[VICE] Boostaca Players 22 posts 9,993 battles Report post #1 Posted May 20, 2022 As topic question: shouldnt dds get asdic consumable wheres it spot subs at any depth like real life? Suggestion: range 4 km. Time 40s. Multible terrifying pings Will be heard in the sub while the asdic is active. Different for differnent dd and tier ofc. We can have special subunter dds with better asdic stats etc... 6 Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,882 battles Report post #2 Posted May 20, 2022 Paired with Hedgehog Mortar. And airdrops need to have the Mark 24 Fido. Will be only fair. 2 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #3 Posted May 20, 2022 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #4 Posted May 20, 2022 But that would the DD's effective against the subs. A big no no. 2 4 Share this post Link to post Share on other sites
[VICE] Boostaca Players 22 posts 9,993 battles Report post #5 Posted May 20, 2022 9 minutes ago, pra3y said: Yes, but not all dds have hydro... The main hunters of subs in ww2 was dds. All dds from tier 5 should have asdic consumable. 1 Share this post Link to post Share on other sites
pra3y Players 3,021 posts 11,390 battles Report post #6 Posted May 20, 2022 17 minutes ago, Boostaca said: Yes, but not all dds have hydro... The main hunters of subs in ww2 was dds. All dds from tier 5 should have asdic consumable. I doubt they'll do it though (pure sub hydro. If not a pure sub hydro, there will be balancing issues), like what Karasu_Hidesuke has said, big no no. Share this post Link to post Share on other sites
[VICE] Boostaca Players 22 posts 9,993 battles Report post #7 Posted May 20, 2022 Edit: the sub Will only be seen by the asdic user. And the terryfiing pings Will be heard in the sub while the consumable is active🤪 1 1 Share this post Link to post Share on other sites
[SCRUB] T0byJug Quality Poster 5,358 posts 25,533 battles Report post #8 Posted May 20, 2022 5 minutes ago, Boostaca said: Edit: the sub Will only be seen by the asdic user. And the terryfiing pings Will be heard in the sub while the consumable is active🤪 Better idea stop the Sub when below periscope depth being able to spot for his team. the number of times ive been trying to run down some deep diving sub. he keeps me spotted and u get smashed by his team.. All while he is invisible 9 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #9 Posted May 20, 2022 For some reason they don't want DDs to be the counter to submarines. Does anyone know the exact reasoning? 1 Share this post Link to post Share on other sites
[VICE] Boostaca Players 22 posts 9,993 battles Report post #10 Posted May 20, 2022 2 minutes ago, Karkong_the_Impaler said: For some reason they don't want DDs to be the counter to submarines. Does anyone know the exact reasoning? ill guess its because dds get exposed to much and get killed by the enemy while hunting subs. 1 Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #11 Posted May 20, 2022 1 hour ago, Boostaca said: ill guess its because dds get exposed to much and get killed by the enemy while hunting subs. It's pretty harsh on all ships using depth charges. I've had cluseless subs sail past me in Minotaur, where I had a good position behind a rock right next to the cap circle. Really useful for helping the DDs.. All DDs died, the clueless sub sails past me at 2-3km too deep to fire on and I can't move from the rock to depth charge him! He even didn't notice me despite being spotted for 5 minutes (edit: by the very sub) and went off to attack the CV in A10 or something. Not fun and engaging to not even be allowed to damage the most clueless and bad players who make a massive mistake. 3 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,702 battles Report post #12 Posted May 20, 2022 Maybe in a year or two after subs are officially released and we get the inevitable rework 3 2 Share this post Link to post Share on other sites
Panocek Players 13,176 posts 13,617 battles Report post #13 Posted May 20, 2022 59 minutes ago, Boostaca said: Yes, but not all dds have hydro... The main hunters of subs in ww2 was dds. All dds from tier 5 should have asdic consumable. And this is Wargaming Besides, we had year(s) ago something you're asking for present on destroyers... and it was removed from the game because it actually worked as intended 22 minutes ago, Boostaca said: ill guess its because dds get exposed to much and get killed by the enemy while hunting subs. No, because in WG book "correct" way of encouraging people to try out fruits of their newest project is to provide no effective counterplay against these, while making these also excessively boring to play with, so you don't play them too much 3 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #14 Posted May 20, 2022 IMHO, there's just exactly two solutions to the sub problem. 1. The simple solution: Limit the subs to Convoy mode/Convoy operations. 2. The complex solution: Restrict the gameplay by introducting an ASW combat mode for the DD's by the key press which activates the depth charges. While in an ASW mode, no surface ships or aircraft can damage the DD; conversely, the DD cannot engage or damage any enemy surface ships or aircraft either. Returning to normal game play will occur when either the guns or the torpedos are activated. Share this post Link to post Share on other sites
[-TPF-] invicta2012 Players 6,382 posts 26,855 battles Report post #15 Posted May 20, 2022 1 hour ago, Panocek said: Besides, we had year(s) ago something you're asking for present on destroyers... and it was removed from the game because it actually worked as intended We did. But subs died as a result, and therefore they were not Fun To Play, and so hydrophone was removed. We've said thousands of times what the fix for this is (it has something to do with the range of the hydrophone decreasing as the detecting ship speed increases so that it becomes little more than RPF at full speed) but WG isn't listening. 2 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #16 Posted May 20, 2022 1 minute ago, invicta2012 said: We did. But subs died as a result, and therefore they were not Fun To Play, and so hydrophone was removed. We've said thousands of times what the fix for this is (it has something to do with the range of the hydrophone decreasing as the detecting ship speed increases so that it becomes little more than RPF at full speed) but WG isn't listening. Well.. WG does not get what is the appeal of games featuring subs. It's the hunt, the stealth, the process of outwitting the enemy, whichever part you are playing in it. Share this post Link to post Share on other sites
[_I_] Nibenay78 Players 3,266 posts 27,734 battles Report post #17 Posted May 20, 2022 16 minutes ago, invicta2012 said: We did. But subs died as a result, and therefore they were not Fun To Play, and so hydrophone was removed. We've said thousands of times what the fix for this is (it has something to do with the range of the hydrophone decreasing as the detecting ship speed increases so that it becomes little more than RPF at full speed) but WG isn't listening. sounds AWFULLY complicated for the potatoes to understand, therefore no option Share this post Link to post Share on other sites
[R-C-N] Belustigungspanda Players 1,081 posts 16,381 battles Report post #18 Posted May 20, 2022 43 minutes ago, Karasu_Hidesuke said: 2. The complex solution: Restrict the gameplay by introducting an ASW combat mode for the DD's by the key press which activates the depth charges. While in an ASW mode, no surface ships or aircraft can damage the DD; conversely, the DD cannot engage or damage any enemy surface ships or aircraft either. Returning to normal game play will occur when either the guns or the torpedos are activated. A destroyer with this special attack mode would just rush in, switch into ASW mode when spotted, become invincible, drive straight through the enemy lines bouncing all of their ammunition, approach an enemy cruiser/battleship/carrier to point blank distance, switch back to normal attack mode and dev strike the target, then switch back into ASW mode to get out unharmed... The sad truth is that WG in their infinite wisdom have managed to create a class that's called "submarines" but don't share 90% of their real world weaknesses. They want to fit a square peg into a round hole and in order to achieve that goal, they throw these aspects out of the window one by one. They haven't found a role for this class yet and consequently they also weren't able to properly define the interaction with the other classes. Slapping on another consumable oder attack mode will not solve this issue but only make it an even more complicated mess. 2 Share this post Link to post Share on other sites
[SWN] Asatori Players 377 posts 11,666 battles Report post #19 Posted May 20, 2022 The description of hydro makes no f-ing sense whatsoever. You could easily read it as if hydro will detect a sub anywhere on the map with unlimited range as long as it's not deeper than 2 km below periscope depth. Since no sub can dive 2 km deep a sub should always be detected as soon as someone activates hydro on the map. GG WG The potato trophy for incompetance goes to you, again... Share this post Link to post Share on other sites
[BREW] Bland_42 Players 751 posts 10,882 battles Report post #20 Posted May 20, 2022 The real problem is WG total incapacity to understand the reasons why someone is willing to play WoWs. to do something fun and engaging to burn time in relax ... (don't know if there are others main reasons) For the 1 you need something difficult to use, but rewarding if played correctly. For the 2 you need something easy to play, maybe a bit OP, but not boring. Subs are neither, so... wrong move, WG. The concept is great, to have subs in a naval game, but the characteristics given them and their implementation are utterly absurd, idiotic and illogical. Incredibly, they could even cross-check the possible interactions in relativly simple way. There are currently 2 lines of subs: it could be so logical to give at, say, american subs the characteristics needed by WG's idea, while implement the german ones with ideas given from the players. Direct confrontation, multiple tests simultaneously, great show of transparency... But this will also make doubtfull WG superior wisdom. Then it will not happen for sure. Sadly, I fear all this will conclude with a great show of WG's presumption and arrogance. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #21 Posted May 20, 2022 1 hour ago, Belustigungspanda said: A destroyer with this special attack mode would just rush in, switch into ASW mode when spotted, become invincible, drive straight through the enemy lines bouncing all of their ammunition, approach an enemy cruiser/battleship/carrier to point blank distance, switch back to normal attack mode and dev strike the target, then switch back into ASW mode to get out unharmed... The sad truth is that WG in their infinite wisdom have managed to create a class that's called "submarines" but don't share 90% of their real world weaknesses. They want to fit a square peg into a round hole and in order to achieve that goal, they throw these aspects out of the window one by one. They haven't found a role for this class yet and consequently they also weren't able to properly define the interaction with the other classes. Slapping on another consumable oder attack mode will not solve this issue but only make it an even more complicated mess. Yeah... that did occur to me too, it's open to exploit so it would need an added layer of complexity. Maybe like this... The complex solution: Restrict the gameplay by introducting an ASW combat mode for the DD's by the key press which activates the depth charges. ASW mode can only be activated when there is an active ASDIC detection. While in an ASW mode, no surface ships or aircraft can damage the DD; conversely, the DD cannot engage or damage any enemy surface ships or aircraft either. Returning to normal game play will occur when either the guns or the torpedos are activated, or, automatically, in case the ASDIC contact is lost. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #22 Posted May 20, 2022 6 minutes ago, Karasu_Hidesuke said: The complex solution: Restrict the gameplay by introducting an ASW combat mode for the DD's by the key press which activates the depth charges. ASW mode can only be activated when there is an active ASDIC detection. While in an ASW mode, no surface ships or aircraft can damage the DD; conversely, the DD cannot engage or damage any enemy surface ships or aircraft either. Returning to normal game play will occur when either the guns or the torpedos are activated, or, automatically, in case the ASDIC contact is lost. ASW mode would be great for Spotting Damage missions. Share this post Link to post Share on other sites
WWDragon Players 1,297 posts Report post #23 Posted May 20, 2022 4 hours ago, Boostaca said: The main hunters of subs in ww2 was dds. No, they were smaller ships such as corvettes, frigates and destroyer escorts because they were easier and faster to produce that destroyers that were needed for fleet duties. Destroyers end up being multirole ships and not some kind of specialized ship. Even post WWII before Destroyers kinda disappeared the majority of anti-submarine ships were still corvettes, frigates and destroyer escorts. Of course of those only destroyer escorts are present in the game. 1 Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #24 Posted May 20, 2022 Just now, NewHorizons_1 said: ASW mode would be great to Spotting Damage missions. Uhm... perhaps that should be 'grayed out' while in ASW mode... Still. Something along the lines I suggested would allow for the DD's to engage the subs in the randoms without undue penalty under enemy fire. Because, realistically speaking (I know I know), I'm not aware of ASW taking place while under enemy fire, or even in contact with the enemy forces apart from the subs. Share this post Link to post Share on other sites
[I-J-N] Karasu_Browarszky [I-J-N] Players 13,025 posts Report post #25 Posted May 20, 2022 1 minute ago, WWDragon said: No, they were smaller ships such as corvettes, frigates and destroyer escorts because they were easier and faster to produce that destroyers that were needed for fleet duties. Destroyers end up being multirole ships and not some kind of specialized ship. Even post WWII before Destroyers kinda disappeared the majority of anti-submarine ships were still corvettes, frigates and destroyer escorts. https://en.wikipedia.org/wiki/Type_D_escort_ship https://en.wikipedia.org/wiki/Kaibōkan I'm sure all SS veterans like me.. er... ... let me rephrase that.. all Silent Service veterans recognize that name. Share this post Link to post Share on other sites