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Ysterpyp

Base Credit income is a meme in this game

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2008 base xp win netting me 175000 credits without modifiers  , and 47k for non premium lmao when a t1 module cost 125k credits ..

 

 

 

shot-22.06.06_08.34.27-0928.jpg

image.thumb.png.267b93f3c9bb708db84833dc2c5c6e7a.png

Even with premium it's sh*t

 

That is 326 battles @ 2000 base xp for a supership with premium time without modifiers

 

 

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There was a time where it was normal to not make any credits out of a T10 game.

 

If you could grind credits on T10 why would u need to buy a Premium Ship?

So my advice:

If u want to grind credits, u should consider playing with PremShips.

T10 is not meant for farming credits.

 

Greets :)

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[MORIA]
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Ever played F2P games before?

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6 hours ago, Ysterpyp said:

2008 base xp win netting me 175000 credits without modifiers  , and 47k for non premium lmao when a t1 module cost 125k credits ..

 

 

 

shot-22.06.06_08.34.27-0928.jpg

image.thumb.png.267b93f3c9bb708db84833dc2c5c6e7a.png

Even with premium it's sh*t

 

That is 326 battles @ 2000 base xp for a supership with premium time without modifiers

 

 

It's gonna get worse in a few months.

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6 hours ago, Ysterpyp said:

2008 base xp win netting me 175000 credits without modifiers  , and 47k for non premium lmao when a t1 module cost 125k credits ..

It keeps some 200PR T10 potatoes out of your games though, forces them to play and learn in lower tiers (to some degree anyway) - Factoring this in, many wish credit earnings at high tier was even lower, as it was years ago.

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Did you really expect otherwise? As a generally non-premium player, my rule of thumb is that you need over 1.7k BXP, probably close to 1.8k, on a victory at TX in order to break even. Zulu and (if you still have some spares) IB3 highly recommended to ease the threshold just enough to make TX not a sinkhole. If your aim is saving to get superships, maybe you should go for the credit income at slightly lower tiers, where it's easier (i.e., you don't need to constantly perform at such a high level) to make profit.

 

Salute.

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Used to grind credits with my tier 6 independence prior to CV rework. That was before my first premium / special ship.

Suggest you try lower tiers if you dont want to throw money at the problem like the lot of 200 PR cases:cap_money:

 

Alternatively, get a tier 8 or tier 9 creditprinter. I make 500k - 45k service with kronstadt every game just by playing ranked.

Actually thats a lie since I'm burning creditflags now, before WG goes and nerfs them. With all signals and camos it more like 1 mio each game on average...

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You're almost unicum and have missouri, just make 50 million credits tonight and call it a day.

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[TORAZ]
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After over 25k battles you just noticed?

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[RO-RN]
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Everyone misses the point. How many secondary hits you got? How much damage you did with them and against who? Why? Because secondary damage nets way way lower EXP and credits than your average main gun overpen. I like how some people thing that making the economy harder will keep the potatoes away from T10))) LOL will just make people spend money to buy credits.

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7 minutes ago, Animalul2012 said:

I like how some people thing that making the economy harder will keep the potatoes away from T10))) LOL will just make people spend money to buy credits.

It'll certainly help.

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9 minutes ago, Animalul2012 said:

I like how some people thing that making the economy harder will keep the potatoes away from T10))) LOL will just make people spend money to buy credits.

I wonder who would think that. Some people clearly state that it would reduce the number of really bad players in high Tiers, not prevent them from getting there completly.

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The same bad players that you see at t10( or 11) with under 1000 battles are the whales. The free to play player or the ones who spend 10 bucks once a year lack any economic advantage to speed they re way up to t10. Meanwhile the whales just buy they re way up. With what will help a harsher economy ? Filling WG pockets even more???

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12 minutes ago, Animalul2012 said:

The same bad players that you see at t10( or 11) with under 1000 battles are the whales. The free to play player or the ones who spend 10 bucks once a year lack any economic advantage to speed they re way up to t10. Meanwhile the whales just buy they re way up. With what will help a harsher economy ? Filling WG pockets even more???

  • you see less bad F2P players
  • you see less bad spending players, since the upkeep gets higher, they either need to spend more or play more on mid-Tiers
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i dont get the point t10 is not for farming credits , you should get maximum credits for playing good , wtf is the reward for playing at tier t10 lmao??

On 6/6/2022 at 4:37 PM, COPlUM said:

You're almost unicum and have missouri, just make 50 million credits tonight and call it a day.

missouri credit nerf just to f us over even more, missouri was my credit farmer (900+ battles),

 

mo is weaker in randoms (powercreep) 

 

So this btw @WG this why i dont pay to play your :etc_swear: anymore 

On 6/6/2022 at 5:00 PM, ColonelPete said:

I wonder who would think that. Some people clearly state that it would reduce the number of really bad players in high Tiers, not prevent them from getting there completly.

Clearly paying more credits for t10 is keeping the noobs away ..

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19 minutes ago, Ysterpyp said:

you should get maximum credits for playing good ,

You get a lot of credits for playing good, but service/maintenance and ammo for a high end ship won't get cheaper because of your excellent performance - like in RL.

Quote

wtf is the reward for playing at tier t10 lmao??

Why should there be any?

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17 hours ago, HARBINGER_OF_SKULLS said:

You get a lot of credits for playing good, but service/maintenance and ammo for a high end ship won't get cheaper because of your excellent performance - like in RL.

Why should there be any?

You should get more credits for playing good at tier 10 that is how rewards work , playing well at the highest level should feel more rewarding , and how the f should i be able to purchase superships with this income

 

I cant even get my ships fitted out with modules , because then i wont have credits for signals lol fu wg

 

THe other day i open my wallet for abathur announcer for starcraft 2 , haha :etc_swear: wg

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Credits are non-issue in this game if you stop playing pokemon with ships. idk why people keep ships they never play. Keeping a small fleet makes credits and elite captain XP abundant. I see so many people with fully kitted out tech tree stinkers they haven't played in years, often with decent captains in them, modules on trash premiums you'll never play. Sell all that stuff, grind those captains for elite xp and keep a fleet of about 30-40 ships you actually like. You'll never have to worry about credits or elite xp again, you'll be drowning in it. If you have a hipper with a 13pt captain you haven't played in 4 years, get rid of it, that's 10 million credits and 75K elite xp right there, it's not like you were ever going to pick hipper for anything.

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27 minutes ago, Ysterpyp said:

Clearly paying more credits for t10 is keeping the noobs away ..

That is the problem, we do not pay more, we pay less. That is why the players complaints about teammates increased.

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Just now, COPlUM said:

Credits are non-issue in this game if you stop playing pokemon with ships. idk why people keep ships they never play. Keeping a small fleet makes credits and elite captain XP abundant. I see so many people with fully kitted out tech tree stinkers they haven't played in years, often with decent captains in them, modules on trash premiums you'll never play. Sell all that stuff, grind those captains for elite xp and keep a fleet of about 30-40 ships you actually like. You'll never have to worry about credits or elite xp again, you'll be drowning in it.

Yeah and what about snowflake events then ? 

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Just now, Ysterpyp said:

Yeah and what about snowflake events then ? 

idgaf about 400 coal, I much rather never have to think about grinding, or about elite xp or about credits than get some extra coal in january. I have most T10 tech tree ships in the game without modules, without a captain, play those once a year for the container. Everything else I sell, I have 35 ships and will never have more, having more is pointless, you're just forcing yourself to run on the grinding hamster wheel of doom by keeping 100+ ships.

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12 minutes ago, Ysterpyp said:

You should get more credits for playing good at tier 10 that is how rewards work , playing well at the highest level should feel more rewarding , and how the f should i be able to purchase superships with this income

 

I cant even get my ships fitted out with modules , because then i wont have credits for signals lol fu wg

But T 10 is not the highest level; it used to be the highest tier (which has nothing to do with difficulty or skill). The average player skill at T 10 feels pretty much the same as at T 4 nowadays.

 

If you are so keen to buy superships and are struggling to outfit your ships, I suggest you play some operations (even without premium, signals etc. you can make a plus of several hundred credits if you play decent) or lower tier battles (where service and ammo are cheaper).

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