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JohnMac79

guild of CV haters

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1 hour ago, JohnMac79 said:

any CV nerf suggestion is allowed .....

 

I propose all T10 CVs get a 25 mm flight deck! :Smile-_tongue:

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Give planes citadels, if an AA shell or flak hits it the plane detonates, blowing spectacularly in an even better firework display than flak hitting all the nearby planes of the rest of the squadron for a magnificent full squadron wipe.

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2 hours ago, JohnMac79 said:

any CV nerf suggestion is allowed ..... 

 

Randomly, an average of 1 in 5 planes per squadron would have to fly back due to unspecified "engine trouble" :fish_book:

 

 

If three planes from the same squadron abort mission, you get a "Conscientious Objector" achievement (can be obtained multiple times per battle), which of course gives no flags.

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[SM0KE]
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Verily, you lot are indeed doing the Lord's work!

 

:Smile_honoring:

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[BAD-F]
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More effective AA. Being able to build an effective aa build. 
Less planes for the cvs. I dont mind higher alpha damage if the aa is effective and the cv player actually had to plan and think about the target due to finite number of planes like before the rework. 

Then I would not mind cvs. But as they are now they simply ruin the game. 
I used to play 10-15 games a day. But recently the subs and the super cvs did it for me and I play maybe 1 and often not even that. Sad. 

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5 hours ago, JohnMac79 said:

Hello everyone , this topic is for CV haters , so please find another place to cry for CV buffs.

 

Please remember, all the forum rules are in place and try to stay away from personal discussions, arguments, stat shaming, etc.

and try to keep it constructive! 

 

 ( TOXIC BEHAVIOR IS STRONGLY FORBIDDEN ) (Simping for CV is forbidden ) if you have any delusions about how weak CV are make your own topic and keep this topic clear .

 

in this Topic we CV loathers want to discuss with each other about the following Subjects :

 

1. Keeping CV out of CB and removing from ranked

 

2. Keeping CV out of randoms

 

3. Keep Enterprise out of premium shop

 

4.what is your favorite CV to citadel?

 

5. Possibility of adding exocet missiles to all cruisers

 

6.decrease NAKHIMOV hangar capacity ( amount of air crafts on deck ) 

 

7. few more nerfs to NAKHIMOV would be awesome 

 

8.fix reticle of all CV to increase in size by 250%

 

 

any CV nerf suggestion is allowed .....

image.png.e5406215d38c61dd1ff40c89a2b03fd1.png

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Each destroyed plane should cost a high amount of credits to replenish. After all, it's not only the ammo that is spent, it's an entire vehicle which is destroyed. 100k credits per plane sounds ok to me.

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Planes should not be able to fly through cyclones / snowstorms etc (or at least take damage when they do; due to engine overheating or something like that)

 

CV should get double xp for damaging / killing enemy CV to encourage CV vs CV counterplay

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8 minutes ago, undutchable80 said:

CV should get double xp for damaging / killing enemy CV to encourage CV vs CV counterplay

If we adhere to historical doctrine, they should not get any XP for damaging enemy conventional ships as long as at least one enemy CV remains afloat. :Smile_great:

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This is what we agreed:

1. In golden league people you find only golden league players that like CVs.

2. You said that you have seen only 2 types of statements from me but again can you give some evidence. I know your hives behaviours well and i can make a listing.

3. I know that Enterprise is UP for the (Ro)Bot player in the game. So we said that if we sell this ship, it will not be good for the game. 

4  I don't see in your listing the most important aspect which is that there must be a minimal distance restriction from your DDs to citadel CVs.

5. The average gambling ship has 40 speed. Today i stopped nicely a gambler ship type (BB, Cruisers) by swimming in front of him an he stayed in smoke and survived there and made lot of benefits for my team.

6. We agreed that maths is bad for an argument. And I prooved that 40 planes = 50 planes = 70 planes, so I think it is all good.

7. Yes, i enumarate because i can't remember the names and because they all are like that they have all predictable behaviour and so it is better to just name them by numbers

8. A good player has first healthy mentality to entertainment and other things in life a reticle will not give a player better mentality.

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8 minutes ago, 159Hunter said:

This is what we agreed:

1. In golden league people you find only golden league players that like CVs.

2. You said that you have seen only 2 types of statements from me but again can you give some evidence. I know your hives behaviours well and i can make a listing.

3. I know that Enterprise is UP for the (Ro)Bot player in the game. So we said that if we sell this ship, it will not be good for the game. 

4  I don't see in your listing the most important aspect which is that there must be a minimal distance restriction from your DDs to citadel CVs.

5. The average gambling ship has 40 speed. Today i stopped nicely a gambler ship type (BB, Cruisers) by swimming in front of him an he stayed in smoke and survived there and made lot of benefits for my team.

6. We agreed that maths is bad for an argument. And I prooved that 40 planes = 50 planes = 70 planes, so I think it is all good.

7. Yes, i enumarate because i can't remember the names and because they all are like that they have all predictable behaviour and so it is better to just name them by numbers

8. A good player has first healthy mentality to entertainment and other things in life a reticle will not give a player better mentality.

hmmm are you beeing  enlightened

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12 minutes ago, 159Hunter said:

This is what we agreed:

1. In golden league people you find only golden league players that like CVs.

2. You said that you have seen only 2 types of statements from me but again can you give some evidence. I know your hives behaviours well and i can make a listing.

3. I know that Enterprise is UP for the (Ro)Bot player in the game. So we said that if we sell this ship, it will not be good for the game. 

4  I don't see in your listing the most important aspect which is that there must be a minimal distance restriction from your DDs to citadel CVs.

5. The average gambling ship has 40 speed. Today i stopped nicely a gambler ship type (BB, Cruisers) by swimming in front of him an he stayed in smoke and survived there and made lot of benefits for my team.

6. We agreed that maths is bad for an argument. And I prooved that 40 planes = 50 planes = 70 planes, so I think it is all good.

7. Yes, i enumarate because i can't remember the names and because they all are like that they have all predictable behaviour and so it is better to just name them by numbers

8. A good player has first healthy mentality to entertainment and other things in life a reticle will not give a player better mentality.

 Dude staph. You're gonna activate he who shan't be named.

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[BURZA]
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CV only mode would be nice. Like 12 CVs vs 12 CVs, I'm sure CV lovers would be extremely happy to play with like minded fellows. We could even have CV only clans that would have CV only Clan Battles and CV Ranking with CVs only. There is no need to mix all this poor other, obsolete surface ships and spoil their fun. I would make exemption for submarines as honorary CVs and let them play with CVs in CV-only modes. :cap_old:

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6 hours ago, tocqueville8 said:

 

I propose all T10 CVs get a 25 mm flight deck! :Smile-_tongue:

I propose we remove the flight deck from all T10 CVs.

 

It will solve a lot of stress...

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23 minutes ago, Montrala said:

CV only mode would be nice. Like 12 CVs vs 12 CVs, I'm sure CV lovers would be extremelly happy to play with like minded fellows. We could even have CV only clans that would be have CV only Clan Battles and CV Ranking with CVs only. There is no need to mix all this poor other, obsolete surface ships and spoil their fun. I wold make exemption for submarines as honorary CVs and let them play with CVs in CV-only modes. :cap_old:

Their AA is too strong :fish_nerv: My AA is ineffective

Conclusion: Carrier AA is :fish_boom:

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7 minutes ago, Montrala said:

CV only mode would be nice. Like 12 CVs vs 12 CVs, I'm sure CV lovers would be extremelly happy to play with like minded fellows. We could even have CV only clans that would be have CV only Clan Battles and CV Ranking with CVs only. There is no need to mix all this poor other, obsolete surface ships and spoil their fun. I wold make exemption for submarines as honorary CVs and let them play with CVs in CV-only modes. :cap_old:

I love CVs but Subs i love.

 

And CV mode and also gambler primitive ships mode would be interesting of cause. Why not.

I think it is not wise to have too many game modes while the players amount is relatively small. That's why they don't want to make such things.

 

In the Coop it seems like (Ro)bot CVs never manage to hit you because at the aiming moment they assume that you will stop moving and stay in place. The result is that their bullets always land behind you. I believe that is only a button control that has put bot CVs to such primitive level and it only takes a moment to set their smartness to the higher level. But i suggest to keep Bots level little bit higher than it is in the Coop and then have the Cv-only mode and other extreme modes so that half of the team were bots. In that case there would be enough players, enough CV players and such game mode would work fine. And when it becomes more popular then lower the amount of robot CVs.

That mode also teaches how to play well because Bots are smarter than humans.

 

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8 minutes ago, Fastmotion said:

I love CVs but Subs i love.

 

And CV mode and also gambler primitive ships mode would be interesting of cause. Why not.

I think it is not wise to have too many game modes while the players amount is relatively small. That's why they don't want to make such things.

 

In the Coop it seems like (Ro)bot CVs never manage to hit you because at the aiming moment they assume that you will stop moving and stay in place. The result is that their bullets always land behind you. I believe that is only a button control that has put bot CVs to such primitive level and it only takes a moment to set their smartness to the higher level. But i suggest to keep Bots level little bit higher than it is in the Coop and then have the Cv-only mode and other extreme modes so that half of the team were bots. In that case there would be enough players, enough CV players and such game mode would work fine. And when it becomes more popular then lower the amount of robot CVs.

That mode also teaches how to play well because Bots are smarter than humans.

 

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Revamping spotting of ships by planes, as you know spotters where used to find fleets and ships . In Wows detection is lower then surface detection which stunned me then i knew why as a plane spots a ship everyone get a 21th century weapon feed so they can fire (this is possible after 1980 only ofcourse not sure why the hell it's in this game)

 

So make plane detection 1,5 times the surface detection now BUT noone will get a lock on those ships only the planes above the ship has it and can use it. The rest knows that ships is somewhere in the area (like the cyclone mechanic)

second part: planes losses the invulabilty when dropping weapons and can only do after moving from 4km to 1km before they can presss f so AA can workatleast!

 

If not then increase the AA ranges to 8-9 km (long) 5-6km (medium) and 3km (short) so we can harm the planes always instead of not.

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9 hours ago, JohnMac79 said:

what is your favorite CV to citadel?

Easiest one is Ranger, even a Clemson from a fail div can citadel it :cap_haloween:

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