Assuming subs stay, which of these changes would you like to see?
24 members have voted
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1. ASW Air strikes
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Single deployment pattern, fixed direction (leave as is)3
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Direction selection (start + end click for vector)7
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Deployment pattern selection (spread)2
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Both 2 + 310
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Don't know2
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2. Aiming method for ship launched depth charges
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Ship dependent deployment pattern + standard depth + automatic deployment (press 'G') (leave as is)6
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Deployment pattern selection (tap 'G') + standard depth + automatic deployment (single left click)6
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Ship dependent deployment pattern + depth selection (tap 'G') + automatic deployment (single left click)1
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Deployment pattern selection (tap 'G') + depth selection (tap 'H') + automatic deployment (single left click)2
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Manual deployment aim during launching (limited sway on launchers) + standard depth + automatic launch (single left click)7
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Manual deployment aim during launching (limited sway on launchers) + depth selection (tap 'H') + automatic launch (single left click)1
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Manual deployment aim during launching (limited sway on launchers) + depth selection (tap 'H') + manual launching (left click per launch)1
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3. Leading method for ship launched depth charges
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No drop or lead indicators (Leave as is)2
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Just Depth charge drop indicators (where ASW will drop, adjusts as you steer the ship) (no lead indicator)9
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Submarine position lead indicator (based on current sub sighting and depth charge sink time)7
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Submarine position lead indicator (based on both current sub sighting and extrapolation from last known position and speed and depth charge sink time)6
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4. Situational awareness mechanism for subs (ability to 'see' underwater) (note: overall situational awareness reduction to force subs to somehow risk giving away their position)
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Leave as is4
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Hydroacoustic based sit awareness: slower speed = more range: min. 2km, up to 5km (motionless). Detects prop sounds (moving objects) and gives range and direction indicator (enemy ship of class X within Y km), detects enemy subs12
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1x 360° ping hit: provides stationary position + angle on map of both moving and stationary enemy ships for +15s within ping range (8-10km). Warns pinged ships about the proximity of the sub.4
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2x 360° ping hit <1min: provides real time position + angle on map and on screen sillhouette of enemy ships for +25s; warns double pinged ships about the approximate winddirection (ie. NE, N, or SW) of the sub3
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3x 360° ping hit <1min: provides real time position + angle on map and on screen sillhouette of enemy ships for +35s; gives triple pinged ships an on screen momentary position + map position/angle of the sub for 10s4
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Periscope depth: scouting only in the direction of the camera (periscope direction) up to 6-8 km (tier dep), can target surface ships, share map information at 75% radio range10
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Other method4
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5. Add ASDIC (directional listening) to (some) ships with onboard ASW?
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No ASDIC (ping)3
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Add ASDIC (ping) to appropriate ASW ships: use 360° pulse to momentarily detect subs of ship for 3s per spot for 50s9
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Add ASDIC (ping) to appropriate ASW ships: use manual directional cone ping to momentarily detect subs for 4s per spot for 90s4
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Add ASDIC (ping) to appropriate ASW ships: use 360° rotating sweep to momentarily detect subs for 2s per spot for 70s1
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Make 2, 3 and 4 nation specific ASDIC11
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6. Deep dive detection evasion
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No deep dive5
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Deep dive to avoid detection at the risk to submarine hull integrity (risk of flooding and module damage)19
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53 comments in this topic
