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Alchemist79

How do you use radio location

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I just grinded and reached the Des Moines. My captain 17 points has 3 available points and i intent to give radio location a try when when i get another. I dont yet know if i will like it, but i think i should at least try it i can restat later. 
But while giving it a try, it would be good to first hear some advice on how to use it to the best effect. Of course good reasoning why i should or should not use it is welcome to, but i intent to give it a try anyway.

my logic sais it is for finding DDs and getting information to better know when to radar as well as knowing where the torps will come from. Please expand my understanding and tell me all your little tricks how you use RL.

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RL is really good if you pay attention.

It jumps to a side noone is supposed to be, something is really fishy.

 

Very useful at endgame to find the last DD or other ship.

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1 hour ago, Alchemist79 said:

I just grinded and reached the Des Moines. My captain 17 points has 3 available points and i intent to give radio location a try when when i get another. I dont yet know if i will like it, but i think i should at least try it i can restat later. 
But while giving it a try, it would be good to first hear some advice on how to use it to the best effect. Of course good reasoning why i should or should not use it is welcome to, but i intent to give it a try anyway.

my logic sais it is for finding DDs and getting information to better know when to radar as well as knowing where the torps will come from. Please expand my understanding and tell me all your little tricks how you use RL.

please don’t waste skillpoints on radiolocation. They are nothing but nubcrutches….

 

with full conceal you have only a window of 0.6 km to pop the radar. even with the nerf coming in on the rader you still can hurt dds alot. And running in the open after a dd in a Des is more suicidal than smoking while taking a bath in a barrel with petrol….

 

if you really find your skill is lacking or you are in a hurrican no real life clan battle clan, you can pick radio location. But key factors are speed and conceal. Des lacks the first.

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I only use it on gunboat lolibotes to hunt torpedo lolibotes, you dont really need it on a cruiser, even a radar cruiser. Although cruisers are typically the cheapest class for points so if you want to try, no harm done. The alternative is AA skills, which are entirely placebo/cope anyway.

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1) If you're pushing a DD and your hydro and radar are off, RL allows you to keep your bow to the torps. Otherwise the DD might make a weird turn and have the torps come in at an unexpected, and deadly angle.

 

2) RPF tells you when there's a torpedoboat on the flank in the first place. It's usually pretty bad captains that attempt that maneuver, which more often than not takes them out of the game, but they're still dangerous if left unscreened. If you can push them against the map border, with nowhere to run, they're easy kills. Otherwise even a 45% player in a Shima or an Asashio can mess up your BBs.

 

3) If you're playing close to an island, RPF might tell you when a DD is about to rush you. Even a DM can go down to that, despite her rate of fire. In that case, you want to start reversing, pop hydro and have your turrets ready (the traverse is slow).

 

4) RPF will also tell you when a sub just popped up nearby, and you might direct your DDs against him.

 

5) In the late game, RPF will tell you whether the last surviving enemy in your area is going to try to sink your remaining teammates, who might be low on hp, or is trying to cap, or just running away to win on points. It might also tell you that the enemy CV is closer than you thought...

 

6) In Ranked, RPF might tell you two important things: A) at least one enemy is going middle instead of either cap, B) all enemies are doing a lemming train to the other flank, so you're free to push, maybe take "their" cap, and set up a crossfire. Otherwise, in a Des Moines, you'd probably play it safe in order to avoid their Schlieffen/Napoli, but now you know you don't have to: in fact you must hurry to help your teammates!

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It tells me in which direction I should speedboost my kitakaze to give the enemy Yugumo a 2 minute game when all he really wanted was spam wide-spreads from the 1-line for 20 mins.
Also RPF adds to your damage output, because your guns are pointed the right way at all times, it actually adds more to your damage output than the pepega 5% reload skill.
Combine it with fearless brawler to make sure torpedo-demons never have a 3 minute game, 2 minutes max.
2-minute-game.jpg

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5 hours ago, Bubba_S said:

please don’t waste skillpoints on radiolocation. They are nothing but nubcrutches….

 

with full conceal you have only a window of 0.6 km to pop the radar. even with the nerf coming in on the rader you still can hurt dds alot. And running in the open after a dd in a Des is more suicidal than smoking while taking a bath in a barrel with petrol….

 

if you really find your skill is lacking or you are in a hurrican no real life clan battle clan, you can pick radio location. But key factors are speed and conceal. Des lacks the first.

What nerf to radar is coming ?

What makes it good in high level clan battle that does not work for lower level games ?

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54 minutes ago, Alchemist79 said:

What nerf to radar is coming ?

What makes it good in high level clan battle that does not work for lower level games ?

 

1.

X DES MOINES

  • Action time of the Surveillance Radar consumable reduced: 40 to 35 s.
  • The Surveillance Radar consumable is now selected by default in its slot

https://blog.worldofwarships.com/blog/321

 

2.

radio location done in clan battle is done with tactic and communication. In randoms 8 of 12 guys has highest achievement in staining their pants and use their resources to inhale and exhale—- hence breathing to stay alive infront of their pc’s.

 

 

 

 

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1 hour ago, Alchemist79 said:

What makes it good in high level clan battle that does not work for lower level games ?

RPF gives information. It is not "pick and forget" skill like Concealment or Reload ones, you need to pay attention it and crosscheck its bearing with that is going on in battle.

 

Suddenly points into nowhere? DD or sub appeared there.

Cap is being capped is rather obvious tell tale, but RPF narrows it down. Also if it points towards big ol island, odds are your Sauron eye will be wasted, as capping culprit is probably safe there.

 

Keep in mind, RPF can be used against you by competent players, as skill shows warning you're radio located. When this warning switches between division mates and this fact is not lost to them, you can triangulate rough location of RPF user.

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Only ever put RPF on a Cruiser in CBs. In randoms not at all. If I did, it would have to be on one with a very limited window of visibility.  I've just got used to not using it on anything other than a set of DD'S. 

 

I put it mainly on DD hunters (kidd, daring l, cossack ect..) but not all as some have a gimmick instead that makes it less useful. 

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10 hours ago, Alchemist79 said:

I just grinded and reached the Des Moines. My captain 17 points has 3 available points and i intent to give radio location a try when when i get another. I dont yet know if i will like it, but i think i should at least try it i can restat later. 
But while giving it a try, it would be good to first hear some advice on how to use it to the best effect. Of course good reasoning why i should or should not use it is welcome to, but i intent to give it a try anyway.

It tells you in which direction your closest enemy (surfaced) ship is. How is that significant? You may spot one ship at 12kms, but your RL points elsewhere. This means that another enemy ship is closer to you than the one you are spotting.

As already noted, if you're behind an island and someone's creeping up on you unspotted, you still know which direction he is taking. You can avoid being ambushed.

For cruisers that don't have hydro, RL can somewhat fill that hole. In Italian cruisers for example, it really helps to have a good idea where torps may be coming from.

 

In general it's just very useful to know where your closest enemy is. It's an expensive skill, so players who have good map awareness and positioning skills will often do without, and spend those 4 points on something else. In a gunboat DD, some players prefer to spend every point they can on building for DPM/Range. For the majority, IMHO it's a good skill in both DD's and many cruisers.

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I have always Run RPF on my Des Moines, I I find the information i get from it is really useful. However lately i have removed it due to experimenting with other builds and i am finding 50% of my games i want it back. 

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8 minutes ago, ItsEyeJasper said:

I have always Run RPF on my Des Moines, I I find the information i get from it is really useful. However lately i have removed it due to experimenting with other builds and i am finding 50% of my games i want it back. 

Yep. DM being an island hugger, RL can help a lot when your radar (and even hydro) are down.

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6 hours ago, Bubba_S said:

In randoms 8 of 12 guys has highest achievement in staining their pants and use their resources to inhale and exhale—- hence breathing to stay alive infront of their pc’s.

I always thought adults could not play that bad.. until a RL friend joined and despite constant assistance on voicechat by myself and another RL friend (52%).

 

He gave up after 800 games and 40%... 

 

and while i agree RL is something "one should not need", I find it very useful in randoms.

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9 hours ago, Panocek said:

RPF gives information. It is not "pick and forget" skill like Concealment or Reload ones, you need to pay attention it and crosscheck its bearing with that is going on in battle.

 

Suddenly points into nowhere? DD or sub appeared there.

Cap is being capped is rather obvious tell tale, but RPF narrows it down. Also if it points towards big ol island, odds are your Sauron eye will be wasted, as capping culprit is probably safe there.

 

Keep in mind, RPF can be used against you by competent players, as skill shows warning you're radio located. When this warning switches between division mates and this fact is not lost to them, you can triangulate rough location of RPF user.

Yes, that is why i dont understand it seems to be used primarily on DDs. With those its really a downside when they know what general area they are radio located from. In a cruiser while i might be able to go dark, shoot from cover etc, my location will usually not really be a secret anyways. I have even seen it used on shima's several times. Thats the one ship line i try to never ever be spotted and have it be a total mystery where i'm at. So silly to use RL on that imo.

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As a wise man once said "information is ammunition". And RPF helps you know what you're getting yourself in for, whether it's on a DD or a cruiser.

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1 hour ago, Alchemist79 said:

Yes, that is why i dont understand it seems to be used primarily on DDs. With those its really a downside when they know what general area they are radio located from. In a cruiser while i might be able to go dark, shoot from cover etc, my location will usually not really be a secret anyways. I have even seen it used on shima's several times. Thats the one ship line i try to never ever be spotted and have it be a total mystery where i'm at. So silly to use RL on that imo.

Not sure but it sounds to me as if you've got this backwards. RL points to where the closest ship (let's say a Shima) is. There is no way for that Shima to escape from that effect other than creating enough distance to make ANOTHER ship the closest one.

Subs are impervious to this effect when submerged. Because of course they are.

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2 hours ago, Alchemist79 said:

Yes, that is why i dont understand it seems to be used primarily on DDs. With those its really a downside when they know what general area they are radio located from. In a cruiser while i might be able to go dark, shoot from cover etc, my location will usually not really be a secret anyways. I have even seen it used on shima's several times. Thats the one ship line i try to never ever be spotted and have it be a total mystery where i'm at. So silly to use RL on that imo.

On gun oriented DDs, it gives you rough idea where enemy destroyer might be, so you can yolo in correct direction to close the gap as soon as possible. On torpedo destroyers, with some practice and common sense you can score surprising number of torpedo hits based on RPF readout, bonus points for "there is a DD this way and its probably a Daring as all other were spotted elsewhere, so lets not go that way".

 

And then RPF for destroyers narrows down enemy sub locations. Sure, doesn't help you against sub at max depth, but surface/periscope, it at least can point you in right direction.

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2 hours ago, PsychoClownfish said:

Not sure but it sounds to me as if you've got this backwards. RL points to where the closest ship (let's say a Shima) is. There is no way for that Shima to escape from that effect other than creating enough distance to make ANOTHER ship the closest one.

Subs are impervious to this effect when submerged. Because of course they are.

Why would i have it backwards ?

My reasoning is: It tells you where a ship is that you otherwise didnt know is there. Similarly, it gives away your rough location to skilled (or we should say non brain-dead) enemies.

DDs are ships you otherwise wouldn't know are there. Cruisers are not, BB's are absolutely not. 
So its good to use against DD's, hence to use it on DD hunters, which are (radar) cruisers.
Since it also gives away your presence, that downside is a downside only on DD's. Espescially on torp DDs.

Of course i can understand that gunboats use it as they are hunting for other DD's. But using it on a torp DD seems like idiocy to me. 
Making torp hits on unseen ships, will i guess i gotto try that. Still, i don't feel like i would ever do anything that gives away info about my presence on a shima. Especially not if i also pay 4 points for the privilege 
 

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3 minutes ago, Alchemist79 said:

Why would i have it backwards 

I misunderstood you. My bad.

 

Quote

My reasoning is: It tells you where a ship is that you otherwise didnt know is there. Similarly, it gives away your rough location to skilled enemies.

Not really. If you are 'Located' all that tells you is there is an enemy ship that you are the closest to. I guess there are circumstances in which you can deduce roughly where that enemy may be, or at least its direction, but it doesn't happen often. And like you said, it requires a lot of skill and experience.

Quote

DDs are ships you otherwise wouldn't know are there. Cruisers are not, BB's are absolutely not. 
So its good to use only against DD's. 

I don't agree with this. Anyone who outspots you, and anyone who is out of your range can be tracked with RL, even a BB.

Quote

Since it also gives away your presence, its good to use on anything but DD's.

If you are the last ship on the enemy team and you have a big points lead, I need to kill you to win. I go after you, and all you know is that you are located. You know nothing about my direction or distance. In other words, it gives nothing away. If you're not spotted, then all you know is that I am farther away than your detection range. Once you are detected, that's all you know. If there are islands, you know I have line of sight on you, which can help guessing the direction. But it's very little to go on.

Quote

Of course i can understand that gunboats use it as they are hunting for other DD's. But using it on a torp DD seems like idiocy to me. 

I don't understand this reasoning, but perhaps I am missing something. If I am in Marceau, I love RL to hunt Shima. If I am in Shima, I love RL to point me out where the Marceau is coming from. I prefer to flee - in a safe direction - BEFORE I spot you. 😄

Quote

Making torp hits on unseen ships, will i guess i gotto try that. 

If you have a sense of 'Is that ship in range?' sure, that can work.

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12 minutes ago, Alchemist79 said:

My reasoning is: It tells you where a ship is that you otherwise didnt know is there.

No it doesn't. It just gives you the DIRECTION to the nearest ship, not the distance. 

If (for example) you are in middle cap, and two red DDs are in left & right cap, it will switch left -to-right, depending which is closer. 

Also, it may point to the Mino behind the rock at 5 km - and there will be a Des Moines coming at 6km, which it will not show. 

 

12 minutes ago, Alchemist79 said:

Similarly, it gives away your rough location to skilled enemies.

No it doesn't. It just lets that one ship (that you have RPF on) know he is RPF'd. 

 

That said I take it on DDs, and on some cruisers like Minotaur. 

Because when you sit in smoke, and you are radared, well then you can dump torps "in the general direction". 

You can also pre-aim guns - MIGHT be useful on des Moines. But I find other things more useful on those type cruisers. 

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It tells you the direction of the nearby enemy ship. 

 

The more you play this game the more it will tell you. It is easy to guess the exact position of the enemy ship and which one it is with the help of RPF. This is easy and valuable information that you can use to act upon. With all the information combined you know where the enemy is and which enemy ship it is. So you can have your guns ready, radar, run away, dodge torpedoes or whatever. 

 

I have even used it on my Montana in Ranked. I am lazy, and because Randoms literally surprise me by the dumb positions people get into.

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You look at the indicator that tells you where the nearest ship is.

 

It's quite a useful skill, especially in DDs.

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I use it on torp dds and speedy DDs with bad concealment. Also on Mino and most cruisers without radar since there just isn't enough worthwhile skills to spend 21 points on.

 

On shima it's nice to know where that other DD is so I can rpf torp it and retreat in a safe direction before spotting it. On marceau obviously its needed to find the enemy DD.

 

Other gunboat DDs I tend not to use it since I prefer my position to be completely unknown. I'm more likely to overextend in them and don't want to give away the game to enemy lolibote and BBs that I hunt

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15 hours ago, Alchemist79 said:

Since it also gives away your presence, that downside is a downside only on DD's. Espescially on torp DDs.

This is incorrect, the skill is useful on all DDs. Gunboats obviously to hunt torpedo-boats, but also the other way around. Torpedo-boats can use it to avoid and/or blindfire torpedo gunboat DDs.
RPF being used against you is much rarer than you think, only the very best players can triangulate your position this way consistently without putting much thought into it.
95% doesn't know how to do it, 4% knows how to do it but is too busy carrying, 1% knows how to do it and is so good at the game they have time to work this out while carrying.

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