[ESOC] DaSprengmeista Players 21 posts 1,895 battles Report post #1 Posted May 19, 2022 I am asking this because I (and probably many other players) are sick and tired of Destroyers and Cruisers spamming while sitting in smokescreen. My suggestion is to rework smoke, so that whenever a player fires their ships main weapons, they instantly get maximum spotting distance, as if they were firing them normally. Smoke should be a tool to escape bad situations, not to just sit in one spot and spamming HE (or SAP in case of italians). And its quite frankly infuriating. Edit: Now i see that smoke camping ships arent as hard to deal with as i thought, some of you guys left some pretty good advice. I just wanted to vent, because i got wrecked HARD by a minotaur a couple times. Edited by moderation for visual purposes! 1 24 4 26 Share this post Link to post Share on other sites
[MMI-C] stefanorgano Players 149 posts 9,868 battles Report post #2 Posted May 19, 2022 I've noticed you are a CV main. Thus I'm making some fixes: DEAR WARGAMING. PLEASE NERF CVS. I am asking this because I (and probably many other players) are sick and tired of Carriers spamming planes while sitting at the edge of the map. My suggestion is to rework CVs, so that whenever a player flies their planes into enemy AA, they instantly get shot out of the sky, as if they were taking counter damage like every other class. Planes should be a resource to carefully manage and subject to counterplay, not to just sit in one spot and spamming torpedoes outside AA (or skip bombs in case of soviets). And its quite frankly infuriating. 34 6 Share this post Link to post Share on other sites
[SM0KE] Verblonde Players 9,787 posts 20,656 battles Report post #3 Posted May 19, 2022 I'm afraid to say, this is probably a L2P issue. There are a number of things you can do when someone is sitting in smoke and firing at you (varies with ship type/class): Get closer if it's a fatty - anything with big guns can be seen a lot further away than you might think when it fires in smoke. Apply radar/hydro; I'm still amazed how many silly buggers don't know about this (I took out two daft sods in my Orkan in one game at lunchtime - when I opened fire, they both popped smoke and stopped moving!!). Blind fire: look at the smoke in zoomed-in view, and fire at the source of the tracers; with practice you will get hits. Torps: depending on the specifics, you can often torp people sitting in smoke (especially if they're firing - see tracers point above). Be aware though that less hopeless players may leave smoke lying around (whilst not being in it) to bait torp fire etc. Proximity spotting: if you're already close, get closer - within 2 km (I think) everything detects everything else. Be prepared for manly close-quarters battle though - they'll spot you too. Spamming fire from inside smoke used to be much more of a problem; these days, there are so many counters running around that it's least of most people's worries, I suspect. It might be worth having a look at the wiki too: https://wiki.wargaming.net/en/Ship:Detection 11 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,527 battles Report post #4 Posted May 19, 2022 33 minutes ago, Deak120 said: Smoke should be a tool to escape bad situations, not to just sit in one spot and spamming HE (or SAP in case of italians). So light cruisers and DDs should just............. get f*cked then? Nice. 5 3 1 Share this post Link to post Share on other sites
[R7S] Wulf_Ace Players 2,179 posts 12,302 battles Report post #5 Posted May 19, 2022 31 minutes ago, Verblonde said: I'm afraid to say, this is probably a L2P issue. There are a number of things you can do when someone is sitting in smoke and firing at you (varies with ship type/class): Get closer if it's a fatty - anything with big guns can be seen a lot further away than you might think when it fires in smoke. Apply radar/hydro; I'm still amazed how many silly buggers don't know about this (I took out two daft sods in my Orkan in one game at lunchtime - when I opened fire, they both popped smoke and stopped moving!!). Blind fire: look at the smoke in zoomed-in view, and fire at the source of the tracers; with practice you will get hits. Torps: depending on the specifics, you can often torp people sitting in smoke (especially if they're firing - see tracers point above). Be aware though that less hopeless players may leave smoke lying around (whilst not being in it) to bait torp fire etc. Proximity spotting: if you're already close, get closer - within 2 km (I think) everything detects everything else. Be prepared for manly close-quarters battle though - they'll spot you too. Spamming fire from inside smoke used to be much more of a problem; these days, there are so many counters running around that it's least of most people's worries, I suspect. It might be worth having a look at the wiki too: https://wiki.wargaming.net/en/Ship:Detection or move away from smoke, most smokers have short range guns 4 Share this post Link to post Share on other sites
[XTREM] Miragetank90 Players 2,626 posts 18,696 battles Report post #6 Posted May 19, 2022 Oh, there's no need for all that. Eventually you'll learn how to deal with smokes. What to do, how to not get smoke farmed for free, how to use someone's nicotine addiction against them for your entertainment, and more. Enjoyable stuff. Then, it won't be so infuriating for you anymore. Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #7 Posted May 19, 2022 52 minutes ago, Deak120 said: My suggestion is to rework smoke, so that whenever a player fires their ships main weapons, they instantly get maximum spotting distance, as if they were firing them normally. My suggestion is to rework carrier (again) and make the CV spottable to the entire map for 20 seconds everytime he starts an attack run with their planes. Even better, they take 500 damage everytime they attack a ship with a 50% chance of detonation. 5 1 Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #8 Posted May 19, 2022 1 hour ago, Deak120 said: I am asking this because I (and probably many other players) are sick and tired of Destroyers and Cruisers spamming while sitting in smokescreen. My suggestion is to rework smoke, so that whenever a player fires their ships main weapons, they instantly get maximum spotting distance, as if they were firing them normally. Smoke should be a tool to escape bad situations, not to just sit in one spot and spamming HE (or SAP in case of italians). And its quite frankly infuriating. I also think Radar should be a map-wide utility and have a 20 minute duration. Same for hydro except it should detonate DD's and cruisers in smoke upon activation. 5 Share this post Link to post Share on other sites
[OYO] FooFaFie Players 837 posts Report post #9 Posted May 19, 2022 I remember the days after WG gave us smoke cruisers but before we had radar. That were truly horrible days. Teams of smoking cruisers giving each other smoke. 1 Share this post Link to post Share on other sites
Alchemist79 Players 108 posts 2,661 battles Report post #10 Posted May 19, 2022 This is of course a bunch of nonsense. I would however like it if your shells don't have double dispersion when shooting at a ship in smoke. It should imo be a little easier to hit them if you know where they are. 1 1 Share this post Link to post Share on other sites
Alchemist79 Players 108 posts 2,661 battles Report post #11 Posted May 19, 2022 29 minutes ago, Wulf_Ace said: or move away from smoke, most smokers have short range guns Or what i see way to few people do, move right into the smoke. Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,899 battles Report post #12 Posted May 19, 2022 Given this, and other recent fan-boi CV threads I think someone needs to redo the BBaby bingo card but for carriers. AA is too strong Aiming reticules are too big Smoke is broken Why do I get reported CVs need buffs Bring back Enterprise CVs are discriminated against. Allow them in all modes Allow more CVs in a division Add more supership CVs Make CVs easier to play well Rocket planes are now useless I'm sure veterans can come up with more "nuggets of CV wisdom" 1 17 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #13 Posted May 19, 2022 I have to admit, I didn't have "Smoke cruisers suck" on my CV mains Bingo card. 10 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #14 Posted May 19, 2022 Hey here he is again "Dear wargaming, please make cruisers exactly like battleships but with 4X less HP, 5X less armor and 6X smaller guns" thank you! ... Why would anyone play these ships lol 4 1 Share this post Link to post Share on other sites
[YEET] COPlUM Players 3,009 posts 12,083 battles Report post #15 Posted May 20, 2022 2 hours ago, Miragetank90 said: Eventually you'll learn how to deal with smokes. 3 Share this post Link to post Share on other sites
[BOATY] The_Chiv Players 1,592 posts 18,060 battles Report post #16 Posted May 20, 2022 6 hours ago, Deak120 said: I am asking this because I (and probably many other players) are sick and tired of Destroyers and Cruisers spamming while sitting in smokescreen. My suggestion is to rework smoke, so that whenever a player fires their ships main weapons, they instantly get maximum spotting distance, as if they were firing them normally. Smoke should be a tool to escape bad situations, not to just sit in one spot and spamming HE (or SAP in case of italians). And its quite frankly infuriating. That would completely invalidate smoke as a whole. Most of the ships that are designed around the smoke camping style of play tend to suffer from some pretty huge disadvantages. Most Notable is while in smoke you can not spot, thus you are reliant on others to provide your visualizations. This makes boats like the Harugumo and the Sherman a bit situational. Speaking of the GUMO, ships in smoke that do not have Hydro( Harugumo and the entire pan Asian cruiser line) are pretty much sitting ducks for torps. A simple wall into the smoke field tends to be enough to drive them out of said smoke or just kill them. Most smoke based cruisers, Smolensk, Pan Asian Cruiser, UK CL's, have 16mm armor. This means any shell over 228 will overmatch thus getting a juicy pen or devastating citadel is extremely possible at almost every angle of position. Now once a ship is in smoke there are methods for Battleships and cruisers to easily snipe them. Probably the simplest is using the range spotting plane and looking at the mini map for last seen and using that and where you see the shells firing out of the smoke from a top down view to line up a counter fire. Eventually with enough practice you will no longer need the spotter plane and your ability to Ghost fire will improve. It is a skillset that many use. Even if you do not kill the ship in the first hit, a smart Smoke camper will know you are looking for them to keep firing so you can take a second shot thus forcing them to hold fire and or leave their smoke to redeploy. Now if you are a CV player, and you are, then I would suggest rather than trying to kill everything you see you just apply pressure and let your team do the work. If you can force a Smoke cruiser to pop its smoke before it gets within say 14km of a target battleship you have in fact helped out immensely as smoke cruisers have a limited supply and forcing them to use them out of position is a huge thing, plus you spotting them will allow for the BBS to get a E boner over their pixels when they easily pen the tissue paper armor of a CL. 3 Share this post Link to post Share on other sites
Alchemist79 Players 108 posts 2,661 battles Report post #17 Posted May 20, 2022 1 hour ago, The_Chiv said: That would completely invalidate smoke as a whole. Most of the ships that are designed around the smoke camping style of play tend to suffer from some pretty huge disadvantages. Most Notable is while in smoke you can not spot, thus you are reliant on others to provide your visualizations. This makes boats like the Harugumo and the Sherman a bit situational. Speaking of the GUMO, ships in smoke that do not have Hydro( Harugumo and the entire pan Asian cruiser line) are pretty much sitting ducks for torps. A simple wall into the smoke field tends to be enough to drive them out of said smoke or just kill them. Most smoke based cruisers, Smolensk, Pan Asian Cruiser, UK CL's, have 16mm armor. This means any shell over 228 will overmatch thus getting a juicy pen or devastating citadel is extremely possible at almost every angle of position. Now once a ship is in smoke there are methods for Battleships and cruisers to easily snipe them. Probably the simplest is using the range spotting plane and looking at the mini map for last seen and using that and where you see the shells firing out of the smoke from a top down view to line up a counter fire. Eventually with enough practice you will no longer need the spotter plane and your ability to Ghost fire will improve. It is a skillset that many use. Even if you do not kill the ship in the first hit, a smart Smoke camper will know you are looking for them to keep firing so you can take a second shot thus forcing them to hold fire and or leave their smoke to redeploy. Now if you are a CV player, and you are, then I would suggest rather than trying to kill everything you see you just apply pressure and let your team do the work. If you can force a Smoke cruiser to pop its smoke before it gets within say 14km of a target battleship you have in fact helped out immensely as smoke cruisers have a limited supply and forcing them to use them out of position is a huge thing, plus you spotting them will allow for the BBS to get a E boner over their pixels when they easily pen the tissue paper armor of a CL. But i'm playing that CV for my own e-boner, not others' in my team ! 4 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #18 Posted May 20, 2022 4 hours ago, COPlUM said: Hey here he is again "Dear wargaming, please make cruisers exactly like battleships but with 4X less HP, 5X less armor and 6X smaller guns" thank you! ... Why would anyone play these ships lol And lets not forget - no heal for most part either 2 Share this post Link to post Share on other sites
RenamedUser_92906789 Players 5,828 posts Report post #19 Posted May 20, 2022 Vote as bad, ignore the user and move on. 4 Share this post Link to post Share on other sites
[LMER] vaapad_master Alpha Tester 249 posts 5,978 battles Report post #20 Posted May 20, 2022 9 hours ago, Deak120 said: I am asking this because I (and probably many other players) are sick and tired of Destroyers and Cruisers spamming while sitting in smokescreen. My suggestion is to rework smoke, so that whenever a player fires their ships main weapons, they instantly get maximum spotting distance, as if they were firing them normally. Smoke should be a tool to escape bad situations, not to just sit in one spot and spamming HE (or SAP in case of italians). And its quite frankly infuriating. Do everyone a favor and uninstall the game. 7 Share this post Link to post Share on other sites
[NWP] 159Hunter Players 4,528 posts Report post #21 Posted May 20, 2022 Now I understand the stats below. If that's how you use smoke, you will indeed fail with DDs. Share this post Link to post Share on other sites
[MORIA] quickr Players 1,953 posts 25,239 battles Report post #22 Posted May 20, 2022 On 5/19/2022 at 10:20 PM, Deak120 said: And its quite frankly infuriating. 2 Share this post Link to post Share on other sites
[-RNR-] Tanaka_15 Beta Tester 2,514 posts 20,269 battles Report post #23 Posted May 20, 2022 The troll season is strong this year. 2 Share this post Link to post Share on other sites
[WBF] GreenDevil97 Players 18 posts 23,536 battles Report post #24 Posted May 20, 2022 10 hours ago, Deak120 said: I am asking this because I (and probably many other players) are sick and tired of Destroyers and Cruisers spamming while sitting in smokescreen. My suggestion is to rework smoke, so that whenever a player fires their ships main weapons, they instantly get maximum spotting distance, as if they were firing them normally. Smoke should be a tool to escape bad situations, not to just sit in one spot and spamming HE (or SAP in case of italians). And its quite frankly infuriating. I'd like to belive this whole post was bait, but sadly it probably isnt. Looking at your previous comments on the forum, you have some severe delusions, to say it mildy. Looking at your performance, I'd say your main problems can be found between your chair and your keyboard... Looking at the future, I hope you uninstall... 2 3 Share this post Link to post Share on other sites
[SYD] Molly_Delaney Players 1,200 posts 4,600 battles Report post #25 Posted May 20, 2022 Someone has forgotten the Jingles rules.... "Remember kiddies, smoke screens are torpedo magnets" and its corollary "That's an angry looking smoke screen" 2 3 Share this post Link to post Share on other sites