Jump to content
Forum Shutdown 28/7/2023 Read more... ×
TomBombardil

Manual drop Captains Ability

89 comments in this topic

Recommended Posts

Beta Tester
176 posts
18,711 battles

AS announced: Manual drop becomes a Captain's Ability.

 

The WG reasoning behind this is (google translate) :

we believe that her commanding skills transfer: enable beginners to grow more slowly in the game and learn the intricacies of the gameplay carriers with increasing complexity. 

 

Problems with this resoning and the nerf:

  1. Manual drop requires skill. how can you test if you have this skill before you commit (with atm,  2 abbilaty points) to this?
  2. Why do CV's need to invest comander (2 at the moment) points. before they can exert there skill?
    • Will the ability to hit citadels also behind a commander abbilaty?
    • Willshooting torps other than the lead give's you a commander ability? or small Torb spread behind CAb?
  3. To use the bennefits of manual drop u need to practise aiming.
    • isnt this the natrual "grow in to the game".
      • just as hitting citadels is?
      • Make auto drop a commander ability? or remove auto form the game (bad suggestion: increasing the skill floor even more)
  4. For protecting low skilled targets from high skilled(practiced &high tier unlocked) player's in low tier matches
    • Isn't this called "SEAL clubbing"? for any type of ship/game
    • The high skilled(high tier) player's will have unlocked this ability anyway, protection failed!,

 

This is a Realy well CV Only HARD* nerf.

In saying it affects the intricacies of carrier gameplay? well if it was a hard lockdown bependend on Tier, i would agree.

 

now it will only slowdown the the learning curve of  "targets". increasing the amount of complains from stuburn learners (about manual drop).

and requires CV to spend 2 ability points.

 

CV nerfing and reasoning agian. FUBAR

 

*depens on your opinion of Captain points usefellnes, the nerf is effectively 2 points lost = not able to get the -10% TB service time

  • Cool 8

Share this post


Link to post
Share on other sites
[1CR]
Beta Tester
149 posts
13,352 battles

So they are seriously turning manual targeting into a captain skill on CVs? So how does this work out as not only nerfing CVs? Or do CV captains get then 2 more skill points? Since this means you need to remove these points from another skill you've taken to have it, or will other class captains get 2 skill points less to balance out? I mean everyone seems to agree on balancing classes, this having a drastic effect on CVs what kind of balancing will that be to other classes?

  • Cool 1

Share this post


Link to post
Share on other sites
[BRITS]
Beta Tester
434 posts
10,686 battles

Only 2 points, I vote for 5. :izmena:

 

  • Cool 6

Share this post


Link to post
Share on other sites
Alpha Tester
5,609 posts
5,569 battles

2 points? That don't change anything, its just few battles. Only those that can't understand skills whatsoever will be hurt by this. Manual drops seriously need nerf, but this is beyond weird.

 

Btw. what auto-aim do you speak of?

  • Cool 6

Share this post


Link to post
Share on other sites
Alpha Tester, Alpha Tester, Sailing Hamster
777 posts

It certainly looks stu... well, let's say, funny at the first glimpse. But as always I would recommend testing it first and then let's raise hell about it.

The biggest issue I'll see with this idea was already mentioned by airmac1. Those two points could be spent otherwise... *thinking*

 

Ok, let's see how it will work out

Share this post


Link to post
Share on other sites
Beta Tester
1,166 posts
2,327 battles

2 points? That don't change anything, its just few battles. Only those that can't understand skills whatsoever will be hurt by this. Manual drops seriously need nerf, but this is beyond weird.

 

Btw. what auto-aim do you speak of?

 

Ran out of -1 :(

 

You can nerf Manual drop if IJN CV get the spread before nerf.

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

 

Ran out of -1 :(

 

You can nerf Manual drop if IJN CV get the spread before nerf.

 

don't worry about it.

 

People don't realize that manual aim was the only thing that made CVs skill based.. now that you have to use the buffed up auto this class will turn to the arty-clicker in WoT. Now theywill whine even more when those whiners will be clicked by CVs auto-aim.

I don't want to comment too much because I know there would be hidden changes again and we have yet to see it, but I wouldn't be surprised to see they messed up giving WG awful balance decisions record through WoT, WoWP and WoWS!

 

Clueless WG, they brought carriers to the game and they have no clue how to balance them. And peop0le ask for submarines!

  • Cool 3

Share this post


Link to post
Share on other sites
[WG]
WG Staff
2,824 posts
13,991 battles

Are we getting a free reset of skill points?  

I won't spend any money to be ***** again.

That captain with 14 skill points, what can I do with him now? 

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

imagine next, they will turn TBs into a T5 skill too, if you want TBs in your carrier, get the skill!

Share this post


Link to post
Share on other sites
[VRSOC]
Alpha Tester
202 posts
1,137 battles

well if we go with that logic, that ships have to unlock their crucial skills with command points, then CA get their AA panic skill, BB their repair ability and DD the smoke only with command points too.

i see absolutely no reason why only the CV should be forced to unlock something in the command tree that should've been there by default and to be honest, this is utterly stupid.

 

why would someone clear in their mind even attempt to take an attack out of the game that gets performed by the player and not the system alone, that would be like having to unlock a perk in world of tanks to aim through the turret/gun instead of the third person aim. i think we all can agree that that would be absolute nonsense and a game killer, no one would play such a stupid game for longer than half an hour.

if CV gameplay takes that path and is the only class that continues to suffer then i see this pretty much failing like world of warplanes did - cause when they are done failing with CV, which class will be next?

i seriously don't get how the devs suddenly made a 180° turn from implementing usefull stuff and patching bad things out to this nonsense.

Share this post


Link to post
Share on other sites
Players
1,497 posts
3,475 battles

2 points? That don't change anything, its just few battles. Only those that can't understand skills whatsoever will be hurt by this. Manual drops seriously need nerf, but this is beyond weird.

 

Btw. what auto-aim do you speak of?

no it does not need any nerf players need situational awareness (not the captain skill)

Share this post


Link to post
Share on other sites
[1CR]
Beta Tester
149 posts
13,352 battles

well if we go with that logic, that ships have to unlock their crucial skills with command points, then CA get their AA panic skill, BB their repair ability and DD the smoke only with command points too.

i see absolutely no reason why only the CV should be forced to unlock something in the command tree that should've been there by default and to be honest, this is utterly stupid.

 

why would someone clear in their mind even attempt to take an attack out of the game that gets performed by the player and not the system alone, that would be like having to unlock a perk in world of tanks to aim through the turret/gun instead of the third person aim. i think we all can agree that that would be absolute nonsense and a game killer, no one would play such a stupid game for longer than half an hour.

if CV gameplay takes that path and is the only class that continues to suffer then i see this pretty much failing like world of warplanes did - cause when they are done failing with CV, which class will be next?

i seriously don't get how the devs suddenly made a 180° turn from implementing usefull stuff and patching bad things out to this nonsense.

 

Sure the other classes use command points to get a special ability or ability upgrade, but they don't need to spend points to shoot they're guns themselves? I mean basically isn't that what it coms down to? Have a BB for example shoot guns automatically without player interface except for choosing target and if you wanna do something spnd 2 points to shoot yourself? Naturally that goes for every class.
  • Cool 1

Share this post


Link to post
Share on other sites
Beta Tester
1,160 posts
377 battles

We need tier 2 perk for other classes, without this perk, they will be able to fire only 1/2 of their guns.

Share this post


Link to post
Share on other sites
[VRSOC]
Alpha Tester
202 posts
1,137 battles

 

Sure the other classes use command points to get a special ability or ability upgrade, but they don't need to spend points to shoot they're guns themselves? I mean basically isn't that what it coms down to? Have a BB for example shoot guns automatically without player interface except for choosing target and if you wanna do something spnd 2 points to shoot yourself? Naturally that goes for every class.

 

i think you misunderstood my sentence with the ability points, i said that they should also have to spend points to unlock those abilities when CV need to do that for manual drop, just as a example^^

atm they don't need to do that, the abilities get better/an upgrade with points.

 

but your example with the guns shooting works too, even though it is a bit more on the harsh side, but it works^^

really surprised that wargaming wants to go that way

  • Cool 1

Share this post


Link to post
Share on other sites
[PRAVD]
Weekend Tester
3,802 posts
8,478 battles

@Yang are you really suprised? Really? :)

 

  • Cool 1

Share this post


Link to post
Share on other sites
[VRSOC]
Alpha Tester
202 posts
1,137 battles

@Yang are you really suprised? Really? :)

 

well i knew it would get worse, but i didn't think they would lock certain things behind the command points for CV ^^

and the manual drop from all things :teethhappy:

 

also kuroneko is holding me back :) -> tumblr_mdgdrkYEUn1qb8jzfo1_500.gif

  • Cool 1

Share this post


Link to post
Share on other sites
[HF_30]
Beta Tester
388 posts
9,607 battles

All this does it delays you getting your 5 point cpt. skill 50k or so XP later.

 

DD's had that problem forever with the skilled smokescreen and awareness beeing both 3 point skills that you need to have in mid to high tiers..

Share this post


Link to post
Share on other sites
Alpha Tester
5,609 posts
5,569 battles

People don't realize that manual aim was the only thing that made CVs skill based.. 

 

Well, well, does that mean that all that boasting was due to only one skill? One activity? Really? I thought that playing CV was harder than that. Could that be the reason i felt bored all the time? Hmm... :trollface:

 

Are we getting a free reset of skill points?  

 

Ultimately yes, with wipe. Otherwise, i wouldn't expect that, they would say "it's beta test".

 

no it does not need any nerf players need situational awareness (not the captain skill)

 

If you mean watching incoming planes then yea, it's no brainer that lots of players lacks the awareness.

But it still needs nerf, because there is no defence, absolutely none, against torps dropped exactly at the arming range. No amounts of awareness could save you if you in long, slow turning ship. Considering how many times i've seen that it's either fairly easy to do or there are hordes of CV unicums out there. And that's often with just one division. With more it truly already became worse than WoT arty.

 

Again, totally agree that this here is just dumb and shouldn't be implemented.

Share this post


Link to post
Share on other sites
Beta Tester
1,160 posts
377 battles

All this does it delays you getting your 5 point cpt. skill 50k or so XP later.

 

DD's had that problem forever with the skilled smokescreen and awareness beeing both 3 point skills that you need to have in mid to high tiers..

 

But this realistically makes this game pay to play. I used autoaim about twice, in first game against bots, never again. You literally have to pay 500 gold for retraining to make the ship playable.

Share this post


Link to post
Share on other sites
[HF_30]
Beta Tester
388 posts
9,607 battles

Well its Beta, and you can get those 2 extra skill points by getting more XP on your captain.

 

What makes this change odd to me is that it is a very weird attempt to balance CV's.

 

 

Share this post


Link to post
Share on other sites
[TSUN]
Community Contributor
2,268 posts
12,119 battles

Hey guys, so since I kill so many people in BBs will that get nerfed too?

 

Make main guns on battleships work like secondaries where you just select who you want to shoot. The game aims the guns themselves, because otherwise BBs do too well!

Share this post


Link to post
Share on other sites
Beta Tester
133 posts
1,484 battles

personally i think Manual drop should be removed from game.

 

I also think manual sailing and shooting should be remove from the game...

Play Candy Crush, no CV will sink you! I think...

  • Cool 3

Share this post


Link to post
Share on other sites
Beta Tester
405 posts

At this rate there will be NO MORE CVs around because of the nerfing... No one will want to play !

Share this post


Link to post
Share on other sites

×