Karkong_the_Impaler Players 2,983 posts Report post #1 Posted May 17, 2022 Seriously, I avoid these, let's politely call them "cheesy", event game modes for a reason. Take a look at supercarriers, it's now like your game has not only a first timer (round time), or a second timer (cap point win) but it has a THIRD timer. When will the enemy CV chew up your ship and can you do something meaningful until then? When you thought balans fantasy CVs were bad enough, WG shows you how wrong you were. Or consider these alternate fire mode for cruisers. Found someone not perfectly angling? Punish him with increased accuracy! Ok, that might even be interesting in a cruiser vs. cruiser setup, but someone radared a DD? Blap it in seconds, even a Petro radar is enough! Now the DD needs someone to spot radar cruisers or even other DDs, because if he gets spotted first and has a supercruiser in fighting distance, he's done for. That's not even considering islands or supercruisers who bring their own radar. A propos petro, can't wait for tier 11 Petro, it's probably featuring a totally realistic paper design of a 1950s madmans scrabbling of a laser gun, pumping out a continuous stream of 5k dmg per second. I used to play tier 10 so I'm not uptiered and player skill is - all other variables being equal - deceisive. Now you have tier 11 trash players rolling their faces on the keyboard without ever looking up, usually on my side, trying to purchase skill and still failing hard, the enemy side features a super unicum with an average 150k+ dmg and you're only along for the ride and there is just nothing you can do about it. 1 1 Share this post Link to post Share on other sites
[NWP] __Helmut_Kohl__ Beta Tester 4,156 posts 18,919 battles Report post #2 Posted May 17, 2022 Superships, Submarines, Arms Race. Randoms are a complete mess - a Halloween game mode is a good comparison. 9 Share this post Link to post Share on other sites
SodaBubbles Players 1,553 posts 1,028 battles Report post #3 Posted May 17, 2022 Nothing will change until people stop playing T10. 2 Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #4 Posted May 17, 2022 I like playing some and against some, not so much cvs obviously but its not categorically worse then say a competent T10 CV its just that they are more forgiving for derp-o-matic players as they actually cant be deplaned and if one cycles the squads there is always something to strike with… Share this post Link to post Share on other sites
[AMOC] NewHorizons_1 [AMOC] Players 3,860 posts 46,912 battles Report post #5 Posted May 17, 2022 16 minutes ago, Yedwy said: derp-o-matic players I see you've seen those players who bot in co-op with Pommern then. 3 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #6 Posted May 17, 2022 1 hour ago, __Helmut_Kohl__ said: Superships, Submarines, Arms Race. Randoms are a complete mess - a Halloween game mode is a good comparison. Compared to Superships, I can even tolerate Submarines - they add something new and intriguing, not just the "oh look, we make your hard earned tier 10 research point/steel ships (just consider shikishima vs satsuma) obsolete, don't you want to spend dubloons for silver, so you can keep playing the better ships?" Just to make myself clear, this is "in comparison". I don't think submarines are fun. Or engaging. At least not in the current or near future iteration. I hope that puts superships into perspective. Concerning arms race.. I rather like it, just why the heck in randoms? All the past records will mean nothing, all the superships (you can't imagine the willpower required to not write what I think the appropriate name is) will get even better (super carriers with a +10% dmg buff anyone)? 1 Share this post Link to post Share on other sites
[BLOBS] Spellfire40 Beta Tester 5,330 posts 13,776 battles Report post #7 Posted May 17, 2022 3 minutes ago, Karkong_the_Impaler said: Compared to Superships, I can even tolerate Submarines Not really Superships still behave like ships. Only the super CVs are totally out of scope. Subs needs a loooooots of balancing still just saying Flamus grozevoi vs sub drifting vid....subs outurning/runing DDs on speedbost is kind of......- they add something new and intriguing, The problem is that the mechanics and limitations of subs are very hard to imposible to gasp if your not playing them in a much greater extend than even CVs not just the "oh look, we make your hard earned tier 10 research point/steel ships (just consider shikishima vs satsuma) obsolete, don't you want to spend dubloons for silver, so you can keep playing the better ships?"If playing means no to a decent decrease in silver on top of the high buy price T10 are still better. What i dont like is the lure of supercontainer missions to lure peps into playing them. Personally i would see a limit to 1 -2 per sice since if you have a buntch of them on both sides T10 becomes kind of irelevant. If there are too many in the cue just makes a "fun" match with just supership to reduce it to the point were you can just get 1 per team vs T10 and 9. Just to make myself clear, this is "in comparison". I don't think submarines are fun. Or engaging. At least not in the current or near future iteration. I hope that puts superships into perspective. Concerning arms race.. I rather like it, just why the heck in randoms? All the past records will mean nothing, all the superships (you can't imagine the willpower required to not write what I think the appropriate name is) will get even better (super carriers with a +10% dmg buff anyone)? Agree arms race will just dump on stats. Im not a big fan of messing with ship characteristics especally when it benefits allready impactfull ships that actually allready influence the game to a greater extend. Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #8 Posted May 17, 2022 Considering the current trend in this poll, the question is probably worth it to be asked again in a wargaming survey. Share this post Link to post Share on other sites
[PEZ] Yedwy Players 11,301 posts 39,586 battles Report post #9 Posted May 17, 2022 4 minutes ago, Karkong_the_Impaler said: Considering the current trend in this poll, the question is probably worth it to be asked again in a wargaming survey. There is only one survey WG is interested in and thats the corpo bank account survey… 2 Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,413 battles Report post #10 Posted May 17, 2022 Some superships are a joke, or the xp calculations are busted. Between the xp penalty and the frequent blowout games, I rarely see Tier 10 CVs getting top spot on the teams. With super-CVs, it's very common. I just saw a United States do 1.6k base in a blowout loss. And I must've seen four Annapolis players break 3.5k base xp in games I was in over the past few weeks, more than all other ships combined. Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,535 battles Report post #11 Posted May 17, 2022 29 minutes ago, tocqueville8 said: And I must've seen four Annapolis players break 3.5k base xp in games I was in over the past few weeks, more than all other ships combined. Just from today and yesterday. Its busted beyond belief. Who thought this ship besides an extra turret and more range, needed more armor and a burst firing mode, must have been drunk. 8 Share this post Link to post Share on other sites
[VICE] JohnMac79 Players 1,872 posts 18,680 battles Report post #12 Posted May 17, 2022 4 hours ago, SodaBubbles said: Nothing will change until people stop playing T10. This. After a couple of truly awful days at T10 i dropped to T7 and T8 and had a MUCH more fun time. Sure, subs are CV are still kicking around, but T10 feels fundamentally broken to me these days. Its also the reason i avoid gold ranked. 1 Share this post Link to post Share on other sites
Mad_Dog_Dante Players 6,636 posts Report post #13 Posted May 17, 2022 4 hours ago, __Helmut_Kohl__ said: Superships, Submarines, Arms Race. Randoms are a complete mess - a Halloween game mode is a good comparison. 3 Share this post Link to post Share on other sites
[OM] ghostbuster_ Players 4,996 posts 21,881 battles Report post #14 Posted May 17, 2022 4 hours ago, __Helmut_Kohl__ said: Superships, Submarines, Arms Race. Randoms are a complete mess - a Halloween game mode is a good comparison. Waiting for supersubmarines kek Only randoms? The game is a complete mess. 2 Share this post Link to post Share on other sites
Hirohito Players 1,717 posts 6,192 battles Report post #15 Posted May 17, 2022 4 hours ago, SodaBubbles said: Nothing will change until people stop playing T10. Which is the tier I enjoyed the most. I quit playing alltogether instead, havent touched the game in a few months now. Like hell I'll have WG powercreeping all my T10s that I spent so much time on, f*** you WG and your garbage game. 6 Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #16 Posted May 17, 2022 5 hours ago, Karkong_the_Impaler said: Seriously, I avoid these, let's politely call them "cheesy", event game modes for a reason. Take a look at supercarriers, it's now like your game has not only a first timer (round time), or a second timer (cap point win) but it has a THIRD timer. When will the enemy CV chew up your ship and can you do something meaningful until then? When you thought balans fantasy CVs were bad enough, WG shows you how wrong you were. Or consider these alternate fire mode for cruisers. Found someone not perfectly angling? Punish him with increased accuracy! Ok, that might even be interesting in a cruiser vs. cruiser setup, but someone radared a DD? Blap it in seconds, even a Petro radar is enough! Now the DD needs someone to spot radar cruisers or even other DDs, because if he gets spotted first and has a supercruiser in fighting distance, he's done for. That's not even considering islands or supercruisers who bring their own radar. A propos petro, can't wait for tier 11 Petro, it's probably featuring a totally realistic paper design of a 1950s madmans scrabbling of a laser gun, pumping out a continuous stream of 5k dmg per second. I used to play tier 10 so I'm not uptiered and player skill is - all other variables being equal - deceisive. Now you have tier 11 trash players rolling their faces on the keyboard without ever looking up, usually on my side, trying to purchase skill and still failing hard, the enemy side features a super unicum with an average 150k+ dmg and you're only along for the ride and there is just nothing you can do about it. The superships are not a problem, like at all. Except of course the superCV's and the upcoming supersubs, but that's because those are toxic classes to begin with. Treat the superships like the T11's that they are and everything's fine. This post is like complaining about T10's from a T9 perspective. It makes no sense. A Satsuma is just a slightly better Shiki. Same for Annapolis/DM. Henri/Condé. And it's not like you can just buy them, you do need to have unlocked the preceding T10. T11's don't have anywhere near the impact that CV's and subs have. I'd much rather fight a Condé than a T8 CV. Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #17 Posted May 17, 2022 46 minutes ago, GarrusBrutus said: Just from today and yesterday. Its busted beyond belief. Who thought this ship besides an extra turret and more range, needed more armor and a burst firing mode, must have been drunk. Annapolis is awesome. And I never use the burstfire. Share this post Link to post Share on other sites
[DEFR] SolanumTuberosumRex Players 799 posts Report post #18 Posted May 17, 2022 1 hour ago, tocqueville8 said: Some superships are a joke, or the xp calculations are busted. Between the xp penalty and the frequent blowout games, I rarely see Tier 10 CVs getting top spot on the teams. With super-CVs, it's very common. I just saw a United States do 1.6k base in a blowout loss. And I must've seen four Annapolis players break 3.5k base xp in games I was in over the past few weeks, more than all other ships combined. Annapolis is very strong, even a mediocre player like me gets good results. She adapts well, she's versatile and the damage output is insane. And I only have a 14 point captain on her. She's the only T11 I thought was worth the credits. Share this post Link to post Share on other sites
[VIBES] tocqueville8 Players 3,717 posts 39,413 battles Report post #19 Posted May 17, 2022 1 hour ago, PsychoClownfish said: Annapolis is very strong, even a mediocre player like me gets good results. She adapts well, she's versatile and the damage output is insane. And I only have a 14 point captain on her. She's the only T11 I thought was worth the credits. Frankly, I don't think I'll ever play a ship I consider to be so bad for the game. It's not about the credits: I could get the Annapolis today, for that matter. I just don't want to be part of the problem... 1 Share this post Link to post Share on other sites
[RO-RN] Animalul2012 Players 1,345 posts 21,361 battles Report post #20 Posted May 17, 2022 Superships are the result when "balance", "weakness", "counter" are thrown out of the window. None of them are balanced, all of them make Belfast( the tier 7 LOL) look balanced in comparasion. Conde AP is broken, eating 20-30k AP salvo trough BB superstructure is so much balanced, Satsuma having 460 mm citadel WTF? Yamagiri can change torpedoes and has burst fire WHAT? Hey....Do you thing Petro or Ragnar are OP? You have not heard of Annapolis, the ship has Great AA, tons of utility, insane DPM with comfortable ballistics and range, autoloader, HP, decent handling,good concealment the ship can carry a match all by herself the ships is at least just as broken if not even more than 8.0 CVs. Everyone who even dares to touch these things and even division up with another one or smoke dd deserves all the reports they aint any better than the CVs or Submarines equally broken, unfair, unfun, unbalanced. 1 Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #21 Posted May 17, 2022 2 hours ago, GarrusBrutus said: Just from today and yesterday. Its busted beyond belief. Who thought this ship besides an extra turret and more range, needed more armor and a burst firing mode, must have been drunk. Conde is better in every way 1 Share this post Link to post Share on other sites
[RAIN] GarrusBrutus Players 3,711 posts 12,535 battles Report post #22 Posted May 17, 2022 17 minutes ago, Bear__Necessities said: Conde is better in every way in that case... 1 3 Share this post Link to post Share on other sites
Karkong_the_Impaler Players 2,983 posts Report post #23 Posted May 17, 2022 2 hours ago, PsychoClownfish said: The superships are not a problem, like at all. Except of course the superCV's and the upcoming supersubs, but that's because those are toxic classes to begin with. Treat the superships like the T11's that they are and everything's fine. This post is like complaining about T10's from a T9 perspective. It makes no sense But yes, it does. I play tier 10 because I absolutely loathe being uptiered and then they bring a new highest tier with [edited] mechanics that simply means you're shafted in certain situations where you had a fighting chance before. Super CVs are simply so broken, they make the pain of the other superships feel less bad. Share this post Link to post Share on other sites
[NWP] Bear__Necessities Players 5,291 posts 15,379 battles Report post #24 Posted May 17, 2022 55 minutes ago, GarrusBrutus said: in that case... Just 1 of many 1 Share this post Link to post Share on other sites
[GWR] illy Players 913 posts 18,816 battles Report post #25 Posted May 17, 2022 i like sneaking about in smoke in my Vampire II farming the hell out of Super BBs, chuck a few torps at them and you get an easy 50k dmg from a single ship..... how fun and engaging is that for both parties involved Share this post Link to post Share on other sites