improved genuinely useful skills like that too and also some Commanders with skills at are not really beneficial at all. Fine, but here's the thing. Those little improved skills they have just don't justify me suffering for lots and lots of battles with a big step back in skill compared to the well offering on my current standard Commanders. For my BB's I have to go without an essential 4 and 3 point skill for an insane number of battles it seems and so while I've gained 0.5% better HE chance or 5% faster turning guns, I've lost Fire Prevention or Concealment Expert and perhaps Vigilance, Emergency Repair Expert, lost either Adrenaline Rush or Basics of Survivability etc. So, it just makes bothering with a new commander feel not worth it tbh. The lost essential and important skills for lots and lots of battles, dropping from a 18-20 point commander to a 6-10 pointer, quickly getting to 11-12 points and then hitting a wall of grinding to try and get back up to 18-19 points again... I don't play this game all the time. We also win this commanders as prizes, some are novel characters from different 3rd part sources and they come with 6 skill points but I've never used these because they're even less attractive compared to the commanders with those little skill buffs. If I already have highish trained standard commanders, I'm certainly not going to bother grinding another standard commander just because it's a Transformer of Christmas Character or Japanese Anima thingy, why would I? It makes not sense to do so. But equally I think it's a bit of a shame and a waste not to use these unique characters as commanders, if only I could fast train them. So what do you guys do for fast grinding Commanders? What's the secret? I currently use PvP modes, some premium time, commander training camo and signals and any commander XP I accumulate but it doesn't seem I'm really making any inroads. So you take a 21p commander you don't use. Then you rip his or her soul out of their body by using a vaults worth of silver coins. Then you take your new commander, and force the left over souls of the fallen into them. Voila, c'est tre bien! Spoiler Yes really, other wise just trash all free comannders you get from events. 30ish k commander xp is alright ig. 1 Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #5 Posted June 14, 2022 As @principat121 said, ops are good for that. Narai + Wiemar + Lutjens works really well as you can often trigger his talents. 2 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #6 Posted June 14, 2022 Operations are good, but what I often do is play Clan Wars with 21 pointers, stack camos and flags and then farm. I then use that commander XP to train other commanders up to as high level as possible so I can have more 21 pointers in randoms for further XP gain. Basically it's slow as first but after a while with more and more high level captains you will gain a steady income of commander XP the more commanders you boost up to max level and continue playing. Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #7 Posted June 14, 2022 Any rough idea how many battles it takes to go from a 10 pointer to a 21 pointer when using premium time, buffs and high tier premium ship? Let's say a 50% win rate and top 5 finish typically for talk sake. Obviously some battles are higher and some are lower. Some times we win more some times we lose more but just for a rough idea. Also, maybe ignore the rarer commander XP signals because I never really have many of those, so just the "standard" +50% option. Also, I can't really use Ops for all nations because I don't have many T7 premium ships. I don't have a T7 German premium option for example but I do have the DoY for the British commander and a Russian cruiser called the Laser or something lol. I do have an Odin and a that "Free Freddie" T10 BB though. I've been using the Bismarck and Odin for Lutens in RB recently, nice chunky gains initially but very slow going now at 13 or 14 points. Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #8 Posted June 14, 2022 Also a bonus question on the commander subject since I think perhaps this question is just me being a noob and could possibly save myself wasting anymore commander or freexp in the future. Whenever I acquire a new commander they are always pre-trained to some T1 ship or whatever like some new commander default thing. I understand a new commander might be strictly allocated to a certain nation, but surely it's a free choice for that initial first ship they're assigned to and I'm just being stupid paying commander and free xp "retraining" him from that dorky T1 default ship he/she gets assigned to? Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #9 Posted June 14, 2022 17 minutes ago, Sir_Sinksalot said: Any rough idea how many battles it takes to go from a 10 pointer to a 21 pointer when using premium time, buffs and high tier premium ship? Let's say a 50% win rate and top 5 finish typically for talk sake. Obviously some battles are higher and some are lower. Some times we win more some times we lose more but just for a rough idea. Also, maybe ignore the rarer commander XP signals because I never really have many of those, so just the "standard" +50% option. Also, I can't really use Ops for all nations because I don't have many T7 premium ships. I don't have a T7 German premium option for example but I do have the DoY for the British commander and a Russian cruiser called the Laser or something lol. I do have an Odin and a that "Free Freddie" T10 BB though. I've been using the Bismarck and Odin for Lutens in RB recently, nice chunky gains initially but very slow going now at 13 or 14 points. The amount of XP required to get from 10 points to 21 points is 2 725 000. If we go by your current XP as a baseline and the standard flags, you are looking at ~1200 battles to get one commander to 21 points. However I think this might be a bit misleading because as you say some games are going to be better, some worse, if you also have some camos on top of that and win of the day and special events will cut that time down. So rough estimate? Maybe not quite half the time but ~700 games would probably be my rough estimate. That is assuming you only grind one single commander, if you also grind with your existing 21 point commander or spend a bit of XP and getting another 19 pointer up to 21 this will shorten the grind again somewhat. This is why Clan Wars are so good for grinding free XP and commander XP, even if your clan don't play you can always merc. And even if you don't stack everything you are still looking at around 10k free XP and 20k commander XP on a win. Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #10 Posted June 14, 2022 5 minutes ago, ollonborre said: The amount of XP required to get from 10 points to 21 points is 2 725 000. If we go by your current XP as a baseline and the standard flags, you are looking at ~1200 battles to get one commander to 21 points. However I think this might be a bit misleading because as you say some games are going to be better, some worse, if you also have some camos on top of that and win of the day and special events will cut that time down. So rough estimate? Maybe not quite half the time but ~700 games would probably be my rough estimate. That is assuming you only grind one single commander, if you also grind with your existing 21 point commander or spend a bit of XP and getting another 19 pointer up to 21 this will shorten the grind again somewhat. 2,75 MILLION xp?? 700 games?? God damn it! I knew I should have stuck with that standard 21 pointer with the Fire Prevention Expert and the Basics Of Survivability! @WG Devs, you guys gotta find another way to make these new low point commanders and reward commanders worth bothering with! I get an extra smidge of highly situational secondary gun reload speed after 100 secondary strikes and in the meantime my German BB's a floating torch lol! Share this post Link to post Share on other sites
[DREAD] 1MajorKoenig Players 13,110 posts 7,885 battles Report post #11 Posted June 14, 2022 35 minutes ago, Sir_Sinksalot said: Any rough idea how many battles it takes to go from a 10 pointer to a 21 pointer when using premium time, buffs and high tier premium ship? Let's say a 50% win rate Check your average XP and look at the modifiers. That will answer the question although you will not like it. Frankly the last two levels (20 & 21) take long as WG wanted a Cmdr XP sink. But they’re not really as important as the ones up to 19 in my view. So yes, using your 21 pointer and play high tiers helps and “selling” unneeded captains for free cmdr xp also does a tiny bit. my view: if this Free Commander XP takes you to 14-16 points you should be fine to do the rest by “just” playing the new commander Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #12 Posted June 14, 2022 1 hour ago, Sir_Sinksalot said: Hi guys. Is there any tips on that? Here's the problem I'm facing(1st world problems eh?) I already have moderately well trained commanders for my most played ships, 19 pointers and even one 21 pointer(Yamato Captain :)), but I've picked up Lutjens for my Bismarck and also several other of the coal purchased Commanders with genuinely usable perks or skills such as the John Doe with improved versions of Grease The Gears and Gun Feeder, genuinely beneficial and often used/perma used skills, makes sense right? There's Commanders from other nations with slightly improved genuinely useful skills like that too and also some Commanders with skills at are not really beneficial at all. Fine, but here's the thing. Those little improved skills they have just don't justify me suffering for lots and lots of battles with a big step back in skill compared to the well offering on my current standard Commanders. For my BB's I have to go without an essential 4 and 3 point skill for an insane number of battles it seems and so while I've gained 0.5% better HE chance or 5% faster turning guns, I've lost Fire Prevention or Concealment Expert and perhaps Vigilance, Emergency Repair Expert, lost either Adrenaline Rush or Basics of Survivability etc. So, it just makes bothering with a new commander feel not worth it tbh. The lost essential and important skills for lots and lots of battles, dropping from a 18-20 point commander to a 6-10 pointer, quickly getting to 11-12 points and then hitting a wall of grinding to try and get back up to 18-19 points again... I don't play this game all the time. We also win this commanders as prizes, some are novel characters from different 3rd part sources and they come with 6 skill points but I've never used these because they're even less attractive compared to the commanders with those little skill buffs. If I already have highish trained standard commanders, I'm certainly not going to bother grinding another standard commander just because it's a Transformer of Christmas Character or Japanese Anima thingy, why would I? It makes not sense to do so. But equally I think it's a bit of a shame and a waste not to use these unique characters as commanders, if only I could fast train them. So what do you guys do for fast grinding Commanders? What's the secret? I currently use PvP modes, some premium time, commander training camo and signals and any commander XP I accumulate but it doesn't seem I'm really making any inroads. Operation Nari with full flags, and premium ship, premium time, and following some basic bxp generation tips as commander xp is based on bxp and then is modified. I would also suggest mounting both the alpha flag and the military month contributor flag if you have them. That right there is 10% bxp, signal wise leviathan, basalisk, hydra, scylla, ouroboros, Dragon, red dragon, equal speed charlie, and zulu hotel. That alone is 435% xp gain with 793% cxp gain this is with a premium ship with its base premium camo, however if you have the FTW camo that is another 333% cxp and restless fire is 250% cxp so you can easily push over 1000% cxp. Get a ship set up do well and you should get 21 in about 12-20 nari runs. 1 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #13 Posted June 14, 2022 16 minutes ago, Sir_Sinksalot said: 2,75 MILLION xp?? 700 games?? God damn it! I knew I should have stuck with that standard 21 pointer with the Fire Prevention Expert and the Basics Of Survivability! @WG Devs, you guys gotta find another way to make these new low point commanders and reward commanders worth bothering with! I get an extra smidge of highly situational secondary gun reload speed after 100 secondary strikes and in the meantime my German BB's a floating torch lol! If it is any conselation, a 19 point commander is often the highest you "need" to have most build options avaliable, the remaining 2 points are a bonus. So in that sense you "only" need 1.5 million XP, which is still a lot but no where near as big of a mountain to climb to get the last remaining points. And like I said that was a rough estimate because I have no idea what resources you have avaliable or if you play any Clan Wars or the likes. For me and many others who had plenty of 19 pointers before the rework getting 21 pointers is no real issue at all, but I do think the amount you need from 19 to 21 points is insane. Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #14 Posted June 14, 2022 Ya, 19 pointers are usually pretty solid offerings. On that matter, shouldn't the 175k coal commanders ALREADY come with at least 19 points? @Devs, at least make a change for those rare and very expensive commanders. Consider this. These 175k coal commanders are rare, they cost a lot of coal, almost the equivalent of a T9 and T10 premium ship with discount coupon. So these commanders are the same price as ships you're selling for €64 in your premium shop. Think about that for a minute. Also, chances are strong that any player who have accumulated that amount of coal has played enough battle to have their standard commander up to about 19 points anyway. So understand how counter logical it is to then be "rewarded" with a commander that only has 10 points, and for what? A highly situational and often unused tiny bonus to a skill? That makes no sense. These 175k commanders have gotta be at least 18-19 pointers straight out of the gates. I proposed that an unlimited amount of 10 pointers for all nations should be sold in the armory years ago and that has come to fruition(ok it's just Dasha but still)). Consider this change also, it only makes sense. A player should at least get a 18-19 pointer commander for spending 175k coal. They might not want the T10 or T9 coal ship option, and should have a well trained commander option instead, even if it's just a "normal" commander for that matter but certainly at least these rare unique commanders. 2 Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #15 Posted June 14, 2022 1 hour ago, Sir_Sinksalot said: Hi guys. Is there any tips on that? Here's the problem I'm facing(1st world problems eh?) I already have moderately well trained commanders for my most played ships, 19 pointers and even one 21 pointer(Yamato Captain :)), but I've picked up Lutjens for my Bismarck and also several other of the coal purchased Commanders with genuinely usable perks or skills such as the John Doe with improved versions of Grease The Gears and Gun Feeder, genuinely beneficial and often used/perma used skills, makes sense right? There's Commanders from other nations with slightly improved genuinely useful skills like that too and also some Commanders with skills at are not really beneficial at all. Fine, but here's the thing. Those little improved skills they have just don't justify me suffering for lots and lots of battles with a big step back in skill compared to the well offering on my current standard Commanders. For my BB's I have to go without an essential 4 and 3 point skill for an insane number of battles it seems and so while I've gained 0.5% better HE chance or 5% faster turning guns, I've lost Fire Prevention or Concealment Expert and perhaps Vigilance, Emergency Repair Expert, lost either Adrenaline Rush or Basics of Survivability etc. So, it just makes bothering with a new commander feel not worth it tbh. The lost essential and important skills for lots and lots of battles, dropping from a 18-20 point commander to a 6-10 pointer, quickly getting to 11-12 points and then hitting a wall of grinding to try and get back up to 18-19 points again... I don't play this game all the time. We also win this commanders as prizes, some are novel characters from different 3rd part sources and they come with 6 skill points but I've never used these because they're even less attractive compared to the commanders with those little skill buffs. If I already have highish trained standard commanders, I'm certainly not going to bother grinding another standard commander just because it's a Transformer of Christmas Character or Japanese Anima thingy, why would I? It makes not sense to do so. But equally I think it's a bit of a shame and a waste not to use these unique characters as commanders, if only I could fast train them. So what do you guys do for fast grinding Commanders? What's the secret? I currently use PvP modes, some premium time, commander training camo and signals and any commander XP I accumulate but it doesn't seem I'm really making any inroads. I farm BXP and FXP with the advanced commanders I have, and then upgrade the lower commanders from that, if I'm in a hurry. Some ships do fine with a 10 pointer, most BB's need at least 14 to not kill yourself from frustration over being set on fire all the time. I also don't like DD's without RL. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #16 Posted June 14, 2022 Vor 20 Minuten, Sir_Sinksalot sagte: So these commanders are the same price as ships you're selling for €64 in your premium shop. ... These 175k commanders have gotta be at least 18-19 pointers straight out of the gates. So while we had to actually play the game in order to get good commanders you just want to be a wallet warrior? People that invest more time have more of the good stuff. That seems to be a fundamental concept of the game. 2 Share this post Link to post Share on other sites
[-OOF-] ollonborre Beta Tester 2,598 posts 12,758 battles Report post #17 Posted June 14, 2022 4 minutes ago, Johnny_Moneto said: So while we had to actually play the game in order to get good commanders you just want to be a wallet warrior? People that invest more time have more of the good stuff. That seems to be a fundamental concept of the game. Too be fair with the current system and rework I would not mind if the coal commanders came with 15 or at least 19 pointsThis is coming from someone who had the option of getting almost all of them for free. Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #18 Posted June 14, 2022 34 minutes ago, PsychoClownfish said: I farm BXP and FXP with the advanced commanders I have, and then upgrade the lower commanders from that, if I'm in a hurry. Some ships do fine with a 10 pointer, most BB's need at least 14 to not kill yourself from frustration over being set on fire all the time. I also don't like DD's without RL. Ya, definitely a case of which ship since some ships are really commander point sensitive. For example, I have a good amount secondary build German BBs and realistically most all of them need a commander with at least 13 points for the very minimum basics without any of the defensive measures and it would struggle with just those, feel very vulnerable to fire etc and it's not going to have concealment expert so is going to draw that level of fire. 1. Preventative Maint 2. IFHE because most have lots of 105mm 3. Long Range Secs 4. Manual Sec - Then 3 for Adrenaline Rush. But German BB's are very prone to catching fires, a well known go-to source of damage against German BB's and they are also weak to torps so you more realistically need either a 21 pointer if you take 2X4 point skills such as Fire Prevention and Emergency Repair Expert(Which is what I would recommend) or maybe wing it with just one of those skills and take either Vigilance which still requires a 19 pointer or Basics of Survive which requires a 20 pointer. By contrast, my US BB's are not all that prone to fire and they are not secondary builds so technically a 10 pointer can wing it with 1. Prevent Maint 2. Vigilance 3. Adrenaline Rush 4. Fire Prevention or Camo or Emergency Repair, whatever a player prefers, all 3 of those are great options, beneficial. And so you just need a 14 pointer to turn that already decent 10 point US BB commander into a really tidy ship with 2 of those excellent 4 point skills and an 18 pointer gets all 3 of those mentioned 4 point skills which is excellent for not just the US BB but also a Japanese BB and other too of course. Obviously that's the price to pay for having a secondary build and if implemented properly a secondary build is really strong but you can see how it's far more sensitive to skill points by comparison. Same with other ships and classes of course. Some can wing it and be perfectly acceptable with just 10-14 points while others realistically need a lot more! 1 Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #19 Posted June 14, 2022 1 hour ago, The_Chiv said: I would also suggest mounting both the alpha flag and the military month contributor flag if you have them. The military flag (for 5% base-XP) is NA exclusive. Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #20 Posted June 14, 2022 3 minutes ago, principat121 said: The military flag (for 5% base-XP) is NA exclusive. So i guess that makes me a unicorn on the EU servers Share this post Link to post Share on other sites
[EZKIL] Sir_Sinksalot Players 1,510 posts 8,248 battles Report post #21 Posted June 14, 2022 22 minutes ago, Johnny_Moneto said: So while we had to actually play the game in order to get good commanders you just want to be a wallet warrior? People that invest more time have more of the good stuff. That seems to be a fundamental concept of the game. How is coal purchased commanders being a wallet warrior lol? Isn't the coal currency a reward for those who play more often rather than spend more money and thus debunks your claims and ties more into your comment of "People that invest more time have more of the good stuff. That seems to be a fundamental concept of the game." narrative? I can't help but feel you're trying to tailor your comment to suit a hard done-by narrative but that's ok and I get that argument. Sure, a person that took the time and huge amount of battles or invested a huge amount of commander+ free xp to get one of those 175k coal commanders from 10 to 19-21 points can feel hard done by in such a case but should sensibly be compensated with commander xp or whatever is acceptable. It doesn't cost WG anything to compensate with some community tokens or commander xp etc so it's not a problem. Share this post Link to post Share on other sites
[MORIA] Johnny_Moneto Beta Tester 2,903 posts 22,225 battles Report post #22 Posted June 14, 2022 Vor 7 Minuten, Sir_Sinksalot sagte: How is coal purchased commanders being a wallet warrior lol? Dockyards, auctions. Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #23 Posted June 14, 2022 11 minutes ago, Sir_Sinksalot said: How is coal purchased commanders being a wallet warrior lol? Isn't the coal currency a reward for those who play more often rather than spend more money and thus debunks your claims and ties more into your comment of "People that invest more time have more of the good stuff. That seems to be a fundamental concept of the game." narrative? I can't help but feel you're trying to tailor your comment to suit a hard done-by narrative but that's ok and I get that argument. Sure, a person that took the time and huge amount of battles or invested a huge amount of commander+ free xp to get one of those 175k coal commanders from 10 to 19-21 points can feel hard done by in such a case but should sensibly be compensated with commander xp or whatever is acceptable. It doesn't cost WG anything to compensate with some community tokens or commander xp etc so it's not a problem. To be fair WG does like to put coal rewards in many of there dockyards and other events that tend to be locked behind a paywall. And many of those "Coal ships also get sold for $$$$$ when first released. Share this post Link to post Share on other sites
[BLITZ] principat121 Modder 6,023 posts 11,475 battles Report post #24 Posted June 14, 2022 1 hour ago, The_Chiv said: So i guess that makes me a unicorn on the EU servers Interesting. There was never an event or opportunity to get this. Share this post Link to post Share on other sites
[-SBG-] ColonelPete Players 38,559 posts 19,178 battles Report post #25 Posted June 14, 2022 2 hours ago, Sir_Sinksalot said: 2,75 MILLION xp?? 700 games?? God damn it! I knew I should have stuck with that standard 21 pointer with the Fire Prevention Expert and the Basics Of Survivability! @WG Devs, you guys gotta find another way to make these new low point commanders and reward commanders worth bothering with! I get an extra smidge of highly situational secondary gun reload speed after 100 secondary strikes and in the meantime my German BB's a floating torch lol! In Clanbattles it might be 150 to 200 battles. Considerung that you do not have that many of the good signals and camos. It might take you 250 to 300 battles. 1 Share this post Link to post Share on other sites