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Is Slava worth 63.000 research points?

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Le 13/05/2022 à 22:28, Karasu_Hidesuke a dit :

Personally, I was disappointed with Slava, but that's maybe just me.

And here I thought I had a problem.

I also have been unable to rack up high damage numbers with Slava. I have found, in my limited experience, more success with Montana.

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22 minutes ago, PsychoClownfish said:

High ping is a killer to long range accuracy. And there's not much you can do about it. I play on WiFi at the moment and it sucks, ethernet cables are a vast improvement.

What type of crosshair do you use? I've learned to use a dynamic one. It took me a while to not have to think about it but it's really helped my aim now that I'm familiar with it.

 

I use a dynamic crosshair, one of the Nomograms, one with the 30 kn scale above and the 20 kn scale below. Targets either broadsiding or bow on are easier to hit with this, but with angled targets the dimensions seem to be a bit off relative to the scales. I'm trying to mentally create some kind of a 3d representation to get an idea where to aim. Trying to manually track and adjust the target when it makes course changes is a bit challenging. I don't use the 'Force'....

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[TALOS]
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If you are a "dead eye" enthusiast or playng on a1-a10 and j1-j10 then this ship is for you.

 

A BB fragile enough but with pure soviet balans in accuacy.

If not, skip it....

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Hopelessly bad BB player & first time poster here...

 

Slava seems to have zero ability to dodge submarine torps - and there are a lot of subs around.

Guns are nice to shoot but have 33sec reload time.

 

Wish I spent the Research points on another DD & starting another grind.

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Depends on what you believe "worth" means.

 

Does it compare to Ohio? No. Slava is much worse overall BB.

Do you consistently farm RB? Yes, you can do two ships a year? Then why not, especially because of its gimmick.

 

Slava is a random ship. You'll get your broadsides and you'll get those juicy volleys. But in an environment where people know how to play, Slava is actually worse than Sovyetski Soyuz. If you're facing angled or bow in targets you can't overmatch the dispersion becomes a problem.

 

I've played a few games in it, it works as advertised.

 

 

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6 hours ago, Karasu_Hidesuke said:

 

I use a dynamic crosshair, one of the Nomograms, one with the 30 kn scale above and the 20 kn scale below. Targets either broadsiding or bow on are easier to hit with this, but with angled targets the dimensions seem to be a bit off relative to the scales. I'm trying to mentally create some kind of a 3d representation to get an idea where to aim. Trying to manually track and adjust the target when it makes course changes is a bit challenging. I don't use the 'Force'....

I do pretty much the same. Do you use the mod that gives you the heading/relative angle of the ship you're locked onto? That helps predict where it's going and therefore your aim.

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48 minutes ago, PsychoClownfish said:

I do pretty much the same. Do you use the mod that gives you the heading/relative angle of the ship you're locked onto? That helps predict where it's going and therefore your aim.

 

The Big Navigator thingy? Yes, I have that, but I have trouble correlating the information it shows with what I see in the binocular view because the indicator and visual sighting don't exactly match. I'm not exactly sure which is providing me with the correct information. In practice, I try to lead both forwards (or backwards as some ship seem to want to go 'astern' instead of 'ahead') and either inward or outward depending on the heading of the target and/if they are turning.

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1 hour ago, Karasu_Hidesuke said:

 

The Big Navigator thingy? Yes, I have that, but I have trouble correlating the information it shows with what I see in the binocular view because the indicator and visual sighting don't exactly match. I'm not exactly sure which is providing me with the correct information. In practice, I try to lead both forwards (or backwards as some ship seem to want to go 'astern' instead of 'ahead') and either inward or outward depending on the heading of the target and/if they are turning.

I go more by what the mod tells me, so I try and draw a line between where he is and where he's going. But clearly it's an art and not a science, and I am no artist. 😂

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With Slava accuracy is primarily a player issue. If you can't citadel a broadside cruiser, you basically aimed wrong. Therefore it's a very helpful training tool and improved my Shikishima play quite a bit, because you know now when RNG told you "no" instead of trying to lead differently or aim higher/lower

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I'm currently on my first ever regrind (european DDs, modifiers stacked) to accumulate enough RP for any one purchase in the armory. Slava would be the obvious choice here because i'm still lacking a decent soviet premium battleship (only got October Revolution and Novorossiysk so far) and i've already got Georgia, which seems to me like a "75% Ohio" at one tier lower. However, seeing the controversy around here, i might just hold onto the RP for now and watch some VODs to help me decide.

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Slava is not worth for 63K RP; squishy armor(check its bow and deck), low DPM, low alpha damage with many overpens...

 

Stalingrad is a better ship than Slava while it's a cruiser, just go for it and forget potato Slava :cap_horn:

 

When Slava is good or best?

If you only play it with your CV friend while helping you by forcing players to show you their broadside, but that low alpha strike annoying all of the time... :Smile_izmena:

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28 minutes ago, Belustigungspanda said:

I'm currently on my first ever regrind (european DDs, modifiers stacked) to accumulate enough RP for any one purchase in the armory. Slava would be the obvious choice here because i'm still lacking a decent soviet premium battleship (only got October Revolution and Novorossiysk so far) and i've already got Georgia, which seems to me like a "75% Ohio" at one tier lower. However, seeing the controversy around here, i might just hold onto the RP for now and watch some VODs to help me decide.

 

Frankly, after a promising start, I've now been struggling with the Slava :Smile_sad:

 

I mean, some games I just blunder with my positioning (she's very fragile), but I also blame the matchmaking: with 2 subs, 4 DDs and 1 (super)CV being pretty typical, there are just very few targets to shoot in many games, and if I try to stay middle to crossfire there's always a sub that teleports through the cap and stalks me.

 

The guns are awesome and I have carried some nice matches, but it's just a tough environment for a long-range BB.

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3 hours ago, tocqueville8 said:

 

Frankly, after a promising start, I've now been struggling with the Slava :Smile_sad:

 

I mean, some games I just blunder with my positioning (she's very fragile), but I also blame the matchmaking: with 2 subs, 4 DDs and 1 (super)CV being pretty typical, there are just very few targets to shoot in many games, and if I try to stay middle to crossfire there's always a sub that teleports through the cap and stalks me.

 

The guns are awesome and I have carried some nice matches, but it's just a tough environment for a long-range BB.

 

Would you say much of Slava's potential has to do with the long range capability of the guns plus the ability to 'drop out of sight' thanks to the concealment? Both the CV's and the subs detract from that ability along with the DD's. The more ships there are that can 'stealth' spot you without you having any way to counter it, the less effective the Slava becomes. Unless you are the sort of person who likes to slip close to the islands for cover (but I don't like to mention them in polite conversation), but there you can't really do much anything with Slava because it's not one of those (too) many MacBBQ ships the game has.

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17 minutes ago, Karasu_Hidesuke said:

 

Would you say much of Slava's potential has to do with the long range capability of the guns plus the ability to 'drop out of sight' thanks to the concealment? Both the CV's and the subs detract from that ability along with the DD's. The more ships there are that can 'stealth' spot you without you having any way to counter it, the less effective the Slava becomes. Unless you are the sort of person who likes to slip close to the islands for cover (but I don't like to mention them in polite conversation), but there you can't really do much anything with Slava because it's not one of those (too) many MacBBQ ships the game has.

 

It's about being forced to stay busy, yet unproductive, running away and managing my dmgcon, instead of trading, hopefully out-trading, fellow large ships.

 

If I'm the Slava and there's a Yamato somewhere, she has the overmatch advantage on me, but I have the accuracy+penetration advantage on her. Depending on the situation, the trade could go in either's favor, but as an above-average player I'm okay with that: we're keeping each other busy, but also productive, and more often than not I'll come out on top.

 

But with subs and DDs, I often have no one to shoot at, and the best I can do is defend myself competently. I can't out-trade them, just hope that my subs and DDs are better than theirs, and would at least screen me.

 

Now, if someone else is spotting the DD, the Slava is actually pretty good at blapping him thanks to the vertical dispersion (I've often landed 5, even 7 shells at over 15 km), but cruisers and BBs mostly spot themselves with the gun bloom.

 

If I were playing DDs, there would be no problem: e.g. in the Marceau I have the tools to apply my above-averageness to any ship class, but in the Slava (and most BBs at high tiers, indeed) there's no real way to outplay, even statistically over many games, a super-CV or a sub: you just hope they suck at their job and try to sink the other 9 enemies, while at best defending competently.

 

Personally, I think a total of 4 DDs/subs and 1 CV, i.e. 5 mostly unspotted enemies, is where the cap should be. But we're routinely seeing games with 7 of them, at Tier 10. That's just awful, imho.

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4 minutes ago, Likedeelerin said:

Are there any new Ships in the next future for the research points?

 

Sevastopol is something that we sort of know of.

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1 hour ago, tocqueville8 said:

If I were playing DDs, there would be no problem: e.g. in the Marceau I have the tools to apply my above-averageness to any ship class, but in the Slava (and most BBs at high tiers, indeed) there's no real way to outplay, even statistically over many games, a super-CV or a sub: you just hope they suck at their job and try to sink the other 9 enemies, while at best defending competently.

I totally see this happening all the time. And yet every game I play there is always the maximum number of BB's. I like playing BB's but the CV's and especially subs keep me away and limit me to cruisers only. Easier to run, LOL. Anyway, my point is, why do so many players still prefer BB's if they're the ones that fall victim to the griefer classes the most?

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1 hour ago, PsychoClownfish said:

Anyway, my point is, why do so many players still prefer BB's if they're the ones that fall victim to the griefer classes the most?

 

Well I just got the Slava, which I had even considered getting before Ohio and Vampire.

 

I'm not going to avoid playing her "until the meta cools over", i.e. we see fewer subs and superships (will we ever?), just because my WR could go from 57% to 60%, or whatever.

 

Also, it's not "always the maximum number of BBs".

I've seen quite a few games recently with only 3 BBs per team and 2 cruisers, or vice-versa. At 3 PM, not 3 AM.

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10 hours ago, PsychoClownfish said:

 Anyway, my point is, why do so many players still prefer BB's if they're the ones that fall victim to the griefer classes the most?

 

:cap_hmm::fish_nerv::Smile_unsure:

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10 hours ago, tocqueville8 said:

 

Well I just got the Slava, which I had even considered getting before Ohio and Vampire.

 

I'm not going to avoid playing her "until the meta cools over", i.e. we see fewer subs and superships (will we ever?), just because my WR could go from 57% to 60%, or whatever.

That's not my reason for avoiding BB's. It's the frustration to the point of anger that I'm so defenseles against most sub players. I just don't want to deal with it. It's sh1t in other classes too, but more doable.

10 hours ago, tocqueville8 said:

 

Also, it's not "always the maximum number of BBs".

I've seen quite a few games recently with only 3 BBs per team and 2 cruisers, or vice-versa. At 3 PM, not 3 AM.

I'm a night owl. 😂

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[HAMAR]
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I pulled the trigger and got Slava.

I do not regret it, this ship is fun to play.

The guns are special.

There is no other ship like Slava

 

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47 minutes ago, Puffin_ said:

I pulled the trigger and got Slava.

I do not regret it, this ship is fun to play.

The guns are special.

There is no other ship like Slava

 

Good choice. It's quite a unique BB. 

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51 minutes ago, Puffin_ said:

I pulled the trigger and got Slava.

I do not regret it, this ship is fun to play.

The guns are special.

There is no other ship like Slava

 

Can you explain why Slava is so different from other ships? If guns are so different then how different they are?

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