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BanzaiPiluso

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23 minutes ago, BanzaiPiluso said:

I was on my Shimakaze. 10 hits. The guy escaped.

 

 

for starter, why would you do smthg so evil and kill a fellow player

secondly, perhaps you could be more accurate with your depth charges 

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2 minutes ago, hellhound666 said:

for starter, why would you do smthg so evil and kill a fellow player

secondly, perhaps you could be more accurate with your depth charges 

Really? It's like aiming t*rds on a toilet from 3km high sitting on the basket of a hot air balloon.

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6 minutes ago, BanzaiPiluso said:

Really? It's like aiming t*rds on a toilet from 3km high sitting on the basket of a hot air balloon.

Precisely, so you're not too effective to the sub making mistake and overextending:cap_tea:

 

Or just play Brit DDs with hydro to spot the sub and somewhat effective derp charges.

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20 minutes ago, Panocek said:

Precisely, so you're not too effective to the sub making mistake and overextending:cap_tea:

 

Or just play Brit DDs with hydro to spot the sub and somewhat effective derp charges.

Sorry, but the sub overextended and I did hit it 10 bloody times.

That should do it, right? 

Man, really? Are you criticizing my skills instead of the broken mechanics and sub class?

 

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Subs are just broken by design, otherwise no one would buy the upcoming premiums and super subs etc. It is an unfitting mechanic forced into a stone paper scissor concept that is doomed to fail gameplay-wise just like CVs and WG is well aware.

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Just now, BanzaiPiluso said:

Sorry, but I the sub overextended and I did hit it 10 bloody times.

That should do it, right? 

Man, really? Are you criticizing my skills instead of the broken mechanics and sub class?

 

Just because your HE shells deal 2100 damage, doesn't mean you kill enemy DD that have 18k hp in 9 hits, now does you? And just like regular penetrations, HE or AP ones have 0.33 multiplier, so does have depth charges with exception of direct hits.

 

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21 minutes ago, Panocek said:

Or just play Brit DDs with hydro to spot the sub and somewhat effective derp charges.

Not all brits, mind you. The Druid shoots derp charges to the rear, just what you need running down a fleeing submarine that is nearly as fast as you are.

 

I love "derp charges" btw.

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18 minutes ago, Panocek said:

Just because your HE shells deal 2100 damage, doesn't mean you kill enemy DD that have 18k hp in 9 hits, now does you? And just like regular penetrations, HE or AP ones have 0.33 multiplier, so does have depth charges with exception of direct hits.

 

You cannot aim the bloody things!

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OP is right, though. Subs are stupidly damage resistant considering their concealment and damage potential.

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14 minutes ago, BanzaiPiluso said:

You cannot aim the bloody things!

And yet, unlike main guns AoE for derp charges is rather substantial so postcode-tier accuracy is often enough.

 

Issue of " I don't know where sub is" is solved by bringing Hydro.

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43 minutes ago, Panocek said:

And yet, unlike main guns AoE for derp charges is rather substantial so postcode-tier accuracy is often enough.

 

Issue of " I don't know where sub is" is solved by bringing Hydro.

That is not the issue. I knew where it was. It was safe for me to kill it. I dropped all the DCs twice. 10 hits. 18K damage. That's it. Due to the nature of the map I couldn't go around and chase it (Greece map, center) and he just disappeared. 

Also, you can't only play DDs with hydro because of turdmarines!
 

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8 minutes ago, BanzaiPiluso said:

That is not the issue. I knew where it was. It was safe for me to kill it. I dropped all the DCs twice. 10 hits. 18K damage. That's it. Due to the nature of the map I couldn't go around and chase it (Greece map, center) and he just disappeared. 

Also, you can't only play DDs with hydro because of turdmarines!

Thing is, after 2 years of testing... WeeGee still hasn't got the mechanics 100%. 

And yes the HP of subs is ridiculous. SHOULD be balanced after they have the mechanics 100% done. 

I imagine they'll tune down the HP a bit... though cannot be sure as they're making it a shitshow. 

 

However: DCs work, shooting works. Would not be a problem if subs had less HP. 
Or if the ammo would do more damage to them. Will be fixed? I hope.... :Smile_hiding:

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15 minutes ago, BanzaiPiluso said:

Also, you can't only play DDs with hydro because of turdmarines!

Trust me, even with hydro it ain't fun, because you still can't simply drive into the open without a standoff capability. The best you can usually hope for is to keep them spotted so the BBs send their planes and even that is near suicidal at times. Because when he simply surfaces you're caught pants down - shoot him and stay open, don't shoot and get spotted. Same for him, but he controls that encounter with simply changing depth.

 

It's different in the endgame when there is no one around to shoot you, then they're basically free kills when hydroed as they are low on battery - unless they get a salvo of laser guided missiles in, which you can dodge in a moving dd - just like first person shooters, dodge betwen the shotgun pellets.

 

Fact is, DDs aren't the counter to submarines, I still don't know weegees exact reasoning behind that. But accept it.

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8 minutes ago, BanzaiPiluso said:

That is not the issue. I knew where it was. It was safe for me to kill it. I dropped all the DCs twice. 10 hits. 18K damage. That's it. Due to the nature of the map I couldn't go around and chase it (Greece map, center) and he just disappeared. 

Also, you can't only play DDs with hydro because of turdmarines!

Then suffer from not having all available tools at your disposal, just as you have "shiet, can I go back and take Halland?" when you get CV game. Or "can I switch from Asashio?" when you get very few BBs in game.

 

Besides, Shimakaze drops 32 depth charges, 2x16. Scoring only 10 hits shows you didn't exactly knew where it was, just saying:cap_tea:

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12 minutes ago, Karkong_the_Impaler said:

 

Fact is, DDs aren't the counter to submarines, I still don't know weegees exact reasoning behind that.

Right you are there.

Still I can't just accept it.

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13 minutes ago, Panocek said:

Besides, Shimakaze drops 32 depth charges, 2x16. Scoring only 10 hits shows you didn't exactly knew where it was, just saying:cap_tea:

Now you are just taking the piss, mate.

Let's say I had a very good idea of where it was.

 

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Sadly WG have said they don’t want DDs to be the main counter to submarines, ignoring both history and the very nature of how the game works. 
 

In general though the whole submarine project is astoundingly bad, the lack of effort and thought put into them is worrying. 

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3 hours ago, BanzaiPiluso said:

I was on my Shimakaze. 10 hits. The guy escaped.

 

10DC.png

Oh dear, You'll be wanting to shoot Aircraft down next :cap_rambo: I'm afraid Subs are the New CV's they will be cuddled and nurtured because Weasely Gee don't :etc_swear: Up, well only on days that end in Y  :cap_like:

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2 hours ago, BanzaiPiluso said:

Now you are just taking the piss, mate.

Let's say I had a very good idea of where it was.

 

Given subs can casually hit 33-35kts underwater, you'd need sub spotted live, "it was there 30s ago" doesn't cut it as I don't think anyone would cosplay Das Boot and lay low with their sub. 

 

U-2501 with speed flag and tier 4 skill, improving speed as battery gets below 50% can go up to 38kts underwater. With with right build, she can stay that way for close to 3 minutes. More as you use "emergency battery" consumable.

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3 hours ago, Karkong_the_Impaler said:

Can you please tell me why? And where they said it?


They didn’t actually give a reason why, but they said it both on the twitch stream and wrote it on the main article when they reintroduced submarines after the brief hiatus in testing. 
 

I will try and find the article sometime as this discussion regarding subs keeps coming up. 

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